latest commit fix

This commit is contained in:
Tleety
2016-01-19 16:08:09 +01:00
parent 893ef38237
commit a8ffb24040
4 changed files with 9 additions and 8 deletions
+2 -2
View File
@@ -147,10 +147,10 @@ void Renderer::InitializeTextures()
}
void Renderer::SortRenderJobsByDepth(RenderScene *scene)
void Renderer::SortRenderJobsByDepth(RenderScene &scene)
{
//Sort all forward jobs so transparency is good.
scene->ForwardJobs.sort(Renderer::DepthSort);
scene.ForwardJobs.sort(Renderer::DepthSort);
}
void Renderer::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type)
+1 -1
View File
@@ -29,7 +29,7 @@ Game::Game(int argc, char* argv[])
// Create the renderer
m_Renderer = new Renderer(m_EventBroker, m_World);
m_Renderer = new Renderer(m_EventBroker);
m_Renderer->SetFullscreen(m_Config->Get<bool>("Video.Fullscreen", false));
m_Renderer->SetVSYNC(m_Config->Get<bool>("Video.VSYNC", false));
m_Renderer->SetResolution(Rectangle::Rectangle(