From ae13a2db6b8df273d1490f1ecf9bf6215b28a6c5 Mon Sep 17 00:00:00 2001 From: Jocke Date: Thu, 3 Mar 2016 22:09:51 +0100 Subject: [PATCH] Player cannot see their own sprint effect. --- src/Game/Systems/PlayerMovementSystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Game/Systems/PlayerMovementSystem.cpp b/src/Game/Systems/PlayerMovementSystem.cpp index 8d0ff990..ab4ac6a1 100644 --- a/src/Game/Systems/PlayerMovementSystem.cpp +++ b/src/Game/Systems/PlayerMovementSystem.cpp @@ -34,7 +34,7 @@ void PlayerMovementSystem::Update(double dt) return; } for (auto cSprint : *pool) { - if (/*cSprint.EntityID != LocalPlayer.ID && */(bool)cSprint["Active"]) { + if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) { // Spawn one afterimage for each player that sprints. EntityWrapper player(m_World, cSprint.EntityID); auto entityFile = ResourceManager::Load("Schema/Entities/SprintEffect.xml");