AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that

Client and it will update its ammo.
This commit is contained in:
Jocke
2016-03-01 17:55:00 +01:00
parent 6d68486c05
commit aadfdfdd90
8 changed files with 124 additions and 57 deletions
+4 -1
View File
@@ -20,6 +20,7 @@
#include "../Game/Events/EDoubleJump.h"
#include "Core/EEntityDeleted.h"
#include "Core/EComponentDeleted.h"
#include "Core/EAmmoPickup.h"
class Server : public Network
{
@@ -88,7 +89,7 @@ private:
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
bool shouldSendToClient(EntityWrapper childEntity);
// Debug event
// Events
EventRelay<Server, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
@@ -99,6 +100,8 @@ private:
bool OnComponentDeleted(const Events::ComponentDeleted& e);
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
bool OnPlayerDamage(const Events::PlayerDamage& e);
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
bool OnAmmoPickup(const Events::AmmoPickup& e);
};
#endif