Added MouseScroll event to input manager
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@@ -0,0 +1,17 @@
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#ifndef Events_MouseScroll_h__
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#define Events_MouseScroll_h__
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#include "EventBroker.h"
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namespace Events
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{
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struct MouseScroll : Event
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{
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double DeltaX;
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double DeltaY;
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};
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}
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#endif
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@@ -12,6 +12,7 @@
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#include "EMousePress.h"
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#include "EMousePress.h"
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#include "EMouseRelease.h"
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#include "EMouseRelease.h"
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#include "EMouseMove.h"
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#include "EMouseMove.h"
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#include "EMouseScroll.h"
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#include "ELockMouse.h"
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#include "ELockMouse.h"
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#include "EGamepadAxis.h"
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#include "EGamepadAxis.h"
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#include "EGamepadButton.h"
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#include "EGamepadButton.h"
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@@ -66,8 +67,10 @@ private:
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void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
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void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
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void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
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void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
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static std::vector<unsigned int> CharCallbackQueue;
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static std::vector<unsigned int> GLFWCharCallbackQueue;
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static void GLFWCharCallback(GLFWwindow* window, unsigned int c);
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static void GLFWCharCallback(GLFWwindow* window, unsigned int c);
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static std::vector<std::pair<double, double>> GLFWScrollCallbackQueue;
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static void GLFWScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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};
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};
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#endif
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#endif
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@@ -1,6 +1,7 @@
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#include "Core/InputManager.h"
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#include "Core/InputManager.h"
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std::vector<unsigned int> InputManager::CharCallbackQueue;
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std::vector<unsigned int> InputManager::GLFWCharCallbackQueue;
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std::vector<std::pair<double, double>> InputManager::GLFWScrollCallbackQueue;
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void InputManager::Initialize()
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void InputManager::Initialize()
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{
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{
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@@ -8,6 +9,7 @@ void InputManager::Initialize()
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//m_LastGamepadAxisState = std::array<GamepadAxisState, XUSER_MAX_COUNT>();
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//m_LastGamepadAxisState = std::array<GamepadAxisState, XUSER_MAX_COUNT>();
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//m_LastGamepadButtonState = std::array<GamepadButtonState, XUSER_MAX_COUNT>();
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//m_LastGamepadButtonState = std::array<GamepadButtonState, XUSER_MAX_COUNT>();
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glfwSetCharCallback(m_GLFWWindow, &InputManager::GLFWCharCallback);
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glfwSetCharCallback(m_GLFWWindow, &InputManager::GLFWCharCallback);
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glfwSetScrollCallback(m_GLFWWindow, &InputManager::GLFWScrollCallback);
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EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &InputManager::OnLockMouse);
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EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &InputManager::OnLockMouse);
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EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &InputManager::OnUnlockMouse);
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EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &InputManager::OnUnlockMouse);
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@@ -39,6 +41,15 @@ void InputManager::Update(double dt)
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}
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}
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}
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}
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// Keyboard text input
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for (unsigned int& c : GLFWCharCallbackQueue) {
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Events::KeyboardChar e;
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e.Timestamp = glfwGetTime();
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e.Char = c;
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m_EventBroker->Publish(e);
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}
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GLFWCharCallbackQueue.clear();
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// Mouse buttons
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// Mouse buttons
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for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i) {
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for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i) {
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m_CurrentMouseState[i] = glfwGetMouseButton(m_GLFWWindow, i);
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m_CurrentMouseState[i] = glfwGetMouseButton(m_GLFWWindow, i);
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@@ -76,13 +87,13 @@ void InputManager::Update(double dt)
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m_EventBroker->Publish(e);
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m_EventBroker->Publish(e);
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}
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}
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for (unsigned int& c : CharCallbackQueue) {
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// Mouse scroll
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Events::KeyboardChar e;
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for (auto& pair : GLFWScrollCallbackQueue) {
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e.Timestamp = glfwGetTime();
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Events::MouseScroll e;
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e.Char = c;
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std::tie(e.DeltaX, e.DeltaY) = pair;
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m_EventBroker->Publish(e);
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m_EventBroker->Publish(e);
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}
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}
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CharCallbackQueue.clear();
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GLFWScrollCallbackQueue.clear();
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// // Lock mouse while holding LMB
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// // Lock mouse while holding LMB
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// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
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// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
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@@ -209,7 +220,13 @@ void InputManager::PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button
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void InputManager::GLFWCharCallback(GLFWwindow* window, unsigned int c)
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void InputManager::GLFWCharCallback(GLFWwindow* window, unsigned int c)
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{
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{
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CharCallbackQueue.push_back(c);
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GLFWCharCallbackQueue.push_back(c);
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}
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void InputManager::GLFWScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
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{
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GLFWScrollCallbackQueue.push_back(std::make_pair(xoffset, yoffset));
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}
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}
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bool InputManager::OnLockMouse(const Events::LockMouse &event)
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bool InputManager::OnLockMouse(const Events::LockMouse &event)
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