diff --git a/resources/Schema/Components.xsd b/resources/Schema/Components.xsd
index a75de84e..f0fb52d3 100644
--- a/resources/Schema/Components.xsd
+++ b/resources/Schema/Components.xsd
@@ -56,4 +56,5 @@
+
\ No newline at end of file
diff --git a/resources/Schema/Components/BoostIconsHUD.xml b/resources/Schema/Components/BoostIconsHUD.xml
new file mode 100644
index 00000000..e25d9611
--- /dev/null
+++ b/resources/Schema/Components/BoostIconsHUD.xml
@@ -0,0 +1,2 @@
+
+
\ No newline at end of file
diff --git a/resources/Schema/Components/BoostIconsHUD.xsd b/resources/Schema/Components/BoostIconsHUD.xsd
new file mode 100644
index 00000000..c5fe2e5d
--- /dev/null
+++ b/resources/Schema/Components/BoostIconsHUD.xsd
@@ -0,0 +1,10 @@
+
+
+
+
+
+
+ Origin for the 3 boost states. Create 3 children with Sprite and Fill components, name them "Sprint", "Defender", "Assault"
+
+
+
\ No newline at end of file
diff --git a/resources/Schema/Types/Entity.xsd b/resources/Schema/Types/Entity.xsd
index 61d8e520..94183c75 100644
--- a/resources/Schema/Types/Entity.xsd
+++ b/resources/Schema/Types/Entity.xsd
@@ -53,6 +53,7 @@
+