Camera component and RenderQueue changes
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@@ -42,7 +42,7 @@ void DummyRenderer::Initialize()
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glfwSwapInterval(m_VSYNC);
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}
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void DummyRenderer::Draw(RenderQueueCollection& rq)
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void DummyRenderer::Draw(RenderFrame& rq)
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{
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glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 0.f);
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glClear(GL_COLOR_BUFFER_BIT);
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