Added an extra interpolation point.
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@@ -34,8 +34,8 @@ public:
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~InterpolationSystem() { }
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
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private:
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//std::unordered_map<EntityID, std::queue<Transform>> m_InterpolationPoints;
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std::unordered_map<EntityID, Transform> m_InterpolationPoints;
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std::unordered_map<EntityID, Transform> m_NextTransform;
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std::unordered_map<EntityID, Transform> m_LastReceivedTransform;
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//glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime);
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template <typename T>
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