Put Collision folder in CMakeLists.txt and altered paths.
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@@ -1,7 +1,8 @@
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#ifndef PlayerSystem_h__
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#define PlayerSystem_h__
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#ifndef TriggerSystem_h__
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#define TriggerSystem_h__
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#include <glm/common.hpp>
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#include <unordered_set>
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#include "Core/System.h"
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#include "Core/EventBroker.h"
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@@ -17,7 +18,7 @@ public:
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virtual void Update(World* world, ComponentWrapper& collision, double dt) override;
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private:
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesInTrigger;
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};
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#endif
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