Merge remote-tracking branch 'origin/master' into Menu
# Conflicts: # include/Engine/Rendering/RenderSystem.h # resources/Schema/Entities/RenderingWorld.xml # resources/Shaders/ForwardPlus.frag.glsl # src/Engine/Rendering/RenderSystem.cpp
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@@ -4,6 +4,7 @@ uniform mat4 M;
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uniform mat4 V;
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uniform mat4 P;
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uniform vec4 Color;
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uniform vec4 DiffuseColor;
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uniform vec2 ScreenDimensions;
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uniform vec4 FillColor;
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uniform float FillPercentage;
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@@ -49,7 +50,6 @@ in VertexData{
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vec3 Position;
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vec3 Normal;
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vec2 TextureCoordinate;
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vec4 DiffuseColor;
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}Input;
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out vec4 sceneColor;
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@@ -138,7 +138,7 @@ void main()
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}
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//sceneColor += Input.DiffuseColor;
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vec4 color_result = Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * diffuseTexel * Color;
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vec4 color_result = DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * diffuseTexel * Color;
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float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
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