Put Collision folder in CMakeLists.txt and altered paths.

This commit is contained in:
William Moberg
2015-12-14 17:35:39 +01:00
parent e6fa9df3a5
commit ae7d4b9097
9 changed files with 18 additions and 10 deletions
+4 -3
View File
@@ -1,7 +1,8 @@
#ifndef PlayerSystem_h__
#define PlayerSystem_h__
#ifndef TriggerSystem_h__
#define TriggerSystem_h__
#include <glm/common.hpp>
#include <unordered_set>
#include "Core/System.h"
#include "Core/EventBroker.h"
@@ -17,7 +18,7 @@ public:
virtual void Update(World* world, ComponentWrapper& collision, double dt) override;
private:
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesInTrigger;
};
#endif