Text renderer up and working, needs more work to be compatible with the ResourceManager and the Entity Component system
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@@ -1,4 +1,7 @@
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#ifndef ShaderProgram_h__
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#define ShaderProgram_h__
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#include "../Common.h"
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#include "../OpenGL.h"
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#include <fstream>
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@@ -79,3 +82,5 @@ private:
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GLuint m_ShaderProgramHandle;
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std::vector<std::shared_ptr<Shader>> m_Shaders;
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};
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#endif
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