Merge remote-tracking branch 'origin/master' into Menu
# Conflicts: # include/Engine/Rendering/RenderSystem.h # resources/Schema/Entities/RenderingWorld.xml # resources/Shaders/ForwardPlus.frag.glsl # src/Engine/Rendering/RenderSystem.cpp
This commit is contained in:
@@ -4,3 +4,11 @@ bin/
|
||||
lib/
|
||||
# Because apparently nobody has any self control
|
||||
*.orig
|
||||
|
||||
*.suo
|
||||
*.sdf
|
||||
tools/MayaExporter/MayaExporter/x64/Debug/
|
||||
tools/MayaExporter/x64/Debug/
|
||||
|
||||
tools/MayaExporter/MayaExporter/Debug/
|
||||
tools/MayaExporter/MayaExporter/GeneratedFiles/
|
||||
|
||||
+1
-1
Submodule assets updated: e8174f630f...068fbb2d20
@@ -10,7 +10,8 @@
|
||||
|
||||
#include "../Core/Ray.h"
|
||||
#include "../Core/AABB.h"
|
||||
#include "../Rendering/RawModel.h"
|
||||
#include "Rendering/RawModelCustom.h"
|
||||
//#include "Rendering/RawModelAssimp.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef EPlayerSpawned_h__
|
||||
#define EPlayerSpawned_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerSpawned : Event
|
||||
{
|
||||
int PlayerID;
|
||||
EntityWrapper Player;
|
||||
EntityWrapper Spawner;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -25,6 +25,8 @@ struct EntityWrapper
|
||||
|
||||
bool HasComponent(const std::string& componentName);
|
||||
EntityWrapper Parent();
|
||||
EntityWrapper FirstChildByName(const std::string& name);
|
||||
bool IsChildOf(EntityWrapper potentialParent);
|
||||
bool Valid();
|
||||
|
||||
ComponentWrapper operator[](const char* componentName);
|
||||
|
||||
@@ -111,7 +111,7 @@ struct Child
|
||||
std::vector<ContainedObject>& m_StaticObjectsRef;
|
||||
std::vector<ContainedObject>& m_DynamicObjectsRef;
|
||||
|
||||
inline bool hasChildren() const;
|
||||
bool hasChildren() const;
|
||||
int childIndexContainingPoint(const glm::vec3& point) const;
|
||||
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||
};
|
||||
|
||||
@@ -32,10 +32,10 @@ public:
|
||||
};
|
||||
struct FailedLoadingException : public std::exception
|
||||
{
|
||||
virtual const char* what() const throw()
|
||||
{
|
||||
return "Resource is failed to load.";
|
||||
}
|
||||
FailedLoadingException(char const* const _Message)
|
||||
: std::exception(_Message)
|
||||
{ }
|
||||
FailedLoadingException() :std::exception("Resource failed to load.") { };
|
||||
};
|
||||
|
||||
// Pretend that this is a pure virtual function that you have to implement
|
||||
|
||||
@@ -3,13 +3,18 @@
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "World.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
namespace Transform
|
||||
{
|
||||
|
||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
#ifndef EditorCameraInputController_h__
|
||||
#define EditorCameraInputController_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Input/FirstPersonInputController.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/EMouseScroll.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
||||
{
|
||||
public:
|
||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseScroll, &EditorCameraInputController::OnMouseScroll);
|
||||
|
||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
|
||||
}
|
||||
|
||||
virtual const glm::vec3 Movement() const override { return m_Movement * m_SpeedMultiplier; }
|
||||
|
||||
void Enable() { m_Enabled = true; }
|
||||
void Disable() { m_Enabled = false; }
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
if (glm::abs(e.Value) > 0 && !m_MouseLocked) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.Command == "Jump") {
|
||||
if (e.Value > 0) {
|
||||
m_Movement.y = glm::max(e.Value, 1.f);
|
||||
} else {
|
||||
m_Movement.y = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "Crouch") {
|
||||
if (e.Value > 0) {
|
||||
m_Movement.y = glm::min(-e.Value, -1.f);
|
||||
} else {
|
||||
m_Movement.y = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "Sprint") {
|
||||
if (e.Value > 0) {
|
||||
m_SpeedMultiplier *= 2.f;
|
||||
} else {
|
||||
m_SpeedMultiplier /= 2.f;
|
||||
}
|
||||
}
|
||||
|
||||
return FirstPersonInputController::OnCommand(e);
|
||||
}
|
||||
|
||||
protected:
|
||||
ConfigFile* m_Config;
|
||||
bool m_Enabled = false;
|
||||
float m_SpeedMultiplier = 1.f;
|
||||
|
||||
EventRelay<EventContext, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e)
|
||||
{
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (!io.WantCaptureMouse) {
|
||||
LockMouse();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e)
|
||||
{
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
UnlockMouse();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll;
|
||||
bool OnMouseScroll(const Events::MouseScroll& e)
|
||||
{
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_SpeedMultiplier += e.DeltaY * (0.1f * m_SpeedMultiplier);
|
||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||
m_Config->SaveToDisk();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/Camera.h"
|
||||
#include "../Rendering/DebugCameraInputController.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/SystemPipeline.h"
|
||||
@@ -10,8 +9,10 @@
|
||||
#include "../Core/EntityFileParser.h"
|
||||
#include "../Core/EntityFileWriter.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "EditorGUI.h"
|
||||
#include "EditorStats.h"
|
||||
#include "EditorCameraInputController.h"
|
||||
|
||||
class EditorSystem : public ImpureSystem
|
||||
{
|
||||
@@ -21,18 +22,24 @@ public:
|
||||
|
||||
void Update(double dt);
|
||||
|
||||
void Enable();
|
||||
void Disable();
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
RenderFrame* m_RenderFrame;
|
||||
World* m_EditorWorld;
|
||||
SystemPipeline* m_EditorWorldSystemPipeline;
|
||||
Camera* m_EditorCamera;
|
||||
EntityWrapper m_Camera = EntityWrapper::Invalid;
|
||||
DebugCameraInputController<EditorSystem>* m_DebugCameraInputController;
|
||||
//Camera* m_EditorCamera;
|
||||
EntityWrapper m_EditorCamera = EntityWrapper::Invalid;
|
||||
EntityWrapper m_ActualCamera = EntityWrapper::Invalid;
|
||||
EditorCameraInputController<EditorSystem>* m_EditorCameraInputController;
|
||||
EditorGUI* m_EditorGUI;
|
||||
EditorStats* m_EditorStats;
|
||||
|
||||
// State
|
||||
double m_LastTime = 0.f;
|
||||
bool m_Enabled = true;
|
||||
EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
|
||||
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||
@@ -56,4 +63,8 @@ private:
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
|
||||
bool OnWidgetDelta(const Events::WidgetDelta& e);
|
||||
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<EditorSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera& e);
|
||||
};
|
||||
@@ -9,7 +9,7 @@ namespace Events
|
||||
struct InputCommand : Event
|
||||
{
|
||||
/** Numerical ID of the player. */
|
||||
unsigned int PlayerID;
|
||||
int PlayerID;
|
||||
/** The command that was sent. */
|
||||
std::string Command;
|
||||
/** The value of the command. */
|
||||
|
||||
@@ -9,62 +9,119 @@ template <typename EventContext>
|
||||
class FirstPersonInputController : public InputController<EventContext>
|
||||
{
|
||||
public:
|
||||
FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
FirstPersonInputController(EventBroker* eventBroker, int playerID);
|
||||
|
||||
virtual const glm::vec3 Movement() const { return m_Movement; }
|
||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||
virtual bool Jumping() const { return m_Jumping; }
|
||||
virtual bool Crouching() const { return m_Crouching; }
|
||||
|
||||
void LockMouse();
|
||||
void UnlockMouse();
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||
virtual void Reset();
|
||||
|
||||
protected:
|
||||
const int m_PlayerID;
|
||||
bool m_MouseLocked = false;
|
||||
glm::vec3 m_Rotation;
|
||||
glm::vec3 m_Movement;
|
||||
bool m_Jumping = false;
|
||||
bool m_Crouching = false;
|
||||
|
||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||
bool OnLockMouse(const Events::LockMouse& e);
|
||||
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||
bool OnUnlockMouse(const Events::UnlockMouse& e);
|
||||
};
|
||||
|
||||
template <typename EventContext>
|
||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
|
||||
: InputController(eventBroker)
|
||||
, m_PlayerID(playerID)
|
||||
{
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||
}
|
||||
}
|
||||
|
||||
const glm::quat Orientation() const { return m_Orientation; }
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::Reset()
|
||||
{
|
||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
||||
m_Jumping = false;
|
||||
}
|
||||
|
||||
void LockMouse()
|
||||
{
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::LockMouse()
|
||||
{
|
||||
Events::LockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = true;
|
||||
}
|
||||
}
|
||||
|
||||
void UnlockMouse()
|
||||
{
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::UnlockMouse()
|
||||
{
|
||||
Events::UnlockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = false;
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
template <typename EventContext>
|
||||
bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputCommand& e)
|
||||
{
|
||||
if (m_PlayerID != e.PlayerID) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_MouseLocked) {
|
||||
if (e.Command == "Pitch") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
|
||||
return true;
|
||||
m_Rotation.x += -val;
|
||||
//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
||||
}
|
||||
|
||||
if (e.Command == "Yaw") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
|
||||
m_Rotation.y += -val;
|
||||
}
|
||||
|
||||
if (e.Command == "Forward" || e.Command == "Right") {
|
||||
if (e.Command == "Forward") {
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.z = -val;
|
||||
}
|
||||
if (e.Command == "Right") {
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.x = val;
|
||||
}
|
||||
if (glm::length2(m_Movement) > 0) {
|
||||
m_Movement = glm::normalize(m_Movement);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "Jump") {
|
||||
m_Jumping = e.Value > 0;
|
||||
}
|
||||
|
||||
if (e.Command == "Crouch") {
|
||||
m_Crouching = e.Value > 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
template <typename EventContext>
|
||||
bool FirstPersonInputController<EventContext>::OnUnlockMouse(const Events::UnlockMouse& e)
|
||||
{
|
||||
m_MouseLocked = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected:
|
||||
const unsigned int m_PlayerID;
|
||||
glm::quat m_Orientation;
|
||||
bool m_MouseLocked = false;
|
||||
|
||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||
bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; }
|
||||
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||
bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; }
|
||||
};
|
||||
template <typename EventContext>
|
||||
bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMouse& e)
|
||||
{
|
||||
m_MouseLocked = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
@@ -39,14 +40,14 @@ private:
|
||||
char readBuf[INPUTSIZE] = { 0 };
|
||||
|
||||
// Packet loss logic
|
||||
unsigned int m_PacketID = 0;
|
||||
unsigned int m_PreviousPacketID = 0;
|
||||
unsigned int m_SendPacketID = 0;
|
||||
PacketID m_PacketID = 0;
|
||||
PacketID m_PreviousPacketID = 0;
|
||||
PacketID m_SendPacketID = 0;
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
std::string m_PlayerName;
|
||||
int m_PlayerID = -1;
|
||||
PlayerID m_PlayerID = -1;
|
||||
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
|
||||
bool m_IsConnected = false;
|
||||
// Server Client Lookup map
|
||||
@@ -57,25 +58,27 @@ private:
|
||||
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
|
||||
|
||||
// Network logic
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
PlayerDefinition m_PlayerDefinitions[8];
|
||||
SnapshotDefinitions m_NextSnapshot;
|
||||
double m_DurationOfPingTime;
|
||||
std::clock_t m_StartPingTime;
|
||||
std::clock_t m_TimeSinceSentInputs;
|
||||
unsigned int m_SendInputIntervalMs;
|
||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||
|
||||
// Private member functions
|
||||
void readFromServer();
|
||||
int receive(char* data, size_t length);
|
||||
int receive(char* data);
|
||||
void send(Packet& packet);
|
||||
void connect();
|
||||
void disconnect();
|
||||
void ping();
|
||||
void parseMessageType(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
|
||||
void parseConnect(Packet& packet);
|
||||
void parsePlayerConnected(Packet& packet);
|
||||
void parsePing();
|
||||
void parseServerPing();
|
||||
void parseKick();
|
||||
void parsePlayersSpawned(Packet& packet);
|
||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef Events_PlayerDisconnected
|
||||
#define Events_PlayerDisconnected
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerDisconnected : public Event
|
||||
{
|
||||
unsigned int PlayerID;
|
||||
EntityID Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -7,14 +7,15 @@ enum class MessageType
|
||||
{
|
||||
Connect,
|
||||
Disconnect,
|
||||
ClientPing,
|
||||
ServerPing,
|
||||
Ping,
|
||||
Message,
|
||||
Snapshot,
|
||||
OnInputCommand,
|
||||
OnPlayerDamage,
|
||||
PlayerConnected,
|
||||
BecomePlayer
|
||||
BecomePlayer,
|
||||
Kick,
|
||||
OnPlayerSpawned
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,13 +1,21 @@
|
||||
#ifndef Network_h__
|
||||
#define Network_h__
|
||||
|
||||
#include <ctime>
|
||||
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Network/Packet.h"
|
||||
#include "Network/NetworkData.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#define MAXCONNECTIONS 8
|
||||
#define INPUTSIZE 4097
|
||||
#define TIMEOUTMS 15000
|
||||
typedef unsigned int PlayerID;
|
||||
typedef unsigned int PacketID;
|
||||
typedef unsigned int UserID;
|
||||
|
||||
class Network
|
||||
{
|
||||
@@ -15,6 +23,17 @@ public:
|
||||
virtual ~Network() { };
|
||||
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
|
||||
virtual void Update() = 0;
|
||||
protected:
|
||||
// For Debug
|
||||
bool isReadingData = false;
|
||||
NetworkData m_NetworkData;
|
||||
unsigned int m_SaveDataIntervalMs = 1000;
|
||||
std::clock_t m_SaveDataTimer;
|
||||
unsigned int m_MaxConnections;
|
||||
unsigned int m_TimeoutMs;
|
||||
void saveToFile();
|
||||
void updateNetworkData();
|
||||
void initialize();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef NetworkData_h__
|
||||
#define NetworkData_h__
|
||||
#include <vector>
|
||||
|
||||
struct NetworkData {
|
||||
unsigned int TotalTime = 0;
|
||||
unsigned int TotalDataReceived = 0;
|
||||
unsigned int TotalDataSent = 0;
|
||||
unsigned int AmountOfMessagesReceived = 0;
|
||||
unsigned int AmountOfMessagesSent = 0;
|
||||
// Interval based
|
||||
unsigned int DataReceivedThisInterval = 0;
|
||||
unsigned int DataSentThisInterval = 0;
|
||||
// pair: first=reveived, second=send
|
||||
std::vector<std::pair<unsigned int, unsigned int>> BandwidthBytes;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -55,12 +55,14 @@ public:
|
||||
char* Data() { return m_Data; };
|
||||
unsigned int DataReadSize() { return m_ReturnDataOffset; }
|
||||
unsigned int MaxSize() { return m_MaxPacketSize; }
|
||||
unsigned int HeaderSize() { return m_HeaderSize; }
|
||||
|
||||
private:
|
||||
char* m_Data;
|
||||
unsigned int m_ReturnDataOffset = 0;
|
||||
int m_Offset = 0;
|
||||
unsigned int m_MaxPacketSize = 512;
|
||||
unsigned int m_HeaderSize = 0;
|
||||
void resizeData();
|
||||
};
|
||||
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
#include "../Network/Network.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
|
||||
class Server : public Network
|
||||
{
|
||||
@@ -29,7 +31,7 @@ private:
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
|
||||
// Sending messages to client logic
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
PlayerDefinition m_PlayerDefinitions[8]; //
|
||||
std::vector<PlayerDefinition> m_ConnectedUsers;
|
||||
char readBuffer[INPUTSIZE] = { 0 };
|
||||
int bytesRead = 0;
|
||||
@@ -38,8 +40,8 @@ private:
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
std::clock_t timOutTimer = std::clock();
|
||||
// How often we send messages (milliseconds)
|
||||
int intervalMs = 1000;
|
||||
int snapshotInterval = 50;
|
||||
int pingIntervalMs;
|
||||
int snapshotInterval;
|
||||
int checkTimeOutInterval = 100;
|
||||
|
||||
//Timers
|
||||
@@ -50,32 +52,36 @@ private:
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
// Packet loss logic
|
||||
unsigned int m_PacketID = 0;
|
||||
unsigned int m_PreviousPacketID = 0;
|
||||
PacketID m_PacketID = 0;
|
||||
PacketID m_PreviousPacketID = 0;
|
||||
|
||||
// Private member functions
|
||||
int receive(char* data, size_t length);
|
||||
int receive(char* data);
|
||||
void readFromClients();
|
||||
void send(Packet& packet, int playerID);
|
||||
void send(Packet& packet, UserID user);
|
||||
void send(PlayerID player, Packet& packet);
|
||||
void send(Packet& packet);
|
||||
void broadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void sendPing();
|
||||
void checkForTimeOuts();
|
||||
void disconnect(int i);
|
||||
void disconnect(UserID user);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseOnPlayerDamage(Packet& packet);
|
||||
void parseConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseClientPing();
|
||||
void parseServerPing();
|
||||
void parsePing();
|
||||
void identifyPacketLoss();
|
||||
void createPlayer();
|
||||
int GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
|
||||
void kick(PlayerID player);
|
||||
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
|
||||
// Debug event
|
||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,84 +0,0 @@
|
||||
#ifndef DebugCameraInputController_h__
|
||||
#define DebugCameraInputController_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Input/FirstPersonInputController.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class DebugCameraInputController : public FirstPersonInputController<EventContext>
|
||||
{
|
||||
public:
|
||||
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &DebugCameraInputController::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &DebugCameraInputController::OnMouseRelease);
|
||||
}
|
||||
|
||||
void SetPosition(const glm::vec3 position) { m_Position = position; }
|
||||
void SetOrientation(const glm::quat orientation) { m_Orientation = orientation; }
|
||||
|
||||
const glm::vec3 Position() const { return m_Position; }
|
||||
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (!io.WantCaptureKeyboard) {
|
||||
if (e.Command == "Right") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
m_Velocity.x = value;
|
||||
}
|
||||
if (e.Command == "Forward") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
m_Velocity.z = -value;
|
||||
}
|
||||
if (e.Command == "Sprint") {
|
||||
if (e.Value > 0.f) {
|
||||
m_Speed = m_BaseSpeed * 2.f * (e.Value);
|
||||
} else {
|
||||
m_Speed = m_BaseSpeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return FirstPersonInputController::OnCommand(e);
|
||||
}
|
||||
|
||||
void Update(double dt)
|
||||
{
|
||||
if (glm::length2(m_Velocity) > 0) {
|
||||
m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_Speed * (float)dt);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
glm::vec3 m_Position = glm::vec3(0, 0, 0);
|
||||
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
|
||||
float m_BaseSpeed = 2.0f;
|
||||
float m_Speed = m_BaseSpeed;
|
||||
EventRelay<EventContext, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e)
|
||||
{
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (!io.WantCaptureMouse) {
|
||||
LockMouse();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e)
|
||||
{
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
UnlockMouse();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,7 +1,8 @@
|
||||
#ifndef Model_h__
|
||||
#define Model_h__
|
||||
|
||||
#include "RawModel.h"
|
||||
#include "Rendering/RawModelCustom.h"
|
||||
//#include "Rendering/RawModelAssimp.h"
|
||||
#include "../OpenGL.h"
|
||||
|
||||
class Model : public ThreadUnsafeResource
|
||||
@@ -19,12 +20,11 @@ public:
|
||||
|
||||
GLuint VAO;
|
||||
GLuint ElementBuffer;
|
||||
RawModel* m_RawModel;
|
||||
|
||||
private:
|
||||
RawModel* m_RawModel;
|
||||
|
||||
GLuint VertexBuffer;
|
||||
GLuint DiffuseVertexColorBuffer;
|
||||
GLuint SpecularVertexColorBuffer;
|
||||
GLuint NormalBuffer;
|
||||
GLuint TangentNormalsBuffer;
|
||||
GLuint BiTangentNormalsBuffer;
|
||||
|
||||
@@ -24,6 +24,10 @@ struct ModelJob : RenderJob
|
||||
DiffuseTexture = matGroup.Texture.get();
|
||||
NormalTexture = matGroup.NormalMap.get();
|
||||
SpecularTexture = matGroup.SpecularMap.get();
|
||||
IncandescenceTexture = matGroup.IncandescenceMap.get();
|
||||
DiffuseColor = matGroup.DiffuseColor;
|
||||
SpecularColor = matGroup.SpecularColor;
|
||||
IncandescenceColor = matGroup.IncandescenceColor;
|
||||
StartIndex = matGroup.StartIndex;
|
||||
EndIndex = matGroup.EndIndex;
|
||||
Matrix = matrix;
|
||||
@@ -47,9 +51,13 @@ struct ModelJob : RenderJob
|
||||
const Texture* DiffuseTexture;
|
||||
const Texture* NormalTexture;
|
||||
const Texture* SpecularTexture;
|
||||
const Texture* IncandescenceTexture;
|
||||
float Shininess = 0.f;
|
||||
glm::vec4 Color;
|
||||
const ::Model* Model = nullptr;
|
||||
glm::vec4 DiffuseColor;
|
||||
glm::vec4 SpecularColor;
|
||||
glm::vec4 IncandescenceColor;
|
||||
unsigned int StartIndex = 0;
|
||||
unsigned int EndIndex = 0;
|
||||
World* World;
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#ifndef RawModel_h__
|
||||
#define RawModel_h__
|
||||
#ifndef RawModelAssimp_h__
|
||||
#define RawModelAssimp_h__
|
||||
|
||||
#ifdef USING_ASSIMP_AS_IMPORTER
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
@@ -18,29 +20,27 @@
|
||||
#include "Texture.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
class RawModel : public Resource
|
||||
#define RawModel RawModelAssimp
|
||||
|
||||
class RawModelAssimp : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
protected:
|
||||
RawModel(std::string fileName);
|
||||
RawModelAssimp(std::string fileName);
|
||||
|
||||
public:
|
||||
~RawModel();
|
||||
~RawModelAssimp();
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Normal;
|
||||
glm::vec3 Tangent;
|
||||
glm::vec3 BiTangent;
|
||||
glm::vec3 BiNormal;
|
||||
glm::vec2 TextureCoords;
|
||||
glm::vec4 DiffuseVertexColor;
|
||||
glm::vec4 SpecularVertexColor;
|
||||
glm::vec4 BoneIndices1;
|
||||
glm::vec4 BoneIndices2;
|
||||
glm::vec4 BoneWeights1;
|
||||
glm::vec4 BoneWeights2;
|
||||
glm::vec4 BoneIndices;
|
||||
glm::vec4 BoneWeights;
|
||||
};
|
||||
|
||||
struct MaterialGroup
|
||||
@@ -68,8 +68,6 @@ private:
|
||||
std::vector<glm::ivec2> BoneIndices;
|
||||
std::vector<glm::vec2> BoneWeights;
|
||||
std::vector<glm::vec3> Normals;
|
||||
std::vector<glm::vec4> DiffuseVertexColor;
|
||||
std::vector<glm::vec4> SpecularVertexColor;
|
||||
std::vector<glm::vec3> TangentNormals;
|
||||
std::vector<glm::vec3> BiTangentNormals;
|
||||
std::vector<glm::vec2> TextureCoords;
|
||||
@@ -78,3 +76,4 @@ private:
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,102 @@
|
||||
#ifndef RawModelCustom_h__
|
||||
#define RawModelCustom_h__
|
||||
|
||||
#ifndef USING_ASSIMP_AS_IMPORTER
|
||||
|
||||
#define RawModel RawModelCustom
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <cstdlib>
|
||||
#include <stack>
|
||||
|
||||
#include <boost/filesystem/path.hpp>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Texture.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
#include "boost\endian\buffers.hpp"
|
||||
|
||||
|
||||
|
||||
class RawModelCustom : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
protected:
|
||||
RawModelCustom(std::string fileName);
|
||||
|
||||
public:
|
||||
~RawModelCustom();
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Normal;
|
||||
glm::vec3 Tangent;
|
||||
glm::vec3 BiNormal;
|
||||
glm::vec2 TextureCoords;
|
||||
glm::vec4 BoneIndices;
|
||||
glm::vec4 BoneWeights;
|
||||
};
|
||||
|
||||
struct MaterialGroup
|
||||
{
|
||||
float SpecularExponent;
|
||||
float ReflectionFactor;
|
||||
glm::vec4 DiffuseColor{ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
glm::vec4 SpecularColor{ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
glm::vec4 IncandescenceColor{ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
unsigned int StartIndex;
|
||||
unsigned int EndIndex;
|
||||
//float Transparency;
|
||||
std::string TexturePath;
|
||||
std::shared_ptr<::Texture> Texture;
|
||||
std::string NormalMapPath;
|
||||
std::shared_ptr<::Texture> NormalMap;
|
||||
std::string SpecularMapPath;
|
||||
std::shared_ptr<::Texture> SpecularMap;
|
||||
std::string IncandescenceMapPath;
|
||||
std::shared_ptr<::Texture> IncandescenceMap;
|
||||
};
|
||||
|
||||
std::vector<MaterialGroup> MaterialGroups;
|
||||
|
||||
std::vector<Vertex> m_Vertices;
|
||||
std::vector<unsigned int> m_Indices;
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
glm::mat4 m_Matrix;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
void ReadMeshFile(std::string filePath);
|
||||
void ReadMeshFileHeader(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadMesh(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadVertices(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadIndices(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
|
||||
|
||||
void ReadMaterialFile(std::string filePath);
|
||||
void ReadMaterials(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadMaterialSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
|
||||
|
||||
void ReadAnimationFile(std::string filePath);
|
||||
void ReadAnimationBindPoses(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadAnimationJoint(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadAnimationClips(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfClips);
|
||||
void ReadAnimationClipSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int clipIndex);
|
||||
void ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfJoints, Skeleton::Animation& animation);
|
||||
|
||||
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
#include "RawModelAssimp.h"
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -15,7 +15,7 @@
|
||||
#include "Renderer.h"
|
||||
#include "PointLightJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "DebugCameraInputController.h"
|
||||
#include "../Core/EPlayerSpawned.h"
|
||||
|
||||
class RenderSystem : public ImpureSystem
|
||||
{
|
||||
@@ -29,8 +29,9 @@ private:
|
||||
const IRenderer* m_Renderer;
|
||||
RenderFrame* m_RenderFrame;
|
||||
Camera* m_Camera;
|
||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||
World* m_World;
|
||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(Events::SetCamera &event);
|
||||
@@ -42,6 +43,9 @@ private:
|
||||
|
||||
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||
|
||||
EventRelay<RenderSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <sstream>
|
||||
#include "Common.h"
|
||||
#include "../GLM.h"
|
||||
#include <glm/gtx/matrix_decompose.hpp>
|
||||
|
||||
//struct Bone
|
||||
//{
|
||||
@@ -38,9 +39,9 @@ public:
|
||||
, OffsetMatrix(offsetMatrix)
|
||||
{ }
|
||||
|
||||
int ID;
|
||||
std::string Name;
|
||||
glm::mat4 OffsetMatrix;
|
||||
int ID;
|
||||
|
||||
Bone* Parent;
|
||||
std::vector<Bone*> Children;
|
||||
|
||||
@@ -10,11 +10,12 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
|
||||
#include "Network/EInterpolate.h"
|
||||
|
||||
#define SNAPSHOTINTERVAL 0.05f
|
||||
|
||||
class InterpolationSystem : public PureSystem
|
||||
{
|
||||
struct Transform
|
||||
@@ -25,29 +26,28 @@ class InterpolationSystem : public PureSystem
|
||||
double interpolationTime;
|
||||
};
|
||||
public:
|
||||
InterpolationSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Transform")
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInterpolate, &InterpolationSystem::OnInterpolate);
|
||||
}
|
||||
InterpolationSystem(World* world, EventBroker* eventBroker);
|
||||
~InterpolationSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
|
||||
private:
|
||||
std::unordered_map<EntityID, Transform> m_NextTransform;
|
||||
std::unordered_map<EntityID, Transform> m_LastReceivedTransform;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
|
||||
//glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime);
|
||||
template <typename T>
|
||||
T vectorInterpolation(T prev, T next, double currentTime)
|
||||
{
|
||||
T difference = next - prev;
|
||||
T vector = (difference / SNAPSHOTINTERVAL) * static_cast<float>(currentTime);
|
||||
T vector = (difference / m_SnapshotInterval) * static_cast<float>(currentTime);
|
||||
return vector;
|
||||
}
|
||||
float m_SnapshotInterval;
|
||||
|
||||
EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate;
|
||||
bool InterpolationSystem::OnInterpolate(const Events::Interpolate& e);
|
||||
EventRelay<InterpolationSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,14 +1,23 @@
|
||||
#include "Common.h"
|
||||
#include "GLM.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Input/FirstPersonInputController.h"
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
class PlayerMovementSystem : public PureSystem
|
||||
class PlayerMovementSystem : public ImpureSystem, PureSystem
|
||||
{
|
||||
public:
|
||||
PlayerMovementSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Player")
|
||||
{ }
|
||||
PlayerMovementSystem(World* world, EventBroker* eventBroker);
|
||||
~PlayerMovementSystem();
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
|
||||
|
||||
private:
|
||||
// State
|
||||
std::unordered_map<EntityWrapper, FirstPersonInputController<PlayerMovementSystem>*> m_PlayerInputControllers;
|
||||
|
||||
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
};
|
||||
@@ -2,6 +2,9 @@
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
#include "Events/ESpawnerSpawn.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Rendering/ESetCamera.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
|
||||
class PlayerSpawnSystem : public ImpureSystem
|
||||
{
|
||||
@@ -11,8 +14,18 @@ public:
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
struct SpawnRequest
|
||||
{
|
||||
int PlayerID;
|
||||
ComponentInfo::EnumType Team;
|
||||
};
|
||||
|
||||
bool m_NetworkEnabled = false;
|
||||
std::vector<SpawnRequest> m_SpawnRequests;
|
||||
std::map<int, EntityWrapper> m_PlayerEntities;
|
||||
|
||||
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
std::vector<int> m_SpawnRequests;
|
||||
EventRelay<PlayerSpawnSystem, Events::PlayerSpawned> m_OnPlayerSpawnerd;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
};
|
||||
@@ -1,11 +1,13 @@
|
||||
[Debug]
|
||||
LogLevel=1
|
||||
LoadMap=
|
||||
EditorEnabled=false
|
||||
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
||||
; if false -> Use pool allocation.
|
||||
DisableMemoryPool=false
|
||||
|
||||
[Editor]
|
||||
CameraSpeed=3
|
||||
|
||||
[Video]
|
||||
Fullscreen=false
|
||||
VSYNC=false
|
||||
@@ -19,6 +21,11 @@ IsServer=false
|
||||
Name=Bob
|
||||
Address=127.0.0.1
|
||||
Port=13
|
||||
MaxConnections=8
|
||||
SnapshotInterval=0.05
|
||||
SendInputIntervalMs=33
|
||||
PingIntervalMs= 1000
|
||||
TimeoutMs=15000
|
||||
|
||||
[Multithreading]
|
||||
ResourceLoading=true
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
<Forward>false</Forward>
|
||||
<Left>false</Left>
|
||||
<Back>false</Back>
|
||||
<Right>false</Right>
|
||||
<MovementSpeed>3</MovementSpeed>
|
||||
<CrouchSpeed>1.5</CrouchSpeed>
|
||||
</Player>
|
||||
@@ -9,11 +9,8 @@
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="Forward" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Left" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Back" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Right" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
|
||||
<xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,273 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Transform>
|
||||
<Position X="4.52910185" Y="5.50171423" Z="7.69566345"/>
|
||||
<Orientation X="-0.453785568" Y="0.436270237" Z="-1.03594937e-06"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/dummyscene.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/animtest.</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.0966923237" Y="1.2939688" Z="0.399702221"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/animTest.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.31816244" Z="1.1888907"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/animTest.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.708824873" Y="1.30000007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/animTest.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="1.36948848" Y="1.20000005" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:DirectionalLight>
|
||||
<Intensity>0.13000047206878662</Intensity>
|
||||
</c:DirectionalLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.77622533" Z="0"/>
|
||||
<Orientation X="0" Y="1.30900002" Z="1.73600006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.30000001192092896</Speed>
|
||||
<Axis X="0" Y="5" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="117.03714" Y="3023.50244" Z="3.03297734"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
<Radius>5</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1" Z="1.29999995"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
<Radius>5</Radius>
|
||||
<Intensity>0.80000001192092896</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1" Z="-1.29999995"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0" R="0.478431374"/>
|
||||
<Radius>5</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-1.30000007" Y="1" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
<Radius>5</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="1.29999995" Y="1" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.50999981164932251</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.100000001" Z="0"/>
|
||||
<Orientation X="0" Y="191.457993" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0.301960796" G="0.0901960805" R="0.247058824"/>
|
||||
<Radius>5</Radius>
|
||||
<Intensity>5</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="3" Z="5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0.960784316" G="1" R="0"/>
|
||||
<Radius>5</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="3" Z="-7.66608238"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0.00784313772" G="1" R="1"/>
|
||||
<Radius>5</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-3.47176075" Y="3" Z="-8.09415054"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Radius>5</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-9.50536728" Y="2" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0" R="1"/>
|
||||
<Radius>5</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="3" Z="4.40877533"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0.431372553" G="0.0745098069" R="1"/>
|
||||
<Radius>5</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="5.83008432" Y="3" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0" G="0.623529434" R="0.929411769"/>
|
||||
<Radius>5</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="3.72500014" Y="3" Z="-4.26100016"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Radius>5</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="3" Z="-7.50000048"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0.192156866" G="1" R="0"/>
|
||||
<Radius>5</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-5.90153885" Y="3" Z="-5.40681458"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -9,7 +9,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/DummyScene.obj</Resource>
|
||||
<Resource>../assets/Models/DummyScene.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -41,7 +41,7 @@
|
||||
<HomePointForTeam>3</HomePointForTeam>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -61,7 +61,7 @@
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -81,7 +81,7 @@
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -102,7 +102,7 @@
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -120,7 +120,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -138,7 +138,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/DummyScene.obj</Resource>
|
||||
<Resource>../assets/Models/DummyScene.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -42,7 +42,7 @@
|
||||
<CaptureTimer>6.9158446328696002</CaptureTimer>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -63,7 +63,7 @@
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -83,7 +83,7 @@
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -104,7 +104,7 @@
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -122,7 +122,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -140,7 +140,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/DummyScene.obj</Resource>
|
||||
<Resource>../assets/Models/DummyScene.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -41,7 +41,7 @@
|
||||
<HomePointForTeam>3</HomePointForTeam>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -61,7 +61,7 @@
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
@@ -79,7 +79,7 @@
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
@@ -98,7 +98,7 @@
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -116,7 +116,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -134,7 +134,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/DummyScene.obj</Resource>
|
||||
<Resource>../assets/Models/DummyScene.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -41,7 +41,7 @@
|
||||
<HomePointForTeam>3</HomePointForTeam>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -61,7 +61,7 @@
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -81,7 +81,7 @@
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -101,7 +101,7 @@
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -122,7 +122,7 @@
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -140,7 +140,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -158,7 +158,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -176,7 +176,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -194,7 +194,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/DummyScene.obj</Resource>
|
||||
<Resource>../assets/Models/DummyScene.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -41,7 +41,7 @@
|
||||
<HomePointForTeam>3</HomePointForTeam>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -61,7 +61,7 @@
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
@@ -79,7 +79,7 @@
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
<c:Transform>
|
||||
@@ -96,7 +96,7 @@
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
@@ -115,7 +115,7 @@
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -133,7 +133,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -151,7 +151,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -169,7 +169,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -187,7 +187,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -24,7 +24,7 @@
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/DummyScene.obj</Resource>
|
||||
<Resource>Models/DummyScene.mesh</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -17,7 +17,7 @@
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
@@ -28,7 +28,7 @@
|
||||
<Scale X="2" Y="2" Z="2"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/RotationWidgetX.obj</Resource>
|
||||
<Resource>Models/RotationWidgetX.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Trigger>
|
||||
</c:Trigger>
|
||||
@@ -43,7 +43,7 @@
|
||||
<Position X="2.5"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:AABB>
|
||||
</c:AABB>
|
||||
@@ -69,7 +69,7 @@
|
||||
<Orientation X="0.0" Y="0" Z="1.0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitRaptor.obj</Resource>
|
||||
<Resource>Models/Core/UnitRaptor.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
@@ -94,7 +94,7 @@
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
@@ -107,7 +107,7 @@
|
||||
<Orientation X="0" Y="1.57" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="100" Y="1" Z="100"/>
|
||||
@@ -58,7 +58,7 @@
|
||||
<Components>
|
||||
<c:DirectionalLight/>
|
||||
<c:Model>
|
||||
<Resource>Models/DirectionalLightWidget.obj</Resource>
|
||||
<Resource>Models/DirectionalLightWidget.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
|
||||
@@ -70,7 +70,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
<Resource>Models/Assault.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-2.00568962" Y="0.527161121" Z="0"/>
|
||||
@@ -94,7 +94,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="3.70000029" Z="0"/>
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
<Axis X="1" Y="0" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/RotationWidgetX.obj</Resource>
|
||||
<Resource>Models/RotationWidgetX.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -33,7 +33,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/RotationWidgetY.obj</Resource>
|
||||
<Resource>Models/RotationWidgetY.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -48,7 +48,7 @@
|
||||
<Axis X="0" Y="0" Z="1"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/RotationWidgetZ.obj</Resource>
|
||||
<Resource>Models/RotationWidgetZ.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidgetOrigin.obj</Resource>
|
||||
<Resource>Models/ScaleWidgetOrigin.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
<c:UniformScale>
|
||||
@@ -20,7 +20,7 @@
|
||||
</Type>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidgetX.obj</Resource>
|
||||
<Resource>Models/ScaleWidgetX.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -34,7 +34,7 @@
|
||||
</Type>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidgetY.obj</Resource>
|
||||
<Resource>Models/ScaleWidgetY.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -48,7 +48,7 @@
|
||||
</Type>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidgetZ.obj</Resource>
|
||||
<Resource>Models/ScaleWidgetZ.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/TranslationWidgetOrigin.obj</Resource>
|
||||
<Resource>Models/TranslationWidgetOrigin.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
<c:UniformScale>
|
||||
@@ -18,7 +18,7 @@
|
||||
<Axis X="1" Y="0" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/TranslationWidgetX.obj</Resource>
|
||||
<Resource>Models/TranslationWidgetX.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -30,7 +30,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/TranslationWidgetY.obj</Resource>
|
||||
<Resource>Models/TranslationWidgetY.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -42,7 +42,7 @@
|
||||
<Axis X="0" Y="0" Z="1"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/TranslationWidgetZ.obj</Resource>
|
||||
<Resource>Models/TranslationWidgetZ.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -54,7 +54,7 @@
|
||||
<Axis X="0" Y="1" Z="1"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/WidgetPlaneX.obj</Resource>
|
||||
<Resource>Models/WidgetPlaneX.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -66,7 +66,7 @@
|
||||
<Axis X="1" Y="0" Z="1"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/WidgetPlaneY.obj</Resource>
|
||||
<Resource>Models/WidgetPlaneY.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -78,7 +78,7 @@
|
||||
<Axis X="1" Y="1" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/WidgetPlaneZ.obj</Resource>
|
||||
<Resource>Models/WidgetPlaneZ.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
@@ -5,6 +5,16 @@
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource></Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="-0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/animTest.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -6,66 +6,178 @@
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Entity name="Ground">
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.513725519" G="0" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2" Z="0"/>
|
||||
<Scale X="5" Y="1" Z="5"/>
|
||||
<Position X="7" Y="-0.727000058" Z="-1.22800004"/>
|
||||
<Scale X="50" Y="1.45100009" Z="50"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Player">
|
||||
<Entity name="RedSpawn">
|
||||
<Components>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.773000062" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:Collidable/>
|
||||
<c:Physics/>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.52699995" Z="0.0542778969"/>
|
||||
<Position X="0.300000012" Y="0.0270000007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.800000012" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Physics>
|
||||
<Velocity X="0" Y="-0.0934068039" Z="0"/>
|
||||
</c:Physics>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
<Resource>Models/Assault.mesh</Resource>
|
||||
<Color A="1" B="0.0117647061" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="4.15580511" Z="0"/>
|
||||
<Scale X="0.704558551" Y="0.115156889" Z="1"/>
|
||||
<Position X="-0.600000024" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="DirectionalLight">
|
||||
<Components>
|
||||
<c:DirectionalLight/>
|
||||
<c:Model>
|
||||
<Resource>Models/DirectionalLightWidget.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-6.00145912" Y="1.42697716" Z="3.04144025"/>
|
||||
<Orientation X="5.69400024" Y="841.179565" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ObstacleCourse">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Test/ObstacleCourse.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ObstacleCoursePlayerBox">
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="6.32800007" Y="0.807000041" Z="-2.2750001"/>
|
||||
<Scale X="1" Y="1.60000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ObstacleCourse1uHigh">
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="9.11900043" Y="0.5" Z="-2.10900021"/>
|
||||
<Scale X="1" Y="1" Z="8.1960001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ObstacleCourseWhoTheFuckKnows">
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="13.2370005" Y="1.28600001" Z="-1.71700013"/>
|
||||
<Scale X="2.58000016" Y="2.58300018" Z="21.1860008"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BlueSpawn">
|
||||
<Components>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0.300000012" Y="0.0270000007" Z="6.67400026"/>
|
||||
<Orientation X="0" Y="3.20700026" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.254901975" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.800000012" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.254901975" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.600000024" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
@@ -27,7 +27,7 @@
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
@@ -42,7 +42,7 @@
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
|
||||
@@ -2,17 +2,120 @@
|
||||
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Physics/>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Transform/>
|
||||
<c:Model/>
|
||||
<c:Physics>
|
||||
<Velocity X="8.33307467e-09" Y="0" Z="9.82836834e-09"/>
|
||||
</c:Physics>
|
||||
<c:Player>
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
</c:Player>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="2.84928203" Y="0.0264999866" Z="7.31610918"/>
|
||||
<Orientation X="0" Y="2.14675093" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.37700009" Z="0"/>
|
||||
<Orientation X="0.921535373" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.247910097" Z="-0.447844714"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="CameraModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
|
||||
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
||||
<Orientation X="5.95600033" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/AssaultHeadless.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="3.14159274" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBStanding">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.427450985" B="1" G="1" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
<Scale X="1" Y="1.60000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBCrouching">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.745098054" B="1" G="0" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<Orientation X="0.0" Y="0" Z="0.0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitRaptor.obj</Resource>
|
||||
<Resource>Models/Core/UnitRaptor.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
@@ -31,7 +31,7 @@
|
||||
<Scale X="0.1" Y="0.4" Z="0.1"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.obj</Resource>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
@@ -44,7 +44,7 @@
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
@@ -57,7 +57,7 @@
|
||||
<Orientation X="0" Y="1.57" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
<FOV>80</FOV>
|
||||
</c:Camera>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.obj</Resource>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.39121652" Z="-0.043014247"/>
|
||||
@@ -58,70 +58,16 @@
|
||||
<Color A="0" B="0.659900069" G="0" R="0.340099931"/>
|
||||
</c:Fill>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitHexagon.obj</Resource>
|
||||
<Resource>Models/Core/UnitHexagon.mesh</Resource>
|
||||
<Color A="0.313725501" B="0.70588237" G="0.70588237" R="0.70588237"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.287027329" Y="-0.282350302" Z="-1.52214652e-05"/>
|
||||
<Position X="-0.285538822" Y="-0.282350302" Z="-1.52214652e-05"/>
|
||||
<Scale X="0.200000003" Y="0.200000003" Z="0.5"/>
|
||||
<Orientation X="0" Y="0.666000009" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Hexagon2">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitHexagon.obj</Resource>
|
||||
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120033145" Y="0.0776480734" Z="-1.56768795e-06"/>
|
||||
<Scale X="0.5" Y="0.5" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="SelectedWeaponUI">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/SecondaryWeapon.fbx</Resource>
|
||||
<Color A="0.423529416" B="1" G="3.92156863" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.00400000019" Y="0.0138316695" Z="0.00813383237"/>
|
||||
<Scale X="2" Y="2" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Hexagon3">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitHexagon.obj</Resource>
|
||||
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.119999997" Y="-0.0780000016" Z="0"/>
|
||||
<Scale X="0.5" Y="0.5" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="UnselectedWeaponUI">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/SecondaryWeapon.fbx</Resource>
|
||||
<Color A="0.466666669" B="0" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.00400000019" Y="0.0136327185" Z="0.00800000038"/>
|
||||
<Scale X="2" Y="2" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
@@ -165,25 +111,6 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:HealthHUD/>
|
||||
<c:Fill>
|
||||
<Percentage>0.65990006923675537</Percentage>
|
||||
<Color A="0" B="0.659900069" G="0" R="0.340099931"/>
|
||||
</c:Fill>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitRaptor.obj</Resource>
|
||||
<Color A="0.678431392" B="3.92156863" G="3.92156863" R="3.92156863"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.118439019" Z="-0.165149197"/>
|
||||
<Scale X="0.100000001" Y="1" Z="0.200000003"/>
|
||||
<Orientation X="1.42800009" Y="1.61800003" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
@@ -193,7 +120,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitPlane.obj</Resource>
|
||||
<Resource>Models/Core/UnitPlane.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.689623177" Z="0.600000024"/>
|
||||
@@ -205,7 +132,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
<Resource>Models/Assault.mesh</Resource>
|
||||
<Color A="1" B="3.92156863" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
@@ -234,7 +161,7 @@
|
||||
<Axis X="0.200000003" Y="3.4000001" Z="0.5"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="676.517334" Y="19246.6816" Z="1116.82788"/>
|
||||
<Orientation X="758.058899" Y="20632.8691" Z="1320.68018"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -381,7 +308,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
<Resource>Models/Assault.mesh</Resource>
|
||||
<Color A="1" B="1" G="1" R="3.92156863"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
@@ -397,7 +324,7 @@
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:DirectionalLight>
|
||||
<c:Model>
|
||||
<Resource>Models/DirectionalLightWidget.obj</Resource>
|
||||
<Resource>Models/DirectionalLightWidget.mesh</Resource>
|
||||
<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
@@ -410,7 +337,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="39.2156868" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/DummyScene.obj</Resource>
|
||||
<Resource>../assets/Models/DummyScene.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -41,7 +41,7 @@
|
||||
<HomePointForTeam>3</HomePointForTeam>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -61,7 +61,7 @@
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
@@ -79,7 +79,7 @@
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
<c:Transform>
|
||||
@@ -96,7 +96,7 @@
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
@@ -115,7 +115,7 @@
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -133,7 +133,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -151,7 +151,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -171,7 +171,7 @@
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="2.25"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -191,7 +191,7 @@
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="4.5"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
<FilePath></FilePath>
|
||||
</c:SoundEmitter>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.58431375" R="0.43921569"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="1.26689196"/>
|
||||
@@ -37,7 +37,7 @@
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1.14786315"/>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/DummyScene.obj</Resource>
|
||||
<Resource>Models/DummyScene.mesh</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -19,7 +19,7 @@
|
||||
<c:Camera>
|
||||
</c:Camera>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.obj</Resource>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
|
||||
@@ -16,6 +16,9 @@
|
||||
<xs:simpleType name="double">
|
||||
<xs:restriction base="xs:decimal"></xs:restriction>
|
||||
</xs:simpleType>
|
||||
<xs:simpleType name="float">
|
||||
<xs:restriction base="xs:decimal"></xs:restriction>
|
||||
</xs:simpleType>
|
||||
<xs:simpleType name="string">
|
||||
<xs:restriction base="xs:string"></xs:restriction>
|
||||
</xs:simpleType>
|
||||
|
||||
@@ -9,18 +9,14 @@ layout(location = 1) in vec3 Normal;
|
||||
layout(location = 2) in vec3 Tangent;
|
||||
layout(location = 3) in vec3 BiTangent;
|
||||
layout(location = 4) in vec2 TextureCoords;
|
||||
layout(location = 5) in vec4 DiffuseVertexColor;
|
||||
layout(location = 6) in vec4 SpecularVertexColor;
|
||||
layout(location = 7) in vec4 BoneIndices1;
|
||||
layout(location = 8) in vec4 BoneIndices2;
|
||||
layout(location = 9) in vec4 BoneWeights1;
|
||||
layout(location = 10) in vec4 BoneWeights2;
|
||||
layout(location = 5) in vec4 BoneIndices;
|
||||
layout(location = 6) in vec4 BoneWeights;
|
||||
|
||||
|
||||
out VertexData{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoordinate;
|
||||
vec4 DiffuseColor;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
@@ -30,5 +26,4 @@ void main()
|
||||
Output.Position = Position;
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
Output.Normal = Normal;
|
||||
Output.DiffuseColor = DiffuseVertexColor;
|
||||
}
|
||||
@@ -4,6 +4,7 @@ uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform vec4 Color;
|
||||
uniform vec4 DiffuseColor;
|
||||
uniform vec2 ScreenDimensions;
|
||||
uniform vec4 FillColor;
|
||||
uniform float FillPercentage;
|
||||
@@ -49,7 +50,6 @@ in VertexData{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoordinate;
|
||||
vec4 DiffuseColor;
|
||||
}Input;
|
||||
|
||||
out vec4 sceneColor;
|
||||
@@ -138,7 +138,7 @@ void main()
|
||||
}
|
||||
|
||||
//sceneColor += Input.DiffuseColor;
|
||||
vec4 color_result = Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * diffuseTexel * Color;
|
||||
vec4 color_result = DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * diffuseTexel * Color;
|
||||
|
||||
|
||||
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
|
||||
|
||||
@@ -3,32 +3,37 @@
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform mat4 Bones[100];
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec3 Normal;
|
||||
layout(location = 2) in vec3 Tangent;
|
||||
layout(location = 3) in vec3 BiTangent;
|
||||
layout(location = 4) in vec2 TextureCoords;
|
||||
layout(location = 5) in vec4 DiffuseVertexColor;
|
||||
layout(location = 6) in vec4 SpecularVertexColor;
|
||||
layout(location = 7) in vec4 BoneIndices1;
|
||||
layout(location = 8) in vec4 BoneIndices2;
|
||||
layout(location = 9) in vec4 BoneWeights1;
|
||||
layout(location = 10) in vec4 BoneWeights2;
|
||||
layout(location = 5) in vec4 BoneIndices;
|
||||
layout(location = 6) in vec4 BoneWeights;
|
||||
|
||||
out VertexData{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoordinate;
|
||||
vec4 DiffuseColor;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = P*V*M * vec4(Position, 1.0);
|
||||
|
||||
Output.Position = Position;
|
||||
|
||||
mat4 boneTransform = mat4(1);
|
||||
if(BoneWeights[0] > 0.0f){
|
||||
boneTransform = BoneWeights[0] * Bones[int(BoneIndices[0])]
|
||||
+ BoneWeights[1] * Bones[int(BoneIndices[1])]
|
||||
+ BoneWeights[2] * Bones[int(BoneIndices[2])]
|
||||
+ BoneWeights[3] * Bones[int(BoneIndices[3])];
|
||||
}
|
||||
|
||||
gl_Position = P*V*M*boneTransform * vec4(Position, 1.0);
|
||||
|
||||
Output.Position = (boneTransform * vec4(Position, 1.0)).xyz;
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
Output.Normal = vec3(M * vec4(Normal, 0.0));
|
||||
Output.DiffuseColor = DiffuseVertexColor;
|
||||
}
|
||||
@@ -31,7 +31,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
}
|
||||
if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
|
||||
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
||||
cPhysics["Velocity"] = glm::vec3(0, 0, 0);
|
||||
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,9 @@ const EntityWrapper EntityWrapper::Invalid = EntityWrapper(nullptr, EntityID_Inv
|
||||
|
||||
bool EntityWrapper::HasComponent(const std::string& componentName)
|
||||
{
|
||||
if (!Valid()) {
|
||||
return false;
|
||||
}
|
||||
return World->HasComponent(ID, componentName);
|
||||
}
|
||||
|
||||
@@ -17,6 +20,34 @@ EntityWrapper EntityWrapper::Parent()
|
||||
}
|
||||
}
|
||||
|
||||
EntityWrapper EntityWrapper::FirstChildByName(const std::string& name)
|
||||
{
|
||||
auto itPair = this->World->GetChildren(this->ID);
|
||||
if (itPair.first == itPair.second) {
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
for (auto it = itPair.first; it != itPair.second; ++it) {
|
||||
if (this->World->GetName(it->second) == name) {
|
||||
return EntityWrapper(this->World, it->second);
|
||||
}
|
||||
}
|
||||
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
bool EntityWrapper::IsChildOf(EntityWrapper potentialParent)
|
||||
{
|
||||
EntityWrapper entity = *this;
|
||||
while (entity.Parent().Valid()) {
|
||||
entity = entity.Parent();
|
||||
if (entity == potentialParent) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EntityWrapper::Valid()
|
||||
{
|
||||
if (this->World == nullptr) {
|
||||
|
||||
@@ -276,7 +276,7 @@ std::vector<int> Child::childIndicesContainingBox(const AABB& box) const
|
||||
}
|
||||
}
|
||||
|
||||
inline bool Child::hasChildren() const
|
||||
bool Child::hasChildren() const
|
||||
{
|
||||
return m_Children[0] != nullptr;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
#include "Core/Transform.h"
|
||||
|
||||
glm::vec3 Transform::AbsolutePosition(EntityWrapper entity)
|
||||
{
|
||||
return AbsolutePosition(entity.World, entity.ID);
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
|
||||
{
|
||||
glm::vec3 position;
|
||||
@@ -14,6 +19,11 @@ glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
|
||||
return position;
|
||||
}
|
||||
|
||||
glm::quat Transform::AbsoluteOrientation(EntityWrapper entity)
|
||||
{
|
||||
return AbsoluteOrientation(entity.World, entity.ID);
|
||||
}
|
||||
|
||||
glm::quat Transform::AbsoluteOrientation(World* world, EntityID entity)
|
||||
{
|
||||
glm::quat orientation;
|
||||
@@ -27,6 +37,11 @@ glm::quat Transform::AbsoluteOrientation(World* world, EntityID entity)
|
||||
return orientation;
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsoluteScale(EntityWrapper entity)
|
||||
{
|
||||
return AbsoluteScale(entity.World, entity.ID);
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity)
|
||||
{
|
||||
glm::vec3 scale(1.f);
|
||||
@@ -40,6 +55,11 @@ glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity)
|
||||
return scale;
|
||||
}
|
||||
|
||||
glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
|
||||
{
|
||||
return ModelMatrix(entity.ID, entity.World);
|
||||
}
|
||||
|
||||
glm::mat4 Transform::ModelMatrix(EntityID entity, World* world)
|
||||
{
|
||||
glm::vec3 position = Transform::AbsolutePosition(world, entity);
|
||||
|
||||
@@ -39,7 +39,7 @@ void EditorRenderSystem::Update(double dt)
|
||||
continue;
|
||||
} catch (const std::exception&) {
|
||||
try {
|
||||
model = ResourceManager::Load<::Model>("Models/Core/Error.obj");
|
||||
model = ResourceManager::Load<::Model>("Models/Core/Error.mesh");
|
||||
} catch (const std::exception&) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -14,10 +14,11 @@ EditorSystem::EditorSystem(World* world, EventBroker* eventBroker, IRenderer* re
|
||||
m_EditorWorldSystemPipeline->AddSystem<EditorWidgetSystem>(0, m_Renderer);
|
||||
m_EditorWorldSystemPipeline->AddSystem<EditorRenderSystem>(1, m_Renderer, m_RenderFrame);
|
||||
|
||||
m_Camera = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/Empty.xml");
|
||||
m_EditorWorld->AttachComponent(m_Camera.ID, "Transform");
|
||||
m_EditorWorld->AttachComponent(m_Camera.ID, "Camera");
|
||||
m_DebugCameraInputController = new DebugCameraInputController<EditorSystem>(m_EventBroker, -1);
|
||||
m_EditorCamera = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/Empty.xml");
|
||||
m_ActualCamera = m_EditorCamera;
|
||||
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
|
||||
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Camera");
|
||||
m_EditorCameraInputController = new EditorCameraInputController<EditorSystem>(m_EventBroker, -1);
|
||||
|
||||
m_EditorGUI = new EditorGUI(m_World, m_EventBroker);
|
||||
m_EditorGUI->SetEntitySelectedCallback(std::bind(&EditorSystem::OnEntitySelected, this, std::placeholders::_1));
|
||||
@@ -33,38 +34,70 @@ EditorSystem::EditorSystem(World* world, EventBroker* eventBroker, IRenderer* re
|
||||
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorSystem::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EWidgetDelta, &EditorSystem::OnWidgetDelta);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &EditorSystem::OnInputCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &EditorSystem::OnSetCamera);
|
||||
|
||||
m_EditorStats = new EditorStats();
|
||||
|
||||
Events::SetCamera e;
|
||||
e.CameraEntity = m_Camera;
|
||||
m_EventBroker->Publish(e);
|
||||
if (m_Enabled) {
|
||||
Enable();
|
||||
}
|
||||
}
|
||||
|
||||
EditorSystem::~EditorSystem()
|
||||
{
|
||||
delete m_EditorStats;
|
||||
delete m_EditorGUI;
|
||||
delete m_DebugCameraInputController;
|
||||
delete m_EditorCameraInputController;
|
||||
delete m_EditorWorldSystemPipeline;
|
||||
delete m_EditorWorld;
|
||||
}
|
||||
|
||||
void EditorSystem::Update(double dt)
|
||||
{
|
||||
double now = glfwGetTime();
|
||||
double actualDelta = now - m_LastTime;
|
||||
m_LastTime = now;
|
||||
|
||||
if (m_Enabled) {
|
||||
m_EventBroker->Process<EditorGUI>();
|
||||
m_EditorGUI->Draw();
|
||||
m_EditorStats->Draw(dt);
|
||||
m_EditorStats->Draw(actualDelta);
|
||||
|
||||
if (m_CurrentSelection.Valid() && m_Widget.Valid()) {
|
||||
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
|
||||
}
|
||||
|
||||
m_EditorWorldSystemPipeline->Update(dt);
|
||||
m_EditorWorldSystemPipeline->Update(actualDelta);
|
||||
|
||||
m_DebugCameraInputController->Update(dt);
|
||||
m_Camera["Transform"]["Position"] = m_DebugCameraInputController->Position();
|
||||
m_Camera["Transform"]["Orientation"] = glm::eulerAngles(m_DebugCameraInputController->Orientation());
|
||||
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
|
||||
glm::vec3& ori = cameraTransform["Orientation"];
|
||||
ori.x = m_EditorCameraInputController->Rotation().x;
|
||||
ori.y = m_EditorCameraInputController->Rotation().y;
|
||||
glm::vec3& pos = cameraTransform["Position"];
|
||||
pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta;
|
||||
}
|
||||
}
|
||||
|
||||
void EditorSystem::Enable()
|
||||
{
|
||||
m_EditorCameraInputController->Enable();
|
||||
m_EventBroker->Publish(Events::UnlockMouse());
|
||||
Events::SetCamera e;
|
||||
e.CameraEntity = m_EditorCamera;
|
||||
m_EventBroker->Publish(e);
|
||||
(glm::vec3&)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera);
|
||||
m_Enabled = true;
|
||||
}
|
||||
|
||||
void EditorSystem::Disable()
|
||||
{
|
||||
m_EditorCameraInputController->Disable();
|
||||
m_EventBroker->Publish(Events::LockMouse());
|
||||
Events::SetCamera e;
|
||||
e.CameraEntity = m_ActualCamera;
|
||||
m_EventBroker->Publish(e);
|
||||
m_Enabled = false;
|
||||
}
|
||||
|
||||
void EditorSystem::OnEntitySelected(EntityWrapper entity)
|
||||
@@ -148,6 +181,33 @@ bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
{
|
||||
if (e.PlayerID != -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.Command == "ToggleEditor" && e.Value > 0) {
|
||||
if (m_Enabled) {
|
||||
Disable();
|
||||
} else {
|
||||
Enable();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSystem::OnSetCamera(const Events::SetCamera& e)
|
||||
{
|
||||
if (m_Enabled && e.CameraEntity != m_EditorCamera) {
|
||||
m_ActualCamera = e.CameraEntity;
|
||||
Events::SetCamera e2;
|
||||
e2.CameraEntity = m_EditorCamera;
|
||||
m_EventBroker->Publish(e2);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
EntityWrapper EditorSystem::importEntity(EntityWrapper parent, boost::filesystem::path filePath)
|
||||
{
|
||||
if (parent.World == nullptr) {
|
||||
|
||||
@@ -5,14 +5,20 @@ using namespace boost::asio::ip;
|
||||
|
||||
Client::Client(ConfigFile* config) : m_Socket(m_IOService)
|
||||
{
|
||||
Network::initialize();
|
||||
|
||||
// Asumes root node is EntityID 0
|
||||
insertIntoServerClientMaps(0, 0);
|
||||
// Init timer
|
||||
m_TimeSinceSentInputs = std::clock();
|
||||
// Default is local host
|
||||
std::string address = config->Get<std::string>("Networking.Address", "127.0.0.1");
|
||||
int port = config->Get<int>("Networking.Port", 13);
|
||||
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
|
||||
// Set up network stream
|
||||
m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
|
||||
m_SendInputIntervalMs = config->Get<int>("Networking.SendInputIntervalMs", 33);
|
||||
|
||||
}
|
||||
|
||||
Client::~Client()
|
||||
@@ -37,19 +43,24 @@ void Client::Update()
|
||||
readFromServer();
|
||||
if (m_IsConnected) {
|
||||
hasServerTimedOut();
|
||||
// Don't sent 1 input in 1 packet, bunch em up.
|
||||
if (m_SendInputIntervalMs < (1000 * (std::clock() - m_TimeSinceSentInputs) / (double)CLOCKS_PER_SEC)) {
|
||||
sendInputCommands();
|
||||
m_TimeSinceSentInputs = std::clock();
|
||||
}
|
||||
}
|
||||
Network::Update();
|
||||
}
|
||||
|
||||
void Client::readFromServer()
|
||||
{
|
||||
while (m_Socket.available()) {
|
||||
bytesRead = receive(readBuf, INPUTSIZE);
|
||||
bytesRead = receive(readBuf);
|
||||
if (bytesRead > 0) {
|
||||
Packet packet(readBuf, bytesRead);
|
||||
parseMessageType(packet);
|
||||
}
|
||||
}
|
||||
sendInputCommands();
|
||||
}
|
||||
|
||||
void Client::parseMessageType(Packet& packet)
|
||||
@@ -66,12 +77,9 @@ void Client::parseMessageType(Packet& packet)
|
||||
case MessageType::Connect:
|
||||
parseConnect(packet);
|
||||
break;
|
||||
case MessageType::ClientPing:
|
||||
case MessageType::Ping:
|
||||
parsePing();
|
||||
break;
|
||||
case MessageType::ServerPing:
|
||||
parseServerPing();
|
||||
break;
|
||||
case MessageType::Message:
|
||||
break;
|
||||
case MessageType::Snapshot:
|
||||
@@ -81,6 +89,13 @@ void Client::parseMessageType(Packet& packet)
|
||||
break;
|
||||
case MessageType::PlayerConnected:
|
||||
parsePlayerConnected(packet);
|
||||
break;
|
||||
case MessageType::Kick:
|
||||
parseKick();
|
||||
break;
|
||||
case MessageType::OnPlayerSpawned:
|
||||
parsePlayersSpawned(packet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -99,11 +114,6 @@ void Client::parsePlayerConnected(Packet & packet)
|
||||
}
|
||||
|
||||
void Client::parsePing()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Client::parseServerPing()
|
||||
{
|
||||
// Might miss connect message so set it here instead.
|
||||
m_IsConnected = true;
|
||||
@@ -112,11 +122,26 @@ void Client::parseServerPing()
|
||||
LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
|
||||
m_StartPingTime = std::clock();
|
||||
|
||||
Packet packet(MessageType::ServerPing, m_SendPacketID);
|
||||
Packet packet(MessageType::Ping, m_SendPacketID);
|
||||
packet.WriteString("Ping recieved");
|
||||
send(packet);
|
||||
}
|
||||
|
||||
void Client::parseKick()
|
||||
{
|
||||
LOG_WARNING("You have been kicked from the server.");
|
||||
m_IsConnected = false;
|
||||
}
|
||||
|
||||
void Client::parsePlayersSpawned(Packet& packet)
|
||||
{
|
||||
Events::PlayerSpawned e;
|
||||
e.Player = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]);
|
||||
e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]);
|
||||
e.PlayerID = -1;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
// Fields with strings will not work right now
|
||||
void Client::InterpolateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType)
|
||||
{
|
||||
@@ -153,8 +178,12 @@ void Client::parseSnapshot(Packet& packet)
|
||||
{
|
||||
std::string componentType = packet.ReadString();
|
||||
while (packet.DataReadSize() < packet.Size()) {
|
||||
// HACK
|
||||
std::string entityName = packet.ReadString();
|
||||
// Components EntityID
|
||||
EntityID receivedEntityID = packet.ReadPrimitive<EntityID>();
|
||||
// HACK
|
||||
m_World->SetName(receivedEntityID, entityName);
|
||||
// Parents EntityID
|
||||
EntityID receivedParentEntityID = packet.ReadPrimitive<EntityID>();
|
||||
ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo();
|
||||
@@ -211,15 +240,20 @@ void Client::parseSnapshot(Packet& packet)
|
||||
}
|
||||
}
|
||||
|
||||
int Client::receive(char* data, size_t length)
|
||||
int Client::receive(char* data)
|
||||
{
|
||||
boost::system::error_code error;
|
||||
|
||||
int bytesReceived = m_Socket.receive_from(boost
|
||||
::asio::buffer((void*)data, length),
|
||||
::asio::buffer((void*)data, INPUTSIZE),
|
||||
m_ReceiverEndpoint,
|
||||
0, error);
|
||||
|
||||
// Network Debug data
|
||||
if (isReadingData) {
|
||||
m_NetworkData.TotalDataReceived += bytesReceived;
|
||||
m_NetworkData.DataReceivedThisInterval += bytesReceived;
|
||||
m_NetworkData.AmountOfMessagesReceived++;
|
||||
}
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
@@ -232,6 +266,12 @@ void Client::send(Packet& packet)
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint, 0);
|
||||
// Network Debug data
|
||||
if (isReadingData) {
|
||||
m_NetworkData.TotalDataSent += packet.Size();
|
||||
m_NetworkData.DataSentThisInterval += packet.Size();
|
||||
m_NetworkData.AmountOfMessagesSent++;
|
||||
}
|
||||
}
|
||||
|
||||
void Client::connect()
|
||||
@@ -250,14 +290,6 @@ void Client::disconnect()
|
||||
send(packet);
|
||||
}
|
||||
|
||||
void Client::ping()
|
||||
{
|
||||
//Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
//packet.WriteString("Ping");
|
||||
//m_StartPingTime = std::clock();
|
||||
//send(packet);
|
||||
}
|
||||
|
||||
bool Client::OnInputCommand(const Events::InputCommand & e)
|
||||
{
|
||||
if (e.Command == "ConnectToServer") { // Connect for now
|
||||
@@ -275,6 +307,15 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
|
||||
if (e.Value > 0) {
|
||||
becomePlayer();
|
||||
}
|
||||
} else if (e.Command == "LogNetworkBandwidth") {
|
||||
if (e.Value > 0) {
|
||||
// Save to file if we no longer want to read data.
|
||||
if (isReadingData) {
|
||||
saveToFile();
|
||||
}
|
||||
isReadingData = !isReadingData;
|
||||
m_SaveDataTimer = std::clock();
|
||||
}
|
||||
} else {
|
||||
m_InputCommandBuffer.push_back(e);
|
||||
//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
|
||||
@@ -305,7 +346,7 @@ bool Client::hasServerTimedOut()
|
||||
{
|
||||
// Time in ms
|
||||
float timeSincePing = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
|
||||
if (timeSincePing > TIMEOUTMS) {
|
||||
if (timeSincePing > m_TimeoutMs) {
|
||||
// Clear everything and go to menu.
|
||||
LOG_INFO("Server has timed out, returning to menu, Beep Boop.");
|
||||
m_IsConnected = false;
|
||||
@@ -319,7 +360,7 @@ EntityID Client::createPlayer()
|
||||
EntityID entityID = m_World->CreateEntity();
|
||||
ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
|
||||
ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
|
||||
model["Resource"] = "Models/Core/UnitSphere.obj";
|
||||
model["Resource"] = "Models/Core/UnitSphere.mesh";
|
||||
ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
|
||||
return entityID;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
#include "Network/Network.h"
|
||||
|
||||
void Network::Update()
|
||||
{
|
||||
updateNetworkData();
|
||||
}
|
||||
|
||||
void Network::saveToFile()
|
||||
{
|
||||
std::ofstream outfile;
|
||||
time_t t = time(0);
|
||||
// get time now
|
||||
struct tm * now = localtime(&t);
|
||||
// Get current time and date
|
||||
std::string dateAndTime = "BandwidthData - " + std::to_string(now->tm_year + 1900) + '-'
|
||||
+ std::to_string(now->tm_mon + 1) + '-'
|
||||
+ std::to_string(now->tm_mday) + '_'
|
||||
+ std::to_string(now->tm_hour) + "h."
|
||||
+ std::to_string(now->tm_min) + "m."
|
||||
+ std::to_string(now->tm_sec) + 's';
|
||||
|
||||
outfile.open(dateAndTime + ".csv");
|
||||
outfile << "Total time," + std::to_string(m_NetworkData.TotalTime) + "\n";
|
||||
outfile << "Total data received," + std::to_string(m_NetworkData.TotalDataReceived) + "\n";
|
||||
outfile << "Total data sent," + std::to_string(m_NetworkData.TotalDataSent) + "\n";
|
||||
outfile << "Total messages received," + std::to_string(m_NetworkData.AmountOfMessagesReceived) + "\n";
|
||||
outfile << "Total messages sent," + std::to_string(m_NetworkData.AmountOfMessagesSent) + "\n";
|
||||
|
||||
float messagesReceivedPerSec = (float)m_NetworkData.AmountOfMessagesReceived / (m_NetworkData.TotalTime / 1000);
|
||||
float messagesSentPerSec = (float)m_NetworkData.AmountOfMessagesSent / (m_NetworkData.TotalTime / 1000);
|
||||
float dataReceivedPerSec = (float)m_NetworkData.TotalDataReceived / (m_NetworkData.TotalTime / 1000);
|
||||
float dataSentPerSec = (float)m_NetworkData.TotalDataSent / (m_NetworkData.TotalTime / 1000);
|
||||
outfile << "Avarage messages received / s: " + std::to_string(messagesReceivedPerSec) + "\n";
|
||||
outfile << "Avarage messages sents / s: " + std::to_string(messagesSentPerSec) + "\n";
|
||||
outfile << "Avarage data received B/s: " + std::to_string(dataReceivedPerSec) + "\n";
|
||||
outfile << "Avarage data sents B/s: " + std::to_string(dataSentPerSec) + "\n";
|
||||
|
||||
outfile << "time, avg receive B, avg send B\n";
|
||||
for (int i = 0; i < m_NetworkData.BandwidthBytes.size(); i++) {
|
||||
outfile << std::to_string(i) + ",";
|
||||
outfile << std::to_string(m_NetworkData.BandwidthBytes[i].first) + ",";
|
||||
outfile << std::to_string(m_NetworkData.BandwidthBytes[i].second) + "\n";
|
||||
}
|
||||
outfile.close();
|
||||
|
||||
}
|
||||
|
||||
void Network::updateNetworkData()
|
||||
{
|
||||
std::clock_t currentTime = std::clock();
|
||||
// Send snapshot
|
||||
if (m_SaveDataIntervalMs < (1000 * (currentTime - m_SaveDataTimer) / (double)CLOCKS_PER_SEC)) {
|
||||
// Set values
|
||||
m_NetworkData.TotalTime += (1000 * (currentTime - m_SaveDataTimer) / (double)CLOCKS_PER_SEC);
|
||||
m_NetworkData.BandwidthBytes.push_back(std::pair<unsigned int, unsigned int>(m_NetworkData.DataReceivedThisInterval, m_NetworkData.DataSentThisInterval));
|
||||
// Reset interval stuff
|
||||
m_SaveDataTimer = std::clock();
|
||||
m_NetworkData.DataSentThisInterval = 0;
|
||||
m_NetworkData.DataReceivedThisInterval = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Network::initialize()
|
||||
{
|
||||
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
m_MaxConnections = config->Get<int>("Networking.MaxConnections", 8);
|
||||
m_TimeoutMs = config->Get<int>("Networking.TimeoutMs", 20000);
|
||||
}
|
||||
@@ -39,6 +39,7 @@ void Packet::Init(MessageType type, unsigned int & packetID)
|
||||
Packet::WritePrimitive<int>(messageType);
|
||||
Packet::WritePrimitive<int>(packetID);
|
||||
packetID++;
|
||||
m_HeaderSize = m_Offset;
|
||||
}
|
||||
|
||||
void Packet::WriteString(const std::string& str)
|
||||
|
||||
+114
-39
@@ -1,7 +1,13 @@
|
||||
#include "Network/Server.h"
|
||||
|
||||
Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 13))
|
||||
{ }
|
||||
Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 27666))
|
||||
{
|
||||
Network::initialize();
|
||||
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05);
|
||||
pingIntervalMs = config->Get<float>("Networking.PingIntervalMs", 1000);
|
||||
|
||||
}
|
||||
|
||||
Server::~Server()
|
||||
{
|
||||
@@ -14,7 +20,8 @@ void Server::Start(World* world, EventBroker* eventBroker)
|
||||
m_EventBroker = eventBroker;
|
||||
// Subscribe to events
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Server::OnInputCommand);
|
||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Server::OnPlayerSpawned);
|
||||
for (size_t i = 0; i < m_MaxConnections; i++) {
|
||||
m_PlayerDefinitions[i].StopTime = std::clock();
|
||||
}
|
||||
LOG_INFO("I am Server. BIP BOP\n");
|
||||
@@ -24,14 +31,17 @@ void Server::Update()
|
||||
{
|
||||
readFromClients();
|
||||
m_EventBroker->Process<Server>();
|
||||
}
|
||||
if (isReadingData) {
|
||||
Network::Update();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Server::readFromClients()
|
||||
{
|
||||
while (m_Socket.available()) {
|
||||
try {
|
||||
bytesRead = receive(readBuffer, INPUTSIZE);
|
||||
bytesRead = receive(readBuffer);
|
||||
Packet packet(readBuffer, bytesRead);
|
||||
parseMessageType(packet);
|
||||
} catch (const std::exception& err) {
|
||||
@@ -46,7 +56,7 @@ void Server::readFromClients()
|
||||
}
|
||||
|
||||
// Send pings each
|
||||
if (intervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
|
||||
if (pingIntervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
|
||||
sendPing();
|
||||
previousePingMessage = currentTime;
|
||||
}
|
||||
@@ -70,11 +80,8 @@ void Server::parseMessageType(Packet& packet)
|
||||
case MessageType::Connect:
|
||||
parseConnect(packet);
|
||||
break;
|
||||
case MessageType::ClientPing:
|
||||
//parseClientPing();
|
||||
break;
|
||||
case MessageType::ServerPing:
|
||||
parseServerPing();
|
||||
case MessageType::Ping:
|
||||
parsePing();
|
||||
break;
|
||||
case MessageType::Message:
|
||||
break;
|
||||
@@ -97,21 +104,47 @@ void Server::parseMessageType(Packet& packet)
|
||||
}
|
||||
}
|
||||
|
||||
int Server::receive(char * data, size_t length)
|
||||
int Server::receive(char * data)
|
||||
{
|
||||
length = m_Socket.receive_from(
|
||||
unsigned int length = m_Socket.receive_from(
|
||||
boost::asio::buffer((void*)data
|
||||
, length)
|
||||
, INPUTSIZE)
|
||||
, m_ReceiverEndpoint, 0);
|
||||
// Network Debug data
|
||||
if (isReadingData) {
|
||||
m_NetworkData.TotalDataReceived += length;
|
||||
m_NetworkData.DataReceivedThisInterval += length;
|
||||
m_NetworkData.AmountOfMessagesReceived++;
|
||||
}
|
||||
return length;
|
||||
}
|
||||
|
||||
void Server::send(Packet& packet, int userID)
|
||||
void Server::send(Packet& packet, UserID user)
|
||||
{
|
||||
int bytesSent = m_Socket.send_to(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
m_ConnectedUsers[userID].Endpoint,
|
||||
m_ConnectedUsers[user].Endpoint,
|
||||
0);
|
||||
// Network Debug data
|
||||
if (isReadingData) {
|
||||
m_NetworkData.TotalDataSent += packet.Size();
|
||||
m_NetworkData.DataSentThisInterval += packet.Size();
|
||||
m_NetworkData.AmountOfMessagesSent++;
|
||||
}
|
||||
}
|
||||
|
||||
void Server::send(PlayerID player, Packet& packet)
|
||||
{
|
||||
int bytesSent = m_Socket.send_to(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
m_PlayerDefinitions[player].Endpoint,
|
||||
0);
|
||||
// Network Debug data
|
||||
if (isReadingData) {
|
||||
m_NetworkData.TotalDataSent += packet.Size();
|
||||
m_NetworkData.DataSentThisInterval += packet.Size();
|
||||
m_NetworkData.AmountOfMessagesSent++;
|
||||
}
|
||||
}
|
||||
|
||||
void Server::send(Packet & packet)
|
||||
@@ -122,6 +155,11 @@ void Server::send(Packet & packet)
|
||||
packet.Size()),
|
||||
m_ReceiverEndpoint,
|
||||
0);
|
||||
if (isReadingData) {
|
||||
// Network Debug data
|
||||
m_NetworkData.TotalDataSent += packet.Size();
|
||||
m_NetworkData.DataSentThisInterval += packet.Size();
|
||||
}
|
||||
}
|
||||
|
||||
void Server::broadcast(Packet& packet)
|
||||
@@ -143,9 +181,12 @@ void Server::sendSnapshot()
|
||||
Packet packet(MessageType::Snapshot);
|
||||
ComponentPool* componentPool = it.second;
|
||||
ComponentInfo componentInfo = componentPool->ComponentInfo();
|
||||
|
||||
// Component Type
|
||||
packet.WriteString(componentInfo.Name);
|
||||
for (auto& componentWrapper : *componentPool) {
|
||||
// HACK: Send entity name
|
||||
packet.WriteString(m_World->GetName(componentWrapper.EntityID));
|
||||
// Components EntityID
|
||||
packet.WritePrimitive(componentWrapper.EntityID);
|
||||
// Parents EntityID
|
||||
@@ -160,8 +201,10 @@ void Server::sendSnapshot()
|
||||
}
|
||||
}
|
||||
}
|
||||
if (packet.Size() > packet.HeaderSize() + componentInfo.Name.size()) {
|
||||
broadcast(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::sendPing()
|
||||
@@ -174,7 +217,7 @@ void Server::sendPing()
|
||||
}
|
||||
}
|
||||
// Create ping message
|
||||
Packet packet(MessageType::ServerPing);
|
||||
Packet packet(MessageType::Ping);
|
||||
packet.WriteString("Ping from server");
|
||||
// Time message
|
||||
m_StartPingTime = std::clock();
|
||||
@@ -191,7 +234,7 @@ void Server::checkForTimeOuts()
|
||||
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
int stopPing = 1000 * m_ConnectedUsers[i].StopTime /
|
||||
static_cast<double>(CLOCKS_PER_SEC);
|
||||
if (startPing > stopPing + TIMEOUTMS) {
|
||||
if (startPing > stopPing + m_TimeoutMs) {
|
||||
LOG_INFO("User %i timed out!", i);
|
||||
disconnect(i);
|
||||
}
|
||||
@@ -199,35 +242,40 @@ void Server::checkForTimeOuts()
|
||||
}
|
||||
}
|
||||
|
||||
void Server::disconnect(int i)
|
||||
void Server::disconnect(UserID user)
|
||||
{
|
||||
//broadcast("A player disconnected");
|
||||
LOG_INFO("User %s disconnected/timed out", m_PlayerDefinitions[i].Name.c_str());
|
||||
LOG_INFO("User %s disconnected/timed out", m_PlayerDefinitions[user].Name.c_str());
|
||||
// Remove enteties and stuff (When we can remove entity, remove it and tell clients to remove the copy they have)
|
||||
m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
|
||||
m_PlayerDefinitions[i].EntityID = -1;
|
||||
m_PlayerDefinitions[i].Name = "";
|
||||
m_PlayerDefinitions[i].PacketID = 0;
|
||||
m_ConnectedUsers.erase(m_ConnectedUsers.begin() + i);
|
||||
Events::PlayerDisconnected e;
|
||||
e.Entity = m_PlayerDefinitions[user].EntityID;
|
||||
e.PlayerID = user;
|
||||
m_EventBroker->Publish(e);
|
||||
|
||||
m_PlayerDefinitions[user].Endpoint = boost::asio::ip::udp::endpoint();
|
||||
m_PlayerDefinitions[user].EntityID = -1;
|
||||
m_PlayerDefinitions[user].Name = "";
|
||||
m_PlayerDefinitions[user].PacketID = 0;
|
||||
m_ConnectedUsers.erase(m_ConnectedUsers.begin() + user);
|
||||
}
|
||||
|
||||
void Server::parseOnInputCommand(Packet& packet)
|
||||
{
|
||||
int playerID = -1;
|
||||
PlayerID player = -1;
|
||||
// Check which player it was who sent the message
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
for (int i = 0; i < m_MaxConnections; i++) {
|
||||
// if the player is connected set playerID to the correct PlayerID
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()
|
||||
&& m_PlayerDefinitions[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
|
||||
playerID = i;
|
||||
player = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (playerID != -1) {
|
||||
if (player != -1) {
|
||||
while (packet.DataReadSize() < packet.Size()) {
|
||||
Events::InputCommand e;
|
||||
e.Command = packet.ReadString();
|
||||
e.PlayerID = playerID; // Set correct player id
|
||||
e.PlayerID = player; // Set correct player id
|
||||
e.Value = packet.ReadPrimitive<float>();
|
||||
m_EventBroker->Publish(e);
|
||||
//LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
|
||||
@@ -292,17 +340,17 @@ void Server::parseDisconnect()
|
||||
void Server::parseClientPing()
|
||||
{
|
||||
LOG_INFO("%i: Parsing ping", m_PacketID);
|
||||
int playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
|
||||
if (playerID == -1) {
|
||||
PlayerID player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
|
||||
if (player == -1) {
|
||||
return;
|
||||
}
|
||||
// Return ping
|
||||
Packet packet(MessageType::ClientPing, m_PlayerDefinitions[playerID].PacketID);
|
||||
Packet packet(MessageType::Ping, m_PlayerDefinitions[player].PacketID);
|
||||
packet.WriteString("Ping received");
|
||||
send(packet);
|
||||
}
|
||||
|
||||
void Server::parseServerPing()
|
||||
void Server::parsePing()
|
||||
{
|
||||
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
|
||||
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
@@ -328,7 +376,7 @@ void Server::createPlayer()
|
||||
LOG_WARNING("Already connected!");
|
||||
return;
|
||||
}
|
||||
int userIndex;
|
||||
UserID userIndex;
|
||||
for (userIndex = 0; userIndex < m_ConnectedUsers.size(); userIndex++) {
|
||||
if (m_ConnectedUsers[userIndex].Endpoint.address() == m_ReceiverEndpoint.address() &&
|
||||
m_ConnectedUsers[userIndex].Endpoint.port() == m_ReceiverEndpoint.port()) {
|
||||
@@ -340,14 +388,14 @@ void Server::createPlayer()
|
||||
LOG_WARNING("Not a recognized user!");
|
||||
return;
|
||||
}
|
||||
for (int playerIndex = 0; playerIndex < MAXCONNECTIONS; playerIndex++) {
|
||||
for (PlayerID playerIndex = 0; playerIndex < m_MaxConnections; playerIndex++) {
|
||||
if (m_PlayerDefinitions[playerIndex].Endpoint.address() == boost::asio::ip::address()) {
|
||||
m_PlayerDefinitions[playerIndex] = m_ConnectedUsers[userIndex];
|
||||
EntityID entityID = m_World->CreateEntity();
|
||||
ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
|
||||
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
|
||||
ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
|
||||
model["Resource"] = "Models/Core/UnitSphere.obj";
|
||||
model["Resource"] = "Models/Core/UnitSphere.mesh";
|
||||
model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
|
||||
ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
|
||||
m_PlayerDefinitions[playerIndex].EntityID = entityID;
|
||||
@@ -358,9 +406,16 @@ void Server::createPlayer()
|
||||
|
||||
}
|
||||
|
||||
int Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
|
||||
void Server::kick(PlayerID player)
|
||||
{
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
disconnect(player);
|
||||
Packet packet = Packet(MessageType::Kick);
|
||||
send(packet);
|
||||
}
|
||||
|
||||
PlayerID Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
|
||||
{
|
||||
for (int i = 0; i < m_MaxConnections; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == endpoint.address() &&
|
||||
m_PlayerDefinitions[i].Endpoint.port() == endpoint.port()) {
|
||||
return i;
|
||||
@@ -372,5 +427,25 @@ int Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
|
||||
bool Server::OnInputCommand(const Events::InputCommand & e)
|
||||
{
|
||||
//LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
|
||||
if (e.Command == "LogNetworkBandwidth" && e.Value > 0) {
|
||||
if (isReadingData) {
|
||||
saveToFile();
|
||||
}
|
||||
isReadingData = !isReadingData;
|
||||
m_SaveDataTimer = std::clock();
|
||||
}
|
||||
if (e.Command == "KickPlayer" && e.Value > 0) {
|
||||
kick(0);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Server::OnPlayerSpawned(const Events::PlayerSpawned & e)
|
||||
{
|
||||
Packet packet = Packet(MessageType::OnPlayerSpawned);
|
||||
packet.WritePrimitive<EntityID>(e.Player.ID);
|
||||
packet.WritePrimitive<EntityID>(e.Spawner.ID);
|
||||
send(e.PlayerID, packet);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ DrawBloomPass::DrawBloomPass(IRenderer* renderer)
|
||||
{
|
||||
m_Renderer = renderer;
|
||||
|
||||
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
|
||||
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh");
|
||||
|
||||
InitializeTextures();
|
||||
InitializeBuffers();
|
||||
|
||||
@@ -4,8 +4,8 @@ DrawColorCorrectionPass::DrawColorCorrectionPass(IRenderer* renderer)
|
||||
{
|
||||
m_Renderer = renderer;
|
||||
|
||||
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
|
||||
m_Exposure = 1; //TODO: Renderer: Fixa så att denna går att ändra på genom komponent eller setting.
|
||||
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh");
|
||||
m_Exposure = 0.4; //TODO: Renderer: Fixa så att denna går att ändra på genom komponent eller setting.
|
||||
|
||||
InitializeShaderPrograms();
|
||||
}
|
||||
|
||||
@@ -65,6 +65,7 @@ void DrawFinalPass::Draw(RenderScene& scene)
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||
glUniform2f(glGetUniformLocation(shaderHandle, "ScreenDimensions"), m_Renderer->Resolution().Width, m_Renderer->Resolution().Height);
|
||||
|
||||
|
||||
//TODO: Render: Add code for more jobs than modeljobs.
|
||||
for (auto &job : scene.ForwardJobs) {
|
||||
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
|
||||
@@ -72,6 +73,7 @@ void DrawFinalPass::Draw(RenderScene& scene)
|
||||
//TODO: Kolla upp "header/include/common" shader saken så man slipper skicka in asmycket uniforms
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color));
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "DiffuseColor"), 1, glm::value_ptr(modelJob->DiffuseColor));
|
||||
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "FillColor"), 1, glm::value_ptr(modelJob->FillColor));
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "FillPercentage"), modelJob->FillPercentage);
|
||||
@@ -84,7 +86,11 @@ void DrawFinalPass::Draw(RenderScene& scene)
|
||||
glBindTexture(GL_TEXTURE_2D, m_WhiteTexture->m_Texture);
|
||||
}
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
if (modelJob->IncandescenceTexture != nullptr) {
|
||||
glBindTexture(GL_TEXTURE_2D, modelJob->IncandescenceTexture->m_Texture);
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D, m_BlackTexture->m_Texture);
|
||||
}
|
||||
|
||||
/*if(modelJob->GlowMap != nullptr) {
|
||||
glBindTexture(GL_TEXTURE_2D, modelJob->GlowMap->m_Texture);
|
||||
@@ -92,14 +98,23 @@ void DrawFinalPass::Draw(RenderScene& scene)
|
||||
glBindTexture(GL_TEXTURE_2D, m_BlackTexture->m_Texture);
|
||||
}*/
|
||||
|
||||
//TODO: Fixa så att modelsJobs kan spela upp olika animationer och så att den kan få in en tid istället för 1.0f - Hälsningar Johan och Andreas :)
|
||||
if (modelJob->Model->m_RawModel->m_Skeleton != nullptr) {
|
||||
auto animation = modelJob->Model->m_RawModel->m_Skeleton->GetAnimation("running");
|
||||
if (animation != nullptr) {
|
||||
std::vector<glm::mat4> frameBones = modelJob->Model->m_RawModel->m_Skeleton->GetFrameBones(
|
||||
*animation,
|
||||
0.0f
|
||||
);
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||
}
|
||||
}
|
||||
|
||||
glBindVertexArray(modelJob->Model->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, 0, modelJob->StartIndex);
|
||||
|
||||
continue;
|
||||
glDrawElements(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(modelJob->StartIndex * sizeof(unsigned int)));
|
||||
}
|
||||
}
|
||||
m_FinalPassFrameBuffer.Unbind();
|
||||
GLERROR("DrawFinalPass::Draw: END");
|
||||
delete state;
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ DrawScreenQuadPass::DrawScreenQuadPass(IRenderer* renderer)
|
||||
{
|
||||
m_Renderer = renderer;
|
||||
|
||||
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
|
||||
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh");
|
||||
|
||||
InitializeShaderPrograms();
|
||||
}
|
||||
|
||||
@@ -15,6 +15,9 @@ Model::Model(std::string fileName)
|
||||
if (!group.SpecularMapPath.empty()) {
|
||||
group.SpecularMap = std::shared_ptr<Texture>(ResourceManager::Load<Texture>(group.SpecularMapPath));
|
||||
}
|
||||
if (!group.IncandescenceMapPath.empty()) {
|
||||
group.IncandescenceMap = std::shared_ptr<Texture>(ResourceManager::Load<Texture>(group.IncandescenceMapPath));
|
||||
}
|
||||
}
|
||||
|
||||
// Generate GL buffers
|
||||
@@ -32,7 +35,7 @@ Model::Model(std::string fileName)
|
||||
GLERROR("GLEW: BufferFail4");
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buffer);
|
||||
std::vector<int> structSizes = { 3, 3, 3, 3, 2, 4, 4, 4, 4, 4, 4 };
|
||||
std::vector<int> structSizes = { 3, 3, 3, 3, 2, 4, 4 };
|
||||
int stride = 0;
|
||||
for (int size : structSizes) {
|
||||
stride += size;
|
||||
@@ -48,10 +51,6 @@ Model::Model(std::string fileName)
|
||||
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
|
||||
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
|
||||
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
|
||||
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
|
||||
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
|
||||
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
|
||||
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
|
||||
}
|
||||
GLERROR("GLEW: BufferFail5");
|
||||
|
||||
@@ -62,10 +61,6 @@ Model::Model(std::string fileName)
|
||||
glEnableVertexAttribArray(4);
|
||||
glEnableVertexAttribArray(5);
|
||||
glEnableVertexAttribArray(6);
|
||||
glEnableVertexAttribArray(7);
|
||||
glEnableVertexAttribArray(8);
|
||||
glEnableVertexAttribArray(9);
|
||||
glEnableVertexAttribArray(10);
|
||||
GLERROR("GLEW: BufferFail5");
|
||||
|
||||
//CreateBuffers();
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#include "Rendering/RawModel.h"
|
||||
#include "Rendering/RawModelAssimp.h"
|
||||
|
||||
RawModel::RawModel(std::string fileName)
|
||||
#ifdef USING_ASSIMP_AS_IMPORTER
|
||||
|
||||
RawModelAssimp::RawModelAssimp(std::string fileName)
|
||||
{
|
||||
Assimp::Importer importer;
|
||||
const aiScene* scene = importer.ReadFile(fileName, aiProcess_CalcTangentSpace | aiProcess_Triangulate);
|
||||
@@ -75,20 +77,6 @@ RawModel::RawModel(std::string fileName)
|
||||
desc.TextureCoords = glm::vec2(uv.x, uv.y);
|
||||
}
|
||||
|
||||
// Material diffuse color
|
||||
aiColor3D diffuse;
|
||||
material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse);
|
||||
float opacity;
|
||||
material->Get(AI_MATKEY_OPACITY, opacity);
|
||||
desc.DiffuseVertexColor = glm::vec4(diffuse.r, diffuse.g, diffuse.b, opacity);
|
||||
|
||||
desc.DiffuseVertexColor = glm::vec4(diffuse.r, diffuse.g, diffuse.b, opacity);
|
||||
|
||||
// Material specular color
|
||||
aiColor3D specular;
|
||||
material->Get(AI_MATKEY_COLOR_SPECULAR, specular);
|
||||
desc.SpecularVertexColor = glm::vec4(specular.r, specular.g, specular.b, 1.f);
|
||||
|
||||
m_Vertices.push_back(desc);
|
||||
}
|
||||
|
||||
@@ -128,7 +116,7 @@ RawModel::RawModel(std::string fileName)
|
||||
}
|
||||
for (auto& vertex : m_Vertices) {
|
||||
vertex.Tangent = glm::normalize(vertex.Tangent);
|
||||
vertex.BiTangent = glm::normalize(glm::cross(vertex.Tangent, glm::normalize(vertex.Normal)));
|
||||
vertex.BiNormal = glm::normalize(glm::cross(vertex.Tangent, glm::normalize(vertex.Normal)));
|
||||
}
|
||||
|
||||
// Material info
|
||||
@@ -201,10 +189,7 @@ RawModel::RawModel(std::string fileName)
|
||||
LOG_WARNING("Vertex weights (%i) greater than max weights per vertex (%i)", weights.size(), maxWeights);
|
||||
}
|
||||
for (int weightIndex = 0; weightIndex < weights.size() && weightIndex < maxWeights && weightIndex < 4; ++weightIndex) {
|
||||
std::tie(desc.BoneIndices1[weightIndex], desc.BoneWeights1[weightIndex]) = weights[weightIndex];
|
||||
}
|
||||
for (int weightIndex = 4; weightIndex < weights.size() && weightIndex < maxWeights && weightIndex < 8; ++weightIndex) {
|
||||
std::tie(desc.BoneIndices2[weightIndex - 4], desc.BoneWeights2[weightIndex - 4]) = weights[weightIndex];
|
||||
std::tie(desc.BoneIndices[weightIndex], desc.BoneWeights[weightIndex]) = weights[weightIndex];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -290,14 +275,14 @@ RawModel::RawModel(std::string fileName)
|
||||
}
|
||||
}
|
||||
|
||||
RawModel::~RawModel()
|
||||
RawModelAssimp::~RawModelAssimp()
|
||||
{
|
||||
if (m_Skeleton) {
|
||||
delete m_Skeleton;
|
||||
}
|
||||
}
|
||||
|
||||
void RawModel::CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID)
|
||||
void RawModelAssimp::CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID)
|
||||
{
|
||||
std::string nodeName = node->mName.C_Str();
|
||||
|
||||
@@ -317,3 +302,5 @@ void RawModel::CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &b
|
||||
CreateSkeleton(boneInfo, boneNameMapping, child, parentID);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,381 @@
|
||||
#include "Rendering/RawModelCustom.h"
|
||||
|
||||
#ifndef USING_ASSIMP_AS_IMPORTER
|
||||
|
||||
RawModelCustom::RawModelCustom(std::string fileName)
|
||||
{
|
||||
if(fileName.substr(fileName.find_last_of(".")).compare(".mesh") != 0) {
|
||||
throw Resource::FailedLoadingException("Unknown model file format. Please use \".mesh\" files.");
|
||||
}
|
||||
fileName = fileName.erase(fileName.find_last_of("."), fileName.find_last_of(".") - fileName.size());
|
||||
ReadMeshFile(fileName);
|
||||
ReadMaterialFile(fileName);
|
||||
ReadAnimationFile(fileName);
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadMeshFile(std::string filePath)
|
||||
{
|
||||
char* fileData;
|
||||
filePath += ".mesh";
|
||||
std::ifstream in(filePath.c_str(), std::ios_base::binary | std::ios_base::ate);
|
||||
|
||||
if (!in.is_open()) {
|
||||
throw Resource::FailedLoadingException("Open mesh file failed");
|
||||
}
|
||||
unsigned int fileByteSize = in.tellg();
|
||||
in.seekg(0, std::ios_base::beg);
|
||||
|
||||
fileData = new char[fileByteSize];
|
||||
in.read(fileData, fileByteSize);
|
||||
in.close();
|
||||
|
||||
unsigned int offset = 0;
|
||||
if (fileByteSize > 0) {
|
||||
ReadMeshFileHeader(offset, fileData, fileByteSize);
|
||||
ReadMesh(offset, fileData, fileByteSize);
|
||||
}
|
||||
delete fileData;
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadMeshFileHeader(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
|
||||
{
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
m_Vertices.resize(*(unsigned int*)(fileData + offset));
|
||||
offset += sizeof(unsigned int);
|
||||
m_Indices.resize(*(unsigned int*)(fileData + offset));
|
||||
offset += sizeof(unsigned int);
|
||||
#else
|
||||
#endif
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadMesh(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
|
||||
{
|
||||
ReadVertices(offset, fileData, fileByteSize);
|
||||
ReadIndices(offset, fileData, fileByteSize);
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadVertices(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
|
||||
{
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
if (offset + m_Vertices.size() * sizeof(Vertex) > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading vertices failed");
|
||||
}
|
||||
|
||||
memcpy(&m_Vertices[0], fileData + offset, m_Vertices.size() * sizeof(Vertex));
|
||||
offset += m_Vertices.size() * sizeof(Vertex);
|
||||
#else
|
||||
#endif
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadIndices(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
|
||||
{
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
if (offset + m_Indices.size() * sizeof(unsigned int) > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading indices failed");
|
||||
}
|
||||
|
||||
memcpy(&m_Indices[0], fileData + offset, m_Indices.size() * sizeof(unsigned int));
|
||||
offset += m_Indices.size() * sizeof(unsigned int);
|
||||
|
||||
#else
|
||||
#endif
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadMaterialFile(std::string filePath)
|
||||
{
|
||||
char* fileData;
|
||||
filePath += ".mtrl";
|
||||
std::ifstream in(filePath.c_str(), std::ios_base::binary | std::ios_base::ate);
|
||||
|
||||
if (!in.is_open()) {
|
||||
throw Resource::FailedLoadingException("Open material file failed");
|
||||
}
|
||||
unsigned int fileByteSize = in.tellg();
|
||||
in.seekg(0, std::ios_base::beg);
|
||||
|
||||
fileData = new char[fileByteSize];
|
||||
in.read(fileData, fileByteSize);
|
||||
in.close();
|
||||
|
||||
unsigned int offset = 0;
|
||||
if (fileByteSize > 0) {
|
||||
ReadMaterials(offset, fileData, fileByteSize);
|
||||
}
|
||||
delete fileData;
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadMaterials(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
|
||||
{
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
unsigned int* numMaterials = (unsigned int*)(fileData);
|
||||
MaterialGroups.reserve(*numMaterials);
|
||||
offset += sizeof(unsigned int);
|
||||
|
||||
for (int i = 0; i < *numMaterials; i++) {
|
||||
ReadMaterialSingle(offset, fileData, fileByteSize);
|
||||
}
|
||||
#else
|
||||
#endif
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadMaterialSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize)
|
||||
{
|
||||
MaterialGroup newMaterial;
|
||||
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
|
||||
if (offset + sizeof(unsigned int) * 4 > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading Material texture names length failed");
|
||||
}
|
||||
|
||||
unsigned int* nameLengths = (unsigned int*)(fileData + offset);
|
||||
offset += sizeof(unsigned int) * 4;
|
||||
|
||||
if (offset + sizeof(float) * 11 + sizeof(unsigned int) * 2 > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading Material specular, reflection, color and start and end index values failed");
|
||||
}
|
||||
|
||||
newMaterial.SpecularExponent = *(float*)(fileData + offset);
|
||||
offset += sizeof(float);
|
||||
newMaterial.ReflectionFactor = *(float*)(fileData + offset);
|
||||
offset += sizeof(float);
|
||||
|
||||
memcpy(&newMaterial.DiffuseColor[0], fileData + offset, sizeof(float) * 3);
|
||||
offset += sizeof(float) * 3;
|
||||
memcpy(&newMaterial.SpecularColor[0], fileData + offset, sizeof(float) * 3);
|
||||
offset += sizeof(float) * 3;
|
||||
memcpy(&newMaterial.IncandescenceColor[0], fileData + offset, sizeof(float) * 3);
|
||||
offset += sizeof(float) * 3;
|
||||
|
||||
newMaterial.StartIndex = *(unsigned int*)(fileData + offset);
|
||||
offset += sizeof(unsigned int);
|
||||
newMaterial.EndIndex = *(unsigned int*)(fileData + offset);
|
||||
offset += sizeof(unsigned int);
|
||||
|
||||
if (nameLengths[0] > 0) {
|
||||
if (offset + nameLengths[0] > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading Material texture path failed");
|
||||
}
|
||||
|
||||
newMaterial.TexturePath = "Textures/";
|
||||
newMaterial.TexturePath += (fileData + offset);
|
||||
newMaterial.TexturePath += ".png";
|
||||
offset += nameLengths[0];
|
||||
}
|
||||
|
||||
if (nameLengths[1] > 0) {
|
||||
if (offset + nameLengths[1] > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading Material NormalMap path failed");
|
||||
}
|
||||
newMaterial.NormalMapPath = "Textures/";
|
||||
newMaterial.NormalMapPath += (fileData + offset);
|
||||
newMaterial.NormalMapPath += ".png";
|
||||
offset += nameLengths[1];
|
||||
}
|
||||
|
||||
if (nameLengths[2] > 0) {
|
||||
if (offset + nameLengths[2] > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading Material SpecularMap path failed");
|
||||
}
|
||||
newMaterial.SpecularMapPath = "Textures/";
|
||||
newMaterial.SpecularMapPath += (fileData + offset);
|
||||
newMaterial.SpecularMapPath += ".png";
|
||||
offset += nameLengths[2];
|
||||
}
|
||||
|
||||
if (nameLengths[3] > 0) {
|
||||
if (offset + nameLengths[3] > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading Material IncandescenceMap path failed");
|
||||
}
|
||||
newMaterial.IncandescenceMapPath = "Textures/";
|
||||
newMaterial.IncandescenceMapPath += (fileData + offset);
|
||||
newMaterial.IncandescenceMapPath += ".png";
|
||||
offset += nameLengths[3];
|
||||
}
|
||||
|
||||
#else
|
||||
#endif
|
||||
|
||||
MaterialGroups.push_back(newMaterial);
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadAnimationFile(std::string filePath)
|
||||
{
|
||||
char* fileData;
|
||||
filePath += ".anim";
|
||||
std::ifstream in(filePath.c_str(), std::ios_base::binary | std::ios_base::ate);
|
||||
|
||||
if (!in.is_open()) {
|
||||
//throw Resource::FailedLoadingException("Open animation file failed");
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int fileByteSize = in.tellg();
|
||||
in.seekg(0, std::ios_base::beg);
|
||||
|
||||
fileData = new char[fileByteSize];
|
||||
in.read(fileData, fileByteSize);
|
||||
in.close();
|
||||
|
||||
unsigned int offset = 0;
|
||||
if (fileByteSize > 0) {
|
||||
m_Skeleton = new Skeleton();
|
||||
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
unsigned int numBindPoses = *(unsigned int*)(fileData);
|
||||
offset += sizeof(unsigned int);
|
||||
unsigned int numAnimations = *(unsigned int*)(fileData + offset);
|
||||
offset += sizeof(unsigned int);
|
||||
#else
|
||||
#endif
|
||||
|
||||
ReadAnimationBindPoses(offset, fileData, fileByteSize);
|
||||
ReadAnimationClips(offset, fileData, fileByteSize, numAnimations);
|
||||
}
|
||||
delete fileData;
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadAnimationBindPoses(unsigned int &offset, char* fileData, unsigned int& fileByteSize)
|
||||
{
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
unsigned int* numBones = (unsigned int*)(fileData + offset);
|
||||
offset += sizeof(unsigned int);
|
||||
|
||||
for (unsigned int i = 0; i < *numBones; i++) {
|
||||
ReadAnimationJoint(offset, fileData, fileByteSize);
|
||||
}
|
||||
#else
|
||||
#endif
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadAnimationJoint(unsigned int &offset, char* fileData, unsigned int& fileByteSize)
|
||||
{
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
if (offset + sizeof(unsigned int) > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading Joint name length failed");
|
||||
}
|
||||
unsigned int jointNameLength = *(unsigned int*)(fileData + offset);
|
||||
offset += sizeof(unsigned int);
|
||||
|
||||
if (offset + jointNameLength > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading Joint name failed");
|
||||
}
|
||||
std::string jointName = (fileData + offset);
|
||||
offset += jointNameLength;
|
||||
|
||||
if (offset + sizeof(float) * 4 * 4 > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading Joint offset matrix failed");
|
||||
}
|
||||
glm::mat4 offsetMatrix;
|
||||
memcpy(&offsetMatrix, fileData + offset, sizeof(float) * 4 * 4);
|
||||
offset += sizeof(float) * 4 * 4;
|
||||
|
||||
if (offset + sizeof(int) > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading Joint ID failed");
|
||||
}
|
||||
int jointID = *(int*)(fileData + offset);
|
||||
offset += sizeof(int);
|
||||
|
||||
if (offset + sizeof(int) > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading Joint Parent ID failed");
|
||||
}
|
||||
int jointParentID = *(int*)(fileData + offset);
|
||||
offset += sizeof(int);
|
||||
|
||||
// Adding joint to the Skeleton
|
||||
m_Skeleton->CreateBone(jointID, jointParentID, jointName, offsetMatrix);
|
||||
|
||||
|
||||
#else
|
||||
#endif
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadAnimationClips(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfClips)
|
||||
{
|
||||
for (unsigned int i = 0; i < numberOfClips; i++) {
|
||||
ReadAnimationClipSingle(offset, fileData, fileByteSize, i);
|
||||
}
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadAnimationClipSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int clipIndex)
|
||||
{
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
Skeleton::Animation newAnimation;
|
||||
|
||||
if (offset + sizeof(unsigned int) > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading AnimationClip name length failed");
|
||||
}
|
||||
unsigned int clipNameLength = *(unsigned int*)(fileData + offset);
|
||||
offset += sizeof(unsigned int);
|
||||
|
||||
if (offset + clipNameLength > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading AnimationClip name failed");
|
||||
}
|
||||
newAnimation.Name = (fileData + offset);
|
||||
offset += clipNameLength;
|
||||
|
||||
if (offset + sizeof(float) > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading AnimationClip duration failed");
|
||||
}
|
||||
|
||||
newAnimation.Duration = *(float*)(fileData + offset);
|
||||
offset += sizeof(float);
|
||||
|
||||
if (offset + sizeof(unsigned int) > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading AnimationClip NrOfKeyframes failed");
|
||||
}
|
||||
unsigned int nrOfKeyframes = *(unsigned int*)(fileData + offset);
|
||||
offset += sizeof(unsigned int);
|
||||
|
||||
if (offset + sizeof(unsigned int) > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading AnimationClip NrOfJoints failed");
|
||||
}
|
||||
unsigned int nrOfJoints = *(unsigned int*)(fileData + offset);
|
||||
offset += sizeof(unsigned int);
|
||||
|
||||
newAnimation.Keyframes.reserve(nrOfKeyframes);
|
||||
for (unsigned int i = 0; i < nrOfKeyframes; i++) {
|
||||
ReadAnimationKeyFrame(offset, fileData, fileByteSize, nrOfJoints, newAnimation);
|
||||
}
|
||||
m_Skeleton->Animations[newAnimation.Name] = newAnimation;
|
||||
#else
|
||||
#endif
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int nrOfJoints, Skeleton::Animation& animation)
|
||||
{
|
||||
Skeleton::Animation::Keyframe newKeyFrame;
|
||||
|
||||
if (offset + sizeof(int) > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading AnimationKeyFrame index failed");
|
||||
}
|
||||
newKeyFrame.Index = *(int*)(fileData + offset);
|
||||
offset += sizeof(int);
|
||||
|
||||
if (offset + sizeof(float) > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading AnimationKeyFrame time failed");
|
||||
}
|
||||
newKeyFrame.Time = *(float*)(fileData + offset);
|
||||
offset += sizeof(float);
|
||||
|
||||
if (offset + sizeof(Skeleton::Animation::Keyframe::BoneProperty) * nrOfJoints> fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading AnimationKeyFrame joints failed");
|
||||
}
|
||||
|
||||
Skeleton::Animation::Keyframe::BoneProperty newBone;
|
||||
for (unsigned int i = 0; i < nrOfJoints; i++) {
|
||||
memcpy(&newBone, (fileData + offset), sizeof(Skeleton::Animation::Keyframe::BoneProperty));
|
||||
offset += sizeof(Skeleton::Animation::Keyframe::BoneProperty);
|
||||
newKeyFrame.BoneProperties[newBone.ID] = newBone;
|
||||
}
|
||||
animation.Keyframes.push_back(newKeyFrame);
|
||||
}
|
||||
|
||||
RawModelCustom::~RawModelCustom()
|
||||
{
|
||||
if (m_Skeleton != nullptr) {
|
||||
delete m_Skeleton;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -8,6 +8,7 @@ RenderSystem::RenderSystem(World* world, EventBroker* eventBroker, const IRender
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &RenderSystem::OnPlayerSpawned);
|
||||
|
||||
m_Camera = new Camera((float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height, glm::radians(45.f), 0.01f, 5000.f);
|
||||
}
|
||||
@@ -47,15 +48,22 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs)
|
||||
continue;
|
||||
}
|
||||
|
||||
EntityWrapper entity(m_World, modelComponent.EntityID);
|
||||
|
||||
// Don't render the local player
|
||||
if (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Model* model;
|
||||
try {
|
||||
model = ResourceManager::Load<::Model, true>(resource);
|
||||
} catch (const Resource::StillLoadingException&) {
|
||||
//continue;
|
||||
model = ResourceManager::Load<::Model>("Models/Core/UnitRaptor.obj");
|
||||
model = ResourceManager::Load<::Model>("Models/Core/UnitRaptor.mesh");
|
||||
} catch (const std::exception&) {
|
||||
try {
|
||||
model = ResourceManager::Load<::Model>("Models/Core/Error.obj");
|
||||
model = ResourceManager::Load<::Model>("Models/Core/Error.mesh");
|
||||
} catch (const std::exception&) {
|
||||
continue;
|
||||
}
|
||||
@@ -81,6 +89,14 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs)
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
||||
{
|
||||
if (e.PlayerID == -1) {
|
||||
m_LocalPlayer = e.Player;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderSystem::fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world)
|
||||
{
|
||||
auto pointLights = m_World->GetComponents("PointLight");
|
||||
@@ -168,12 +184,13 @@ void RenderSystem::Update(double dt)
|
||||
{
|
||||
m_EventBroker->Process<RenderSystem>();
|
||||
|
||||
if (m_CurrentCamera) {
|
||||
ComponentWrapper cameraTransform = m_CurrentCamera["Transform"];
|
||||
m_Camera->SetPosition(cameraTransform["Position"]);
|
||||
m_Camera->SetOrientation(glm::quat((const glm::vec3&)cameraTransform["Orientation"]));
|
||||
// Update the current camera used for rendering
|
||||
if (m_CurrentCamera.Valid()) {
|
||||
m_Camera->SetPosition(Transform::AbsolutePosition(m_CurrentCamera));
|
||||
m_Camera->SetOrientation(Transform::AbsoluteOrientation(m_CurrentCamera));
|
||||
}
|
||||
|
||||
|
||||
RenderScene scene;
|
||||
scene.Camera = m_Camera;
|
||||
scene.Viewport = Rectangle(1280, 720);
|
||||
|
||||
@@ -13,9 +13,9 @@ void Renderer::Initialize()
|
||||
m_TextPass->Initialize();
|
||||
|
||||
|
||||
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
|
||||
/* m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
|
||||
m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");
|
||||
m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");
|
||||
m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");*/
|
||||
|
||||
m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker);
|
||||
}
|
||||
|
||||
@@ -84,10 +84,13 @@ void Skeleton::AccumulateBoneTransforms(bool noRootMotion, const Animation::Keyf
|
||||
positionInterp.z = 0;
|
||||
}
|
||||
|
||||
|
||||
boneMatrix = parentMatrix * (glm::translate(positionInterp) * glm::toMat4(rotationInterp) * glm::scale(scaleInterp));
|
||||
boneMatrices[bone->ID] = boneMatrix * bone->OffsetMatrix;
|
||||
} else {
|
||||
boneMatrix = parentMatrix * bone->Parent->OffsetMatrix; // * glm::inverse(bone->OffsetMatrix);
|
||||
if (bone->Parent) {
|
||||
boneMatrix = parentMatrix; // * glm::inverse(bone->OffsetMatrix);
|
||||
}
|
||||
boneMatrices[bone->ID] = boneMatrix; // * bone->OffsetMatrix;
|
||||
}
|
||||
|
||||
@@ -95,6 +98,7 @@ void Skeleton::AccumulateBoneTransforms(bool noRootMotion, const Animation::Keyf
|
||||
std::string name = child->Name;
|
||||
AccumulateBoneTransforms(noRootMotion, currentFrame, nextFrame, progress, boneMatrices, child, boneMatrix);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int Skeleton::GetBoneID(std::string name)
|
||||
|
||||
@@ -198,7 +198,7 @@ bool SoundSystem::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e)
|
||||
(float&)(double)emitter["RollOffFactor"] = e.RollOffFactor;
|
||||
(float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance;
|
||||
auto model = m_World->AttachComponent(emitterID, "Model");
|
||||
(std::string&)model["Resource"] = "Models/Core/UnitCube.obj";
|
||||
(std::string&)model["Resource"] = "Models/Core/UnitCube.mesh"; // 360NoScope UnitCube
|
||||
source->Type = SoundType::SFX;
|
||||
m_Sources[emitterID] = source;
|
||||
playSound(source);
|
||||
|
||||
@@ -1,24 +1,14 @@
|
||||
#include "Systems/InterpolationSystem.h"
|
||||
|
||||
//void InterpolationSystem::UpdateComponent(World * world, ComponentWrapper & transform, double dt)
|
||||
//{
|
||||
// if (m_InterpolationPoints[transform.EntityID].size() > 0) {
|
||||
// Transform& sTransform = m_InterpolationPoints[transform.EntityID].front();
|
||||
// sTransform.interpolationTime += dt;
|
||||
// if (sTransform.interpolationTime > 0.05) {
|
||||
// double time = std::fmod(sTransform.interpolationTime, 0.05f);
|
||||
// m_InterpolationPoints[transform.EntityID].pop();
|
||||
// if (m_InterpolationPoints[transform.EntityID].size() <= 0) {
|
||||
// return;
|
||||
// }
|
||||
// sTransform = m_InterpolationPoints[transform.EntityID].front();
|
||||
// sTransform.interpolationTime = time;
|
||||
// }
|
||||
// glm::vec3 nextPosition = sTransform.Position;
|
||||
// glm::vec3 currentPosition = static_cast<glm::vec3>(transform["Position"]);
|
||||
// transform["Position"] = vectorInterpolation(currentPosition, nextPosition, sTransform.interpolationTime);
|
||||
// }
|
||||
//}
|
||||
InterpolationSystem::InterpolationSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Transform")
|
||||
{
|
||||
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
m_SnapshotInterval = config->Get<float>("Networking.SnapshotInterval", 0.05);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInterpolate, &InterpolationSystem::OnInterpolate);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &InterpolationSystem::OnPlayerSpawned);
|
||||
}
|
||||
|
||||
void InterpolationSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt)
|
||||
{
|
||||
@@ -26,10 +16,10 @@ void InterpolationSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
|
||||
m_NextTransform[transform.EntityID].interpolationTime += dt;
|
||||
Transform sTransform = m_NextTransform[transform.EntityID];
|
||||
double time = sTransform.interpolationTime;
|
||||
if (time > SNAPSHOTINTERVAL) {
|
||||
if (time > m_SnapshotInterval) {
|
||||
if (m_LastReceivedTransform.find(transform.EntityID) != m_LastReceivedTransform.end()) {
|
||||
m_NextTransform[transform.EntityID] = m_LastReceivedTransform[transform.EntityID];
|
||||
m_NextTransform[transform.EntityID].interpolationTime = time - SNAPSHOTINTERVAL;
|
||||
m_NextTransform[transform.EntityID].interpolationTime = time - m_SnapshotInterval;
|
||||
sTransform = m_NextTransform[transform.EntityID];
|
||||
m_LastReceivedTransform.erase(transform.EntityID);
|
||||
} else {
|
||||
@@ -37,14 +27,22 @@ void InterpolationSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
|
||||
}
|
||||
}
|
||||
if (transform.Info.Name == "Transform") {
|
||||
bool isLocalPlayer = entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer);
|
||||
// Position
|
||||
glm::vec3 nextPosition = sTransform.Position;
|
||||
glm::vec3 currentPosition = static_cast<glm::vec3>(transform["Position"]);
|
||||
// HACK: Hardcoded tolerance value for player position desync = 1
|
||||
if (isLocalPlayer && glm::length(nextPosition - currentPosition) < 1.f) {
|
||||
return;
|
||||
}
|
||||
(glm::vec3&)transform["Position"] += vectorInterpolation<glm::vec3>(currentPosition, nextPosition, sTransform.interpolationTime);
|
||||
// Orientation
|
||||
// Don't force orientation for players
|
||||
if (!isLocalPlayer) {
|
||||
glm::quat nextOrientation = sTransform.Orientation;
|
||||
glm::quat currentOrientation = glm::quat(static_cast<glm::vec3>(transform["Orientation"]));
|
||||
(glm::vec3&)transform["Orientation"] = glm::eulerAngles(glm::slerp<float>(currentOrientation, nextOrientation, sTransform.interpolationTime / SNAPSHOTINTERVAL));
|
||||
(glm::vec3&)transform["Orientation"] = glm::eulerAngles(glm::slerp<float>(currentOrientation, nextOrientation, sTransform.interpolationTime / m_SnapshotInterval));
|
||||
}
|
||||
// Scale
|
||||
glm::vec3 nextScale = sTransform.Scale;
|
||||
glm::vec3 currentScale = static_cast<glm::vec3>(transform["Scale"]);
|
||||
@@ -53,6 +51,12 @@ void InterpolationSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
|
||||
}
|
||||
}
|
||||
|
||||
bool InterpolationSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
||||
{
|
||||
m_LocalPlayer = e.Player;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool InterpolationSystem::OnInterpolate(const Events::Interpolate & e)
|
||||
{
|
||||
Transform transform;
|
||||
@@ -72,15 +76,5 @@ bool InterpolationSystem::OnInterpolate(const Events::Interpolate & e)
|
||||
} else { // Did not
|
||||
m_NextTransform[e.Entity] = transform;
|
||||
}
|
||||
// Check if queue already exists
|
||||
//if (m_InterpolationPoints.find(e.Entity) != m_InterpolationPoints.end()) { // Did exist, push to queue
|
||||
// m_InterpolationPoints[e.Entity].push(transform);
|
||||
//}
|
||||
|
||||
//else { // Did not exist, create queue
|
||||
// std::queue<Transform> transformQueue;
|
||||
// transformQueue.push(transform);
|
||||
// m_InterpolationPoints[e.Entity] = transformQueue;
|
||||
//}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1,18 +1,132 @@
|
||||
#include "Systems/PlayerMovementSystem.h"
|
||||
|
||||
PlayerMovementSystem::PlayerMovementSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Player")
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
||||
}
|
||||
|
||||
PlayerMovementSystem::~PlayerMovementSystem()
|
||||
{
|
||||
for (auto& kv : m_PlayerInputControllers) {
|
||||
delete kv.second;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMovementSystem::Update(double dt)
|
||||
{
|
||||
for (auto& kv : m_PlayerInputControllers) {
|
||||
EntityWrapper player = kv.first;
|
||||
auto& controller = kv.second;
|
||||
|
||||
if (!player.Valid()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
EntityWrapper cameraEntity = player.FirstChildByName("Camera");
|
||||
if (cameraEntity.Valid()) {
|
||||
glm::vec3& cameraOrientation = cameraEntity["Transform"]["Orientation"];
|
||||
cameraOrientation.x += controller->Rotation().x;
|
||||
// Limit camera pitch so we don't break our necks
|
||||
cameraOrientation.x = glm::clamp(cameraOrientation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
||||
}
|
||||
|
||||
ComponentWrapper& cTransform = player["Transform"];
|
||||
glm::vec3& ori = cTransform["Orientation"];
|
||||
ori.y += controller->Rotation().y;
|
||||
|
||||
if (player.HasComponent("Physics")) {
|
||||
ComponentWrapper cPhysics = player["Physics"];
|
||||
|
||||
glm::vec3 wishDirection = controller->Movement() * glm::inverse(glm::quat(ori));
|
||||
float wishSpeed;
|
||||
if (controller->Crouching()) {
|
||||
wishSpeed = player["Player"]["CrouchSpeed"];
|
||||
} else {
|
||||
wishSpeed = player["Player"]["MovementSpeed"];
|
||||
}
|
||||
glm::vec3& velocity = cPhysics["Velocity"];
|
||||
ImGui::Text("velocity: (%f, %f, %f)", velocity.x, velocity.y, velocity.z);
|
||||
glm::vec3 groundVelocity(0.f, 0.f, 0.f);
|
||||
groundVelocity.x = glm::dot(velocity, glm::vec3(1.f, 0.f, 0.f));
|
||||
groundVelocity.z = glm::dot(velocity, glm::vec3(0.f, 0.f, 1.f));
|
||||
ImGui::Text("groundVelocity: (%f, %f, %f) |%f|", groundVelocity.x, groundVelocity.y, groundVelocity.z, glm::length(wishDirection));
|
||||
ImGui::Text("wishDirection: (%f, %f, %f) |%f|", wishDirection.x, wishDirection.y, wishDirection.z, glm::length(wishDirection));
|
||||
float currentSpeedProj = glm::dot(groundVelocity, wishDirection);
|
||||
float addSpeed = wishSpeed - currentSpeedProj;
|
||||
ImGui::Text("currentSpeedProj: %f", currentSpeedProj);
|
||||
ImGui::Text("wishSpeed: %f", wishSpeed);
|
||||
ImGui::Text("addSpeed: %f", addSpeed);
|
||||
|
||||
if (addSpeed > 0) {
|
||||
static float accel = 15.f;
|
||||
ImGui::InputFloat("accel", &accel);
|
||||
static float airAccel = 0.5f;
|
||||
ImGui::InputFloat("airAccel", &airAccel);
|
||||
float actualAccel = (velocity.y != 0) ? airAccel : accel;
|
||||
static float surfaceFriction = 5.f;
|
||||
ImGui::InputFloat("surfaceFriction", &surfaceFriction);
|
||||
float accelerationSpeed = actualAccel * (float)dt * wishSpeed * surfaceFriction;
|
||||
accelerationSpeed = glm::min(accelerationSpeed, addSpeed);
|
||||
velocity += accelerationSpeed * wishDirection;
|
||||
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
|
||||
}
|
||||
|
||||
if (controller->Jumping() && !controller->Crouching() && velocity.y == 0.f) {
|
||||
velocity.y += 4.f;
|
||||
}
|
||||
|
||||
//if (player.HasComponent("AABB")) {
|
||||
// glm::vec3& size = player["AABB"]["Size"];
|
||||
// if (controller->Crouching()) {
|
||||
// size = glm::vec3(1.f, 1.f, 1.f);
|
||||
// } else {
|
||||
// size = glm::vec3(1.f, 1.6f, 1.f);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
controller->Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMovementSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
|
||||
{
|
||||
ComponentWrapper& cTransform = entity["Transform"];
|
||||
if (!entity.HasComponent("Physics")) {
|
||||
return;
|
||||
}
|
||||
ComponentWrapper& cPhysics = entity["Physics"];
|
||||
|
||||
ComponentWrapper& cPhysics = entity["Physics"];
|
||||
glm::vec3& velocity = cPhysics["Velocity"];
|
||||
|
||||
// Ground friction
|
||||
float speed = glm::length(velocity);
|
||||
static float groundFriction = 7.f;
|
||||
ImGui::InputFloat("groundFriction", &groundFriction);
|
||||
static float airFriction = 0.f;
|
||||
ImGui::InputFloat("airFriction", &airFriction);
|
||||
float friction = (velocity.y != 0) ? airFriction : groundFriction;
|
||||
if (speed > 0) {
|
||||
float drop = speed * friction * (float)dt;
|
||||
float multiplier = glm::max(speed - drop, 0.f) / speed;
|
||||
velocity.x *= multiplier;
|
||||
velocity.z *= multiplier;
|
||||
}
|
||||
|
||||
if (cPhysics["Gravity"]) {
|
||||
velocity.y -= 9.82 * dt;
|
||||
velocity.y -= 9.82f * (float)dt;
|
||||
}
|
||||
|
||||
glm::vec3& position = cTransform["Position"];
|
||||
position += velocity * (float)dt;
|
||||
}
|
||||
|
||||
bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
||||
{
|
||||
// When a player spawns, create an input controller for them
|
||||
m_PlayerInputControllers[e.Player] = new FirstPersonInputController<PlayerMovementSystem>(m_EventBroker, e.PlayerID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -4,6 +4,8 @@ PlayerSpawnSystem::PlayerSpawnSystem(World* m_World, EventBroker* eventBroker)
|
||||
: System(m_World, eventBroker)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_OnInputCommand, &PlayerSpawnSystem::OnInputCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_OnPlayerSpawnerd, &PlayerSpawnSystem::OnPlayerSpawned);
|
||||
m_NetworkEnabled = ResourceManager::Load<ConfigFile>("Config.ini")->Get("Networking.StartNetwork", false);
|
||||
}
|
||||
|
||||
void PlayerSpawnSystem::Update(double dt)
|
||||
@@ -13,7 +15,7 @@ void PlayerSpawnSystem::Update(double dt)
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& team : m_SpawnRequests) {
|
||||
for (auto& req : m_SpawnRequests) {
|
||||
for (auto& cPlayerSpawn : *playerSpawns) {
|
||||
EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
|
||||
if (!spawner.HasComponent("Spawner")) {
|
||||
@@ -22,7 +24,7 @@ void PlayerSpawnSystem::Update(double dt)
|
||||
|
||||
// If the spawner has a team affiliation, check it
|
||||
if (spawner.HasComponent("Team")) {
|
||||
if ((int)spawner["Team"]["Team"] != team) {
|
||||
if ((int)spawner["Team"]["Team"] != req.Team) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -30,7 +32,15 @@ void PlayerSpawnSystem::Update(double dt)
|
||||
// Spawn the player!
|
||||
EntityWrapper player = SpawnerSystem::Spawn(spawner);
|
||||
// Set the player team affiliation
|
||||
player["Team"]["Team"] = team;
|
||||
player["Team"]["Team"] = req.Team;
|
||||
|
||||
// Publish a PlayerSpawned event
|
||||
Events::PlayerSpawned e;
|
||||
e.PlayerID = req.PlayerID;
|
||||
e.Player = player;
|
||||
e.Spawner = spawner;
|
||||
m_EventBroker->Publish(e);
|
||||
|
||||
}
|
||||
}
|
||||
m_SpawnRequests.clear();
|
||||
@@ -42,10 +52,60 @@ bool PlayerSpawnSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Team picks should be processed ONLY server-side!
|
||||
// Don't make a spawn request if PlayerID is -1, i.e. we're the client.
|
||||
if (e.PlayerID == -1 && m_NetworkEnabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.Value != 0) {
|
||||
m_SpawnRequests.push_back((int)e.Value);
|
||||
SpawnRequest req;
|
||||
req.PlayerID = e.PlayerID;
|
||||
req.Team = (ComponentInfo::EnumType)e.Value;
|
||||
m_SpawnRequests.push_back(req);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
||||
{
|
||||
// When a player is actually spawned (since the actual spawning is handled on the server)
|
||||
|
||||
// Check if a player already exists
|
||||
if (m_PlayerEntities.count(e.PlayerID) != 0) {
|
||||
// TODO: Disallow infinite respawning here
|
||||
m_World->DeleteEntity(m_PlayerEntities[e.PlayerID].ID);
|
||||
}
|
||||
|
||||
// Store the player for future reference
|
||||
m_PlayerEntities[e.PlayerID] = e.Player;
|
||||
|
||||
// Set the camera to the correct entity
|
||||
EntityWrapper cameraEntity = e.Player.FirstChildByName("Camera");
|
||||
if (cameraEntity.Valid()) {
|
||||
Events::SetCamera e;
|
||||
e.CameraEntity = cameraEntity;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
// HACK: Set the player model color to team color
|
||||
EntityWrapper playerModel = e.Player.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid() && e.Player.HasComponent("Team")) {
|
||||
ComponentWrapper cTeam = e.Player["Team"];
|
||||
ComponentWrapper cModel = playerModel["Model"];
|
||||
if ((ComponentInfo::EnumType)cTeam["Team"] == cTeam["Team"].Enum("Red")) {
|
||||
cModel["Color"] = glm::vec3(1.f, 0.f, 0.f);
|
||||
} else if ((ComponentInfo::EnumType)cTeam["Team"] == cTeam["Team"].Enum("Blue")) {
|
||||
cModel["Color"] = glm::vec3(0.f, 0.25f, 1.f);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Set the player name to whatever
|
||||
//EntityWrapper playerName = e.Player.FirstChildByName("PlayerName");
|
||||
//if (playerName.Valid()) {
|
||||
// playerName["Text"]["Content"] = ???;
|
||||
//}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -27,7 +27,9 @@ using boost::unit_test_framework::test_case;
|
||||
void RayTest(std::string fileName) {
|
||||
//simple box test
|
||||
Ray ray(glm::vec3(-50, 0, 0), glm::vec3(1, 0, 0));
|
||||
//using a rawmodel here, else we have to init the renderingsystem
|
||||
//using a
|
||||
|
||||
here, else we have to init the renderingsystem
|
||||
ResourceManager::RegisterType<RawModel>("RawModel");
|
||||
auto unitBox = ResourceManager::Load<RawModel>(fileName);
|
||||
BOOST_REQUIRE(unitBox != nullptr);
|
||||
@@ -106,7 +108,7 @@ BOOST_AUTO_TEST_CASE(collisionTest2)
|
||||
BOOST_AUTO_TEST_CASE(rayVsModelTest)
|
||||
{
|
||||
//simple box test
|
||||
RayTest("Models/Core/UnitCube.obj");
|
||||
RayTest("Models/Core/UnitCube.mesh"); // 360NoScope Unitcube
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(rayVsModelTest2)
|
||||
@@ -128,7 +130,7 @@ BOOST_AUTO_TEST_CASE(rayVsModelTest2)
|
||||
someAABB = AABB(minPos, maxPos);
|
||||
//using a rawmodel here, else we have to init the renderingsystem
|
||||
ResourceManager::RegisterType<RawModel>("RawModel");
|
||||
auto unitBox = ResourceManager::Load<RawModel>("Models/Core/UnitCube.obj");
|
||||
auto unitBox = ResourceManager::Load<RawModel>("Models/Core/UnitCube.mesh"); // 360NoScope unitcube
|
||||
BOOST_CHECK(unitBox != nullptr);
|
||||
|
||||
for (size_t i = 0; i < 1000000; i++)
|
||||
@@ -187,19 +189,19 @@ BOOST_AUTO_TEST_CASE(rayVsModelTest2)
|
||||
BOOST_AUTO_TEST_CASE(rayVsModelTest3)
|
||||
{
|
||||
//simple test
|
||||
RayTest("Models/Core/UnitSphere.obj");
|
||||
RayTest("Models/Core/UnitSphere.mesh"); // 360NoScope unitSphere
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(rayVsModelTest4)
|
||||
{
|
||||
//simple test
|
||||
RayTest("Models/Core/UnitCylinder.obj");
|
||||
RayTest("Models/Core/UnitCylinder.mesh"); // 360NoScope unitCylinder
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(rayVsModelTest5)
|
||||
{
|
||||
//simple test
|
||||
RayTest("Models/Core/UnitRaptor.obj");
|
||||
RayTest("Models/Core/UnitRaptor.mesh"); // 360NoScope unitRaptor
|
||||
}
|
||||
BOOST_AUTO_TEST_CASE(octTest)
|
||||
{
|
||||
|
||||
@@ -56,7 +56,7 @@ GameHealthSystemTest::GameHealthSystemTest()
|
||||
EntityID playerID = m_World->CreateEntity();
|
||||
ComponentWrapper transform = m_World->AttachComponent(playerID, "Transform");
|
||||
ComponentWrapper model = m_World->AttachComponent(playerID, "Model");
|
||||
model["Resource"] = "Models/Core/UnitSphere.obj";
|
||||
model["Resource"] = "Models/Core/UnitSphere.mesh"; // 360NoScope UnitSphere
|
||||
ComponentWrapper player = m_World->AttachComponent(playerID, "Player");
|
||||
ComponentWrapper health = m_World->AttachComponent(playerID, "Health");
|
||||
healthsID = playerID;
|
||||
@@ -81,7 +81,7 @@ GameHealthSystemTest::GameHealthSystemTest()
|
||||
EntityID playerID2 = m_World->CreateEntity();
|
||||
ComponentWrapper transform2 = m_World->AttachComponent(playerID2, "Transform");
|
||||
ComponentWrapper model2 = m_World->AttachComponent(playerID2, "Model");
|
||||
model2["Resource"] = "Models/Core/UnitSphere.obj";
|
||||
model2["Resource"] = "Models/Core/UnitSphere.mesh"; // 360NoScope UnitSphere
|
||||
ComponentWrapper player2 = m_World->AttachComponent(playerID2, "Player");
|
||||
ComponentWrapper health2 = m_World->AttachComponent(playerID2, "Health");
|
||||
//END TEST
|
||||
|
||||
@@ -112,7 +112,7 @@ void OctTree::Update(float dt, World* world, Camera* cam)
|
||||
ComponentWrapper transform = world->AttachComponent(m_BoxID, "Transform");
|
||||
transform["Scale"] = boxSize;
|
||||
ComponentWrapper model = world->AttachComponent(m_BoxID, "Model");
|
||||
model["Resource"] = "Models/Core/UnitBox.obj";
|
||||
model["Resource"] = "Models/Core/UnitBox.mesh"; // 360NoScope UnitBox
|
||||
m_UpdatedOnce = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ BOOST_AUTO_TEST_CASE(resourceManagerTest)
|
||||
BOOST_CHECK(!ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini"));
|
||||
|
||||
//configfile without register
|
||||
BOOST_CHECK_THROW(ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj"),Resource::FailedLoadingException);
|
||||
BOOST_CHECK_THROW(ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh"),Resource::FailedLoadingException);
|
||||
//there is no error feedback to check if you try to release the wrong resources - hence that cant be tested either
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,224 @@
|
||||
#include "Export.h"
|
||||
|
||||
Export::Export()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool Export::Meshes(std::string pathName, bool selectedOnly)
|
||||
{
|
||||
MStatus status;
|
||||
if (pathName.empty()) {
|
||||
MGlobal::displayError(MString() + "Export::Meshes() got no pathName. Do not know where to write file");
|
||||
return false;
|
||||
}
|
||||
|
||||
MSelectionList selectedOnStart;
|
||||
MGlobal::getActiveSelectionList(selectedOnStart);
|
||||
if (selectedOnStart.length() > 0) {
|
||||
for (int i = 0; i < selectedOnStart.length(); i++) {
|
||||
MObject item;
|
||||
selectedOnStart.getDependNode(i, item);
|
||||
MGlobal::unselect(item);
|
||||
}
|
||||
}
|
||||
MGlobal::displayInfo(MString() + "Disabel IKSolvers");
|
||||
status = MGlobal::executeCommand("doEnableNodeItems false all;");
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "EnableNodeItems false all failed: " + status.errorString());
|
||||
}
|
||||
MGlobal::displayInfo(MString() + "Has disabel IKSolvers");
|
||||
MObjectArray Objects;
|
||||
if (selectedOnly) {
|
||||
// Retrieving the objects we currently have selected
|
||||
|
||||
// Loop through or list of selection(s)
|
||||
for (unsigned int i = 0; i < selectedOnStart.length(); i++) {
|
||||
MObject object;
|
||||
selectedOnStart.getDependNode(i, object);
|
||||
|
||||
if (object.hasFn(MFn::kMesh)) {
|
||||
MFnMesh shape(object);
|
||||
|
||||
for (unsigned int k = 0; k < shape.parentCount(); k++) {
|
||||
MFnDependencyNode thisNode(object);
|
||||
MPlugArray connections;
|
||||
thisNode.findPlug("inMesh").connectedTo(connections, true, true);
|
||||
|
||||
for (unsigned int i = 0; i < connections.length(); i++) {
|
||||
if (connections[i].node().apiType() == MFn::kSkinClusterFilter) {
|
||||
MGlobal::select(shape.parent(i), MGlobal::kReplaceList);
|
||||
MGlobal::displayInfo(MString() + "Moving " + thisNode.name() + " to bindPose.");
|
||||
status = MGlobal::executeCommand("GoToBindPose;");
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "GoToBindPose: " + status.errorString());
|
||||
}
|
||||
MGlobal::displayInfo(MString() + "Has moved " + thisNode.name() + " to bindPose.");
|
||||
}
|
||||
}
|
||||
}
|
||||
Objects.append(object);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Loop through all nodes in the scene
|
||||
MItDependencyNodes it(MFn::kMesh);
|
||||
for (; !it.isDone(); it.next()) {
|
||||
MObject node = it.thisNode();
|
||||
MFnDependencyNode thisNode(node);
|
||||
MPlugArray connections;
|
||||
thisNode.findPlug("inMesh").connectedTo(connections, true, true);
|
||||
|
||||
for (unsigned int i = 0; i < connections.length(); i++) {
|
||||
if (connections[i].node().apiType() == MFn::kSkinClusterFilter) {
|
||||
MGlobal::select(node);
|
||||
MGlobal::displayInfo(MString() + "Moving " + thisNode.name() + " to bindPose.");
|
||||
MGlobal::executeCommand("GoToBindPose");
|
||||
MGlobal::displayInfo(MString() + "Has moved " + thisNode.name() + " to bindPose.");
|
||||
}
|
||||
}
|
||||
|
||||
Objects.append(node);
|
||||
}
|
||||
}
|
||||
GetMeshData(Objects);
|
||||
WriteMeshData(pathName);
|
||||
MGlobal::displayInfo(MString() + "Enabling IKSolvers");
|
||||
status = MGlobal::executeCommand("doEnableNodeItems true all;");
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "doEnableNodeItems true all: " + status.errorString());
|
||||
}
|
||||
MGlobal::displayInfo(MString() + "Has enabling IKSolvers");
|
||||
if (selectedOnStart.length() > 0) {
|
||||
for (int i = 0; i < selectedOnStart.length(); i++) {
|
||||
MObject item;
|
||||
selectedOnStart.getDependNode(i, item);
|
||||
MGlobal::select(item);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Export::Materials(std::string pathName)
|
||||
{
|
||||
if (!GetMaterialData())
|
||||
return false;
|
||||
WriteMaterialData(pathName);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Export::Animations(std::string pathName, std::vector<AnimationInfo> animInfo)
|
||||
{
|
||||
if (MAnimControl::currentTime().unit() != MTime::kNTSCField) {
|
||||
|
||||
MGlobal::displayError(MString() + "Please change to 60 FPS under Preferences/Settings!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pathName.empty()) {
|
||||
MGlobal::displayError(MString() + "Export::Animations() got no pathName. Do not know where to write file");
|
||||
return false;
|
||||
}
|
||||
allBindPoses = m_SkeletonHandler.GetBindPoses();
|
||||
|
||||
for (auto clip : animInfo) {
|
||||
if (!GetAnimationData(clip)) {
|
||||
MGlobal::displayError(MString() + "Export::Animations() failed to export " + clip.Name.c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
WriteAnimData(pathName);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Export::GetMeshData(MObjectArray object)
|
||||
{
|
||||
meshes = m_MeshHandler.GetMeshData(object);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Export::GetMaterialData()
|
||||
{
|
||||
// Traverse scene and return vector with all materials
|
||||
AllMaterials = m_MaterialHandler.DoIt(meshes);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Export::GetAnimationData(AnimationInfo animInfo)
|
||||
{
|
||||
if (animInfo.Name.empty()) {
|
||||
MGlobal::displayError(MString() + "A clip does not have a name");
|
||||
return false;
|
||||
}
|
||||
if (animInfo.End - animInfo.Start <= 0) {
|
||||
MGlobal::displayError(MString() + "A clip ends before it starts or contains 0 frames");
|
||||
return false;
|
||||
}
|
||||
|
||||
allAnimations.push_back(m_SkeletonHandler.GetAnimData(animInfo.Name, animInfo.Start, animInfo.End));
|
||||
return true;
|
||||
}
|
||||
|
||||
void Export::WriteMeshData(std::string pathName)
|
||||
{
|
||||
m_MeshFile.ASCIIFilePath(pathName +"_mesh.txt");
|
||||
m_MeshFile.binaryFilePath(pathName + ".mesh");
|
||||
|
||||
m_MeshFile.OpenFiles();
|
||||
|
||||
m_MeshFile.writeToFiles((OutputData*)&meshes);
|
||||
|
||||
m_MeshFile.CloseFiles();
|
||||
}
|
||||
|
||||
void Export::WriteAnimData(std::string pathName)
|
||||
{
|
||||
if (allBindPoses.size() > 0) {
|
||||
m_AnimFile.ASCIIFilePath(pathName + "_anim.txt");
|
||||
m_AnimFile.binaryFilePath(pathName + ".anim");
|
||||
|
||||
m_AnimFile.OpenFiles();
|
||||
int size = allBindPoses.size();
|
||||
m_AnimFile.writeToFiles(&size);
|
||||
|
||||
|
||||
size = allAnimations.size();
|
||||
m_AnimFile.writeToFiles(&size);
|
||||
|
||||
//print out all bind poses
|
||||
for (auto aBindPose : allBindPoses) {
|
||||
m_AnimFile.writeToFiles((OutputData*)&aBindPose);
|
||||
}
|
||||
for (auto aAnimation : allAnimations) {
|
||||
m_AnimFile.writeToFiles((OutputData*)&aAnimation);
|
||||
}
|
||||
|
||||
m_AnimFile.CloseFiles();
|
||||
} else
|
||||
MGlobal::displayInfo("Export::WriteAnimData() got called when allBindPoses contained no data, did not write nor created them");
|
||||
}
|
||||
|
||||
void Export::WriteMaterialData(std::string pathName)
|
||||
{
|
||||
m_MtrlFile.ASCIIFilePath(pathName +"_mtrl.txt");
|
||||
m_MtrlFile.binaryFilePath(pathName + ".mtrl");
|
||||
|
||||
m_MtrlFile.OpenFiles();
|
||||
|
||||
int size = (*AllMaterials).size();
|
||||
m_MtrlFile.writeToFiles(&size);
|
||||
|
||||
for (auto aMaterial : *AllMaterials) {
|
||||
m_MtrlFile.writeToFiles((OutputData*)&aMaterial);
|
||||
}
|
||||
m_MtrlFile.CloseFiles();
|
||||
}
|
||||
|
||||
Export::~Export()
|
||||
{
|
||||
/* delete m_MaterialHandler;
|
||||
delete m_SkeletonHandler;
|
||||
delete m_MeshHandler;*/
|
||||
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
#ifndef Export_Export_h__
|
||||
#define Export_Export_h__
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "MayaIncludes.h"
|
||||
#include "Material.h"
|
||||
#include "Mesh.h"
|
||||
#include "Skeleton.h"
|
||||
#include "WriteToFile.h"
|
||||
|
||||
class Export {
|
||||
public:
|
||||
Export();
|
||||
|
||||
~Export();
|
||||
|
||||
struct AnimationInfo {
|
||||
std::string Name;
|
||||
int Start;
|
||||
int End;
|
||||
};
|
||||
|
||||
bool Meshes(std::string pathName, bool selectedOnly = false);
|
||||
bool Materials(std::string pathName);
|
||||
bool Animations(std::string pathName, std::vector<AnimationInfo> animInfo);
|
||||
|
||||
private:
|
||||
bool GetMeshData(MObjectArray object);
|
||||
bool GetMaterialData();
|
||||
bool GetAnimationData(AnimationInfo info);
|
||||
|
||||
void WriteMeshData(std::string pathName);
|
||||
void WriteAnimData(std::string pathName);
|
||||
void WriteMaterialData(std::string pathName);
|
||||
|
||||
Material m_MaterialHandler;
|
||||
Skeleton m_SkeletonHandler;
|
||||
MeshClass m_MeshHandler;
|
||||
|
||||
|
||||
//File export
|
||||
WriteToFile m_MeshFile;
|
||||
WriteToFile m_AnimFile;
|
||||
WriteToFile m_MtrlFile;
|
||||
|
||||
//Mesh Data
|
||||
Mesh meshes;
|
||||
|
||||
//Animation Data
|
||||
std::vector<BindPoseSkeletonNode> allBindPoses;
|
||||
std::vector<Animation> allAnimations;
|
||||
|
||||
//Material Data
|
||||
std::vector<MaterialNode>* AllMaterials;
|
||||
};
|
||||
#endif
|
||||
@@ -22,7 +22,7 @@ static const uint qt_meta_data_Menu[] = {
|
||||
6, // revision
|
||||
0, // classname
|
||||
0, 0, // classinfo
|
||||
7, 14, // methods
|
||||
5, 14, // methods
|
||||
0, 0, // properties
|
||||
0, 0, // enums/sets
|
||||
0, 0, // constructors
|
||||
@@ -30,22 +30,19 @@ static const uint qt_meta_data_Menu[] = {
|
||||
0, // signalCount
|
||||
|
||||
// slots: signature, parameters, type, tag, flags
|
||||
14, 6, 5, 5, 0x08,
|
||||
35, 5, 5, 5, 0x08,
|
||||
59, 5, 5, 5, 0x08,
|
||||
6, 5, 5, 5, 0x08,
|
||||
30, 5, 5, 5, 0x08,
|
||||
51, 5, 5, 5, 0x08,
|
||||
75, 5, 5, 5, 0x08,
|
||||
95, 5, 5, 5, 0x08,
|
||||
116, 5, 5, 5, 0x08,
|
||||
137, 5, 5, 5, 0x08,
|
||||
91, 5, 5, 5, 0x08,
|
||||
|
||||
0 // eod
|
||||
};
|
||||
|
||||
static const char qt_meta_stringdata_Menu[] = {
|
||||
"Menu\0\0checked\0ExportSelected(bool)\0"
|
||||
"ExportPathClicked(bool)\0ExportAll(bool)\0"
|
||||
"CancelClicked(bool)\0Button1Clicked(bool)\0"
|
||||
"Button2Clicked(bool)\0Button3Clicked(bool)\0"
|
||||
"Menu\0\0ExportPathClicked(bool)\0"
|
||||
"AddClipClicked(bool)\0RemoveClipClicked(bool)\0"
|
||||
"ExportAll(bool)\0CancelClicked(bool)\0"
|
||||
};
|
||||
|
||||
void Menu::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
|
||||
@@ -54,13 +51,11 @@ void Menu::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void *
|
||||
Q_ASSERT(staticMetaObject.cast(_o));
|
||||
Menu *_t = static_cast<Menu *>(_o);
|
||||
switch (_id) {
|
||||
case 0: _t->ExportSelected((*reinterpret_cast< bool(*)>(_a[1]))); break;
|
||||
case 1: _t->ExportPathClicked((*reinterpret_cast< bool(*)>(_a[1]))); break;
|
||||
case 2: _t->ExportAll((*reinterpret_cast< bool(*)>(_a[1]))); break;
|
||||
case 3: _t->CancelClicked((*reinterpret_cast< bool(*)>(_a[1]))); break;
|
||||
case 4: _t->Button1Clicked((*reinterpret_cast< bool(*)>(_a[1]))); break;
|
||||
case 5: _t->Button2Clicked((*reinterpret_cast< bool(*)>(_a[1]))); break;
|
||||
case 6: _t->Button3Clicked((*reinterpret_cast< bool(*)>(_a[1]))); break;
|
||||
case 0: _t->ExportPathClicked((*reinterpret_cast< bool(*)>(_a[1]))); break;
|
||||
case 1: _t->AddClipClicked((*reinterpret_cast< bool(*)>(_a[1]))); break;
|
||||
case 2: _t->RemoveClipClicked((*reinterpret_cast< bool(*)>(_a[1]))); break;
|
||||
case 3: _t->ExportAll((*reinterpret_cast< bool(*)>(_a[1]))); break;
|
||||
case 4: _t->CancelClicked((*reinterpret_cast< bool(*)>(_a[1]))); break;
|
||||
default: ;
|
||||
}
|
||||
}
|
||||
@@ -98,9 +93,9 @@ int Menu::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
|
||||
if (_id < 0)
|
||||
return _id;
|
||||
if (_c == QMetaObject::InvokeMetaMethod) {
|
||||
if (_id < 7)
|
||||
if (_id < 5)
|
||||
qt_static_metacall(this, _c, _id, _a);
|
||||
_id -= 7;
|
||||
_id -= 5;
|
||||
}
|
||||
return _id;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,237 @@
|
||||
#include "Material.h"
|
||||
|
||||
void Material::grabLambertProperties(MaterialNode& material_node, MFnDependencyNode& node)
|
||||
{
|
||||
material_node.Name = node.name().asChar();
|
||||
|
||||
if (!findColorTexture(material_node, node)) {
|
||||
node.findPlug("colorR").getValue(material_node.DiffuseColor[0]);
|
||||
node.findPlug("colorG").getValue(material_node.DiffuseColor[1]);
|
||||
node.findPlug("colorB").getValue(material_node.DiffuseColor[2]);
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (!findIncandescenceTexture(material_node, node)) {
|
||||
node.findPlug("incandescenceR").getValue(material_node.IncandescenceColor[0]);
|
||||
node.findPlug("incandescenceG").getValue(material_node.IncandescenceColor[1]);
|
||||
node.findPlug("incandescenceB").getValue(material_node.IncandescenceColor[2]);
|
||||
}
|
||||
|
||||
if (findNormalTexture(material_node, node)) {
|
||||
MGlobal::displayWarning(MString() + "Material " + node.name() + " has no normal texture.");
|
||||
}
|
||||
}
|
||||
|
||||
void Material::grabBlinnProperties(MaterialNode& material_node, MFnDependencyNode& node)
|
||||
{
|
||||
if (!findSpecularTexture(material_node, node)) {
|
||||
node.findPlug("specularColorR").getValue(material_node.SpecularColor[0]);
|
||||
node.findPlug("specularColorG").getValue(material_node.SpecularColor[1]);
|
||||
node.findPlug("specularColorB").getValue(material_node.SpecularColor[2]);
|
||||
}
|
||||
|
||||
m_Plug = node.findPlug("reflectivity");
|
||||
m_Plug.getValue(material_node.ReflectionFactor);
|
||||
|
||||
m_Plug = node.findPlug("eccentricity");
|
||||
float TempEccent;
|
||||
m_Plug.getValue(TempEccent);
|
||||
|
||||
// Blinn works differently from Phong which is used in-game.
|
||||
// This is some magic numbers and math to make a conversion estimate between the two.
|
||||
// There is no exact conversion between the two, so there are errors.
|
||||
|
||||
// Phong min/max is around Blinn 0.7/0.1
|
||||
TempEccent = std::max(std::min(TempEccent, 0.7f), 0.1f);
|
||||
|
||||
material_node.SpecularExponent = std::max(std::min(((2.66f) + (427.0f) * exp((-14.8f) * TempEccent)), 100.0f), 2.0f);
|
||||
}
|
||||
|
||||
void Material::grabPhongProperties(MaterialNode& material_node, MFnDependencyNode& node)
|
||||
{
|
||||
if (!findSpecularTexture(material_node, node)) {
|
||||
node.findPlug("specularColorR").getValue(material_node.SpecularColor[0]);
|
||||
node.findPlug("specularColorG").getValue(material_node.SpecularColor[1]);
|
||||
node.findPlug("specularColorB").getValue(material_node.SpecularColor[2]);
|
||||
}
|
||||
|
||||
m_Plug = node.findPlug("reflectivity");
|
||||
m_Plug.getValue(material_node.ReflectionFactor);
|
||||
|
||||
m_Plug = node.findPlug("cosinePower ");
|
||||
m_Plug.getValue(material_node.SpecularExponent);
|
||||
}
|
||||
|
||||
bool Material::findColorTexture(MaterialNode& material_node, MFnDependencyNode& node)
|
||||
{
|
||||
MPlugArray AllConnections;
|
||||
|
||||
m_Plug = node.findPlug("color", true);
|
||||
m_Plug.connectedTo(AllConnections, true, false);
|
||||
|
||||
for (int i = 0; i < AllConnections.length(); i++) {
|
||||
if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
|
||||
MFnDependencyNode TextureNode(AllConnections[i].node());
|
||||
|
||||
std::string FullPath = TextureNode.findPlug("fileTextureName").asString().asChar();
|
||||
m_TexturePaths.push_back(FullPath);
|
||||
|
||||
MString workspace;
|
||||
MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
|
||||
workspace);
|
||||
FullPath = FullPath.substr(workspace.length());
|
||||
FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
|
||||
material_node.ColorMapFile = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
|
||||
|
||||
material_node.ColorMapFileLength = material_node.ColorMapFile.length() + 1;
|
||||
// Test
|
||||
MGlobal::displayInfo(MString() + "getAbsolutePathToResources: " + workspace);
|
||||
MGlobal::displayInfo(MString() + "Texture file: " + FullPath.c_str());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Material::findNormalTexture(MaterialNode& material_node, MFnDependencyNode& node)
|
||||
{
|
||||
MPlugArray AllConnections;
|
||||
MPlugArray AllBumpConnections;
|
||||
|
||||
m_Plug = node.findPlug("normalCamera", true);
|
||||
m_Plug.connectedTo(AllConnections, true, false);
|
||||
|
||||
for (int i = 0; i < AllConnections.length(); i++) {
|
||||
if (AllConnections[i].node().apiType() == MFn::kBump) {
|
||||
MFnDependencyNode BumpNode(AllConnections[i].node());
|
||||
|
||||
BumpNode.findPlug("bumpValue").connectedTo(AllBumpConnections, true, false);
|
||||
for (int j = 0; j < AllBumpConnections.length(); j++) {
|
||||
if (AllBumpConnections[j].node().hasFn(MFn::kFileTexture)) {
|
||||
MFnDependencyNode TextureNode(AllBumpConnections[j].node());
|
||||
|
||||
std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
|
||||
m_TexturePaths.push_back(FullPath);
|
||||
|
||||
MString workspace;
|
||||
MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
|
||||
workspace);
|
||||
FullPath = FullPath.substr(workspace.length());
|
||||
FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
|
||||
material_node.NormalMapFile = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
|
||||
material_node.NormalMapFileLength = material_node.NormalMapFile.length() + 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Material::findSpecularTexture(MaterialNode& material_node, MFnDependencyNode& node)
|
||||
{
|
||||
MPlugArray AllConnections;
|
||||
|
||||
m_Plug = node.findPlug("specularColor", true);
|
||||
m_Plug.connectedTo(AllConnections, true, false);
|
||||
|
||||
for (int i = 0; i < AllConnections.length(); i++) {
|
||||
if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
|
||||
MFnDependencyNode TextureNode(AllConnections[i].node());
|
||||
|
||||
std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
|
||||
m_TexturePaths.push_back(FullPath);
|
||||
|
||||
MString workspace;
|
||||
MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
|
||||
workspace);
|
||||
FullPath = FullPath.substr(workspace.length());
|
||||
FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
|
||||
material_node.SpecularMapFile = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
|
||||
material_node.SpecularMapFileLength = material_node.SpecularMapFile.length() + 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Material::findIncandescenceTexture(MaterialNode& material_node, MFnDependencyNode& node)
|
||||
{
|
||||
MPlugArray AllConnections;
|
||||
|
||||
m_Plug = node.findPlug("incandescence", true);
|
||||
m_Plug.connectedTo(AllConnections, true, false);
|
||||
|
||||
for (int i = 0; i < AllConnections.length(); i++) {
|
||||
if (AllConnections[i].node().hasFn(MFn::kFileTexture)) {
|
||||
MFnDependencyNode TextureNode(AllConnections[i].node());
|
||||
|
||||
std::string FullPath = TextureNode.findPlug("ftn").asString().asChar();
|
||||
m_TexturePaths.push_back(FullPath);
|
||||
|
||||
MString workspace;
|
||||
MStatus status = MGlobal::executeCommand(MString("workspace -q -rd;"),
|
||||
workspace);
|
||||
FullPath = FullPath.substr(workspace.length());
|
||||
FullPath = FullPath.substr(FullPath.find_first_of("/") + 1);
|
||||
material_node.IncandescenceMapFile = FullPath.erase(FullPath.find_last_of("."), FullPath.find_last_of(".") - FullPath.size());
|
||||
material_node.IncandescenceMapFileLength = material_node.IncandescenceMapFile.length() + 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Returns the absolute path for all textures. Use for copying texture files.
|
||||
std::vector<std::string>* Material::TexturePaths()
|
||||
{
|
||||
return &m_TexturePaths;
|
||||
}
|
||||
|
||||
// Traverse the DAG and grab all the materials
|
||||
std::vector<MaterialNode>* Material::DoIt(Mesh mesh)
|
||||
{
|
||||
// All materials we care about inherit from Lambert
|
||||
MItDependencyNodes matIt(MFn::kLambert);
|
||||
m_AllMaterials.clear();
|
||||
while (!matIt.isDone()) {
|
||||
MFnDependencyNode MaterialFnDN(matIt.thisNode());
|
||||
MaterialNode MaterialStorage;
|
||||
bool meshHasMaterial = false;
|
||||
//Mesh Indices is a map with <string : MaterialName, vector<int> : indices>
|
||||
int totalIndices = 0;
|
||||
for (auto aMeshMaterial : mesh.Indices) {
|
||||
MGlobal::displayInfo(MString() + "Material: " + aMeshMaterial.first.c_str() + " " + MaterialFnDN.name().asChar());
|
||||
if (aMeshMaterial.first.compare(MaterialFnDN.name().asChar()) == 0) {
|
||||
meshHasMaterial = true;
|
||||
MaterialStorage.IndexStart = totalIndices;
|
||||
MaterialStorage.IndexEnd = totalIndices + aMeshMaterial.second.size() - 1;
|
||||
break;
|
||||
}
|
||||
totalIndices += aMeshMaterial.second.size();
|
||||
}
|
||||
if (meshHasMaterial) {
|
||||
grabLambertProperties(MaterialStorage, MaterialFnDN);
|
||||
|
||||
if (matIt.thisNode().hasFn(MFn::kPhong)) {
|
||||
grabPhongProperties(MaterialStorage, MaterialFnDN);
|
||||
|
||||
} else if (matIt.thisNode().hasFn(MFn::kBlinn)) {
|
||||
grabBlinnProperties(MaterialStorage, MaterialFnDN);
|
||||
|
||||
} else if (matIt.thisNode().hasFn(MFn::kLambert)) {
|
||||
MaterialStorage.ReflectionFactor = 0.0f;
|
||||
MaterialStorage.SpecularExponent = 0.0f;
|
||||
}
|
||||
|
||||
m_AllMaterials.push_back(MaterialStorage);
|
||||
}
|
||||
matIt.next();
|
||||
}
|
||||
|
||||
return &m_AllMaterials;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
#ifndef Material_Material_h__
|
||||
#define Material_Material_h__
|
||||
|
||||
#include <vector>
|
||||
#include <array>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <map>
|
||||
|
||||
#include "MayaIncludes.h"
|
||||
#include "OutputData.h"
|
||||
#include "Mesh.h"
|
||||
|
||||
class MaterialNode : public OutputData
|
||||
{
|
||||
public:
|
||||
std::string Name;
|
||||
|
||||
float ReflectionFactor;
|
||||
float SpecularExponent;
|
||||
|
||||
float DiffuseColor[3]{ 1.0f, 1.0f, 1.0f };
|
||||
unsigned int ColorMapFileLength = 0;
|
||||
std::string ColorMapFile;
|
||||
|
||||
float SpecularColor[3]{ 1.0f, 1.0f, 1.0f };
|
||||
unsigned int SpecularMapFileLength = 0;
|
||||
std::string SpecularMapFile;
|
||||
|
||||
unsigned int NormalMapFileLength = 0;
|
||||
std::string NormalMapFile;
|
||||
|
||||
float IncandescenceColor[3]{ 1.0f, 1.0f, 1.0f };
|
||||
unsigned int IncandescenceMapFileLength = 0;
|
||||
std::string IncandescenceMapFile;
|
||||
|
||||
unsigned int IndexStart;
|
||||
unsigned int IndexEnd;
|
||||
|
||||
virtual void WriteBinary(std::ostream& out)
|
||||
{
|
||||
out.write((char*)&ColorMapFileLength, sizeof(unsigned int));
|
||||
out.write((char*)&NormalMapFileLength, sizeof(unsigned int));
|
||||
out.write((char*)&SpecularMapFileLength, sizeof(unsigned int));
|
||||
out.write((char*)&IncandescenceMapFileLength, sizeof(unsigned int));
|
||||
|
||||
out.write((char*)&SpecularExponent, sizeof(float));
|
||||
out.write((char*)&ReflectionFactor, sizeof(float));
|
||||
out.write((char*)&DiffuseColor, sizeof(float) * 3);
|
||||
out.write((char*)&SpecularColor, sizeof(float) * 3);
|
||||
out.write((char*)&IncandescenceColor, sizeof(float) * 3);
|
||||
out.write((char*)&IndexStart, sizeof(unsigned int));
|
||||
out.write((char*)&IndexEnd, sizeof(unsigned int));
|
||||
|
||||
out.write(ColorMapFile.c_str(), ColorMapFileLength);
|
||||
out.write(NormalMapFile.c_str(), NormalMapFileLength);
|
||||
out.write(SpecularMapFile.c_str(), SpecularMapFileLength);
|
||||
out.write(IncandescenceMapFile.c_str(), IncandescenceMapFileLength);
|
||||
}
|
||||
|
||||
virtual void WriteASCII(std::ostream& out) const
|
||||
{
|
||||
out << "New Material _ not in binary" << endl;
|
||||
out << "number of indices: " << Name << " _ not in binary" << endl;
|
||||
|
||||
out << "ColorMapFile length: " << ColorMapFileLength << endl;
|
||||
out << "NormalMapFile length: " << NormalMapFileLength << endl;
|
||||
out << "SpecularMapFile length: " << SpecularMapFileLength << endl;
|
||||
out << "IncandescenceMapFile length: " << IncandescenceMapFileLength << endl;
|
||||
|
||||
out << "SpecularExponent: " << SpecularExponent << endl;
|
||||
out << "ReflectionFactor: " << ReflectionFactor << endl;
|
||||
out << "DiffuseColor: " << DiffuseColor[0] << " " << DiffuseColor[1] << " " << DiffuseColor[2] << endl;
|
||||
out << "SpecularColor: " << SpecularColor[0] << " " << SpecularColor[1] << " " << SpecularColor[2] << endl;
|
||||
out << "IncandescenceColor: " << IncandescenceColor[0] << " " << IncandescenceColor[1] << " " << IncandescenceColor[2] << endl;
|
||||
out << "IndexStart: " << IndexStart << endl;
|
||||
out << "IndexEnd: " << IndexEnd << endl;
|
||||
|
||||
if (ColorMapFileLength > 0)
|
||||
out << "ColorMapFile: " << ColorMapFile << endl;
|
||||
|
||||
if (NormalMapFileLength > 0)
|
||||
out << "NormalMapFile: " << NormalMapFile << endl;
|
||||
|
||||
if (SpecularMapFileLength > 0)
|
||||
out << "SpecularMapFile: " << SpecularMapFile << endl;
|
||||
|
||||
if (IncandescenceMapFileLength > 0)
|
||||
out << "IncandescenceMapFile: " << IncandescenceMapFile << endl;
|
||||
}
|
||||
};
|
||||
|
||||
class Material
|
||||
{
|
||||
public:
|
||||
Material() {};
|
||||
~Material() {};
|
||||
std::vector<MaterialNode>* DoIt(Mesh mesh);
|
||||
std::vector<std::string>* TexturePaths();
|
||||
private:
|
||||
MPlug m_Plug;
|
||||
|
||||
std::vector<MaterialNode> m_AllMaterials;
|
||||
std::vector<std::string> m_TexturePaths;
|
||||
|
||||
bool findColorTexture(MaterialNode& material_node, MFnDependencyNode& node);
|
||||
bool findNormalTexture(MaterialNode& material_node, MFnDependencyNode& node);
|
||||
bool findSpecularTexture(MaterialNode& material_node, MFnDependencyNode& node);
|
||||
bool findIncandescenceTexture(MaterialNode& material_node, MFnDependencyNode& node);
|
||||
void grabLambertProperties(MaterialNode& material_node, MFnDependencyNode& node);
|
||||
void grabBlinnProperties(MaterialNode& material_node, MFnDependencyNode& node);
|
||||
void grabPhongProperties(MaterialNode& material_node, MFnDependencyNode& node);
|
||||
};
|
||||
|
||||
#endif // Material_Material_h__
|
||||
@@ -140,6 +140,7 @@
|
||||
</DebugInformationFormat>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<Optimization>Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -152,6 +153,8 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Export.cpp" />
|
||||
<ClCompile Include="Material.cpp" />
|
||||
<ClCompile Include="Menu.cpp" />
|
||||
<ClCompile Include="GeneratedFiles\Debug\moc_Menu.cpp">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
@@ -172,6 +175,9 @@
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Main.cpp" />
|
||||
<ClCompile Include="Mesh.cpp" />
|
||||
<ClCompile Include="Skeleton.cpp" />
|
||||
<ClCompile Include="WriteToFile.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="MayaExporter.ui">
|
||||
@@ -194,6 +200,11 @@
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Export.h" />
|
||||
<ClInclude Include="Mesh.h" />
|
||||
<ClInclude Include="OutputData.h" />
|
||||
<ClInclude Include="Skeleton.h" />
|
||||
<ClInclude Include="WriteToFile.h" />
|
||||
<CustomBuild Include="Menu.h">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Moc%27ing Menu.h...</Message>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
|
||||
@@ -213,6 +224,7 @@
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(QTDIR)\bin\moc.exe;%(FullPath);$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
|
||||
</CustomBuild>
|
||||
<ClInclude Include="GeneratedFiles\ui_MayaExporter.h" />
|
||||
<ClInclude Include="Material.h" />
|
||||
<ClInclude Include="MayaIncludes.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
@@ -50,6 +50,21 @@
|
||||
<ClCompile Include="Main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Material.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Mesh.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Skeleton.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="WriteToFile.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Export.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="leeeeel.qrc">
|
||||
@@ -69,5 +84,23 @@
|
||||
<ClInclude Include="GeneratedFiles\ui_MayaExporter.h">
|
||||
<Filter>Generated Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Material.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Mesh.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Skeleton.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="WriteToFile.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="OutputData.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Export.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -30,6 +30,21 @@
|
||||
#include <maya/MItDependencyNodes.h>
|
||||
#include <maya/MFnNurbsCurve.h>
|
||||
#include <maya/MCommandMessage.h>
|
||||
#include <maya/MPlug.h>
|
||||
#include <maya/MAnimControl.h>
|
||||
#include <maya/MTime.h>
|
||||
#include <maya/MDataHandle.h>
|
||||
#include <maya/MTransformationMatrix.h>
|
||||
#include <maya/MFnMatrixData.h>
|
||||
#include <maya/MItMeshFaceVertex.h>
|
||||
#include <maya/MFnSkinCluster.h>
|
||||
#include <maya/MDagPathArray.h>
|
||||
#include <maya/MItGeometry.h>
|
||||
#include <maya/MItMeshVertex.h>
|
||||
#include <maya/MFnWeightGeometryFilter.h>
|
||||
#include <maya/MItDependencyGraph.h>
|
||||
#include <maya/MQuaternion.h>
|
||||
#include <maya/MFnNumericAttribute.h>
|
||||
|
||||
|
||||
// Wrappers
|
||||
@@ -58,5 +73,6 @@
|
||||
#pragma comment(lib,"Foundation.lib")
|
||||
#pragma comment(lib,"OpenMaya.lib")
|
||||
#pragma comment(lib,"OpenMayaUI.lib")
|
||||
#pragma comment (lib, "OpenMayaAnim.lib")
|
||||
|
||||
#endif
|
||||
@@ -10,223 +10,200 @@ Menu::Menu()
|
||||
Menu::Menu(QDialog* dialog)
|
||||
{
|
||||
// Save the dialog pointer. Needed when the application gets destroyed
|
||||
dialogPointer = dialog;
|
||||
m_DialogPointer = dialog;
|
||||
|
||||
// Create QpushButtons & give them names
|
||||
exportSelectedButton = new QPushButton("&Export Selected", this);
|
||||
browseButton = new QPushButton("&...", this);
|
||||
exportAllButton = new QPushButton("&Export All", this);
|
||||
cancelButton = new QPushButton("&Cancel", this);
|
||||
m_BrowseButton = new QPushButton("&...", this);
|
||||
m_ExportAllButton = new QPushButton("&Export", this);
|
||||
m_CancelButton = new QPushButton("&Cancel", this);
|
||||
m_AddClipsButton = new QPushButton("&Add Clips", this);
|
||||
m_RemoveClipsButton = new QPushButton("&Remove Latest Clip", this);
|
||||
|
||||
// Option box and checkboxes
|
||||
QGroupBox *optionsBox = new QGroupBox(tr("Options"));
|
||||
|
||||
exportAnimationsButton = new QCheckBox(tr("&Export Animations"));
|
||||
copyTexturesButton = new QCheckBox(tr("&Copy Textures"));
|
||||
button3 = new QCheckBox(tr("option3"));
|
||||
m_ExportSelectedButton = new QCheckBox(tr("&Export Selected"));
|
||||
m_ExportAnimationsButton = new QCheckBox(tr("&Export Animations"));
|
||||
m_ExportMaterialButton = new QCheckBox(tr("&Export Material"));;
|
||||
|
||||
exportAnimationsButton->setChecked(true);
|
||||
copyTexturesButton->setChecked(true);
|
||||
m_ExportAnimationsButton->setChecked(true);
|
||||
m_ExportMaterialButton->setChecked(true);
|
||||
QVBoxLayout *vbox = new QVBoxLayout;
|
||||
vbox->addWidget(exportAnimationsButton);
|
||||
vbox->addWidget(copyTexturesButton);
|
||||
vbox->addWidget(button3);
|
||||
vbox->addWidget(m_ExportSelectedButton);
|
||||
vbox->addWidget(m_ExportAnimationsButton);
|
||||
vbox->addWidget(m_ExportMaterialButton);
|
||||
|
||||
vbox->addStretch(1);
|
||||
optionsBox->setLayout(vbox);
|
||||
|
||||
// Connect the buttons with signals & functions
|
||||
connect(exportSelectedButton, SIGNAL(clicked(bool)), this, SLOT(ExportSelected(bool)));
|
||||
connect(browseButton, SIGNAL(clicked(bool)), this, SLOT(ExportPathClicked(bool)));
|
||||
connect(exportAllButton, SIGNAL(clicked(bool)), this, SLOT(ExportAll(bool)));
|
||||
connect(cancelButton, SIGNAL(clicked(bool)), this, SLOT(CancelClicked(bool)));
|
||||
connect(m_BrowseButton, SIGNAL(clicked(bool)), this, SLOT(ExportPathClicked(bool)));
|
||||
connect(m_ExportAllButton, SIGNAL(clicked(bool)), this, SLOT(ExportAll(bool)));
|
||||
connect(m_CancelButton, SIGNAL(clicked(bool)), this, SLOT(CancelClicked(bool)));
|
||||
connect(m_AddClipsButton, SIGNAL(clicked(bool)), this, SLOT(AddClipClicked(bool)));
|
||||
connect(m_RemoveClipsButton, SIGNAL(clicked(bool)), this, SLOT(RemoveClipClicked(bool)));
|
||||
|
||||
connect(exportAnimationsButton, SIGNAL(clicked(bool)), this, SLOT(Button1Clicked(bool)));
|
||||
connect(copyTexturesButton, SIGNAL(clicked(bool)), this, SLOT(Button2Clicked(bool)));
|
||||
connect(button3, SIGNAL(clicked(bool)), this, SLOT(Button3Clicked(bool)));
|
||||
connect(m_ExportSelectedButton, SIGNAL(clicked(bool)), this, SLOT(NULL));
|
||||
connect(m_ExportAnimationsButton, SIGNAL(clicked(bool)), this, SLOT(NULL));
|
||||
connect(m_ExportMaterialButton, SIGNAL(clicked(bool)), this, SLOT(NULL));
|
||||
|
||||
// Creating several layouts, adding widgets & adding them to one layout in the end
|
||||
QHBoxLayout* topLayout = new QHBoxLayout;
|
||||
QVBoxLayout* midLayout = new QVBoxLayout;
|
||||
QHBoxLayout* botLayout = new QHBoxLayout;
|
||||
QVBoxLayout* baseLayout = new QVBoxLayout;
|
||||
QHBoxLayout* clipButtonLayout = new QHBoxLayout;
|
||||
QHBoxLayout* startEndLabelLayout = new QHBoxLayout;
|
||||
m_ClipLayout = new QVBoxLayout;
|
||||
|
||||
exportPath = new QLineEdit;
|
||||
fileDialog = new QFileDialog;
|
||||
|
||||
|
||||
m_ExportPath = new QLineEdit;
|
||||
m_FileDialog = new QFileDialog;
|
||||
QString tmpPath("C:/Users/Nickelodion/Desktop/workspace/tacticalZ/assets/models/");
|
||||
m_ExportPath->setText(tmpPath);
|
||||
QLabel* exportLabel = new QLabel;
|
||||
exportLabel->setText("Export Path:");
|
||||
QLabel* nameLabel = new QLabel;
|
||||
nameLabel->setText("Name:");
|
||||
QLabel* startLabel = new QLabel;
|
||||
startLabel->setText("Start:");
|
||||
QLabel* endLabel = new QLabel;
|
||||
endLabel->setText("End:");
|
||||
|
||||
//exportLabel->setText("Export Path:");
|
||||
|
||||
midLayout->addWidget(optionsBox);
|
||||
|
||||
topLayout->addWidget(exportLabel);
|
||||
topLayout->addWidget(exportPath);
|
||||
topLayout->addWidget(browseButton);
|
||||
topLayout->addWidget(m_ExportPath);
|
||||
topLayout->addWidget(m_BrowseButton);
|
||||
|
||||
botLayout->addWidget(exportSelectedButton);
|
||||
botLayout->addWidget(exportAllButton);
|
||||
botLayout->addWidget(cancelButton);
|
||||
botLayout->addWidget(m_ExportAllButton);
|
||||
botLayout->addWidget(m_CancelButton);
|
||||
|
||||
startEndLabelLayout->addWidget(nameLabel);
|
||||
startEndLabelLayout->addWidget(startLabel);
|
||||
startEndLabelLayout->addWidget(endLabel);
|
||||
|
||||
clipButtonLayout->addWidget(m_AddClipsButton);
|
||||
clipButtonLayout->addWidget(m_RemoveClipsButton);
|
||||
|
||||
baseLayout->addLayout(topLayout);
|
||||
baseLayout->addLayout(midLayout);
|
||||
|
||||
baseLayout->addSpacing(10);
|
||||
|
||||
baseLayout->addLayout(botLayout);
|
||||
|
||||
baseLayout->addSpacing(10);
|
||||
baseLayout->addLayout(clipButtonLayout);
|
||||
baseLayout->addLayout(startEndLabelLayout);
|
||||
baseLayout->addLayout(m_ClipLayout);
|
||||
baseLayout->addStretch();
|
||||
|
||||
// Set the layout for our window
|
||||
dialog->setLayout(baseLayout);
|
||||
|
||||
}
|
||||
this->AddClipClicked(true);
|
||||
//for (unsigned int i = 0; i < 3; i++) {
|
||||
// this->AddClipClicked(true);
|
||||
//}
|
||||
|
||||
void Menu::ExportSelected(bool checked)
|
||||
{
|
||||
// Retrieving the objects we currently have selected
|
||||
MSelectionList selected;
|
||||
MGlobal::getActiveSelectionList(selected);
|
||||
|
||||
// Loop through or list of selection(s)
|
||||
for (unsigned int i = 0; i < selected.length();i++)
|
||||
{
|
||||
MObject object;
|
||||
selected.getDependNode(i, object);
|
||||
MFnDependencyNode thisNode(object);
|
||||
|
||||
cout << thisNode.name().asChar() << endl;
|
||||
GetMeshData(object);
|
||||
}
|
||||
if (exportPath->text().isEmpty())
|
||||
cout << "Please select a folder." << endl;
|
||||
else
|
||||
cout << exportPath->text().toLocal8Bit().constData() << endl;
|
||||
}
|
||||
|
||||
void Menu::ExportPathClicked(bool)
|
||||
{
|
||||
// Opens up a file dialog. Save/Changes the name in the exportPath
|
||||
fileDialog->setFileMode(QFileDialog::Directory);
|
||||
fileDialog->setOption(QFileDialog::ShowDirsOnly);
|
||||
QString fileName = fileDialog->getExistingDirectory(this, "Select", "/home", QFileDialog::ShowDirsOnly);
|
||||
exportPath->setText(fileName);
|
||||
m_FileDialog->setFileMode(QFileDialog::Directory);
|
||||
m_FileDialog->setOption(QFileDialog::ShowDirsOnly);
|
||||
QString fileName = m_FileDialog->getExistingDirectory(this, "Select", "/home", QFileDialog::ShowDirsOnly);
|
||||
m_ExportPath->setText(fileName);
|
||||
}
|
||||
|
||||
void Menu::AddClipClicked(bool)
|
||||
{
|
||||
QHBoxLayout* tempLayout = new QHBoxLayout;
|
||||
|
||||
QLineEdit* nameLineEdit = new QLineEdit;
|
||||
QLineEdit* startLineEdit = new QLineEdit;
|
||||
QLineEdit* endLineEdit = new QLineEdit;
|
||||
|
||||
m_AnimationClipName.push_back(nameLineEdit);
|
||||
m_StartFrameLines.push_back(startLineEdit);
|
||||
m_EndFrameLines.push_back(endLineEdit);
|
||||
|
||||
tempLayout->addWidget(nameLineEdit);
|
||||
tempLayout->addWidget(startLineEdit);
|
||||
tempLayout->addWidget(endLineEdit);
|
||||
|
||||
m_ClipLayout->addLayout(tempLayout);
|
||||
//m_ClipLayout->update();
|
||||
layouts.push_back(tempLayout);
|
||||
}
|
||||
|
||||
void Menu::RemoveClipClicked(bool)
|
||||
{
|
||||
if (m_StartFrameLines.size() > 0) {
|
||||
QLayoutItem* tempWidget;// = m_ClipLayout->itemAt(0);
|
||||
|
||||
for (unsigned int i = 0; i < layouts.size(); i++) {
|
||||
while ((tempWidget = layouts[layouts.size() - 1]->takeAt(0)) != 0) {
|
||||
delete tempWidget->widget();
|
||||
delete tempWidget;
|
||||
}
|
||||
}
|
||||
|
||||
m_ClipLayout->removeItem(tempWidget);
|
||||
m_ClipLayout->update();
|
||||
|
||||
layouts.pop_back();
|
||||
m_StartFrameLines.pop_back();
|
||||
m_EndFrameLines.pop_back();
|
||||
m_AnimationClipName.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::ExportAll(bool)
|
||||
{
|
||||
MDagPath path;
|
||||
if (m_ExportPath->text().isEmpty()) {
|
||||
MGlobal::displayError(MString() + "Please select a folder.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Loop through all nodes in the scene
|
||||
MItDependencyNodes it(MFn::kInvalid);
|
||||
for (;!it.isDone();it.next())
|
||||
{
|
||||
MObject node = it.thisNode();
|
||||
if (node.hasFn(MFn::kMesh))
|
||||
{
|
||||
MFnDependencyNode thisNode(node);
|
||||
//Export meshes
|
||||
if (!m_Export.Meshes(m_ExportPath->text().toLocal8Bit().constData(), m_ExportSelectedButton->isChecked())) {
|
||||
MGlobal::displayError(MString() + "Could not export mesh");
|
||||
return;
|
||||
}
|
||||
|
||||
cout << thisNode.name().asChar() << endl;
|
||||
GetMeshData(node);
|
||||
if (m_ExportMaterialButton->isChecked()) {
|
||||
if (!m_Export.Materials(m_ExportPath->text().toLocal8Bit().constData())) {
|
||||
MGlobal::displayError(MString() + "Could not export materials");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Export::AnimationInfo> animations;
|
||||
for (unsigned int i = 0; i < m_AnimationClipName.size(); i++) {
|
||||
Export::AnimationInfo thisClip;
|
||||
thisClip.Name = std::string(m_AnimationClipName[i]->text().toLocal8Bit().constData());
|
||||
thisClip.Start = m_StartFrameLines[i]->text().toInt();
|
||||
thisClip.End = m_EndFrameLines[i]->text().toInt();
|
||||
|
||||
animations.push_back(thisClip);
|
||||
}
|
||||
if (m_ExportAnimationsButton->isChecked()) {
|
||||
//Export Animations
|
||||
if (!m_Export.Animations(m_ExportPath->text().toLocal8Bit().constData(), animations)) {
|
||||
MGlobal::displayError(MString() + "Could not export animations");
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (exportPath->text().isEmpty())
|
||||
cout << "Please select a folder." << endl;
|
||||
else
|
||||
cout << exportPath->text().toLocal8Bit().constData() << endl;
|
||||
}
|
||||
|
||||
void Menu::CancelClicked(bool)
|
||||
{
|
||||
dialogPointer->close();
|
||||
}
|
||||
|
||||
void Menu::Button1Clicked(bool)
|
||||
{
|
||||
if(exportAnimationsButton->isChecked())
|
||||
cout << "1 checked!" << endl;
|
||||
else
|
||||
cout << "1 unchecked!" << endl;
|
||||
}
|
||||
|
||||
void Menu::Button2Clicked(bool)
|
||||
{
|
||||
if (copyTexturesButton->isChecked())
|
||||
cout << "2 checked!" << endl;
|
||||
else
|
||||
cout << "2 unchecked!" << endl;
|
||||
}
|
||||
|
||||
void Menu::Button3Clicked(bool)
|
||||
{
|
||||
if (button3->isChecked())
|
||||
cout << "3 checked!" << endl;
|
||||
else
|
||||
cout << "3 unchecked!" << endl;
|
||||
}
|
||||
|
||||
void Menu::GetMeshData(MObject object)
|
||||
{
|
||||
// In here, we retrieve triangulated polygons from the mesh
|
||||
MFnMesh mesh(object);
|
||||
|
||||
map<UINT, vector<UINT>> vertexToIndex;
|
||||
|
||||
vector<VertexLayout> verticesData;
|
||||
vector<UINT>indexArray;
|
||||
|
||||
MIntArray intdexOffsetVertexCount, vertices, triangleList;
|
||||
MPointArray dummy;
|
||||
|
||||
UINT vertexIndex;
|
||||
MVector normal;
|
||||
MPoint pos;
|
||||
float2 UV;
|
||||
VertexLayout thisVertex;
|
||||
|
||||
for (MItMeshPolygon meshPolyIter(object); !meshPolyIter.isDone(); meshPolyIter.next())
|
||||
{
|
||||
vector<UINT> localVertexToGlobalIndex;
|
||||
meshPolyIter.getVertices(vertices);
|
||||
|
||||
meshPolyIter.getTriangles(dummy, triangleList);
|
||||
UINT indexOffset = verticesData.size();
|
||||
|
||||
for (UINT i = 0; i < vertices.length(); i++)
|
||||
{
|
||||
vertexIndex = meshPolyIter.vertexIndex(i);
|
||||
pos = meshPolyIter.point(i);
|
||||
pos.get(thisVertex.pos);
|
||||
|
||||
meshPolyIter.getNormal(i, normal);
|
||||
thisVertex.normal[0] = normal[0];
|
||||
thisVertex.normal[1] = normal[1];
|
||||
thisVertex.normal[2] = normal[2];
|
||||
|
||||
meshPolyIter.getUV(i, UV);
|
||||
thisVertex.uv[0] = UV[0];
|
||||
thisVertex.uv[1] = UV[1];
|
||||
|
||||
verticesData.push_back(thisVertex);
|
||||
localVertexToGlobalIndex.push_back(vertexIndex);
|
||||
|
||||
cout << "Pos: " << thisVertex.pos[0] << "/" << thisVertex.pos[1] << "/" << thisVertex.pos[2] << endl;
|
||||
cout << "Normals: " << thisVertex.normal[0] << "/" << thisVertex.normal[1] << "/" << thisVertex.normal[2] << endl;
|
||||
cout << "UV: " << thisVertex.uv[0] << "/" << thisVertex.uv[1] << endl;
|
||||
}
|
||||
for (UINT i = 0; i < triangleList.length(); i++)
|
||||
{
|
||||
UINT k = 0;
|
||||
while (localVertexToGlobalIndex[k] != triangleList[i])
|
||||
k++;
|
||||
indexArray.push_back(indexOffset + k);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Menu::exportMaterial(MObject object)
|
||||
{
|
||||
MItDependencyNodes matIt(MFn::kLambert);
|
||||
|
||||
|
||||
m_DialogPointer->close();
|
||||
}
|
||||
|
||||
Menu::~Menu()
|
||||
@@ -235,5 +212,8 @@ Menu::~Menu()
|
||||
//delete browseButton;
|
||||
//delete exportPath;
|
||||
//delete fileDialog;
|
||||
fileDialog->~QFileDialog();
|
||||
m_FileDialog->~QFileDialog();
|
||||
|
||||
//delete m_Export;
|
||||
//delete MaterialHandler;
|
||||
}
|
||||
@@ -1,10 +1,9 @@
|
||||
#ifndef BUTTONS_H
|
||||
#define BUTTONS_H
|
||||
#ifndef Menu_Menu_h__
|
||||
#define Menu_Menu_h__
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
#include "MayaIncludes.h"
|
||||
// Qt
|
||||
#pragma comment(lib, "QtCore4")
|
||||
#pragma comment(lib, "QtGui4")
|
||||
@@ -30,13 +29,11 @@
|
||||
#include <QtGui/qfiledialog.h>
|
||||
#include <QtGui/qlineedit.h>
|
||||
#include <QtGui/qgroupbox.h>
|
||||
#include <QtGui/qlayoutitem.h>
|
||||
#include <QtGui/qtabwidget.h>
|
||||
|
||||
struct VertexLayout
|
||||
{
|
||||
float pos[3];
|
||||
float normal[3];
|
||||
float uv[2];
|
||||
};
|
||||
#include "MayaIncludes.h"
|
||||
#include "Export.h"
|
||||
|
||||
class Menu : public QWidget
|
||||
{
|
||||
@@ -45,35 +42,36 @@ public:
|
||||
Menu(QDialog* dialog);
|
||||
~Menu();
|
||||
|
||||
void GetMeshData(MObject object);
|
||||
void exportMaterial(MObject object);
|
||||
|
||||
private slots:
|
||||
void ExportSelected(bool checked);
|
||||
void ExportPathClicked(bool);
|
||||
void AddClipClicked(bool);
|
||||
void RemoveClipClicked(bool);
|
||||
void ExportAll(bool);
|
||||
void CancelClicked(bool);
|
||||
|
||||
void Button1Clicked(bool);
|
||||
void Button2Clicked(bool);
|
||||
void Button3Clicked(bool);
|
||||
|
||||
|
||||
private:
|
||||
Menu();
|
||||
QPushButton* exportSelectedButton;
|
||||
QPushButton* browseButton;
|
||||
QPushButton* exportAllButton;
|
||||
QPushButton* cancelButton;
|
||||
std::vector<QLineEdit*> m_AnimationClipName;
|
||||
std:: vector<QLineEdit*> m_StartFrameLines;
|
||||
std::vector<QLineEdit*> m_EndFrameLines;
|
||||
std::vector<QHBoxLayout*> layouts;
|
||||
QVBoxLayout* m_ClipLayout;
|
||||
|
||||
QCheckBox* exportAnimationsButton;
|
||||
QCheckBox* copyTexturesButton;
|
||||
QCheckBox* button3;
|
||||
QPushButton* m_BrowseButton = nullptr;
|
||||
QPushButton* m_ExportAllButton = nullptr;
|
||||
QPushButton* m_CancelButton = nullptr;
|
||||
QPushButton* m_AddClipsButton = nullptr;
|
||||
QPushButton* m_RemoveClipsButton = nullptr;
|
||||
|
||||
QLineEdit* exportPath;
|
||||
QFileDialog* fileDialog;
|
||||
QDialog* dialogPointer;
|
||||
QCheckBox* m_ExportSelectedButton = nullptr;
|
||||
QCheckBox* m_ExportAnimationsButton = nullptr;
|
||||
QCheckBox* m_ExportMaterialButton = nullptr;
|
||||
|
||||
QLineEdit* m_ExportPath = nullptr;
|
||||
QFileDialog* m_FileDialog = nullptr;
|
||||
QDialog* m_DialogPointer = nullptr;
|
||||
|
||||
Export m_Export;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,402 @@
|
||||
#pragma once
|
||||
#include "Mesh.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
MeshClass::MeshClass()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::map<int, MeshClass::WeightInfo> MeshClass::GetWeightData()
|
||||
{
|
||||
MS status;
|
||||
map<int, WeightInfo> weightMap;
|
||||
|
||||
MItDependencyNodes it(MFn::kSkinClusterFilter);
|
||||
|
||||
while (!it.isDone()) {
|
||||
|
||||
MObject object = it.thisNode(&status);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + " it.thisNode() ERROR: " + status.errorString());
|
||||
break;
|
||||
}
|
||||
MFnSkinCluster skinCluster(object, &status);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "skinCluster() ERROR: " + status.errorString());
|
||||
break;
|
||||
}
|
||||
MDagPathArray influences;
|
||||
|
||||
unsigned int nrOfInfluences = skinCluster.influenceObjects(influences,&status);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "skinCluster.influenceObjects() ERROR: " + status.errorString());
|
||||
break;
|
||||
}
|
||||
|
||||
unsigned int index;
|
||||
index = skinCluster.indexForOutputConnection(0,&status);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "skinCluster.indexForOutputConnection() ERROR: " + status.errorString());
|
||||
break;
|
||||
}
|
||||
MDagPath skinPath;
|
||||
status = skinCluster.getPathAtIndex(index, skinPath);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "skinCluster.getPathAtIndex() ERROR: " + status.errorString());
|
||||
break;
|
||||
}
|
||||
|
||||
MItGeometry geomIter(skinPath);
|
||||
//for (unsigned int i = 0; i < nrOfInfluences; i++) {
|
||||
// MGlobal::displayInfo(MString() + " Influence object name: " + influences[i].partialPathName().asChar());
|
||||
//}
|
||||
WeightInfo weightInfo;
|
||||
|
||||
while (!geomIter.isDone()) {
|
||||
MObject comp = geomIter.component(&status);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "geomIter.component() ERROR: " + status.errorString());
|
||||
break;
|
||||
}
|
||||
MFloatArray weights;
|
||||
unsigned int influenceCount;
|
||||
status = skinCluster.getWeights(skinPath, comp, weights, influenceCount);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "skinCluster.getWeights() ERROR: " + status.errorString());
|
||||
break;
|
||||
}
|
||||
MFnDependencyNode test(comp);
|
||||
unsigned int nrOfWeights = 0;
|
||||
|
||||
for (unsigned int j = 0; j < weights.length() && nrOfWeights != 4; j++) {
|
||||
if (weights[j] > 0.00001) {
|
||||
weightInfo.BoneWeights[nrOfWeights] = weights[j];
|
||||
weightInfo.BoneIndices[nrOfWeights] = j;
|
||||
nrOfWeights++;
|
||||
}
|
||||
}
|
||||
|
||||
float totalWeight = 0.0f;
|
||||
for (unsigned int i = 0; i < 4; i++) {
|
||||
totalWeight += weightInfo.BoneWeights[i];
|
||||
}
|
||||
for (unsigned int i = 0; i < 4; i++) {
|
||||
weightInfo.BoneWeights[i] /= totalWeight;
|
||||
}
|
||||
weightMap[geomIter.index()] = weightInfo;
|
||||
|
||||
|
||||
for (unsigned int k = 0; k!=nrOfWeights; k++) {
|
||||
MGlobal::displayInfo(MString() + "influence: " + weightInfo.BoneIndices[k] + " weight: " + weightInfo.BoneWeights[k]);
|
||||
}
|
||||
geomIter.next();
|
||||
}
|
||||
it.next();
|
||||
}
|
||||
return weightMap;
|
||||
}
|
||||
|
||||
Mesh MeshClass::GetMeshData(MObjectArray object)
|
||||
{
|
||||
MS status;
|
||||
Mesh newMesh;
|
||||
vector<VertexLayout>& vertexList = newMesh.Vertices;
|
||||
map<string, vector<int>>& indexLists = newMesh.Indices;
|
||||
for (int ObjectID = 0; ObjectID < object.length(); ObjectID++) {
|
||||
if (!object[ObjectID].hasFn(MFn::kMesh))
|
||||
continue;
|
||||
|
||||
MObject node = object[ObjectID];
|
||||
MFnDependencyNode thisNode(node);
|
||||
MPlugArray connections;
|
||||
thisNode.findPlug("inMesh").connectedTo(connections, true, true);
|
||||
MGlobal::displayInfo(MString() + "inMesh");
|
||||
bool hasSkin = false;
|
||||
MPlug weightList, weights;
|
||||
MObject weightListObject;
|
||||
for (unsigned int i = 0; i < connections.length(); i++) {
|
||||
if (connections[i].node().apiType() == MFn::kSkinClusterFilter) {
|
||||
MFnSkinCluster skinCluster(connections[i].node());
|
||||
weightList = skinCluster.findPlug("weightList", &status);
|
||||
weightListObject = weightList.attribute();
|
||||
weights = skinCluster.findPlug("weights");
|
||||
hasSkin = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// In here, we retrieve triangulated polygons from the mesh
|
||||
MFnMesh mesh(object[ObjectID]);
|
||||
MDagPathArray dagPaths;
|
||||
status = MDagPath::getAllPathsTo(object[ObjectID], dagPaths);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "MDagPath::getAllPathsTo() ERROR: " + status.errorString());
|
||||
break;
|
||||
}
|
||||
|
||||
for (int pathID = 0; pathID < dagPaths.length(); pathID++) {
|
||||
MGlobal::displayInfo(dagPaths[pathID].fullPathName());
|
||||
MDagPath thisMeshPath(dagPaths[pathID]);
|
||||
|
||||
MMatrix transformMatrix = thisMeshPath.inclusiveMatrix(&status);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "thisMeshPath.inclusiveMatrix() ERROR: " + status.errorString() + " for " + thisMeshPath.fullPathName());
|
||||
break;
|
||||
}
|
||||
|
||||
map<unsigned int, vector<unsigned int>> vertexToIndex;;
|
||||
|
||||
MIntArray intdexOffsetVertexCount, vertices, triangleList;
|
||||
MPointArray dummy;
|
||||
unsigned int vertexIndex;
|
||||
MVector normal;
|
||||
MPoint pos;
|
||||
float2 UV;
|
||||
double biTangent[3];
|
||||
double biNormal[3];
|
||||
MFloatVectorArray Tangents;
|
||||
MFloatVectorArray biNormals;
|
||||
|
||||
MObjectArray shaderList;
|
||||
MIntArray shaderIndexList;
|
||||
status = mesh.getConnectedShaders(0, shaderList, shaderIndexList);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "mesh.getConnectedShaders() ERROR: " + status.errorString() + " for " + thisMeshPath.fullPathName());
|
||||
break;
|
||||
}
|
||||
|
||||
if (shaderList.length() == 0) {
|
||||
MGlobal::displayError(MString() + "Object: \"" + thisMeshPath.fullPathName() + "\" have no material and will not be exported");
|
||||
break;
|
||||
}
|
||||
map<string, vector<int>> materialFaceIDs;
|
||||
MGlobal::displayInfo(MString() + "shaderIndexList: " + shaderIndexList.length());
|
||||
MGlobal::displayInfo(MString() + "shaderList: " + shaderList.length());
|
||||
MPlugArray plugArray;
|
||||
for (int i = 0; i < shaderIndexList.length(); i++) {
|
||||
MFnDependencyNode shader(shaderList[shaderIndexList[i]]);
|
||||
MPlug p_Plug = shader.findPlug("surfaceShader", status);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "shader.findPlug(\"surfaceShader\") ERROR: " + status.errorString() + " for " + thisMeshPath.fullPathName());
|
||||
continue;
|
||||
}
|
||||
if (p_Plug.connectedTo(plugArray, true, false, &status)) {
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "p_Plug.connectedTo() ERROR in if: " + status.errorString() + " for " + thisMeshPath.fullPathName());
|
||||
continue;
|
||||
}
|
||||
MFnDependencyNode node = plugArray[0].node();
|
||||
materialFaceIDs[node.name().asChar()].push_back(i);
|
||||
}
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "p_Plug.connectedTo() ERROR: " + status.errorString() + " for " + thisMeshPath.fullPathName());
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// map<int, WeightInfo> vertexWeights = GetWeightData();
|
||||
status = mesh.getTangents(Tangents, MSpace::kObject);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "mesh.getTangents ERROR: " + status.errorString() + " for " + thisMeshPath.fullPathName());
|
||||
continue;
|
||||
}
|
||||
status = mesh.getBinormals(biNormals, MSpace::kObject);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "mesh.getBinormals ERROR: " + status.errorString() + " for " + thisMeshPath.fullPathName());
|
||||
continue;
|
||||
}
|
||||
if(Tangents.length() == 0 || biNormals.length() == 0){
|
||||
MGlobal::displayError(MString() + "Unknown ERROR with " + thisMeshPath.fullPathName());
|
||||
continue;
|
||||
}
|
||||
MItMeshFaceVertex faceVert(object[ObjectID]);
|
||||
int intDummy = 0;
|
||||
|
||||
MItMeshPolygon meshPolyIter(object[ObjectID]);
|
||||
MFloatPointArray positions;
|
||||
|
||||
mesh.getPoints(positions);
|
||||
|
||||
for (auto aMaterial : materialFaceIDs) {
|
||||
for (auto faceID : aMaterial.second) {
|
||||
vector<array<unsigned int, 2>> localVertexToGlobalIndex;
|
||||
|
||||
status = meshPolyIter.setIndex(faceID, intDummy);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + " meshPolyIter.setIndex() ERROR: " + status.errorString() + " for faceID " + faceID + " in mesh " + thisMeshPath.fullPathName());
|
||||
break;
|
||||
}
|
||||
|
||||
status = meshPolyIter.getVertices(vertices);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + " meshPolyIter.getVertices() ERROR: " + status.errorString() + " for faceID " + faceID + " in mesh " + thisMeshPath.fullPathName());
|
||||
break;
|
||||
}
|
||||
|
||||
status = meshPolyIter.getTriangles(dummy, triangleList);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + " meshPolyIter.getTriangles() ERROR: " + status.errorString() + " for faceID " + faceID + " in mesh " + thisMeshPath.fullPathName());
|
||||
break;
|
||||
}
|
||||
//MGlobal::displayInfo("Befor Second Loop");
|
||||
for (unsigned int i = 0; i < vertices.length(); i++) {
|
||||
VertexLayout thisVertex;
|
||||
|
||||
vertexIndex = meshPolyIter.vertexIndex(i, &status);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + " meshPolyIter.vertexIndex() ERROR: " + status.errorString() + "for local vertex " + i + " in " + faceID + " in mesh " + thisMeshPath.fullPathName());
|
||||
break;
|
||||
}
|
||||
|
||||
status = faceVert.setIndex(meshPolyIter.index(), i, intDummy, intDummy);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "faceVert.setIndex() ERROR: " + status.errorString() + "for local vertex " + i + " in " + faceID + " in mesh " + thisMeshPath.fullPathName());
|
||||
break;
|
||||
}
|
||||
//MGlobal::displayInfo("In Second Loop");
|
||||
//pos = faceVert.position(MSpace::kTransform);
|
||||
//mesh.getPoint(vertexIndex, pos, MSpace::kPostTransform);
|
||||
pos = positions[vertexIndex];
|
||||
pos = pos * transformMatrix;
|
||||
if (abs(pos.x) > 0.0001)
|
||||
thisVertex.Pos[0] = pos.x;
|
||||
if (abs(pos.y) > 0.0001)
|
||||
thisVertex.Pos[1] = pos.y;
|
||||
if (abs(pos.z) > 0.0001)
|
||||
thisVertex.Pos[2] = pos.z;
|
||||
|
||||
status = faceVert.getNormal(normal, MSpace::kObject);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "faceVert.getNormal() ERROR: " + status.errorString() + "for local vertex " + i + " in " + faceID + " in mesh " + thisMeshPath.fullPathName());
|
||||
break;
|
||||
}
|
||||
if (abs(normal[0]) > 0.0001)
|
||||
thisVertex.Normal[0] = normal[0];
|
||||
if (abs(normal[1]) > 0.0001)
|
||||
thisVertex.Normal[1] = normal[1];
|
||||
if (abs(normal[2]) > 0.0001)
|
||||
thisVertex.Normal[2] = normal[2];
|
||||
|
||||
MFloatVector Tangent = Tangents[faceVert.tangentId()];
|
||||
//MVector tmp = faceVert.getTangent(MSpace::kObject, NULL);
|
||||
//tmp.get(biTangent);
|
||||
if (abs(Tangent[0]) > 0.0001)
|
||||
thisVertex.Tangent[0] = Tangent[0];
|
||||
if (abs(Tangent[1]) > 0.0001)
|
||||
thisVertex.Tangent[1] = Tangent[1];
|
||||
if (abs(Tangent[2]) > 0.0001)
|
||||
thisVertex.Tangent[2] = Tangent[2];
|
||||
|
||||
MFloatVector biNormal = biNormals[faceVert.tangentId()];
|
||||
//faceVert.getBinormal().get(biNormal);
|
||||
if (abs(biNormal[0]) > 0.0001)
|
||||
thisVertex.BiNormal[0] = biNormal[0];
|
||||
if (abs(biNormal[1]) > 0.0001)
|
||||
thisVertex.BiNormal[1] = biNormal[1];
|
||||
if (abs(biNormal[2]) > 0.0001)
|
||||
thisVertex.BiNormal[2] = biNormal[2];
|
||||
|
||||
status = faceVert.getUV(UV);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + " faceVert.getUV() ERROR: " + status.errorString() + "for local vertex " + i + " in " + faceID + " in mesh " + thisMeshPath.fullPathName());
|
||||
break;
|
||||
}
|
||||
thisVertex.Uv[0] = UV[0];
|
||||
thisVertex.Uv[1] = UV[1];
|
||||
|
||||
|
||||
if (hasSkin) {
|
||||
float totalWeight = 0.0f;
|
||||
unsigned int totalBones = 0;
|
||||
MIntArray jointIDs /* ??? */;
|
||||
weights.selectAncestorLogicalIndex(vertexIndex, weightListObject);
|
||||
weights.getExistingArrayAttributeIndices(jointIDs);
|
||||
for (unsigned int i = 0; i < jointIDs.length() && i < 4; i++) {
|
||||
if (weights[i].asFloat() > 0.001f) {
|
||||
thisVertex.BoneIndices[totalBones] = jointIDs[i];
|
||||
thisVertex.BoneWeights[totalBones] = weights[i].asFloat();
|
||||
totalWeight = totalWeight + weights[i].asFloat();
|
||||
totalBones++;
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < 4; i++) {
|
||||
thisVertex.BoneWeights[i] = thisVertex.BoneWeights[i] / totalWeight;
|
||||
}
|
||||
}
|
||||
|
||||
//float totalWeight = thisVertex.BoneWeights[0] + thisVertex.BoneWeights[1] + thisVertex.BoneWeights[2] + thisVertex.BoneWeights[3];
|
||||
//if (totalWeight > 0.0001f) {
|
||||
// thisVertex.BoneWeights[0] /= totalWeight;
|
||||
// thisVertex.BoneWeights[1] /= totalWeight;
|
||||
// thisVertex.BoneWeights[2] /= totalWeight;
|
||||
// thisVertex.BoneWeights[3] /= totalWeight;
|
||||
//}
|
||||
|
||||
std::vector<VertexLayout>::iterator it = std::find(vertexList.begin(), vertexList.end(), thisVertex);
|
||||
array<unsigned int, 2> tmp;
|
||||
if (it != vertexList.end()) {
|
||||
tmp[0] = vertexIndex;
|
||||
tmp[1] = it - vertexList.begin();
|
||||
localVertexToGlobalIndex.push_back(tmp);
|
||||
} else {
|
||||
tmp[0] = vertexIndex;
|
||||
tmp[1] = vertexList.size();
|
||||
localVertexToGlobalIndex.push_back(tmp);
|
||||
vertexList.push_back(thisVertex);
|
||||
}
|
||||
//MGlobal::displayInfo(MString() + "localVertexToGlobalIndex[localVertexToGlobalIndex.size()-1]: " + localVertexToGlobalIndex[localVertexToGlobalIndex.size()-1][0] + " " + localVertexToGlobalIndex[localVertexToGlobalIndex.size()-1][1]);
|
||||
//cout << "Pos: " << thisVertex.Pos[0] << "/" << thisVertex.Pos[1] << "/" << thisVertex.Pos[2] << endl;
|
||||
//cout << "Normals: " << thisVertex.Normal[0] << "/" << thisVertex.Normal[1] << "/" << thisVertex.Normal[2] << endl;
|
||||
//cout << "Bi-Normals: " << thisVertex.BiNormal[0] << "/" << thisVertex.BiNormal[1] << "/" << thisVertex.BiNormal[2] << endl;
|
||||
//cout << "Bi-Tangents: " << thisVertex.BiTangent[0] << "/" << thisVertex.BiTangent[1] << "/" << thisVertex.BiTangent[2] << endl;
|
||||
//cout << "UV: " << thisVertex.Uv[0] << "/" << thisVertex.Uv[1] << endl;
|
||||
}
|
||||
for (unsigned int i = 0; i < triangleList.length(); i++) {
|
||||
unsigned int k = 0;
|
||||
if (localVertexToGlobalIndex.size() > 0) {
|
||||
//MGlobal::displayInfo(MString() + "triangleList[i] : " + triangleList[i]);
|
||||
while (localVertexToGlobalIndex[k][0] != triangleList[i] && k < localVertexToGlobalIndex.size()) {
|
||||
k++;
|
||||
}
|
||||
//MGlobal::displayInfo(MString() + "localVertexToGlobalIndex[k] : " + localVertexToGlobalIndex[k][0] + " " + localVertexToGlobalIndex[k][1]);
|
||||
indexLists[aMaterial.first.c_str()].push_back(localVertexToGlobalIndex[k][1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
// MGlobal::displayInfo( MString() + "localVertexToGlobalIndex.size(): " + localVertexToGlobalIndex.size());
|
||||
// if (localVertexToGlobalIndex.size() > 0) {
|
||||
// MGlobal::displayInfo(MString() + "triangleList.length(): " + triangleList.length());
|
||||
// for (unsigned int i = triangleList.length() - 1; i >= 0; i--) {
|
||||
// MGlobal::displayInfo(MString() + "i: " + i);
|
||||
// unsigned int k = localVertexToGlobalIndex.size() - 1;
|
||||
// MGlobal::displayInfo(MString() + "triangleList[i] : " + triangleList[i]);
|
||||
// while (localVertexToGlobalIndex[k] != triangleList[i] && k >= 0) {
|
||||
// MGlobal::displayInfo(MString() + "k: " + k);
|
||||
// k--;
|
||||
// }
|
||||
// MGlobal::displayInfo(MString() + "localVertexToGlobalIndex[k] : " + localVertexToGlobalIndex[k]);
|
||||
// indexList.push_back(indexOffset + k);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int totalIndices = 0;
|
||||
for (auto aList : newMesh.Indices) {
|
||||
totalIndices += aList.second.size();
|
||||
}
|
||||
newMesh.NumIndices = totalIndices;
|
||||
newMesh.NumVertices = newMesh.Vertices.size();
|
||||
|
||||
return newMesh;
|
||||
}
|
||||
|
||||
MeshClass::~MeshClass()
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
#ifndef Mesh_Mesh_h__
|
||||
#define Mesh_Mesh_h__
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <array>
|
||||
|
||||
#include "OutputData.h"
|
||||
#include "MayaIncludes.h"
|
||||
|
||||
class VertexLayout : public OutputData
|
||||
{
|
||||
public:
|
||||
float Pos[3]{ 0 };
|
||||
float Normal[3]{ 0 };
|
||||
float Tangent[3]{ 0 };
|
||||
float BiNormal[3]{ 0 };
|
||||
float Uv[2]{ 0 };
|
||||
float BoneIndices[4]{ 0 };
|
||||
float BoneWeights[4]{ 0 };
|
||||
|
||||
virtual void WriteBinary(std::ostream& out)
|
||||
{
|
||||
out.write((char*)&Pos, sizeof(float) * 3);
|
||||
out.write((char*)&Normal, sizeof(float) * 3);
|
||||
out.write((char*)&Tangent, sizeof(float) * 3);
|
||||
out.write((char*)&BiNormal, sizeof(float) * 3);
|
||||
out.write((char*)&Uv, sizeof(float) * 2);
|
||||
out.write((char*)&BoneIndices, sizeof(float) * 4);
|
||||
out.write((char*)&BoneWeights, sizeof(float) * 4);
|
||||
}
|
||||
|
||||
virtual void WriteASCII(std::ostream& out) const
|
||||
{
|
||||
out << Pos[0] << " " << Pos[1] << " " << Pos[2] << endl;
|
||||
out << Normal[0] << " " << Normal[1] << " " << Normal[2] << endl;
|
||||
out << Tangent[0] << " " << Tangent[1] << " " << Tangent[2] << endl;
|
||||
out << BiNormal[0] << " " << BiNormal[1] << " " << BiNormal[2] << endl;
|
||||
out << Uv[0] << " " << Uv[1] << endl;
|
||||
out << BoneIndices[0] << " " << BoneIndices[1] << " " << BoneIndices[2] << " " << BoneIndices[3] << endl;
|
||||
out << BoneWeights[0] << " " << BoneWeights[1] << " " << BoneWeights[2] << " " << BoneWeights[3] << endl;
|
||||
|
||||
}
|
||||
bool operator==(const VertexLayout& right)
|
||||
{
|
||||
return
|
||||
this->Pos[0] == right.Pos[0] && this->Pos[1] == right.Pos[1] && this->Pos[2] == right.Pos[2] &&
|
||||
this->Normal[0] == right.Normal[0] && this->Normal[1] == right.Normal[1] && this->Normal[2] == right.Normal[2] &&
|
||||
this->Tangent[0] == right.Tangent[0] && this->Tangent[1] == right.Tangent[1] && this->Tangent[2] == right.Tangent[2] &&
|
||||
this->BiNormal[0] == right.BiNormal[0] && this->BiNormal[1] == right.BiNormal[1] && this->BiNormal[2] == right.BiNormal[2] &&
|
||||
this->Uv[0] == right.Uv[0] && this->Uv[1] == right.Uv[1] &&
|
||||
this->BoneIndices[0] == right.BoneIndices[0] && this->BoneIndices[1] == right.BoneIndices[1] && this->BoneIndices[2] == right.BoneIndices[2] && this->BoneIndices[3] == right.BoneIndices[3] &&
|
||||
this->BoneWeights[0] == right.BoneWeights[0] && this->BoneWeights[1] == right.BoneWeights[1] && this->BoneWeights[2] == right.BoneWeights[2] && this->BoneWeights[3] == right.BoneWeights[3]
|
||||
;
|
||||
}
|
||||
};
|
||||
|
||||
class Mesh : public OutputData {
|
||||
public:
|
||||
unsigned int NumVertices;
|
||||
unsigned int NumIndices;
|
||||
std::vector<VertexLayout> Vertices;
|
||||
std::map<std::string, std::vector<int>> Indices;
|
||||
|
||||
virtual void WriteBinary(std::ostream& out)
|
||||
{
|
||||
out.write((char*)&NumVertices, sizeof(int));
|
||||
out.write((char*)&NumIndices, sizeof(int));
|
||||
for (auto aVertex : Vertices) {
|
||||
aVertex.WriteBinary(out);
|
||||
}
|
||||
for (auto aIndex : Indices) {
|
||||
//for (std::map<std::string, std::vector<int>>::reverse_iterator aIndex = Indices.rbegin(); aIndex != Indices.rend(); aIndex++){
|
||||
//out.write((char*)(*aIndex).second.data(), sizeof(int) * (*aIndex).second.size());
|
||||
out.write((char*)aIndex.second.data(), sizeof(int) * aIndex.second.size());
|
||||
}
|
||||
}
|
||||
|
||||
virtual void WriteASCII(std::ostream& out) const
|
||||
{
|
||||
out << "New Mesh _ not in binary" << endl;
|
||||
out << "Number of vertices: " << NumVertices << endl;
|
||||
out << "number of indices: " << NumIndices << endl;
|
||||
int vertexNumber = 0;
|
||||
for (auto aVertex : Vertices) {
|
||||
out << "New vertex number: " << vertexNumber << " _ not in binary" << endl;
|
||||
aVertex.WriteASCII(out);
|
||||
vertexNumber++;
|
||||
}
|
||||
out << "New vertex Triangels: " << NumIndices/3 << " _ not in binary" << endl;
|
||||
for (auto aIndexList : Indices) {
|
||||
out << "Using Material: " << aIndexList.first << " _ not in binary" << endl;
|
||||
for (int i = 0; i < aIndexList.second.size(); i += 3) {
|
||||
out << aIndexList.second[i] << " " << aIndexList.second[i+1] << " " << aIndexList.second[i + 2] << endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
class MeshClass
|
||||
{
|
||||
public:
|
||||
MeshClass();
|
||||
Mesh GetMeshData(MObjectArray Object);
|
||||
~MeshClass();
|
||||
private:
|
||||
struct WeightInfo {
|
||||
float BoneIndices[4] = { 0 };
|
||||
float BoneWeights[4] = { 0 };
|
||||
};
|
||||
std::map<int, WeightInfo> GetWeightData();
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user