Added MouseScroll event to input manager
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@@ -0,0 +1,17 @@
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#ifndef Events_MouseScroll_h__
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#define Events_MouseScroll_h__
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#include "EventBroker.h"
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namespace Events
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{
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struct MouseScroll : Event
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{
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double DeltaX;
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double DeltaY;
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};
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}
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#endif
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@@ -12,6 +12,7 @@
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#include "EMousePress.h"
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#include "EMouseRelease.h"
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#include "EMouseMove.h"
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#include "EMouseScroll.h"
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#include "ELockMouse.h"
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#include "EGamepadAxis.h"
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#include "EGamepadButton.h"
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@@ -66,8 +67,10 @@ private:
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void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
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void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
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static std::vector<unsigned int> CharCallbackQueue;
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static std::vector<unsigned int> GLFWCharCallbackQueue;
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static void GLFWCharCallback(GLFWwindow* window, unsigned int c);
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static std::vector<std::pair<double, double>> GLFWScrollCallbackQueue;
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static void GLFWScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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};
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#endif
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