diff --git a/resources/Schema/Components.xsd b/resources/Schema/Components.xsd index a75de84e..f0fb52d3 100644 --- a/resources/Schema/Components.xsd +++ b/resources/Schema/Components.xsd @@ -56,4 +56,5 @@ + \ No newline at end of file diff --git a/resources/Schema/Components/BoostIconsHUD.xml b/resources/Schema/Components/BoostIconsHUD.xml new file mode 100644 index 00000000..e25d9611 --- /dev/null +++ b/resources/Schema/Components/BoostIconsHUD.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/resources/Schema/Components/BoostIconsHUD.xsd b/resources/Schema/Components/BoostIconsHUD.xsd new file mode 100644 index 00000000..c5fe2e5d --- /dev/null +++ b/resources/Schema/Components/BoostIconsHUD.xsd @@ -0,0 +1,10 @@ + + + + + + + Origin for the 3 boost states. Create 3 children with Sprite and Fill components, name them "Sprint", "Defender", "Assault" + + + \ No newline at end of file diff --git a/resources/Schema/Types/Entity.xsd b/resources/Schema/Types/Entity.xsd index 61d8e520..94183c75 100644 --- a/resources/Schema/Types/Entity.xsd +++ b/resources/Schema/Types/Entity.xsd @@ -53,6 +53,7 @@ +