Used config for soundsystem properties.
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@@ -5,6 +5,8 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventbroker)
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, PureSystem("SoundEmitter")
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//, ImpureSystem()
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{
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Announcer = ResourceManager::Load<ConfigFile>("Config.ini")->Get<std::string>("Sound.Announcer", "female");
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m_World = world;
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m_EventBroker = eventbroker;
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
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@@ -30,7 +32,7 @@ bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
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m_LocalPlayer = e.Player;
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Events::PlaySoundOnEntity go;
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go.EmitterID = createChildEmitter(m_LocalPlayer);
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go.FilePath = "Audio/announcer/go.wav";
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go.FilePath = "Audio/announcer/" + m_Announcer + "/go.wav";
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m_EventBroker->Publish(go);
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// TEMP: starts bgm
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{
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@@ -86,9 +88,9 @@ bool SoundSystem::OnCaptured(const Events::Captured & e)
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int team = (int)m_World->GetComponent(m_LocalPlayer.ID, "Team")["Team"];
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Events::PlaySoundOnEntity ev;
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if (team == homeTeam) {
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ev.FilePath = "Audio/announcer/objective_achieved.wav";
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ev.FilePath = "Audio/announcer/" + m_Announcer + "/objective_achieved.wav";
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} else {
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ev.FilePath = "Audio/announcer/objective_failed.wav"; // have not been tested
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ev.FilePath = "Audio/announcer/" + m_Announcer + "/objective_failed.wav"; // have not been tested
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}
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ev.EmitterID = createChildEmitter(m_LocalPlayer);
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m_EventBroker->Publish(ev);
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