Text renderer up and working, needs more work to be compatible with the ResourceManager and the Entity Component system
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#version 430
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in vec2 TexCoords;
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out vec4 color;
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uniform sampler2D text;
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uniform vec3 textColor;
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void main()
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{
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vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
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color = vec4(textColor, 1.0) * sampled;
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}
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#version 430
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layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
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out vec2 TexCoords;
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uniform mat4 M;
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uniform mat4 V;
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uniform mat4 P;
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void main()
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{
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gl_Position = P * V * M * vec4(vertex.xy, 0.0, 1.0);
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TexCoords = vertex.zw;
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}
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