Camera component and RenderQueue changes
This commit is contained in:
@@ -90,14 +90,14 @@ void Renderer::Update(double dt)
|
||||
m_ImGuiRenderPass->Update(dt);
|
||||
}
|
||||
|
||||
void Renderer::Draw(RenderQueueCollection& rq)
|
||||
void Renderer::Draw(RenderFrame& rf)
|
||||
{
|
||||
m_PickingPass->Draw(rq);
|
||||
//DrawScreenQuad(m_PickingPass->PickingTexture());
|
||||
m_Camera = (*rf.begin())->Camera;
|
||||
m_PickingPass->Draw(rf);
|
||||
|
||||
glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f);
|
||||
|
||||
m_DrawScenePass->Draw(rq);
|
||||
m_DrawScenePass->Draw(rf);
|
||||
GLERROR("Renderer::Draw m_DrawScenePass->Draw");
|
||||
m_ImGuiRenderPass->Draw();
|
||||
glfwSwapBuffers(m_Window);
|
||||
|
||||
Reference in New Issue
Block a user