AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
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@@ -13,7 +13,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
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EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
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EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &Server::OnAmmoPickup);
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// BindWW
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if (port == 0) {
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port = config->Get<float>("Networking.Port", 27666);
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@@ -510,6 +510,19 @@ bool Server::OnPlayerDamage(const Events::PlayerDamage& e)
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return true;
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}
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bool Server::OnAmmoPickup(const Events::AmmoPickup & e)
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{
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for (auto& kv : m_ConnectedPlayers) {
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if (e.Player.ID == kv.second.EntityID) {
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Packet packet(MessageType::AmmoPickup);
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// We dont send playerID as it will be set at client to local
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packet.WritePrimitive(e.AmmoGain);
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m_Reliable.Send(packet, kv.second);
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}
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}
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return true;
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}
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void Server::parseClientPing()
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{
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LOG_INFO("%i: Parsing ping", m_PacketID);
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@@ -604,12 +617,14 @@ bool Server::shouldSendToClient(EntityWrapper childEntity)
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auto children = m_World->GetDirectChildren(childEntity.ID);
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for (auto it = children.first; it != children.second; it++) {
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EntityWrapper child(m_World, it->second);
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if(child.HasComponent("CapturePoint")) {
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if (child.HasComponent("CapturePoint") || child.HasComponent("HealthPickup")
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|| child.HasComponent("AmmoPickup")) {
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return true;
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}
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}
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return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
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|| childEntity.HasComponent("CapturePoint");
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|| childEntity.HasComponent("CapturePoint") || childEntity.HasComponent("HealthPickup")
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|| childEntity.HasComponent("AmmoPickup");
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}
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PlayerID Server::GetPlayerIDFromEndpoint()
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