AnimationSystem base WIP

This commit is contained in:
viktorljung
2016-01-24 17:05:34 +01:00
parent 132de88d28
commit af2f017cb4
7 changed files with 138 additions and 9 deletions
@@ -0,0 +1,28 @@
#ifndef AnimationSystem_h__
#define AnimationSystem_h__
#include "GLM.h"
#include "Common.h"
#include "Core/System.h"
#include "Core/ResourceManager.h"
#include "Rendering/Model.h"
#include "Rendering/EAnimationComplete.h"
class AnimationSystem : public PureSystem
{
public:
AnimationSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Animation")
{
}
~AnimationSystem() { }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
private:
};
#endif