diff --git a/include/Engine/Editor/EditorSystem.h b/include/Engine/Editor/EditorSystem.h index 655ac9b9..7fe8ce6f 100644 --- a/include/Engine/Editor/EditorSystem.h +++ b/include/Engine/Editor/EditorSystem.h @@ -47,6 +47,7 @@ private: // Utility functions EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath); void setWidgetMode(EditorGUI::WidgetMode mode); + bool isAnyParentMissingTransform(EntityID entityID); // GUI callbacks void OnEntitySelected(EntityWrapper entity); diff --git a/include/Engine/Network/Client.h b/include/Engine/Network/Client.h index 3033542d..ebf46361 100644 --- a/include/Engine/Network/Client.h +++ b/include/Engine/Network/Client.h @@ -42,7 +42,7 @@ public: void Connect(std::string address, int port); void Update() override; private: - //UDPClient m_Unreliable; + UDPClient m_Unreliable; TCPClient m_Reliable; std::vector m_PlayerSpawnEvents; void parseSpawnEvents(); @@ -81,7 +81,7 @@ private: std::vector m_InputCommandBuffer; // Private member functions - size_t receive(char* data); + size_t receive(char* data); void disconnect(); void parseMessageType(Packet& packet); void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID); @@ -139,7 +139,7 @@ private: std::vector m_Serverlist; bool m_SearchingForServers = false; std::clock_t m_StartSearchTime; - double m_SearchingTime = 2000; // Config I guess + double m_SearchingTime = 200; // Config I guess }; #endif diff --git a/include/Engine/Network/Network.h b/include/Engine/Network/Network.h index b4de053e..69395a85 100644 --- a/include/Engine/Network/Network.h +++ b/include/Engine/Network/Network.h @@ -39,6 +39,7 @@ protected: void logReceivedData(int bytesReceived); void saveToFile(); void updateNetworkData(); + void popNetworkSegmentOfHeader(Packet& packet); }; #endif \ No newline at end of file diff --git a/include/Engine/Network/Packet.h b/include/Engine/Network/Packet.h index e7444d9d..bac7fd69 100644 --- a/include/Engine/Network/Packet.h +++ b/include/Engine/Network/Packet.h @@ -16,7 +16,9 @@ public: Packet(char* data, const size_t sizeOfPacket); Packet(MessageType type); ~Packet(); - void Init(MessageType type, unsigned int& packetID); + void Init(MessageType type, unsigned int& packetID, + int groupIndex, int groupSize, + int packetGroup); // Add primitive types like int, float, char... template @@ -25,7 +27,8 @@ public: // Check if we are trying to add more than the package can fit. if (m_MaxPacketSize < m_Offset + sizeof(T)) { if (m_MaxPacketSize >= 32000) { - LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2); + // This will spam couse 8 players are over 100 000 bytes + //LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2); } resizeData(); } @@ -57,13 +60,19 @@ public: void UpdateSize(); char* ReadData(int SizeOfData); void ChangePacketID(unsigned int& packetID); + void ChangeGroupIndex(int groupIndex); + void ChangeGroupSize(int groupSize); + void ChangeGroup(int group); size_t Size() { return m_Offset; }; char* Data() { return m_Data; }; MessageType GetMessageType(); + size_t Group(); size_t DataReadSize() { return m_ReturnDataOffset; } size_t MaxSize() { return m_MaxPacketSize; } size_t HeaderSize() { return m_HeaderSize; } - + size_t GroupIndex(); + size_t GroupSize(); + size_t PacketID(); private: char* m_Data; size_t m_ReturnDataOffset = 0; @@ -72,6 +81,13 @@ private: size_t m_HeaderSize = 0; void resizeData(); void resizeData(int size); + + size_t packetSizeOffset = 0; + size_t groupOffset = 0; + size_t groupIndexOffset = 0; + size_t groupSizeOffset = 0; + size_t messageTypeOffset = 0; + size_t packetIDOffset = 0; }; #endif \ No newline at end of file diff --git a/include/Engine/Network/PlayerDefinition.h b/include/Engine/Network/PlayerDefinition.h index afd5d889..6ccd1034 100644 --- a/include/Engine/Network/PlayerDefinition.h +++ b/include/Engine/Network/PlayerDefinition.h @@ -14,6 +14,7 @@ struct PlayerDefinition { unsigned short TCPPort; // use for tcp connections boost::shared_ptr TCPSocket; + int PacketGroup = 1; }; #endif diff --git a/include/Engine/Network/Server.h b/include/Engine/Network/Server.h index f96a4a7d..6acb7081 100644 --- a/include/Engine/Network/Server.h +++ b/include/Engine/Network/Server.h @@ -36,7 +36,7 @@ public: private: // Network channels TCPServer m_Reliable; - //UDPServer m_Unreliable; + UDPServer m_Unreliable; UDPServer m_ServerlistRequest; // dont forget to set these in the childrens receive logic boost::asio::ip::address m_Address; diff --git a/include/Engine/Network/UDPClient.h b/include/Engine/Network/UDPClient.h index 0550b152..174a0c78 100644 --- a/include/Engine/Network/UDPClient.h +++ b/include/Engine/Network/UDPClient.h @@ -1,5 +1,7 @@ #ifndef UDPClient_h__ #define UDPClient_h__ +#include +#include #include #include "Network/NetworkClient.h" @@ -13,16 +15,27 @@ public: bool Connect(std::string playerName, std::string address, int port); void Disconnect(); void Receive(Packet& packet); - void Send(Packet & packet); + void ReceivePackets(); + void Send(Packet& packet); void Broadcast(Packet& packet, int port); bool IsSocketAvailable(); + // Returns false if no packets are available + bool GetNextPacket(Packet& packet); private: + typedef std::map>>> PacketMap; // Assio UDP logic boost::asio::io_service m_IOService; boost::asio::ip::udp::endpoint m_ReceiverEndpoint; boost::shared_ptr m_Socket; + int m_LastReceivedSnapshotGroup = 0; int readBuffer(); + void readPartOfPacket(); PacketID m_SendPacketID = 0; + //map:(packetGroup, vector:(pair:(groupIndex, packetData))) + PacketMap m_PacketSegmentMap; + bool hasReceivedPacket(int packetGroup, int groupIndex); + // 2^19 + const int m_SizeOfSocketBuffer = 524288; }; #endif \ No newline at end of file diff --git a/include/Engine/Network/UDPServer.h b/include/Engine/Network/UDPServer.h index 54f4e327..19b5531c 100644 --- a/include/Engine/Network/UDPServer.h +++ b/include/Engine/Network/UDPServer.h @@ -3,6 +3,7 @@ #include "NetworkServer.h" #include +#define MAXPACKETSIZE 64000 class UDPServer : public NetworkServer { @@ -13,6 +14,7 @@ public: void AcceptNewConnections(int& nextPlayerID, std::map& connectedPlayers); void Receive(Packet & packet, PlayerDefinition & playerDefinition); void Send(Packet & packet, PlayerDefinition & playerDefinition); + void SendToConnectedPlayers(Packet & packet, std::map& playersTosendTo); void Send(Packet & packet); void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint); void Broadcast(Packet & packet, int port); diff --git a/include/Engine/Rendering/ModelJob.h b/include/Engine/Rendering/ModelJob.h index dc4c8cb5..f39be723 100644 --- a/include/Engine/Rendering/ModelJob.h +++ b/include/Engine/Rendering/ModelJob.h @@ -26,24 +26,13 @@ struct ModelJob : RenderJob ModelID = model->ResourceID; Type = matProp.type; ::RawModel::MaterialBasic* matGroup = matProp.material; + ShaderID = matProp.ShaderID; switch(matProp.type){ case ::RawModel::MaterialType::Basic: - if (Model->IsSkinned()) { - ShaderID = ResourceManager::Load("#ForwardPlusSkinnedProgram")->ResourceID; - } - else { - ShaderID = ResourceManager::Load("#ForwardPlusProgram")->ResourceID; - } TextureID = 0; break; case ::RawModel::MaterialType::SingleTextures: { - if (Model->IsSkinned()) { - ShaderID = ResourceManager::Load("#ForwardPlusSkinnedProgram")->ResourceID; - } - else { - ShaderID = ResourceManager::Load("#ForwardPlusProgram")->ResourceID; - } ::RawModel::MaterialSingleTextures* singleTextures = static_cast<::RawModel::MaterialSingleTextures*>(matProp.material); TextureID = (singleTextures->ColorMap.Texture) ? singleTextures->ColorMap.Texture->ResourceID : 0; if (modelComponent["DiffuseTexture"]) { @@ -65,12 +54,6 @@ struct ModelJob : RenderJob break; case ::RawModel::MaterialType::SplatMapping: { - if (Model->IsSkinned()) { - ShaderID = ResourceManager::Load("#ForwardPlusSplatMapSkinnedProgram")->ResourceID; - } - else { - ShaderID = ResourceManager::Load("#ForwardPlusSplatMapProgram")->ResourceID; - } ::RawModel::MaterialSplatMapping* SplatTextures = static_cast<::RawModel::MaterialSplatMapping*>(matProp.material); SplatMap = &SplatTextures->SplatMap; diff --git a/include/Engine/Rendering/RawModelCustom.h b/include/Engine/Rendering/RawModelCustom.h index ebf8da2b..f9fd18ef 100644 --- a/include/Engine/Rendering/RawModelCustom.h +++ b/include/Engine/Rendering/RawModelCustom.h @@ -18,6 +18,7 @@ #include "../Core/ResourceManager.h" #include "Texture.h" #include "Skeleton.h" +#include "ShaderProgram.h" #include "boost\endian\buffers.hpp" @@ -87,6 +88,7 @@ public: struct MaterialProperties { MaterialType type; MaterialBasic* material; + unsigned int ShaderID = 0; }; const Vertex* Vertices() const { diff --git a/include/Engine/Rendering/TextPass.h b/include/Engine/Rendering/TextPass.h index 8fbb3df0..bb11e5b7 100644 --- a/include/Engine/Rendering/TextPass.h +++ b/include/Engine/Rendering/TextPass.h @@ -23,6 +23,7 @@ public: private: void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix); + std::string parseColors(std::string text, std::map& colorChanges, glm::vec4 originalColor); Font* font; GLuint VAO, VBO; diff --git a/include/Game/Systems/MainMenuSystem.h b/include/Game/Systems/MainMenuSystem.h index ddefcbf4..7a51f4f0 100644 --- a/include/Game/Systems/MainMenuSystem.h +++ b/include/Game/Systems/MainMenuSystem.h @@ -7,7 +7,6 @@ #include "Core/Event.h" #include "Systems/SpawnerSystem.h" - #include "GUI/EButtonClicked.h" #include "GUI/EButtonPressed.h" #include "GUI/EButtonReleased.h" @@ -24,6 +23,7 @@ public: private: IRenderer* m_Renderer; + void OpenSubMenu(const Events::InputCommand& e); EventRelay m_EClicked; bool OnButtonClick(const Events::ButtonClicked& e); diff --git a/resources/Schema/Components.xsd b/resources/Schema/Components.xsd index bc6da932..282a17b3 100644 --- a/resources/Schema/Components.xsd +++ b/resources/Schema/Components.xsd @@ -68,4 +68,6 @@ + + \ No newline at end of file diff --git a/resources/Schema/Components/ConfigBtnFloat.xml b/resources/Schema/Components/ConfigBtnFloat.xml new file mode 100644 index 00000000..f9d4478e --- /dev/null +++ b/resources/Schema/Components/ConfigBtnFloat.xml @@ -0,0 +1,6 @@ + + +
+ + +
\ No newline at end of file diff --git a/resources/Schema/Components/ConfigBtnFloat.xsd b/resources/Schema/Components/ConfigBtnFloat.xsd new file mode 100644 index 00000000..69b36bd2 --- /dev/null +++ b/resources/Schema/Components/ConfigBtnFloat.xsd @@ -0,0 +1,22 @@ + + + + + + + Used with a Button component, this button will change a variable in the config file. + + + + The header of the section in config. + + + The name of the field to be changed in the config. + + + The value to give the field. + + + + + \ No newline at end of file diff --git a/resources/Schema/Components/ConfigBtnResolution.xml b/resources/Schema/Components/ConfigBtnResolution.xml new file mode 100644 index 00000000..9a586518 --- /dev/null +++ b/resources/Schema/Components/ConfigBtnResolution.xml @@ -0,0 +1,6 @@ + + +
+ + +
\ No newline at end of file diff --git a/resources/Schema/Components/ConfigBtnResolution.xsd b/resources/Schema/Components/ConfigBtnResolution.xsd new file mode 100644 index 00000000..d5d6b723 --- /dev/null +++ b/resources/Schema/Components/ConfigBtnResolution.xsd @@ -0,0 +1,17 @@ + + + + + Used with a Button component, this button will change a variable in the config file. + + + + Value of the resolution width. + + + Value of the resolution height. + + + + + \ No newline at end of file diff --git a/resources/Schema/Components/Sprite.xml b/resources/Schema/Components/Sprite.xml index a1963ff8..9ba27381 100644 --- a/resources/Schema/Components/Sprite.xml +++ b/resources/Schema/Components/Sprite.xml @@ -9,6 +9,6 @@ false false false - false + true false diff --git a/resources/Schema/Entities/CP_Rocky2.xml b/resources/Schema/Entities/CP_Rocky2.xml index 3ce754d2..213c877b 100644 --- a/resources/Schema/Entities/CP_Rocky2.xml +++ b/resources/Schema/Entities/CP_Rocky2.xml @@ -30,6 +30,18 @@ + + + + + 1.2000000476837158 + Models/Props/Walls/SciFiWallBig.mesh + false + + + + + @@ -78,18 +90,6 @@ - - - - - 1.2000000476837158 - Models/Props/Walls/SciFiWallBig.mesh - false - - - - - @@ -687,6 +687,19 @@ + + + + + Models/Highgrounds/Hg6.mesh + + + + + + + + @@ -787,19 +800,6 @@ - - - - - Models/Highgrounds/Hg6.mesh - - - - - - - - @@ -1615,11 +1615,11 @@ 12 - + - + @@ -1671,11 +1671,11 @@ 12 - + - + @@ -1743,11 +1743,11 @@ 12 - + - + @@ -2819,6 +2819,183 @@ + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + @@ -3006,6 +3183,19 @@ + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + @@ -3341,20 +3531,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -3369,19 +3545,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -3396,19 +3559,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - @@ -3423,47 +3573,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - - - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - @@ -3477,20 +3586,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -3505,20 +3600,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -3532,20 +3613,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - @@ -3560,19 +3627,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -3586,20 +3640,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - @@ -3613,19 +3653,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - @@ -3639,20 +3666,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -3666,19 +3679,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -3686,6 +3686,19 @@ + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + @@ -3712,19 +3725,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - @@ -3755,11 +3755,10 @@ Models/Props/PickUps/PickUpHolder.mesh - false - - + + @@ -3768,18 +3767,17 @@ 2 - + - + - 8 @@ -3795,9 +3793,117 @@ - + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + + + + @@ -3822,18 +3928,17 @@ 2 - + - + - 8 @@ -3849,62 +3954,10 @@ - + - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - 2 - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - - - @@ -3929,18 +3982,17 @@ 2 - + - + - 8 @@ -3956,62 +4008,10 @@ - + - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - 2 - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - - - @@ -4036,18 +4036,17 @@ 2 - + - + - 8 @@ -4063,9 +4062,10 @@ - + + @@ -4093,9 +4093,9 @@ Models/Props/Pillars/SciFiPillar2Red.mesh - - - + + + @@ -4105,53 +4105,12 @@ 2 - Models/Props/Pillars/SciFiPillar2Red.mesh + Models/Props/Pillars/SciFiPillar1Red.mesh - - - - - - - - - - - 2 - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - - 2 - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - + + + @@ -4179,38 +4138,8 @@ Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - 2 - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - - - 2 - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - + + @@ -4234,12 +4163,11 @@ 2 - Models/Props/Pillars/SciFiPillar3Red.mesh + Models/Props/Pillars/SciFiPillar2Red.mesh - - - + + @@ -4249,12 +4177,84 @@ 2 - Models/Props/Pillars/SciFiPillar1Red.mesh + Models/Props/Pillars/SciFiPillar2Red.mesh - - - + + + + + + + + + + + + 2 + Models/Props/Pillars/SciFiPillar2Red.mesh + + + + + + + + + + + + + Models/Props/Pillars/SciFiPillar2Red.mesh + + + + + + + + + + + + + + 2 + Models/Props/Pillars/SciFiPillar2Red.mesh + + + + + + + + + + + + + + 2 + Models/Props/Pillars/SciFiPillar2Red.mesh + + + + + + + + + + + + + 2 + Models/Props/Pillars/SciFiPillar3Red.mesh + + + + + @@ -4285,13 +4285,11 @@ - 3 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh + Models/Props/Bridges/SciFiBridgeDefense.mesh - - - + + @@ -4310,6 +4308,116 @@ + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Bridges/SciFiBridgeDefense.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalBlue.mesh + + + + + + + + + + + + + + 9 + Models/Props/Stones/ShinyStoneCrystalBlue.mesh + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalBlue.mesh + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalBlue.mesh + + + + + + + + + @@ -4325,19 +4433,6 @@ - - - - - Models/Props/Bridges/SciFiBridgeDefense.mesh - - - - - - - - @@ -4353,24 +4448,24 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - + + + + Models/Props/Flora/HangingBush4.mesh + true + + + + + + + + @@ -4398,19 +4493,6 @@ - - - - Models/Props/Flora/HangingBush4.mesh - true - - - - - - - - @@ -4428,19 +4510,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - @@ -4454,19 +4523,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - @@ -4480,20 +4536,6 @@ - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - - - - - - @@ -4509,21 +4551,6 @@ - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - - - - - - - @@ -4538,19 +4565,6 @@ - - - - - Models/Props/Bridges/SciFiBridgeDefense.mesh - - - - - - - - @@ -4565,20 +4579,6 @@ - - - - - 9 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - - - - - - @@ -4625,26 +4625,490 @@ - + - - Models/Core/UnitPlane.mesh - - true - - - - - - + - + + + + + + Models/Props/Walls/SpecialWall1.mesh + + + + + + + + + + + + + + Models/Props/Walls/SpecialWall1.mesh + + + + + + + + + + + + + + Models/Props/Walls/SpecialWall1.mesh + + + + + + + + + + + + + + Models/Props/Walls/SpecialWall1.mesh + + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/mediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/mediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + @@ -4687,20 +5151,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -4742,19 +5192,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - @@ -4768,20 +5205,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -4795,19 +5218,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - @@ -4821,20 +5231,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -4849,20 +5245,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -4877,20 +5259,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -4905,18 +5273,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - @@ -4930,20 +5286,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -4958,19 +5300,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - @@ -4984,20 +5313,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -5012,19 +5327,6 @@ - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - @@ -5038,20 +5340,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -5066,19 +5354,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - @@ -5093,20 +5368,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -5133,20 +5394,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -5188,19 +5435,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -5215,19 +5449,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -5241,19 +5462,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -5267,19 +5475,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -5294,18 +5489,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - @@ -5320,19 +5503,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -5347,19 +5517,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -5373,19 +5530,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - @@ -5399,20 +5543,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -5426,20 +5556,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -5453,20 +5569,6 @@ - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - @@ -5480,19 +5582,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - @@ -5507,20 +5596,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - @@ -5534,19 +5609,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -5589,20 +5651,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - @@ -5658,6 +5706,21 @@ + + + + Models/Core/UnitPlane.mesh + + true + + + + + + + + + @@ -5684,9 +5747,9 @@ Models/Props/Flora/Root.mesh - - - + + + @@ -5698,9 +5761,9 @@ Models/Props/Flora/Root.mesh - - - + + + @@ -5721,66 +5784,442 @@ - + - - Models/Props/Walls/SpecialWall1.mesh + Models/Props/PickUps/PickUpHolder.mesh + false - - - + + + - + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + - - Models/Props/Walls/SpecialWall1.mesh + Models/Props/PickUps/PickUpHolder.mesh + false - - - + + + - + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + - - Models/Props/Walls/SpecialWall1.mesh + Models/Props/PickUps/PickUpHolder.mesh + false - - - + + + - + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + - - Models/Props/Walls/SpecialWall1.mesh + Models/Props/PickUps/PickUpHolder.mesh + false - - - + + + - + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/AmmoPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/AmmoPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + @@ -5789,59 +6228,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - @@ -5869,6 +6255,19 @@ + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + @@ -5883,6 +6282,46 @@ + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + @@ -5917,28 +6356,13 @@ Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - + + - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - - @@ -5952,20 +6376,6 @@ - - - - - 2 - Models/Props/Walls/Medium_Wall_SciFi_Red.mesh - - - - - - - - @@ -5974,7 +6384,8 @@ Models/Props/Walls/Small_Wall_SciFi_Red.mesh - + + @@ -5984,12 +6395,11 @@ - 2 - Models/Props/Walls/BigWallRed.mesh + Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - + + @@ -6016,13 +6426,137 @@ Models/Props/Walls/Small_Wall_SciFi_Red.mesh - + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + + + + + + + + + + 2 + Models/Props/Walls/BigWallRed.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + + + + + + + + + + Models/Props/Walls/MediumWall3.mesh + + + + + + + + + + + + + Models/Props/Walls/Medium_Wall_SciFi_Red.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + + + + + + + + + Models/Props/Walls/MediumWall3.mesh + + + + + + + + + + + + + Models/Props/Walls/Medium_Wall_SciFi_Red.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + + + + @@ -6055,11 +6589,56 @@ + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + + + + + + + + + + 2 Models/Props/Walls/Medium_Wall_SciFi_Red.mesh - - + + + + + + + + + + + 2 + Models/Props/Walls/BigWallRed.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + @@ -6078,19 +6657,6 @@ - - - - - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - @@ -6106,21 +6672,6 @@ - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - - @@ -6136,21 +6687,6 @@ - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - - @@ -6165,21 +6701,6 @@ - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - - @@ -6194,20 +6715,6 @@ - - - - - 2 - Models/Props/Walls/BigWallRed.mesh - - - - - - - - @@ -6222,20 +6729,6 @@ - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - @@ -6251,19 +6744,6 @@ - - - - - Models/Props/Walls/MediumWall3.mesh - - - - - - - - @@ -6279,21 +6759,6 @@ - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - - @@ -6309,19 +6774,6 @@ - - - - - Models/Props/Walls/Medium_Wall_SciFi_Red.mesh - - - - - - - - @@ -6336,19 +6788,6 @@ - - - - - Models/Props/Walls/MediumWall3.mesh - - - - - - - - @@ -6356,6 +6795,32 @@ + + + + + Models/Props/SciFiHolder1.mesh + + + + + + + + + + + + + Models/Props/SciFiHolder1.mesh + + + + + + + + @@ -6382,19 +6847,6 @@ - - - - - Models/Props/SciFiHolder1.mesh - - - - - - - - @@ -6408,19 +6860,6 @@ - - - - - Models/Props/SciFiHolder1.mesh - - - - - - - - @@ -6428,6 +6867,21 @@ + + + + + 1.5 + Models/Props/Bridges/Bridge1_SciFi_Red.mesh + + + + + + + + + @@ -6445,11 +6899,11 @@ 12 - + - + @@ -6481,21 +6935,6 @@ - - - - - 1.5 - Models/Props/Bridges/Bridge1_SciFi_Red.mesh - - - - - - - - - @@ -6529,8 +6968,21 @@ Models/Props/Bridges/SciFiBridgeDefense.mesh - - + + + + + + + + + + + Models/Props/Bridges/SciFiBridgeDefense.mesh + + + + @@ -6548,6 +7000,72 @@ + + + + + Models/Props/Bridges/SciFi_Bridge_Support_Top_Red.mesh + + + + + + + + + + + 12 + + + + + + + + + + + + + 1.5 + Models/Props/Bridges/SciFi_Bridge_Support_Middle_Red.mesh + + + + + + + + + + + + + + Models/Props/Bridges/SciFi_Bridge_Support_Bot_Red.mesh + + + + + + + + + + + + + + Models/Props/Bridges/SciFiBridgeDefense.mesh + + + + + + + + @@ -6577,11 +7095,11 @@ 12 - + - + @@ -6616,19 +7134,6 @@ - - - - - Models/Props/Bridges/SciFiBridgeDefense.mesh - - - - - - - - @@ -6642,72 +7147,6 @@ - - - - - Models/Props/Bridges/SciFi_Bridge_Support_Top_Red.mesh - - - - - - - - - - - - Models/Props/Bridges/SciFi_Bridge_Support_Bot_Red.mesh - - - - - - - - - - - 12 - - - - - - - - - - - - - 1.5 - Models/Props/Bridges/SciFi_Bridge_Support_Middle_Red.mesh - - - - - - - - - - - - - - - - Models/Props/Bridges/SciFiBridgeDefense.mesh - - - - - - - - @@ -6831,450 +7270,24 @@ - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/AmmoPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/AmmoPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - - + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + @@ -7301,19 +7314,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - @@ -7321,6 +7321,65 @@ + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 2 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 2 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + @@ -7351,21 +7410,6 @@ - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - @@ -7411,21 +7455,6 @@ - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - @@ -7470,21 +7499,6 @@ - - - - - 2 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - @@ -7530,20 +7544,6 @@ - - - - - 2 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - @@ -7551,6 +7551,21 @@ + + + + + 2 + Models/Props/Pillars/SciFiPillar1Red.mesh + + + + + + + + + @@ -7579,21 +7594,6 @@ - - - - - 2 - Models/Props/Pillars/SciFiPillar1Red.mesh - - - - - - - - - @@ -7642,126 +7642,40 @@ - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/AmmoPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - - - - - - - - - - - - + + + + + 2 + Models/Props/Walls/Medium_Wall_SciFi_Blue.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Blue.mesh + + + + + + + + + @@ -7806,20 +7720,6 @@ - - - - - 2 - Models/Props/Walls/Medium_Wall_SciFi_Blue.mesh - - - - - - - - @@ -7862,21 +7762,6 @@ - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Blue.mesh - - - - - - - - - @@ -7929,6 +7814,101 @@ + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + @@ -7968,20 +7948,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - @@ -8008,33 +7974,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - @@ -8061,32 +8000,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - @@ -8114,34 +8027,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - @@ -8158,6 +8043,121 @@ + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/AmmoPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + + + + @@ -8200,6 +8200,86 @@ + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/mediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + @@ -8227,19 +8307,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ 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Models/Props/CapturePoint/CenterCrystalBlue.mesh + + false + + + + + + + + + 1 + + + + + + + + + + + + 4.5 + 0.5 + + + + + + + + + + + + 4.5 + 0.5 + + + + + + + + + + + + 4.5 + 0.5 + + + + + + + + + + + + 4.5 + 0.5 + + + + + + + + + + + + + + + 0.5 + + + + 30 + + + 3.5 + + + + + + + + + + + Models/Props/CapturePoint/CrystalsLayer1Blue.mesh + + false + + + + + + + + + + + 0.5 + + + + 20 + + + 3 + + + + + + + + + + + Models/Props/CapturePoint/CrystalsLayer2Blue.mesh + + false + + + + + + + + + + diff --git a/resources/Schema/Entities/MuzzleFlashBlue.xml b/resources/Schema/Entities/MuzzleFlashBlue.xml new file mode 100644 index 00000000..38b62d6d --- /dev/null +++ b/resources/Schema/Entities/MuzzleFlashBlue.xml @@ -0,0 +1,102 @@ + + + + + + 0.039999999105930328 + + + + + + + + + Models/Effects/MuzzleFlash/Blue/PlaneRight.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Blue/Cone1Outside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Blue/Cone1Inside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Blue/Cone2Outside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Blue/Cone2Inside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Blue/PlaneUp.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Blue/PlaneDown.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Blue/PlaneLeft.mesh + false + true + + + + + + + + diff --git a/resources/Schema/Entities/MuzzleFlashFire.xml b/resources/Schema/Entities/MuzzleFlashFire.xml new file mode 100644 index 00000000..d02a3d1a --- /dev/null +++ b/resources/Schema/Entities/MuzzleFlashFire.xml @@ -0,0 +1,102 @@ + + + + + + 0.039999999105930328 + + + + + + + + + Models/Effects/MuzzleFlash/Fire/PlaneRight.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Fire/Cone1Outside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Fire/Cone1Inside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Fire/Cone2Outside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Fire/Cone2Inside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Fire/PlaneUp.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Fire/PlaneDown.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Fire/PlaneLeft.mesh + false + true + + + + + + + + diff --git a/resources/Schema/Entities/MuzzleFlashGay.xml b/resources/Schema/Entities/MuzzleFlashGay.xml new file mode 100644 index 00000000..62b1c2dc --- /dev/null +++ b/resources/Schema/Entities/MuzzleFlashGay.xml @@ -0,0 +1,102 @@ + + + + + + 0.039999999105930328 + + + + + + + + + Models/Effects/MuzzleFlash/Rainbow/PlaneRight.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Rainbow/Cone1Outside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Rainbow/Cone1Inside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Rainbow/Cone2Outside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Rainbow/Cone2Inside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Rainbow/PlaneUp.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Rainbow/PlaneDown.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Rainbow/PlaneLeft.mesh + false + true + + + + + + + + diff --git a/resources/Schema/Entities/MuzzleFlashRed.xml b/resources/Schema/Entities/MuzzleFlashRed.xml new file mode 100644 index 00000000..062454f8 --- /dev/null +++ b/resources/Schema/Entities/MuzzleFlashRed.xml @@ -0,0 +1,102 @@ + + + + + + 0.039999999105930328 + + + + + + + + + Models/Effects/MuzzleFlash/Red/PlaneRight.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Red/Cone1Outside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Red/Cone1Inside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Red/Cone2Outside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Red/Cone2Inside.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Red/PlaneUp.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Red/PlaneDown.mesh + false + true + + + + + + + + + Models/Effects/MuzzleFlash/Red/PlaneLeft.mesh + false + true + + + + + + + + diff --git a/resources/Schema/Entities/OptionMenu.xml b/resources/Schema/Entities/OptionMenu.xml new file mode 100644 index 00000000..600dc49b --- /dev/null +++ b/resources/Schema/Entities/OptionMenu.xml @@ -0,0 +1,195 @@ + + + + + + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/Core/White.png + true + + + + + + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/Core/White.png + + + + + + + + + + + + Options + Fonts/DroidSans.ttf,64 + + + + + + + + + + + + + + + + + + + + + + + + + + + 1920 + 1080 + + + Models/Core/UnitQuad.mesh + + Textures/Core/White.png + true + + + + + + + + + + + + 1920x1080 + Fonts/DroidSans.ttf,64 + + + + + + + + + + + + + + + + + + + 1366 + 768 + + + Models/Core/UnitQuad.mesh + + Textures/Core/White.png + true + + + + + + + + + + + 1366x768 + Fonts/DroidSans.ttf,64 + + + + + + + + + + + + + + + + + + + 1280 + 720 + + + Models/Core/UnitQuad.mesh + + Textures/Core/White.png + true + + + + + + + + + + + + 1280x720 + Fonts/DroidSans.ttf,64 + + + + + + + + + + + + + + + + + + + diff --git a/resources/Schema/Entities/ServerList.xml b/resources/Schema/Entities/ServerList.xml index f9a601f5..79f50c09 100644 --- a/resources/Schema/Entities/ServerList.xml +++ b/resources/Schema/Entities/ServerList.xml @@ -1,5 +1,5 @@ - + @@ -12,7 +12,7 @@ - + @@ -33,9 +33,10 @@ + Models/Core/UnitQuad.mesh + Textures/Core/White.png true - @@ -48,9 +49,10 @@ + Models/Core/UnitQuad.mesh + Textures/Core/White.png true - @@ -66,8 +68,9 @@ - Textures/Icons/rotate.png + Models/Core/UnitQuad.mesh + Textures/Icons/rotate.png @@ -79,6 +82,43 @@ + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/Core/White.png + + + + + + + + + + + + Servers + Fonts/DroidSans.ttf,64 + + + + + + + + + + + + + diff --git a/resources/Schema/Entities/StartMenu.xml b/resources/Schema/Entities/StartMenu.xml index 2ad8f377..86ee626e 100644 --- a/resources/Schema/Entities/StartMenu.xml +++ b/resources/Schema/Entities/StartMenu.xml @@ -22,7 +22,7 @@ - 7.0999304984909202 + 0.53338721940212963 @@ -2828,7 +2828,7 @@ - + @@ -2870,7 +2870,7 @@ - + @@ -2912,7 +2912,7 @@ - + @@ -2954,7 +2954,7 @@ - + @@ -2996,7 +2996,7 @@ - + @@ -3038,7 +3038,7 @@ - + @@ -3080,7 +3080,7 @@ - + @@ -3122,7 +3122,7 @@ - + @@ -3164,7 +3164,7 @@ - + @@ -5261,7 +5261,7 @@ - + @@ -5303,7 +5303,7 @@ - + @@ -6869,7 +6869,7 @@ - + @@ -6911,7 +6911,7 @@ - + @@ -6953,7 +6953,7 @@ - + @@ -6995,7 +6995,7 @@ - + @@ -7037,7 +7037,7 @@ - + @@ -7079,7 +7079,7 @@ - + @@ -7121,7 +7121,7 @@ - + @@ -8796,7 +8796,7 @@ - + @@ -8808,7 +8808,7 @@ - + @@ -8858,10 +8858,11 @@ + false + Models/Core/UnitQuad.mesh + Textures/Core/White.png true - - false @@ -8874,6 +8875,44 @@ + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + @@ -8890,40 +8929,6 @@ - - - - - - - - - Textures/HUD/ButtonCorner_16.png - - - - - - - - - - - - - Textures/HUD/ButtonCorner_16.png - - - - - - - - - - - - @@ -8937,10 +8942,11 @@ + false + Models/Core/UnitQuad.mesh + Textures/Core/White.png true - - false @@ -8973,8 +8979,10 @@ - Textures/HUD/ButtonCorner_16.png + Models/Core/UnitQuad.mesh + Textures/HUD/ButtonCorner_16.png + false @@ -8986,8 +8994,10 @@ - Textures/HUD/ButtonCorner_16.png + Models/Core/UnitQuad.mesh + Textures/HUD/ButtonCorner_16.png + false @@ -9008,16 +9018,59 @@ + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + + + Models/Core/UnitQuad.mesh + + Textures/HUD/ButtonCorner_16.png + false + + + + + + + + + + + false + Models/Core/UnitQuad.mesh + Textures/Core/White.png true - - false + + Options + 1 + @@ -9027,7 +9080,7 @@ - Option + Options Fonts/DroidSans.ttf,64 @@ -9040,40 +9093,6 @@ - - - - - - - - - Textures/HUD/ButtonCorner_16.png - - - - - - - - - - - - - Textures/HUD/ButtonCorner_16.png - - - - - - - - - - - - @@ -9087,10 +9106,11 @@ + false + Models/Core/UnitQuad.mesh + Textures/Core/White.png true - - false @@ -9123,8 +9143,10 @@ - Textures/HUD/ButtonCorner_16.png + Models/Core/UnitQuad.mesh + Textures/HUD/ButtonCorner_16.png + false @@ -9136,8 +9158,10 @@ - Textures/HUD/ButtonCorner_16.png + Models/Core/UnitQuad.mesh + Textures/HUD/ButtonCorner_16.png + false @@ -9169,6 +9193,15 @@ + + + + Schema/Entities/OptionMenu.xml + + + + + diff --git a/resources/Schema/Entities/aim_rays_with_capturep.xml b/resources/Schema/Entities/aim_rays_with_capturep.xml index 3cf5a26a..60030ba5 100644 --- a/resources/Schema/Entities/aim_rays_with_capturep.xml +++ b/resources/Schema/Entities/aim_rays_with_capturep.xml @@ -13,6 +13,7 @@ models/core/unitcube.mesh + false @@ -28,6 +29,7 @@ models/core/unitcube.mesh + false @@ -52,6 +54,7 @@ models/core/unitcube.mesh + false @@ -67,6 +70,7 @@ models/core/unitcube.mesh + false @@ -82,6 +86,7 @@ models/core/unitcube.mesh + false @@ -198,6 +203,7 @@ models/core/unitcube.mesh + false @@ -210,7 +216,7 @@ - + @@ -254,6 +260,13 @@ + + + + + + + @@ -265,7 +278,25 @@ - + + + + + + + + + + + + + + + + + + + @@ -276,7 +307,43 @@ - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -287,11 +354,11 @@ - + - -15 + 12 @@ -317,7 +384,38 @@ - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/resources/Schema/Types/Entity.xsd b/resources/Schema/Types/Entity.xsd index c0ac15aa..34f08afd 100644 --- a/resources/Schema/Types/Entity.xsd +++ b/resources/Schema/Types/Entity.xsd @@ -71,6 +71,8 @@ + + diff --git a/resources/Shaders/Sprite.frag.glsl b/resources/Shaders/Sprite.frag.glsl index 5b6567eb..eeb2bd2d 100644 --- a/resources/Shaders/Sprite.frag.glsl +++ b/resources/Shaders/Sprite.frag.glsl @@ -29,9 +29,10 @@ void main() vec4 color_result = Color * diffuseTexel; float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0; - float fillResult = floor(pos*FillPercentage); - color_result = FillColor*diffuseTexel.a*fillResult + color_result*(1-fillResult); + if(pos <= FillPercentage) { + color_result = FillColor*diffuseTexel.a; + } sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1)); diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index 89f6ef5c..721f1f41 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -4,7 +4,7 @@ #include "Editor/EditorWidgetSystem.h" #include "Core/EntityFile.h" -EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame) +EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame) : System(params) , m_Renderer(renderer) , m_RenderFrame(renderFrame) @@ -14,7 +14,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame m_EditorWorldSystemPipeline->AddSystem(0); m_EditorWorldSystemPipeline->AddSystem(0, m_Renderer); m_EditorWorldSystemPipeline->AddSystem(1, m_Renderer, m_RenderFrame); - + m_EditorCamera = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/Empty.xml"); m_ActualCamera = m_EditorCamera; m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform"); @@ -72,6 +72,9 @@ void EditorSystem::Update(double dt) m_EditorStats->Draw(actualDelta); if (m_CurrentSelection.Valid() && m_Widget.Valid()) { + if (isAnyParentMissingTransform(m_CurrentSelection.ID)) { + return; + } (glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection); if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) { (glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection); @@ -79,7 +82,6 @@ void EditorSystem::Update(double dt) (glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0); } } - m_EditorWorldSystemPipeline->Update(actualDelta); ComponentWrapper& cameraTransform = m_EditorCamera["Transform"]; @@ -203,6 +205,9 @@ bool EditorSystem::OnMousePress(const Events::MousePress& e) bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e) { if (m_CurrentSelection.Valid()) { + if (isAnyParentMissingTransform(m_CurrentSelection.ID)) { + return false; + } if (m_WidgetSpace == EditorGUI::WidgetSpace::Global) { glm::quat parentOrientation; glm::vec3 parentScale(1.f); @@ -309,3 +314,15 @@ void EditorSystem::setWidgetMode(EditorGUI::WidgetMode mode) m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID); } + +bool EditorSystem::isAnyParentMissingTransform(EntityID entityID) +{ + EntityWrapper entity(m_World, entityID); + while (entity.Parent().Valid()) { + if (!entity.HasComponent("Transform")) { + return true; + } + entity = entity.Parent(); + } + return false; +} diff --git a/src/Engine/Network/Client.cpp b/src/Engine/Network/Client.cpp index 02ffc78a..695329b4 100644 --- a/src/Engine/Network/Client.cpp +++ b/src/Engine/Network/Client.cpp @@ -51,16 +51,19 @@ void Client::Connect(std::string address, int port) void Client::Update() { m_EventBroker->Process(); - //while (m_Unreliable.IsSocketAvailable()) { - // // Packet will get real data in receive - // Packet packet(MessageType::Invalid); - // m_Unreliable.Receive(packet); - // if (packet.GetMessageType() == MessageType::Connect) { - // parseUDPConnect(packet); - // } else { - // parseMessageType(packet); - // } - //} + while (m_Unreliable.IsSocketAvailable()) { + m_Unreliable.ReceivePackets(); + } + // Packet will get real data in GetNextPacket() + Packet parsedPacket(MessageType::Invalid); + while (m_Unreliable.GetNextPacket(parsedPacket)) { + if (parsedPacket.GetMessageType() == MessageType::Connect) { + parseUDPConnect(parsedPacket); + } else { + parseMessageType(parsedPacket); + } + } + while (m_Reliable.IsSocketAvailable()) { // Packet will get real data in receive Packet packet(MessageType::Invalid); @@ -107,8 +110,9 @@ void Client::Update() void Client::parseMessageType(Packet& packet) { - // Pop packetSize - packet.ReadPrimitive(); + // Pop packetSize, sequenceNumber and packetsInSequence. + popNetworkSegmentOfHeader(packet); + int messageType = packet.ReadPrimitive(); if (messageType == -1) return; @@ -163,26 +167,29 @@ void Client::parseMessageType(Packet& packet) void Client::parseUDPConnect(Packet& packet) { // Map ServerEntityID and your PlayerID + // TODO: If this is not received send a new connect message. LOG_INFO("I be connected PogChamp"); } void Client::parseTCPConnect(Packet& packet) { LOG_INFO("Received TCP connect from server"); - // Pop size of message int - packet.ReadPrimitive(); + // Pop packetSize, group, groupIndex and groupSize. + popNetworkSegmentOfHeader(packet); + int messageType = packet.ReadPrimitive(); // Read packet ID m_PreviousPacketID = m_PacketID; // Set previous packet id m_PacketID = packet.ReadPrimitive(); //Read new packet id // parse player id and other stuff m_PlayerID = packet.ReadPrimitive(); - m_PlayerID = packet.ReadPrimitive(); LOG_INFO("A Player connected"); + // TODO: If this is not received send a new connect message. Packet UnreliablePacket(MessageType::Connect, m_SendPacketID); // Add player id and other stuff packet.WritePrimitive(m_PlayerID); - // m_Unreliable.Send(packet); + m_Unreliable.Send(packet); + // LOG_INFO("Sent UDP Connect Server"); } @@ -209,10 +216,11 @@ void Client::parsePing() void Client::parseServerlist(Packet& packet) { - // Pop size, message type, and ID - packet.ReadPrimitive(); + // Pop packetSize, group, groupIndex and groupSize. + popNetworkSegmentOfHeader(packet); packet.ReadPrimitive(); packet.ReadPrimitive(); + std::string address = packet.ReadString(); int port = packet.ReadPrimitive(); std::string serverName = packet.ReadString(); @@ -464,6 +472,7 @@ void Client::disconnect() m_PacketID = 0; Packet packet(MessageType::Disconnect, m_SendPacketID); m_Reliable.Send(packet); + m_Unreliable.Disconnect(); m_Reliable.Disconnect(); Events::PlayerDisconnected e; e.Entity = m_LocalPlayer.ID; @@ -480,8 +489,8 @@ bool Client::OnInputCommand(const Events::InputCommand & e) if (e.Command == "ConnectToServer") { // Connect for now if (e.Value > 0) { - //m_Reliable.Connect(m_PlayerName, m_Address, m_Port); - // m_Unreliable.Connect(m_PlayerName, m_Address, m_Port); + m_Reliable.Connect(m_PlayerName, m_Address, m_Port); + m_Unreliable.Connect(m_PlayerName, m_Address, m_Port); } //LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); return true; @@ -558,6 +567,7 @@ bool Client::OnConnectRequest(const Events::ConnectRequest& e) { removeWorld(); if (m_Reliable.Connect(m_PlayerName, e.IP, e.Port)) { + m_Unreliable.Connect(m_PlayerName, e.IP, e.Port); // The client sent a successful connect message return true; @@ -634,7 +644,7 @@ void Client::sendLocalPlayerTransform() packet.WritePrimitive((int)cAssaultWeapon["Ammo"]); } - m_Reliable.Send(packet); + m_Unreliable.Send(packet); } void Client::identifyPacketLoss() @@ -696,7 +706,6 @@ void Client::displayServerlist() } } - void Client::removeWorld() { std::vector childrenToBeDeleted; diff --git a/src/Engine/Network/Network.cpp b/src/Engine/Network/Network.cpp index 6ce9ef82..6ac5cf69 100644 --- a/src/Engine/Network/Network.cpp +++ b/src/Engine/Network/Network.cpp @@ -83,3 +83,12 @@ void Network::updateNetworkData() m_NetworkData.DataReceivedThisInterval = 0; } } + +void Network::popNetworkSegmentOfHeader(Packet & packet) +{ + // Pop packetSize, group, groupIndex and groupSize. + packet.ReadPrimitive(); + packet.ReadPrimitive(); + packet.ReadPrimitive(); + packet.ReadPrimitive(); +} diff --git a/src/Engine/Network/Packet.cpp b/src/Engine/Network/Packet.cpp index 6a4d0098..3e0d819b 100644 --- a/src/Engine/Network/Packet.cpp +++ b/src/Engine/Network/Packet.cpp @@ -3,16 +3,22 @@ Packet::Packet(MessageType type, unsigned int& packetID) { m_Data = new char[m_MaxPacketSize]; - Init(type, packetID); + Init(type, packetID, 1, 1, -1); } // Create message Packet::Packet(char* data, const size_t sizeOfPacket) { + // Create message header + // allocate memory for size of packet, sequenceNumber and totalPacketesInSequence + m_ReturnDataOffset = 0; + m_Offset = 0; // Resize message m_MaxPacketSize = sizeOfPacket; // Copy data newly allocated memory m_Data = new char[sizeOfPacket]; + unsigned int dummy = 0; + Init(MessageType::Invalid, dummy, 0, 0, 0); memcpy(m_Data, data, sizeOfPacket); m_Offset = sizeOfPacket; } @@ -21,7 +27,7 @@ Packet::Packet(MessageType type) { m_Data = new char[m_MaxPacketSize]; unsigned int dummy = 0; - Init(type, dummy); + Init(type, dummy, 1, 1, -1); } Packet::~Packet() @@ -29,16 +35,30 @@ Packet::~Packet() delete[] m_Data; } -void Packet::Init(MessageType type, unsigned int & packetID) +void Packet::Init(MessageType type, unsigned int & packetID, + int groupIndex, int groupSize, int group) { m_ReturnDataOffset = 0; m_Offset = 0; // Create message header - // allocate memory for size of packet(only used in tcp) + // allocate memory for size of packet, sequenceNumber and totalPacketesInSequence + packetSizeOffset = m_Offset; WritePrimitive(0); + // packetGroup is the group the packet is in + groupOffset = m_Offset; + WritePrimitive(group); + // What index the packet has in the packetGroup + groupIndexOffset = m_Offset; + WritePrimitive(groupIndex); + // The total amount of packets in a packetGroup + groupSizeOffset = m_Offset; + WritePrimitive(groupSize); // Add message type int messageType = static_cast(type); + messageTypeOffset = m_Offset; WritePrimitive(messageType); + // Packet ID + packetIDOffset = m_Offset; WritePrimitive(packetID); packetID++; m_HeaderSize = m_Offset; @@ -104,8 +124,7 @@ void Packet::ReconstructFromData(char * data, size_t sizeOfData) void Packet::UpdateSize() { - int whatisoffset = m_Offset; - memcpy(m_Data, &m_Offset, sizeof(int)); + memcpy(m_Data + packetSizeOffset, &m_Offset, sizeof(int)); } char * Packet::ReadData(int sizeOfData) @@ -123,14 +142,47 @@ void Packet::ChangePacketID(unsigned int & packetID) { packetID = packetID + 1; // Overwrite old PacketID - memcpy(m_Data + 2*sizeof(int), &packetID, sizeof(int)); + memcpy(m_Data + packetIDOffset, &packetID, sizeof(int)); +} + +void Packet::ChangeGroupIndex(int groupIndex) +{ + memcpy(m_Data + groupIndexOffset, &groupIndex, sizeof(int)); +} + +void Packet::ChangeGroupSize(int groupSize) +{ + memcpy(m_Data + groupSizeOffset, &groupSize, sizeof(int)); +} + +void Packet::ChangeGroup(int group) +{ + memcpy(m_Data + groupOffset, &group, sizeof(int)); } MessageType Packet::GetMessageType() { - MessageType messagType; - memcpy(&messagType, m_Data + sizeof(int), sizeof(int)); - return messagType; + return *reinterpret_cast(m_Data + messageTypeOffset); +} + +size_t Packet::Group() +{ + return *reinterpret_cast(m_Data + groupOffset); +} + +size_t Packet::GroupIndex() +{ + return *reinterpret_cast(m_Data + groupIndexOffset); +} + +size_t Packet::GroupSize() +{ + return *reinterpret_cast(m_Data + groupSizeOffset); +} + +size_t Packet::PacketID() +{ + return *reinterpret_cast(m_Data + packetIDOffset); } void Packet::resizeData() diff --git a/src/Engine/Network/Server.cpp b/src/Engine/Network/Server.cpp index 0dd761a0..1f94a137 100644 --- a/src/Engine/Network/Server.cpp +++ b/src/Engine/Network/Server.cpp @@ -49,19 +49,19 @@ void Server::Update() } } - //PlayerDefinition pd; - //while (m_Unreliable.IsSocketAvailable()) { - // // Packet will get real data in receive - // Packet packet(MessageType::Invalid); - // m_Unreliable.Receive(packet, pd); - // m_Address = pd.Endpoint.address(); - // m_Port = pd.Endpoint.port(); - // if (packet.GetMessageType() == MessageType::Connect) { - // parseUDPConnect(packet); - // } else { - // parseMessageType(packet); - // } - //} + PlayerDefinition pd; + while (m_Unreliable.IsSocketAvailable()) { + // Packet will get real data in receive + Packet packet(MessageType::Invalid); + m_Unreliable.Receive(packet, pd); + m_Address = pd.Endpoint.address(); + m_Port = pd.Endpoint.port(); + if (packet.GetMessageType() == MessageType::Connect) { + parseUDPConnect(packet); + } else { + parseMessageType(packet); + } + } while (m_ServerlistRequest.IsSocketAvailable()) { Packet packet(MessageType::Invalid); @@ -69,9 +69,11 @@ void Server::Update() localArea.Endpoint = boost::asio::ip::udp::endpoint(); m_ServerlistRequest.Receive(packet, localArea); if (packet.GetMessageType() == MessageType::ServerlistRequest) { - packet.ReadPrimitive(); // Pop size - packet.ReadPrimitive(); // Pop MsgType - packet.ReadPrimitive(); // Pop packet ID + // Pop header + popNetworkSegmentOfHeader(packet); + packet.ReadPrimitive(); + packet.ReadPrimitive(); + int port = packet.ReadPrimitive(); std::string address = localArea.Endpoint.address().to_string(); parseServerlistRequest(boost::asio::ip::udp::endpoint(boost::asio::ip::address().from_string(address), port)); @@ -109,9 +111,9 @@ void Server::Update() void Server::parseMessageType(Packet& packet) { - // Pop packetSize which is used by TCP Client to + // Pop packetSize, sequenceNumber and packetsInSequence. // create a packet of the correct size - packet.ReadPrimitive(); + popNetworkSegmentOfHeader(packet); int messageType = packet.ReadPrimitive(); // Read what type off message was sent from server // Read packet ID @@ -162,10 +164,7 @@ void Server::reliableBroadcast(Packet& packet) void Server::unreliableBroadcast(Packet& packet) { - for (auto& kv : m_ConnectedPlayers) { - packet.ChangePacketID(kv.second.PacketID); - // m_Unreliable.Send(packet, kv.second); - } + m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers); } // Send snapshot fields @@ -174,7 +173,8 @@ void Server::sendSnapshot() Packet packet(MessageType::Snapshot); addInputCommandsToPacket(packet); addPlayersToPacket(packet, EntityID_Invalid); - reliableBroadcast(packet); + //addChildrenToPacket(packet, EntityID_Invalid); + unreliableBroadcast(packet); } void Server::addInputCommandsToPacket(Packet& packet) @@ -299,8 +299,6 @@ void Server::sendPing() reliableBroadcast(packet); } - - void Server::checkForTimeOuts() { double startPing = 1000 * m_StartPingTime @@ -317,38 +315,35 @@ void Server::checkForTimeOuts() } } } - for (size_t i = 0; i < playersToRemove.size(); i++) { + for (int i = playersToRemove.size() - 1; i >= 0; i--) { disconnect(playersToRemove.at(i)); } } -//void Server::parseUDPConnect(Packet & packet) -//{ -// // Pop size of message int -// packet.ReadPrimitive(); -// int messageType = packet.ReadPrimitive(); -// // Read packet ID -// m_PreviousPacketID = m_PacketID; // Set previous packet id -// m_PacketID = packet.ReadPrimitive(); //Read new packet id -// // parse player id and other stuff -// PlayerID playerID = packet.ReadPrimitive(); -// if (!EntityWrapper(m_World, playerID).Valid()) { -// -// } -// // Do something here? -// boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port); -// m_ConnectedPlayers.at(playerID).Endpoint = endpoint; -// LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str()); -// // Send a message to the player that connected -// Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID); -// m_Unreliable.Send(connnectPacket); -// LOG_INFO("UDP Connect sent to client"); -//} +void Server::parseUDPConnect(Packet & packet) +{ + //Pop packetSize, sequenceNumber and packetsInSequence. + popNetworkSegmentOfHeader(packet); + int messageType = packet.ReadPrimitive(); + // Read packet ID + m_PreviousPacketID = m_PacketID; // Set previous packet id + m_PacketID = packet.ReadPrimitive(); //Read new packet id + // parse player id and other stuff + PlayerID playerID = packet.ReadPrimitive(); + boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port); + m_ConnectedPlayers.at(playerID).Endpoint = endpoint; + LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str()); + // Send a message to the player that connected + Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID); + m_Unreliable.Send(connnectPacket); + LOG_INFO("UDP Connect sent to client"); +} void Server::parseTCPConnect(Packet & packet) { - // Pop size of message int - packet.ReadPrimitive(); + // Pop packetSize, sequenceNumber and packetsInSequence. + popNetworkSegmentOfHeader(packet); + int messageType = packet.ReadPrimitive(); // Read packet ID m_PreviousPacketID = m_PacketID; // Set previous packet id @@ -356,9 +351,9 @@ void Server::parseTCPConnect(Packet & packet) LOG_INFO("Parsing connections"); // Check if player is already connected - // Ska vara till lagd i TCPServer receive PlayerID playerID = getPlayerIDFromEndpoint(); if (playerID == -1) { + LOG_INFO("Server::parseTCPConnect: Not connected"); return; } // Create a new player @@ -381,7 +376,7 @@ void Server::parseTCPConnect(Packet & packet) Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID); // Write playerID to packet connnectPacket.WritePrimitive(playerID); - m_Reliable.Send(connnectPacket); + m_Reliable.Send(connnectPacket, m_ConnectedPlayers.at(playerID)); Packet firstSnapshot(MessageType::Snapshot); addInputCommandsToPacket(firstSnapshot); @@ -668,4 +663,4 @@ PlayerID Server::getPlayerIDFromEntityID(EntityID entityID) } } return -1; -} +} \ No newline at end of file diff --git a/src/Engine/Network/TCPClient.cpp b/src/Engine/Network/TCPClient.cpp index df9c159a..28da80ce 100644 --- a/src/Engine/Network/TCPClient.cpp +++ b/src/Engine/Network/TCPClient.cpp @@ -3,25 +3,14 @@ using namespace boost::asio::ip; TCPClient::TCPClient() -{ -} +{ } TCPClient::~TCPClient() -{ -} +{ } bool TCPClient::Connect(std::string playerName, std::string address, int port) { - if (m_Socket) { - if (m_IsConnected) { - Packet packet(MessageType::Connect, m_SendPacketID); - packet.WriteString(playerName); - Send(packet); - LOG_INFO("Connect message sent again!"); - } - return true; - } - else if (!m_IsConnected) { + if (!m_Socket) { boost::system::error_code error = boost::asio::error::host_not_found; m_Endpoint = tcp::endpoint(boost::asio::ip::address::from_string(address), port); m_Socket = std::unique_ptr(new tcp::socket(m_IOService)); @@ -36,9 +25,7 @@ bool TCPClient::Connect(std::string playerName, std::string address, int port) Send(packet); LOG_INFO("Connect message sent!"); return true; - } - // If error - else { + } else { // If error m_Socket->close(); m_Socket = nullptr; return false; @@ -47,14 +34,10 @@ bool TCPClient::Connect(std::string playerName, std::string address, int port) } void TCPClient::Disconnect() -{ - if (!m_IsConnected) { - return; - } +{ m_Socket->shutdown(boost::asio::ip::tcp::socket::shutdown_both); m_Socket->close(); m_Socket = nullptr; - m_IsConnected = false; } void TCPClient::Receive(Packet& packet) @@ -66,7 +49,7 @@ void TCPClient::Receive(Packet& packet) } size_t TCPClient::readBuffer() -{ +{ if (!m_Socket) { return 0; } @@ -92,7 +75,7 @@ size_t TCPClient::readBuffer() while (sizeOfPacket > bytesReceived) { // Read the rest of the message bytesReceived += m_Socket->read_some(boost - ::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket - bytesReceived), + ::asio::buffer((void*)(m_ReadBuffer + bytesReceived), sizeOfPacket - bytesReceived), error); if (error) { //LOG_ERROR("receive: %s", error.message().c_str()); diff --git a/src/Engine/Network/TCPServer.cpp b/src/Engine/Network/TCPServer.cpp index ff35aa91..eddd679c 100644 --- a/src/Engine/Network/TCPServer.cpp +++ b/src/Engine/Network/TCPServer.cpp @@ -48,6 +48,7 @@ void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition) { packet.UpdateSize(); try { + // Crashed once TCPSocket was NULL int bytesSent = playerDefinition.TCPSocket->send( boost::asio::buffer(packet.Data(), packet.Size()), 0); diff --git a/src/Engine/Network/UDPClient.cpp b/src/Engine/Network/UDPClient.cpp index 15682000..872d567c 100644 --- a/src/Engine/Network/UDPClient.cpp +++ b/src/Engine/Network/UDPClient.cpp @@ -1,14 +1,13 @@ #include "Network/UDPClient.h" +#include "boost/asio/basic_datagram_socket.hpp" using namespace boost::asio::ip; UDPClient::UDPClient() -{ -} +{ } UDPClient::~UDPClient() -{ -} +{ } bool UDPClient::Connect(std::string playerName, std::string address, int port) { @@ -18,22 +17,35 @@ bool UDPClient::Connect(std::string playerName, std::string address, int port) m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address().from_string(address), port); m_Socket = boost::shared_ptr(new boost::asio::ip::udp::socket(m_IOService)); m_Socket->open(boost::asio::ip::udp::v4()); + boost::asio::socket_base::receive_buffer_size option(m_SizeOfSocketBuffer); + m_Socket->set_option(option); return true; } void UDPClient::Disconnect() { + m_Socket->shutdown(boost::asio::ip::tcp::socket::shutdown_both); + m_Socket->close(); + m_Socket = nullptr; + m_LastReceivedSnapshotGroup = 0; + m_PacketSegmentMap.clear(); + PacketID m_SendPacketID = 0; } void UDPClient::Receive(Packet& packet) { int bytesRead = readBuffer(); - if (bytesRead > 0) { + if (bytesRead > 0) { packet.ReconstructFromData(m_ReadBuffer, bytesRead); } } +void UDPClient::ReceivePackets() +{ + readPartOfPacket(); +} + int UDPClient::readBuffer() { if (!m_Socket) { @@ -41,9 +53,9 @@ int UDPClient::readBuffer() } boost::system::error_code error; // Read size of packet - m_Socket->receive(boost + m_Socket->receive(boost ::asio::buffer((void*)m_ReadBuffer, sizeof(int)), - boost::asio::ip::udp::socket::message_peek, error); + boost::asio::ip::udp::socket::message_peek, error); int sizeOfPacket = 0; memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int)); if (sizeOfPacket > m_Socket->available()) { @@ -72,6 +84,72 @@ int UDPClient::readBuffer() return bytesReceived; } +void UDPClient::readPartOfPacket() +{ + if (!m_Socket) { + return; + } + boost::system::error_code error; + // Peek header + m_Socket->receive(boost + ::asio::buffer((void*)m_ReadBuffer, 5 * sizeof(int)), + boost::asio::ip::udp::socket::message_peek, error); + + int sizeOfPacket = 0; + memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int)); + if (sizeOfPacket == 0) { + return; + } + int packetGroup = *reinterpret_cast(m_ReadBuffer + sizeof(int)); + int packetGroupIndex = *reinterpret_cast(m_ReadBuffer + 2 * sizeof(int)); + int packetGroupSize = *reinterpret_cast(m_ReadBuffer + 3 * sizeof(int)); + //LOG_INFO("Packet group: %i. Group index: %i. Group size: %i. Packet size: %i.", packetGroup, packetGroupIndex, packetGroupSize, sizeOfPacket); + if (sizeOfPacket > m_Socket->available()) { + LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet."); + // return; + } + // if the buffer is to small increase the size of it + boost::shared_ptr packetData(new char[sizeOfPacket]); + + // Read the message + size_t bytesReceived = m_Socket->receive_from(boost + ::asio::buffer((void*)(packetData.get()), + sizeOfPacket), + m_ReceiverEndpoint, 0, error); + if (error) { + LOG_ERROR("UDPClient::readPartOfPacket: %s", error.message().c_str()); + } + // Might want to do this earlier when i figure out a good way to + // remove data from network buffer. + if (hasReceivedPacket(packetGroup, packetGroupIndex)) { + return; + } + // If group exists + PacketMap::iterator it; + it = m_PacketSegmentMap.find(packetGroup); + if (it != m_PacketSegmentMap.end()) { + it->second.push_back(std::make_pair(packetGroupIndex, std::move(packetData))); + } else { // Create group and add element + m_PacketSegmentMap[packetGroup].push_back(std::make_pair(packetGroupIndex, std::move(packetData))); + } + return; +} + +bool UDPClient::hasReceivedPacket(int packetGroup, int groupIndex) +{ + PacketMap::iterator it; + it = m_PacketSegmentMap.find(packetGroup); + if (it != m_PacketSegmentMap.end()) { + const std::vector>>& loopPacketGroup = it->second; + for (size_t i = 0; i < loopPacketGroup.size(); i++) { + if (loopPacketGroup.at(i).first == groupIndex) { + return true; + } + } + } + return false; +} + void UDPClient::Send(Packet& packet) { packet.UpdateSize(); @@ -79,7 +157,7 @@ void UDPClient::Send(Packet& packet) packet.Data(), packet.Size()), m_ReceiverEndpoint, 0); -} +} void UDPClient::Broadcast(Packet& packet, int port) { @@ -95,8 +173,55 @@ void UDPClient::Broadcast(Packet& packet, int port) bool UDPClient::IsSocketAvailable() { - if (!m_Socket) { + if (!m_Socket) { return false; } return m_Socket->available(); -} \ No newline at end of file +} + +bool UDPClient::GetNextPacket(Packet & packet) +{ + // A duplicate packet should not be present in the vector! + // Soo we will assume that this is true and only look if size + // of vector is correct. + PacketMap::iterator it = m_PacketSegmentMap.begin(); + while (it != m_PacketSegmentMap.end()) { + // pair(Group index, packetData) + std::vector>>& currentVector = it->second; + Packet headerInfoPacket(currentVector.at(0).second.get(), packet.HeaderSize()); + int groupSize = headerInfoPacket.GroupSize(); + //LOG_INFO("UDPClient::GetNextPacket: Packet group : %i.Group index : %i.Group size : %i. lastReceivedSnapshotGroup: %i. MessageType(Ples 4): %i", headerInfoPacket.Group(), headerInfoPacket.GroupIndex(), groupSize, lastReceivedSnapshotGroup, headerInfoPacket.GetMessageType()); + //LOG_INFO("UDPClient::GetNextPacket: Packet group : %i.lastReceivedSnapshotGroup: %i. MessageType(Ples 4): %i", headerInfoPacket.Group(), lastReceivedSnapshotGroup, headerInfoPacket.GetMessageType()); + int mapSize = m_PacketSegmentMap.size(); + if (mapSize > 5) { + it = m_PacketSegmentMap.erase(it); + LOG_INFO("The map is increasing in size, size is %i", mapSize); + continue; + } + if (headerInfoPacket.GetMessageType() == MessageType::Snapshot && m_LastReceivedSnapshotGroup > headerInfoPacket.Group()) { + it = m_PacketSegmentMap.erase(it); + continue; + //LOG_INFO("Deleted old entry"); + } + if (currentVector.size() == groupSize) { + std::sort(currentVector.begin(), currentVector.end()); + // Add the first packet in vector + packet.ReconstructFromData(currentVector.at(0).second.get(), packet.HeaderSize()); + // Add the rest of the packets. + int sizeOfData = 0; + for (auto& packetSegment : currentVector) { + memcpy(&sizeOfData, packetSegment.second.get(), sizeof(int)); + packet.WriteData(packetSegment.second.get() + packet.HeaderSize(), sizeOfData - packet.HeaderSize()); + } + if (headerInfoPacket.GetMessageType() == MessageType::Snapshot) { + m_LastReceivedSnapshotGroup = packet.Group(); + } + // No need to get next it as we are returning. + m_PacketSegmentMap.erase(it); + return true; + } else { + ++it; + } + } + return false; +} diff --git a/src/Engine/Network/UDPServer.cpp b/src/Engine/Network/UDPServer.cpp index bfa27d69..e67a66c4 100644 --- a/src/Engine/Network/UDPServer.cpp +++ b/src/Engine/Network/UDPServer.cpp @@ -12,34 +12,110 @@ UDPServer::UDPServer(int port) UDPServer::~UDPServer() { } - -void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition) +// TODO: Fix correct groups +void UDPServer::Send(Packet& packet, PlayerDefinition& playerDefinition) { packet.UpdateSize(); try { - int bytesSent = m_Socket->send_to( - boost::asio::buffer(packet.Data(), packet.Size()), - playerDefinition.Endpoint, - 0); - LOG_INFO("Size of packet is %i", bytesSent); + // Remove header from packet. + packet.ReadData(packet.HeaderSize()); + int totalBytesSent = 0; + int groupIndex = 1; + int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE); + int packetDataSent = 0; + int packetDataSize = packet.Size() - packet.HeaderSize(); + + while (packetDataSize > packetDataSent) { + Packet splitPacket(packet.GetMessageType(), playerDefinition.PacketID); + splitPacket.ChangeGroupIndex(groupIndex); + splitPacket.ChangeGroupSize(groupSize); + splitPacket.ChangeGroup(playerDefinition.PacketGroup); + int amountToSend = packetDataSize - packetDataSent; + if (amountToSend > MAXPACKETSIZE) { + amountToSend = MAXPACKETSIZE; + } + splitPacket.WriteData(packet.ReadData(amountToSend), amountToSend); + splitPacket.UpdateSize(); + // Remove header size from bytes sent soo that we only + // count data in the packet + int bytesSent = 0; + bytesSent = m_Socket->send_to( + boost::asio::buffer(splitPacket.Data(), splitPacket.Size()), + playerDefinition.Endpoint, + 0); + packetDataSent += bytesSent - splitPacket.HeaderSize(); + totalBytesSent += bytesSent; + //LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages); + ++groupIndex; + } + playerDefinition.PacketGroup++; } catch (const boost::system::system_error& e) { LOG_INFO(e.what()); // TODO: Clean up invalid endpoints out of m_ConnectedPlayers later playerDefinition.Endpoint = boost::asio::ip::udp::endpoint(); } - } + +void UDPServer::SendToConnectedPlayers(Packet& packet, std::map& playersTosendTo) +{ + packet.UpdateSize(); + // Remove header from packet. + packet.ReadData(packet.HeaderSize()); + int totalBytesSent = 0; + int groupIndex = 1; + int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE); + int packetDataSent = 0; + int packetDataSize = packet.Size() - packet.HeaderSize(); + + while (packetDataSize > packetDataSent) { + Packet splitPacket(packet.GetMessageType()); + splitPacket.ChangeGroupIndex(groupIndex); + splitPacket.ChangeGroupSize(groupSize); + int amountToSend = packetDataSize - packetDataSent; + if (amountToSend > MAXPACKETSIZE) { + amountToSend = MAXPACKETSIZE; + } + splitPacket.WriteData(packet.ReadData(amountToSend), amountToSend); + splitPacket.UpdateSize(); + // Remove header size from bytes sent soo that we only + // count data in the packet + int bytesSent = 0; + for (auto& kv : playersTosendTo) { + try { + splitPacket.ChangeGroup(kv.second.PacketGroup); + bytesSent = m_Socket->send_to( + boost::asio::buffer(splitPacket.Data(), splitPacket.Size()), + kv.second.Endpoint, + 0); + // LOG_INFO("bytesSent: %i", bytesSent); + } catch (const boost::system::system_error& e) { + LOG_INFO("UDPServer::SendToConnectedPlayers: Disconnected client. %s", e.what()); + // TODO: Clean up invalid endpoints out of m_ConnectedPlayers later + kv.second.Endpoint = boost::asio::ip::udp::endpoint(); + } + } + packetDataSent += splitPacket.Size() - splitPacket.HeaderSize(); + totalBytesSent += splitPacket.Size(); + + //LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages); + ++groupIndex; + } + for (auto& kv : playersTosendTo) { + kv.second.PacketGroup++; + } +} + // Send back to endpoint of received packet void UDPServer::Send(Packet & packet) { packet.UpdateSize(); - size_t bytesSent = m_Socket->send_to( + size_t bytesSent = m_Socket->send_to( boost::asio::buffer( packet.Data(), packet.Size()), m_ReceiverEndpoint, 0); - LOG_INFO("Size of packet is %i", bytesSent); + //LOG_INFO("Size of packet is %i", bytesSent); } // Broadcasting respond specific logic @@ -52,7 +128,7 @@ void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint) packet.Size()), endpoint, 0); - LOG_INFO("Size of packet is %i", bytesSent); + //LOG_INFO("Size of packet is %i", bytesSent); } // Broadcasting @@ -64,7 +140,7 @@ void UDPServer::Broadcast(Packet & packet, int port) boost::asio::buffer( packet.Data(), packet.Size()), - boost::asio::ip::udp::endpoint(boost::asio::ip::address_v4().broadcast(),port), + boost::asio::ip::udp::endpoint(boost::asio::ip::address_v4().broadcast(), port), 0); m_Socket->set_option(boost::asio::socket_base::broadcast(false)); } @@ -91,7 +167,7 @@ int UDPServer::readBuffer() int addasdasd = m_Socket->available(); boost::system::error_code error; // Read size of packet - m_Socket->receive_from(boost + m_Socket->receive_from(boost ::asio::buffer((void*)m_ReadBuffer, sizeof(int)), m_ReceiverEndpoint, boost::asio::ip::udp::socket::message_peek, error); unsigned int sizeOfPacket = 0; @@ -114,13 +190,13 @@ int UDPServer::readBuffer() ::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket), m_ReceiverEndpoint, 0, error); - if (error) { - //LOG_ERROR("receive: %s", error.message().c_str()); - } - if (sizeOfPacket > 1000000) - LOG_WARNING("The packets received are bigger than 1MB"); + if (error) { + //LOG_ERROR("receive: %s", error.message().c_str()); + } + if (sizeOfPacket > 1000000) + LOG_WARNING("The packets received are bigger than 1MB"); - return bytesReceived; + return bytesReceived; } void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map& connectedPlayers) diff --git a/src/Engine/Rendering/BlurHUD.cpp b/src/Engine/Rendering/BlurHUD.cpp index d9af3085..35327764 100644 --- a/src/Engine/Rendering/BlurHUD.cpp +++ b/src/Engine/Rendering/BlurHUD.cpp @@ -142,9 +142,15 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene) glViewport(0, 0, m_Renderer->GetViewportSize().Width/m_BlurQuality, m_Renderer->GetViewportSize().Height/m_BlurQuality); glScissor(0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height); + m_GaussianProgram_vert->Bind(); + glUniform1i(glGetUniformLocation(shaderHandle_vert, "Lod"), 0); m_GaussianProgram_horiz->Bind(); + glUniform1i(glGetUniformLocation(shaderHandle_horiz, "Lod"), 0); + + glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture); + glBindVertexArray(m_ScreenQuad->VAO); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer); glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1 @@ -158,8 +164,6 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene) glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_horiz); - glBindVertexArray(m_ScreenQuad->VAO); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer); glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1 , GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex); //horizontal pass @@ -170,8 +174,6 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene) glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_vert); - glBindVertexArray(m_ScreenQuad->VAO); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer); glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1 , GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex); m_GaussianFrameBuffer_horiz.Unbind(); @@ -184,8 +186,7 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene) glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_horiz); - glBindVertexArray(m_ScreenQuad->VAO); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer); + glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1 , GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex); @@ -200,10 +201,7 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene) void BlurHUD::OnWindowResize() { - CommonFunctions::GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width/m_BlurQuality, m_Renderer->GetViewportSize().Height/m_BlurQuality), GL_RGB16F, GL_RGB, GL_FLOAT); - m_GaussianFrameBuffer_vert.Generate(); - CommonFunctions::GenerateTexture(&m_GaussianTexture_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width/m_BlurQuality, m_Renderer->GetViewportSize().Height/m_BlurQuality), GL_RGB16F, GL_RGB, GL_FLOAT); - m_GaussianFrameBuffer_horiz.Generate(); + InitializeBuffers(); } void BlurHUD::FillStencil(RenderScene& scene) @@ -226,9 +224,7 @@ void BlurHUD::FillStencil(RenderScene& scene) m_FillDepthStencilProgram->Bind(); GLuint shaderHandle = m_FillDepthStencilProgram->GetHandle(); - - glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix())); - glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix())); + glm::mat4 VP = scene.Camera->ProjectionMatrix() * scene.Camera->ViewMatrix(); for (auto& job : scene.Jobs.SpriteJob) { auto spriteJob = std::dynamic_pointer_cast(job); @@ -238,7 +234,10 @@ void BlurHUD::FillStencil(RenderScene& scene) if (!spriteJob->BlurBackground) { continue; } - glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(spriteJob->Matrix)); + + glm::mat4 MVP = VP * spriteJob->Matrix; + glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "PVM"), 1, GL_FALSE, glm::value_ptr(MVP)); + glBindVertexArray(spriteJob->Model->VAO); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, spriteJob->Model->ElementBuffer); @@ -254,7 +253,8 @@ void BlurHUD::FillStencil(RenderScene& scene) if(!spriteJob->BlurBackground) { continue; } - glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(spriteJob->Matrix)); + glm::mat4 MVP = VP * spriteJob->Matrix; + glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "PVM"), 1, GL_FALSE, glm::value_ptr(MVP)); glBindVertexArray(spriteJob->Model->VAO); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, spriteJob->Model->ElementBuffer); diff --git a/src/Engine/Rendering/DrawBloomPass.cpp b/src/Engine/Rendering/DrawBloomPass.cpp index f70f25c1..e0c6af66 100644 --- a/src/Engine/Rendering/DrawBloomPass.cpp +++ b/src/Engine/Rendering/DrawBloomPass.cpp @@ -151,18 +151,7 @@ void DrawBloomPass::OnWindowResize() if (m_Quality == 0) { return; } - CommonFunctions::GenerateMipMapTexture( - &m_GaussianTexture_vert, GL_CLAMP_TO_BORDER, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height) - , GL_RGB, GL_FLOAT, m_BloomLod); - CommonFunctions::GenerateMipMapTexture( - &m_GaussianTexture_horiz, GL_CLAMP_TO_BORDER, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height) - , GL_RGB, GL_FLOAT, m_BloomLod); - for (int i = 0; i < m_BloomLod; i++) { - m_GaussianFrameBuffer_vert[i].Generate(); - m_GaussianFrameBuffer_horiz[i].Generate(); - - } - + InitializeBuffers(); } void DrawBloomPass::GaussianLodPass(GLuint mipMap, GLuint texture) diff --git a/src/Engine/Rendering/RawModelCustom.cpp b/src/Engine/Rendering/RawModelCustom.cpp index dd6a96de..94a824f0 100644 --- a/src/Engine/Rendering/RawModelCustom.cpp +++ b/src/Engine/Rendering/RawModelCustom.cpp @@ -148,14 +148,29 @@ void RawModelCustom::ReadMaterialSingle(std::size_t& offset, char* fileData, con case MaterialType::Basic: newMaterialProperty.material = new MaterialBasic(); ReadMaterialBasic(newMaterialProperty.material, offset, fileData, fileByteSize); + if(hasSkin){ + newMaterialProperty.ShaderID = ResourceManager::Load("#ForwardPlusSkinnedProgram")->ResourceID; + } else { + newMaterialProperty.ShaderID = ResourceManager::Load("#ForwardPlusProgram")->ResourceID; + } break; case MaterialType::SplatMapping: newMaterialProperty.material = new MaterialSplatMapping(); ReadMaterialSplatMapping(static_cast(newMaterialProperty.material), offset, fileData, fileByteSize); + if (hasSkin){ + newMaterialProperty.ShaderID = ResourceManager::Load("#ForwardPlusSplatMapSkinnedProgram")->ResourceID; + } else { + newMaterialProperty.ShaderID = ResourceManager::Load("#ForwardPlusSplatMapProgram")->ResourceID; + } break; case MaterialType::SingleTextures: newMaterialProperty.material = new MaterialSingleTextures(); ReadMaterialSingleTexture(static_cast(newMaterialProperty.material), offset, fileData, fileByteSize); + if (hasSkin){ + newMaterialProperty.ShaderID = ResourceManager::Load("#ForwardPlusSkinnedProgram")->ResourceID; + } else { + newMaterialProperty.ShaderID = ResourceManager::Load("#ForwardPlusProgram")->ResourceID; + } break; default: throw Resource::FailedLoadingException("Material contains an unknown MaterialType"); diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index eecb5a7a..63d7dfaf 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -140,6 +140,7 @@ void Renderer::updateFramebufferSize() m_LightCullingPass->OnWindowResize(); m_DrawBloomPass->OnWindowResize(); m_SSAOPass->OnWindowResize(); + m_BlurHUDPass->OnWindowResize(); e.NewResolution = m_ViewportSize; m_EventBroker->Publish(e); diff --git a/src/Engine/Rendering/TextPass.cpp b/src/Engine/Rendering/TextPass.cpp index 9583fcfd..cb21e01d 100644 --- a/src/Engine/Rendering/TextPass.cpp +++ b/src/Engine/Rendering/TextPass.cpp @@ -7,23 +7,23 @@ TextPass::TextPass() void TextPass::Initialize() { - glGenVertexArrays(1, &VAO); - glGenBuffers(1, &VBO); - glBindVertexArray(VAO); - glBindBuffer(GL_ARRAY_BUFFER, VBO); - glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(0); - glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0); - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindVertexArray(0); + glGenVertexArrays(1, &VAO); + glGenBuffers(1, &VBO); + glBindVertexArray(VAO); + glBindBuffer(GL_ARRAY_BUFFER, VBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindVertexArray(0); - m_TextProgram = ResourceManager::Load("#TextProgram"); - m_TextProgram->AddShader(std::shared_ptr(new VertexShader("Shaders/Text.vert.glsl"))); - m_TextProgram->AddShader(std::shared_ptr(new FragmentShader("Shaders/Text.frag.glsl"))); - m_TextProgram->Compile(); - m_TextProgram->BindFragDataLocation(0, "sceneColor"); - m_TextProgram->BindFragDataLocation(1, "bloomColor"); - m_TextProgram->Link(); + m_TextProgram = ResourceManager::Load("#TextProgram"); + m_TextProgram->AddShader(std::shared_ptr(new VertexShader("Shaders/Text.vert.glsl"))); + m_TextProgram->AddShader(std::shared_ptr(new FragmentShader("Shaders/Text.frag.glsl"))); + m_TextProgram->Compile(); + m_TextProgram->BindFragDataLocation(0, "sceneColor"); + m_TextProgram->BindFragDataLocation(1, "bloomColor"); + m_TextProgram->Link(); } void TextPass::Update() @@ -33,81 +33,180 @@ void TextPass::Update() void TextPass::Draw(RenderScene& scene, FrameBuffer& frameBuffer) { - GLERROR("Derp1"); - TextPassState* state = new TextPassState(frameBuffer.GetHandle()); - for (auto &job : scene.Jobs.Text) { - auto textJob = std::dynamic_pointer_cast(job); - if (textJob) { + GLERROR("Derp1"); + TextPassState* state = new TextPassState(frameBuffer.GetHandle()); + for (auto &job : scene.Jobs.Text) { + auto textJob = std::dynamic_pointer_cast(job); + if (textJob) { - renderText(textJob->Content, textJob->Resource, textJob->Alignment, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix()); - } - } - GLERROR("Derp2"); - delete state; + renderText(textJob->Content, textJob->Resource, textJob->Alignment, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix()); + } + } + GLERROR("Derp2"); + delete state; +} + +std::string TextPass::parseColors(std::string text, std::map& colorChanges, glm::vec4 originalColor) +{ + std::string parsedString = text; + glm::vec4 newColor = originalColor; + bool colorChange = false; + + for (std::string::const_iterator c = parsedString.begin(); c != parsedString.end(); c++) { + if (*c == char(92)) { // Backlash + if ((c + 1) != parsedString.end()) { + if (*(c + 1) == char('C')) { // C for Color + if ((c + 7) != parsedString.end()) { + bool hasCorrectFormat = true; + + for (std::string::const_iterator colorC = c + 2; colorC != c + 8; colorC++) { + if (*colorC < '0' || *colorC > 'F') { + hasCorrectFormat = false; + break; + } + } + + if (hasCorrectFormat == true) { + colorChange = true; + + std::array hexToInt = { + std::stoi(std::string(c + 2, c + 4), 0, 16), + std::stoi(std::string(c + 4, c + 6), 0, 16), + std::stoi(std::string(c + 6, c + 8), 0, 16) + }; + + newColor = glm::vec4( + float(hexToInt[0]) / 255.f, + float(hexToInt[1]) / 255.f, + float(hexToInt[2]) / 255.f, + newColor.a); + + parsedString.erase(c, (c + 8)); + } + } + } + + if (*(c + 1) == char('A')) { // A for Alpha + if ((c + 3) != parsedString.end()) { + bool hasCorrectFormat = true; + + for (std::string::const_iterator colorC = c + 2; colorC != c + 4; colorC++) { + if (*colorC < '0' || *colorC > 'F') { + hasCorrectFormat = false; + break; + } + } + + if (hasCorrectFormat == true) { + colorChange = true; + + int hexToInt = std::stoi(std::string(c + 2, c + 4), 0, 16); + + newColor = glm::vec4( + newColor.r, + newColor.g, + newColor.b, + float(hexToInt) / 255.f); + + parsedString.erase(c, (c + 4)); + } + } + } + + if ((*(c + 1) >= '1' && *(c + 1) <= '9') || *(c + 1) == 'B' || *(c + 1) == 'E' || *(c + 1) == 'F') { // Icons + if (*(c + 1) >= '1' && *(c + 1) <= '9') { + parsedString.replace(c, (c + 2), 1, (*(c + 1) - 48)); + } + else { + parsedString.replace(c, (c + 2), 1, (*(c + 1) - 55)); + } + } + + if (colorChange) { + colorChanges[c - parsedString.begin()] = newColor; + } + } + } + } + + + + return parsedString; } void TextPass::renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix) { - GLfloat penX = 0; - GLfloat penY = 0; - GLfloat scale = 1.0/font->FontSize; + GLfloat penX = 0; + GLfloat penY = 0; + GLfloat scale = 1.0 / font->FontSize; - GLfloat stringWidth = 0.f; + GLfloat stringWidth = 0.f; - for (std::string::const_iterator c = text.begin(); c != text.end(); c++) { - Font::Character ch = font->m_Characters[*c]; - stringWidth += (ch.Advance >> 6) * scale; - } + std::map colorChanges; + std::string parsedText = parseColors(text, colorChanges, color); - if(alignment == TextJob::AlignmentEnum::Center) { - penX = -stringWidth/2.f; - } else if (alignment == TextJob::AlignmentEnum::Right) { - penX = -stringWidth; - } else { - penX = 0; - } - - + for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) { + Font::Character ch = font->m_Characters[*c]; + stringWidth += (ch.Advance >> 6) * scale; + } - m_TextProgram->Bind(); - glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(color)); - glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "M"), 1, GL_FALSE, glm::value_ptr(modelMatrix)); - glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix)); - glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "P"), 1, GL_FALSE, glm::value_ptr(projectionMatrix)); - glActiveTexture(GL_TEXTURE0); - glBindVertexArray(VAO); + if (alignment == TextJob::AlignmentEnum::Center) { + penX = -stringWidth / 2.f; + } + else if (alignment == TextJob::AlignmentEnum::Right) { + penX = -stringWidth; + } + else { + penX = 0; + } - for (std::string::const_iterator c = text.begin(); c != text.end(); c++) { - Font::Character ch = font->m_Characters[*c]; - GLfloat xpos = penX + ch.Bearing.x * scale; - GLfloat ypos = penY - (ch.Size.y - ch.Bearing.y) * scale; + m_TextProgram->Bind(); + glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(color)); + glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "M"), 1, GL_FALSE, glm::value_ptr(modelMatrix)); + glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix)); + glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "P"), 1, GL_FALSE, glm::value_ptr(projectionMatrix)); + glActiveTexture(GL_TEXTURE0); + glBindVertexArray(VAO); - GLfloat w = ch.Size.x * scale; - GLfloat h = ch.Size.y * scale; - GLfloat vertices[6][4] = { - { xpos, ypos + h, 0.0, 0.0 }, - { xpos, ypos, 0.0, 1.0 }, - { xpos + w, ypos, 1.0, 1.0 }, + for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) { - { xpos, ypos + h, 0.0, 0.0 }, - { xpos + w, ypos, 1.0, 1.0 }, - { xpos + w, ypos + h, 1.0, 0.0 } - }; + auto it = colorChanges.find(c - parsedText.begin()); + if (it != colorChanges.end()) { + glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(it->second)); + } - glBindTexture(GL_TEXTURE_2D, ch.TextureID); + Font::Character ch = font->m_Characters[*c]; - glBindBuffer(GL_ARRAY_BUFFER, VBO); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices); - glBindBuffer(GL_ARRAY_BUFFER, 0); - glDrawArrays(GL_TRIANGLES, 0, 6); - penX += (ch.Advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64) - } - glBindVertexArray(0); - glBindTexture(GL_TEXTURE_2D, 0); + GLfloat xpos = penX + ch.Bearing.x * scale; + GLfloat ypos = penY - (ch.Size.y - ch.Bearing.y) * scale; - GLERROR("Text rendering Error"); + GLfloat w = ch.Size.x * scale; + GLfloat h = ch.Size.y * scale; + + GLfloat vertices[6][4] = { + { xpos, ypos + h, 0.0, 0.0 }, + { xpos, ypos, 0.0, 1.0 }, + { xpos + w, ypos, 1.0, 1.0 }, + + { xpos, ypos + h, 0.0, 0.0 }, + { xpos + w, ypos, 1.0, 1.0 }, + { xpos + w, ypos + h, 1.0, 0.0 } + }; + + glBindTexture(GL_TEXTURE_2D, ch.TextureID); + + glBindBuffer(GL_ARRAY_BUFFER, VBO); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glDrawArrays(GL_TRIANGLES, 0, 6); + penX += (ch.Advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64) + } + glBindVertexArray(0); + glBindTexture(GL_TEXTURE_2D, 0); + + GLERROR("Text rendering Error"); } diff --git a/src/Game/Systems/CapturePointSystem.cpp b/src/Game/Systems/CapturePointSystem.cpp index 13ac59f3..4a511301 100644 --- a/src/Game/Systems/CapturePointSystem.cpp +++ b/src/Game/Systems/CapturePointSystem.cpp @@ -234,9 +234,14 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp void CapturePointSystem::ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner) { (bool&)capturePointModels["Model"]["Visible"] = isOwner; - for (auto& capModel : capturePointModels.ChildrenWithComponent("Model")) + for (auto& capModel : capturePointModels.ChildrenWithComponent("Transform")) { - (bool&)capModel["Model"]["Visible"] = isOwner; + if (capModel.HasComponent("Model")) { + (bool&)capModel["Model"]["Visible"] = isOwner; + } + if (capModel.HasComponent("PointLight")) { + (bool&)capModel["PointLight"]["Visible"] = isOwner; + } } } diff --git a/src/Game/Systems/MainMenuSystem.cpp b/src/Game/Systems/MainMenuSystem.cpp index 848070b4..ff2e2981 100644 --- a/src/Game/Systems/MainMenuSystem.cpp +++ b/src/Game/Systems/MainMenuSystem.cpp @@ -16,10 +16,54 @@ void MainMenuSystem::Update(double dt) } +void MainMenuSystem::OpenSubMenu(const Events::InputCommand& e) +{ + auto menus = m_World->GetComponents("Menu"); + if (menus == nullptr) { + return; + } + + if (m_OpenSubMenu == EntityWrapper::Invalid) { + //No submenu is open, open one. + for (auto& menu : *menus) { + EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID); + auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner"); + if (!serverListSpawner.HasComponent("Spawner")) { + return; + } + m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner); + Events::SearchForServers event; + m_EventBroker->Publish(event); + break; + } + + } else if (m_OpenSubMenu.Name().compare(e.Command) != 0) { + //Menu is open, but not the right one, delete the old one and open a new one. + m_World->DeleteEntity(m_OpenSubMenu.ID); + m_OpenSubMenu = EntityWrapper::Invalid; + + for (auto& menu : *menus) { + EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID); + auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner"); + if (!serverListSpawner.HasComponent("Spawner")) { + return; + } + m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner); + Events::SearchForServers event; + m_EventBroker->Publish(event); + break; + } + } else { + //Serverlist submenu is open, close it. + m_World->DeleteEntity(m_OpenSubMenu.ID); + m_OpenSubMenu = EntityWrapper::Invalid; + } +} + bool MainMenuSystem::OnButtonClick(const Events::ButtonClicked& e) { - if (e.EntityName == "ServerIdentityConnect") { - EntityWrapper entity = e.Entity; + EntityWrapper entity = e.Entity; + if (entity.Name() == "ServerIdentityConnect") { EntityWrapper serverIdentityEntity = entity.FirstParentWithComponent("ServerIdentity"); if(serverIdentityEntity.Valid()) { Events::ConnectRequest event; @@ -28,6 +72,9 @@ bool MainMenuSystem::OnButtonClick(const Events::ButtonClicked& e) printf("\n ----Request Server Connect----\nIP: %s\nPort: %i\n ------------------------------", event.IP, event.Port); m_EventBroker->Publish(event); } + } else if (entity.HasComponent("ConfigBtnResolution")) { + + m_Renderer->SetResolution(Rectangle((int)entity["ConfigBtnResolution"]["Width"], (int)entity["ConfigBtnResolution"]["Height"])); } return true; } @@ -45,49 +92,12 @@ bool MainMenuSystem::OnButtonPress(const Events::ButtonPressed& e) bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e) { if(e.Command == "Play" && e.Value == 1) { - auto menus = m_World->GetComponents("Menu"); - if (menus == nullptr) { - return 0; - } - - if (m_OpenSubMenu == EntityWrapper::Invalid) { - //No submenu is open, open one. - for (auto& menu : *menus) { - EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID); - auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner"); - if (!serverListSpawner.HasComponent("Spawner")) { - return 0; - } - m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner); - Events::SearchForServers event; - m_EventBroker->Publish(event); - break; - } - - } else if(!m_OpenSubMenu.HasComponent("ServerList")) { - //Menu is open, but not the right one, delete the old one and open a new one. - m_World->DeleteEntity(m_OpenSubMenu.ID); - m_OpenSubMenu = EntityWrapper::Invalid; - - for (auto& menu : *menus) { - EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID); - auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner"); - if (!serverListSpawner.HasComponent("Spawner")) { - return 0; - } - m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner); - Events::SearchForServers event; - m_EventBroker->Publish(event); - break; - } - } else { - //Serverlist submenu is open, close it. - m_World->DeleteEntity(m_OpenSubMenu.ID); - m_OpenSubMenu = EntityWrapper::Invalid; - } + OpenSubMenu(e); } else if (e.Command == "RefreshServerList" && e.Value == 1){ Events::SearchForServers event; m_EventBroker->Publish(event); + } else if (e.Command == "Options" && e.Value == 1) { + OpenSubMenu(e); } return true; } \ No newline at end of file