Text renderer up and working, needs more work to be compatible with the ResourceManager and the Entity Component system
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@@ -15,6 +15,9 @@ void Renderer::Initialize()
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InitializeTextures();
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InitializeFrameBuffers();
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m_TextRenderer = new TextRenderer();
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m_TextRenderer->Initialize();
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m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
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m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");
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@@ -142,6 +145,7 @@ void Renderer::Update(double dt)
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{
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m_EventBroker->Process<Renderer>();
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InputUpdate(dt);
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m_TextRenderer->Update();
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}
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@@ -149,9 +153,10 @@ void Renderer::Draw(RenderQueueCollection& rq)
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{
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//TODO: Renderer: Kanske borde vara längst upp i update.
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PickingPass(rq);
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DrawScreenQuad(m_PickingTexture);
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// DrawScreenQuad(m_PickingTexture);
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DrawScene(rq);
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m_TextRenderer->Draw(m_Camera->ProjectionMatrix(), m_Camera->ViewMatrix());
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glfwSwapBuffers(m_Window);
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}
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