UnitRaptor is now displayed while models are being loaded in.
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@@ -59,7 +59,7 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs)
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model = ResourceManager::Load<::Model, true>(resource);
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model = ResourceManager::Load<::Model, true>(resource);
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} catch (const Resource::StillLoadingException&) {
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} catch (const Resource::StillLoadingException&) {
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//continue;
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//continue;
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model = ResourceManager::Load<::Model>("Models/Core/Error.mesh");
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model = ResourceManager::Load<::Model>("Models/Core/UnitRaptor.mesh");
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} catch (const std::exception&) {
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} catch (const std::exception&) {
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try {
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try {
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model = ResourceManager::Load<::Model>("Models/Core/Error.mesh");
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model = ResourceManager::Load<::Model>("Models/Core/Error.mesh");
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