Camera component and RenderQueue changes
This commit is contained in:
@@ -64,15 +64,6 @@ void Camera::SetOrientation(glm::quat val)
|
||||
|
||||
void Camera::UpdateProjectionMatrix()
|
||||
{
|
||||
// m_ProjectionMatrix = glm::ortho(
|
||||
// -16.f,
|
||||
// 16.f,
|
||||
// -9.f,
|
||||
// 9.f,
|
||||
// m_NearClip,
|
||||
// m_FarClip
|
||||
// );
|
||||
|
||||
m_ProjectionMatrix = glm::perspective(m_FOV, m_AspectRatio, m_NearClip, m_FarClip);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user