BoneAttachments now working and BlendTrees are created in the AnimationSystem

This commit is contained in:
viktorljung
2016-02-26 10:17:47 +01:00
parent c97d0d9381
commit af034673f6
13 changed files with 308 additions and 269 deletions
+126 -108
View File
@@ -9,19 +9,22 @@
<Entity>
<Components>
<c:Transform>
<Position X="-0.100000001" Y="-1.11500001" Z="-3.10500026"/>
<Position X="0.100000001" Y="-1.5150001" Z="-3.70500016"/>
<Orientation X="0" Y="2.41300011" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:DirectionalLight/>
<c:DirectionalLight>
<Intensity>0.10000047832727432</Intensity>
</c:DirectionalLight>
<c:Model>
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="2.42800021" Z="-2.80000019"/>
<Orientation X="5.40800047" Y="3.65100026" Z="0"/>
<Orientation X="5.60000038" Y="3.14159203" Z="0"/>
</c:Transform>
</Components>
<Children/>
@@ -30,36 +33,22 @@
<Components>
<c:PointLight>
<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
<Radius>10</Radius>
<Radius>8</Radius>
<Intensity>0.20000000298023224</Intensity>
</c:PointLight>
<c:Transform>
<Position X="-0.375567257" Y="2.13093901" Z="-0.718547285"/>
<Position X="0" Y="1.80280674" Z="-1.53209329"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="0.70588237" R="0.70588237"/>
<Radius>10</Radius>
</c:PointLight>
<c:Transform>
<Position X="-1.96873236" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
<Children/>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitPlane.mesh</Resource>
<Color A="1" B="0.137254909" G="0.121568628" R="0.160784319"/>
</c:Model>
<c:Transform>
<Position X="-0.565843403" Y="0" Z="0"/>
<Scale X="10" Y="1" Z="10"/>
<Scale X="10" Y="10" Z="10"/>
</c:Transform>
</Components>
<Children/>
@@ -85,7 +74,9 @@
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.140207142" Y="0.952379346" Z="-0.0788922161"/>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
<Orientation X="-1.14481521" Y="0.059967503" Z="-0.176931962"/>
</c:Transform>
</Components>
<Children/>
@@ -94,7 +85,6 @@
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>1</Time>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
@@ -114,7 +104,7 @@
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.15443509503129649</Time>
<Time>0.17385384906517576</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
@@ -123,63 +113,28 @@
</Entity>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>BlendWalkRun</Pose1>
<Pose2>StrafeAnimation</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.40542068091002648</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeAnimation">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.4127890381477517</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="BlendWalkRun">
<Components>
<c:Blend>
<Pose1>RunAnimtaion</Pose1>
<Pose2>WalkAnimation</Pose2>
<Weight>0.43000054359436035</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunAnimtaion">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.17180750829794933</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WalkAnimation">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.40122024997349826</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Radius>3</Radius>
</c:PointLight>
<c:Transform>
<Position X="0" Y="0.100000001" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="AssaultRed">
@@ -206,7 +161,9 @@
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.151036888" Y="0.850736618" Z="-0.0970466882"/>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
<Orientation X="-0.948045969" Y="0.0299621802" Z="-0.0913181901"/>
</c:Transform>
</Components>
<Children/>
@@ -215,7 +172,8 @@
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>1</Time>
<Time>0.16089285281973087</Time>
<Speed>0.5</Speed>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
@@ -235,7 +193,7 @@
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.074040246120830933</Time>
<Time>0.093816429893875508</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
@@ -247,7 +205,7 @@
<c:Blend>
<Pose1>BlendWalkRun</Pose1>
<Pose2>StrafeAnimation</Pose2>
<Weight>1</Weight>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
@@ -255,8 +213,8 @@
<Entity name="StrafeAnimation">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.33239292263858555</Time>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.48873338520059662</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
@@ -268,7 +226,7 @@
<c:Blend>
<Pose1>RunAnimtaion</Pose1>
<Pose2>WalkAnimation</Pose2>
<Weight>0.43000054359436035</Weight>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
@@ -277,7 +235,7 @@
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.091411392788782297</Time>
<Time>0.71124602785672497</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
@@ -288,7 +246,7 @@
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.32082413446433122</Time>
<Time>0.94065876953227434</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
@@ -301,6 +259,20 @@
</Entity>
</Children>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Color A="1" B="0.00392156886" G="0.00392156886" R="1"/>
<Radius>3</Radius>
<Intensity>0.80000001192092896</Intensity>
<Falloff>0.30000001192092896</Falloff>
</c:PointLight>
<c:Transform>
<Position X="0" Y="0.100000001" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="AssaultBlue">
@@ -327,7 +299,9 @@
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.1532076" Y="1.02745032" Z="-0.223910496"/>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
<Orientation X="-0.0956145823" Y="-0.0272450559" Z="0.150499463"/>
</c:Transform>
</Components>
<Children/>
@@ -336,7 +310,7 @@
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>1</Time>
<Time>0.46000003814697266</Time>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
@@ -355,8 +329,8 @@
<Entity name="ShootRifleAnimation">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.14396212913172102</Time>
<AnimationName>ShootRifleU</AnimationName>
<Time>0.041207335792059041</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
@@ -368,7 +342,7 @@
<c:Blend>
<Pose1>BlendWalkRun</Pose1>
<Pose2>StrafeAnimation</Pose2>
<Weight>1</Weight>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
@@ -377,7 +351,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.40231464173670251</Time>
<Time>0.022149276804645623</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
@@ -398,7 +372,7 @@
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.16133311188689925</Time>
<Time>0.45204536957978458</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
@@ -409,7 +383,7 @@
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.39074585356244818</Time>
<Time>0.010580488630391294</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
@@ -422,6 +396,19 @@
</Entity>
</Children>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Color A="1" B="1" G="0.00392156886" R="0.00392156886"/>
<Radius>3</Radius>
<Falloff>0.30000001192092896</Falloff>
</c:PointLight>
<c:Transform>
<Position X="0" Y="0.100000001" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="AssaultPurple">
@@ -448,7 +435,9 @@
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.0926265344" Y="0.837827146" Z="-0.255172133"/>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
<Orientation X="-0.209567234" Y="0.138206437" Z="0.0942857563"/>
</c:Transform>
</Components>
<Children/>
@@ -457,7 +446,7 @@
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>1</Time>
<Time>0.5</Time>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
@@ -473,17 +462,6 @@
<c:Transform/>
</Components>
<Children>
<Entity name="ShootRifleAnimation">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.032048013485985738</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="MovementBlend">
<Components>
<c:Blend>
@@ -498,7 +476,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.090400359197961855</Time>
<Time>0.71023499426590497</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
@@ -510,7 +488,7 @@
<c:Blend>
<Pose1>RunAnimtaion</Pose1>
<Pose2>WalkAnimation</Pose2>
<Weight>0.43000054359436035</Weight>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
@@ -518,8 +496,8 @@
<Entity name="RunAnimtaion">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.8494188293481586</Time>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.19404614253737762</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
@@ -530,7 +508,7 @@
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.078831571023707525</Time>
<Time>0.69866620609165064</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
@@ -541,10 +519,50 @@
</Entity>
</Children>
</Entity>
<Entity name="ShootRifleAnimation">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchU</AnimationName>
<Time>0.25662476445004501</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight>
<Color A="1" B="1" G="0.00392156886" R="0.196078435"/>
<Radius>3</Radius>
</c:PointLight>
<c:Transform>
<Position X="0" Y="0.100000001" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0.00392156886" G="0.00392156886" R="78.4313736"/>
</c:Model>
<c:PointLight>
<Color A="1" B="0.00392156886" G="0.00392156886" R="1"/>
<Radius>3</Radius>
</c:PointLight>
<c:Transform>
<Position X="3.07036352" Y="0.463677973" Z="2.48590684"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>