Added MouseScroll event to input manager

This commit is contained in:
2015-12-12 18:30:50 +01:00
parent 0465fdb16d
commit af14d60493
3 changed files with 45 additions and 8 deletions
+4 -1
View File
@@ -12,6 +12,7 @@
#include "EMousePress.h"
#include "EMouseRelease.h"
#include "EMouseMove.h"
#include "EMouseScroll.h"
#include "ELockMouse.h"
#include "EGamepadAxis.h"
#include "EGamepadButton.h"
@@ -66,8 +67,10 @@ private:
void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
static std::vector<unsigned int> CharCallbackQueue;
static std::vector<unsigned int> GLFWCharCallbackQueue;
static void GLFWCharCallback(GLFWwindow* window, unsigned int c);
static std::vector<std::pair<double, double>> GLFWScrollCallbackQueue;
static void GLFWScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
};
#endif