Camera component and RenderQueue changes
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+3
-3
@@ -47,14 +47,14 @@ Game::Game(int argc, char* argv[])
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ResourceManager::Load<EntityXMLFile>(mapToLoad)->PopulateWorld(m_World);
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}
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m_RenderQueues = new RenderQueueCollection();
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m_RenderFrame = new RenderFrame();
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// Create system pipeline
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m_SystemPipeline = new SystemPipeline(m_EventBroker);
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m_SystemPipeline->AddSystem<RaptorCopterSystem>();
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m_SystemPipeline->AddSystem<PlayerSystem>();
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m_SystemPipeline->AddSystem<EditorSystem>(m_Renderer);
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m_SystemPipeline->AddSystem<RenderSystem>(m_RenderQueues);
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m_SystemPipeline->AddSystem<RenderSystem>(m_RenderFrame);
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m_LastTime = glfwGetTime();
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@@ -91,7 +91,7 @@ void Game::Tick()
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m_Renderer->Update(dt);
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GLERROR("Game::Tick m_RenderQueueFactory->Update");
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m_Renderer->Draw(*m_RenderQueues);
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m_Renderer->Draw(*m_RenderFrame);
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GLERROR("Game::Tick m_Renderer->Draw");
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m_EventBroker->Swap();
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m_EventBroker->Clear();
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