Camera component and RenderQueue changes
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@@ -38,7 +38,7 @@ private:
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GUI::Frame* m_FrameStack;
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World* m_World;
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SystemPipeline* m_SystemPipeline;
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RenderQueueCollection* m_RenderQueues;
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RenderFrame* m_RenderFrame;
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EventRelay<Game, Events::InputCommand> m_EInputCommand;
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bool debugOnInputCommand(const Events::InputCommand& e);
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