Added FrameBuffer wrapper class
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
//TODO: Temp resourceManager
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Util/FrameBuffer.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
@@ -22,7 +23,7 @@ private:
|
||||
Texture* m_ErrorTexture;
|
||||
Texture* m_WhiteTexture;
|
||||
float m_CameraMoveSpeed;
|
||||
GLuint m_PickingBuffer;
|
||||
FrameBuffer m_PickingBuffer;
|
||||
GLuint m_PickingTexture;
|
||||
GLuint m_DepthBuffer;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user