Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<AmmoPickup xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AmmoPickup.xsd">
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<RespawnTimer>3</RespawnTimer>
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<AmmoGain>30</AmmoGain>
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</AmmoPickup>
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