WIP started on reliable messages

This commit is contained in:
Jocke
2016-01-27 18:22:28 +01:00
parent 06f64f8fbf
commit ac0c6ff952
10 changed files with 104 additions and 59 deletions
+1
View File
@@ -43,6 +43,7 @@ private:
PacketID m_PacketID = 0;
PacketID m_PreviousPacketID = 0;
PacketID m_SendPacketID = 0;
AckBitPattern ackBitField = 0;
// Game logic
World* m_World;
+2
View File
@@ -11,10 +11,12 @@
#include "Core/ConfigFile.h"
#include <fstream>
#include <iostream>
#include <bitset>
#define INPUTSIZE 4097
typedef unsigned int PlayerID;
typedef unsigned int PacketID;
typedef unsigned int AckBitPattern;
class Network
{
+5 -3
View File
@@ -11,12 +11,12 @@ class Packet
public:
// arg1: Type of message (Connect, Disconnect...)
// arg2: PacketID for identifying packet loss.
Packet(MessageType type, unsigned int& packetID);
Packet(MessageType type, unsigned int& packetID, unsigned int lastReceivedPacket, unsigned int ackBitField);
// Used to create packet from already existing data buffer.
Packet(char* data, const int sizeOfPacket);
Packet(MessageType type);
~Packet();
void Init(MessageType type, unsigned int& packetID);
void Init(MessageType type, unsigned int& packetID, unsigned int lastReceivedPacket, unsigned int ackBitField);
// Add primitive types like int, float, char...
template<typename T>
@@ -50,7 +50,9 @@ public:
// Pops the first element as if it was a string.
std::string ReadString();
char* ReadData(int SizeOfData);
void ChangePacketID(unsigned int& packetID);
// No purpose any more
//void ChangePacketID(unsigned int& packetID);
void ChangeHeaderInfo(unsigned int& packetID, unsigned int lastReceivedPacket, unsigned int ackBitField);
int Size() { return m_Offset; };
char* Data() { return m_Data; };
unsigned int DataReadSize() { return m_ReturnDataOffset; }
@@ -7,7 +7,13 @@ struct PlayerDefinition {
::EntityID EntityID = EntityID_Invalid;
std::string Name = "";
boost::asio::ip::udp::endpoint Endpoint;
// The ID of the last sent packet. (Local sequence number)
unsigned int PacketID;
// The ID of the last received packet. (Remote sequence number)
// This is sent as the ackNumber.
unsigned int LastPacketReceivedID;
// The bit pattern of the last 32 received packets.
unsigned int AckBitField;
std::clock_t StopTime;
};
+14 -13
View File
@@ -37,7 +37,7 @@ private:
char readBuffer[INPUTSIZE] = { 0 };
int bytesRead = 0;
// time for previouse message
std::clock_t previousePingMessage = std::clock();
std::clock_t previousPingMessage = std::clock();
std::clock_t previousSnapshotMessage = std::clock();
std::clock_t timOutTimer = std::clock();
// How often we send messages (milliseconds)
@@ -58,25 +58,26 @@ private:
PacketID m_PreviousPacketID = 0;
// Private member functions
int receive(char* data);
void readFromClients();
void send(PlayerID player, Packet& packet);
void send(Packet& packet);
void broadcast(Packet& packet);
void sendSnapshot();
void addChildrenToPacket(Packet& packet, EntityID entityID);
void sendPing();
void broadcast(Packet& packet);
void checkForTimeOuts();
void disconnect(PlayerID playerID);
void identifyPacketLoss();
void kick(PlayerID player);
int receive(char* data);
void readFromClients();
void send(PlayerID playerID, Packet& packet);
void send(Packet& packet);
void sendSnapshot();
void sendPing();
void parseClientPing(PlayerID playerID);
void parseConnect(Packet& packet, PlayerID playerID);
void parseDisconnect();
void parseMessageType(Packet& packet);
void parseOnInputCommand(Packet& packet);
void parseOnPlayerDamage(Packet& packet);
void parseConnect(Packet& packet);
void parseDisconnect();
void parseClientPing();
void parsePing();
void identifyPacketLoss();
void kick(PlayerID player);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
// Debug event
EventRelay<Server, Events::InputCommand> m_EInputCommand;