Used config for soundsystem properties.

This commit is contained in:
stiffly
2016-02-08 16:40:13 +01:00
parent 7752832ce5
commit aa5878d6df
6 changed files with 18 additions and 5 deletions
+2
View File
@@ -13,6 +13,8 @@
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "../Engine/Core/ResourceManager.h"
#include "../Engine/Core/ConfigFile.h"
#include "Core/Transform.h" // Absolute transform
#include "Sound/Sound.h"
#include "../Engine/Sound/EPlayQueueOnEntity.h"
+2
View File
@@ -5,6 +5,7 @@
#include "../Engine/Core/System.h"
#include "../Engine/Core/ResourceManager.h"
#include "../Engine/Core/ConfigFile.h"
#include "../Engine/Sound/Sound.h"
#include "../Engine/Sound/EPlayQueueOnEntity.h"
#include "../Engine/Core/EPlayerSpawned.h"
@@ -34,6 +35,7 @@ private:
World* m_World = nullptr;
EventBroker* m_EventBroker = nullptr;
std::string m_Announcer = "";
// Logic for playing a sound when a player jumps
void playerJumps();