Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums.
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@@ -8,7 +8,7 @@
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#define MAX_LIGHTS_PER_TILE 1024
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#define MAX_LIGHTS_PER_TILE 200
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#define NUM_TILES 3600
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#define TILE_SIZE 16
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