Text renderer up and working, needs more work to be compatible with the ResourceManager and the Entity Component system

This commit is contained in:
viktorljung
2015-12-11 16:12:29 +01:00
parent 8f007f6daf
commit a8a38716bd
8 changed files with 239 additions and 2 deletions
+12
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#version 430
in vec2 TexCoords;
out vec4 color;
uniform sampler2D text;
uniform vec3 textColor;
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
color = vec4(textColor, 1.0) * sampled;
}
+13
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#version 430
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
out vec2 TexCoords;
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
void main()
{
gl_Position = P * V * M * vec4(vertex.xy, 0.0, 1.0);
TexCoords = vertex.zw;
}