Used config for soundsystem properties.
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@@ -5,6 +5,7 @@
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#include "../Engine/Core/System.h"
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#include "../Engine/Core/ResourceManager.h"
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#include "../Engine/Core/ConfigFile.h"
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#include "../Engine/Sound/Sound.h"
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#include "../Engine/Sound/EPlayQueueOnEntity.h"
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#include "../Engine/Core/EPlayerSpawned.h"
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@@ -34,6 +35,7 @@ private:
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World* m_World = nullptr;
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EventBroker* m_EventBroker = nullptr;
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std::string m_Announcer = "";
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// Logic for playing a sound when a player jumps
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void playerJumps();
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