Normal map support
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@@ -143,7 +143,7 @@ PickData Renderer::Pick(glm::vec2 screenCoord)
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void Renderer::InitializeTextures()
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{
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m_ErrorTexture = ResourceManager::Load<Texture>("Textures/Core/ErrorTexture.png");
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m_WhiteTexture = ResourceManager::Load<Texture>("Textures/Core/Blank.png");
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m_WhiteTexture = ResourceManager::Load<Texture>("Textures/Core/White.png");
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}
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