Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.

This commit is contained in:
William Moberg
2016-03-13 14:23:56 +01:00
parent 4f99f6ef74
commit ac20e41a5d
7 changed files with 30 additions and 15 deletions
+2 -2
View File
@@ -1,5 +1,5 @@
#ifndef Reset_h__
#define Reset_h__
#ifndef Events_Reset_h__
#define Events_Reset_h__
#include "Core/EventBroker.h"
#include "Core/EntityWrapper.h"
+3
View File
@@ -9,6 +9,7 @@
#include "Network/EPlayerConnected.h"
#include "Network/EPlayerDisconnected.h"
#include "Game/Events/EReset.h"
#include "Engine/Input/EInputCommand.h"
#include "GLM.h"
class ScoreScreenSystem : public PureSystem
@@ -28,6 +29,8 @@ public:
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
EventRelay<ScoreScreenSystem, Events::Reset> m_EReset;
bool OnReset(const Events::Reset& e);
EventRelay<ScoreScreenSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
private:
struct PlayerData {