Stops bgm when the game is reset.
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@@ -31,6 +31,7 @@
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#include "../Engine/Core/EComponentAttached.h"
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#include "../Core/EPlayerSpawned.h"
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#include "../Engine/Network/EPlayerDisconnected.h"
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#include "../Game/Events/EReset.h"
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typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
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@@ -142,6 +143,8 @@ private:
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bool OnChangeBGM(const Events::ChangeBGM &e);
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EventRelay<SoundManager, Events::PlayerDisconnected> m_EplayerDisconnected;
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bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
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EventRelay<SoundManager, Events::Reset> m_EReset;
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bool OnReset(const Events::Reset& e);
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};
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