Hopeless attempts to fix network bugs
This commit is contained in:
@@ -23,7 +23,7 @@ StartNetwork=false
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IsServer=false
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IsServer=false
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Name=Bob
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Name=Bob
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Address=127.0.0.1
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Address=127.0.0.1
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Port=13
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Port=27666
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MaxConnections=8
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MaxConnections=8
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SnapshotInterval=0.05
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SnapshotInterval=0.05
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SendInputIntervalMs=33
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SendInputIntervalMs=33
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@@ -187,7 +187,7 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
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{
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{
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// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
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// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
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EntityWrapper entity(m_World, entityID);
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EntityWrapper entity(m_World, entityID);
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if (entityID != EntityID_Invalid && !shouldSendToClient(entity)) {
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if (!entity.Valid() || !shouldSendToClient(entity)) {
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return;
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return;
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}
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}
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@@ -6,15 +6,21 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
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, PureSystem("CapturePoint")
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, PureSystem("CapturePoint")
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{
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{
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//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
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//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
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if (IsClient) {
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
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}
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}
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}
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//here all capturepoints will update their component
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//here all capturepoints will update their component
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//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
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//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
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void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt)
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void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt)
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{
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{
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if (!IsClient) {
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return;
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}
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if (m_WinnerWasFound) {
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if (m_WinnerWasFound) {
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return;
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return;
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}
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}
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@@ -114,15 +114,17 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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if (isOnGround) {
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if (isOnGround) {
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controller->SetDoubleJumping(false);
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controller->SetDoubleJumping(false);
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} else {
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} else {
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//put a hexagon at the players feet
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if (IsClient) {
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auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
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//put a hexagon at the players feet
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EntityFileParser parser(hexagonEffect);
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auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
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EntityID hexagonEffectID = parser.MergeEntities(m_World);
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EntityFileParser parser(hexagonEffect);
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EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
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EntityID hexagonEffectID = parser.MergeEntities(m_World);
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hexagonEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
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EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
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controller->SetDoubleJumping(true);
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hexagonEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
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Events::DoubleJump e;
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controller->SetDoubleJumping(true);
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m_EventBroker->Publish(e);
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Events::DoubleJump e;
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m_EventBroker->Publish(e);
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}
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}
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}
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velocity.y = 4.f;
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velocity.y = 4.f;
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}
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}
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@@ -6,13 +6,15 @@ SoundSystem::SoundSystem(SystemParams params)
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{
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{
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Announcer = ResourceManager::Load<ConfigFile>("Config.ini")->Get<std::string>("Sound.Announcer", "female");
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m_Announcer = ResourceManager::Load<ConfigFile>("Config.ini")->Get<std::string>("Sound.Announcer", "female");
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
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if (IsClient) {
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EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &SoundSystem::OnDashAbility);
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &SoundSystem::OnDashAbility);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
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}
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}
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}
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void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt)
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void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt)
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@@ -20,6 +22,10 @@ void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComp
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void SoundSystem::Update(double dt)
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void SoundSystem::Update(double dt)
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{
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{
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if (!IsClient) {
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return;
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}
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// Temp for play test.
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// Temp for play test.
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if (m_DrumsIsPlaying) {
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if (m_DrumsIsPlaying) {
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m_DrumsIsPlaying = !drumTimer(dt);
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m_DrumsIsPlaying = !drumTimer(dt);
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