+10
-6
@@ -18,10 +18,9 @@ Game::Game(int argc, char* argv[])
|
||||
// Create the core event broker
|
||||
m_EventBroker = new EventBroker();
|
||||
|
||||
m_RenderQueueFactory = new RenderQueueFactory();
|
||||
|
||||
// Create the renderer
|
||||
m_Renderer = new Renderer(m_EventBroker);
|
||||
m_Renderer = new Renderer(m_EventBroker, m_World);
|
||||
m_Renderer->SetFullscreen(m_Config->Get<bool>("Video.Fullscreen", false));
|
||||
m_Renderer->SetVSYNC(m_Config->Get<bool>("Video.VSYNC", false));
|
||||
m_Renderer->SetResolution(Rectangle::Rectangle(
|
||||
@@ -31,7 +30,7 @@ Game::Game(int argc, char* argv[])
|
||||
m_Config->Get<int>("Video.Height", 720)
|
||||
));
|
||||
m_Renderer->Initialize();
|
||||
m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get<float>("Video.FOV", 90.f)));
|
||||
//m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get<float>("Video.FOV", 90.f)));
|
||||
|
||||
// Create input manager
|
||||
m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
|
||||
@@ -56,8 +55,11 @@ Game::Game(int argc, char* argv[])
|
||||
fp.MergeEntities(m_World);
|
||||
}
|
||||
|
||||
m_RenderFrame = new RenderFrame();
|
||||
|
||||
// Create system pipeline
|
||||
m_SystemPipeline = new SystemPipeline(m_EventBroker);
|
||||
|
||||
|
||||
//All systems with orderlevel 0 will be updated first.
|
||||
unsigned int updateOrderLevel = 0;
|
||||
@@ -71,6 +73,9 @@ Game::Game(int argc, char* argv[])
|
||||
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderLevel);
|
||||
|
||||
++updateOrderLevel;
|
||||
m_SystemPipeline->AddSystem<RenderSystem>(updateOrderLevel, m_Renderer, m_RenderFrame);
|
||||
|
||||
// Invoke network
|
||||
if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
|
||||
//boost::thread workerThread(&Game::networkFunction, this);
|
||||
@@ -86,8 +91,8 @@ Game::~Game()
|
||||
delete m_FrameStack;
|
||||
delete m_InputProxy;
|
||||
delete m_InputManager;
|
||||
delete m_RenderFrame;
|
||||
delete m_Renderer;
|
||||
delete m_RenderQueueFactory;
|
||||
delete m_EventBroker;
|
||||
}
|
||||
|
||||
@@ -118,9 +123,8 @@ void Game::Tick()
|
||||
m_Renderer->Update(dt);
|
||||
m_EventBroker->Process<Client>();
|
||||
|
||||
m_RenderQueueFactory->Update(m_World);
|
||||
GLERROR("Game::Tick m_RenderQueueFactory->Update");
|
||||
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
|
||||
m_Renderer->Draw(*m_RenderFrame);
|
||||
GLERROR("Game::Tick m_Renderer->Draw");
|
||||
m_EventBroker->Swap();
|
||||
m_EventBroker->Clear();
|
||||
|
||||
Reference in New Issue
Block a user