BoneAttachments now working and BlendTrees are created in the AnimationSystem
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@@ -8,6 +8,7 @@
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#include "Core/ResourceManager.h"
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#include "Rendering/Model.h"
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#include "Rendering/Skeleton.h"
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#include "Rendering/BlendTree.h"
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//Needs to be a higher orderlevel than AnimationSystem
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class BoneAttachmentSystem : public PureSystem
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