Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="AmmoPickup">
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<xs:annotation>
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<xs:documentation>An Ammo Pickup</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="RespawnTimer" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>The respawn timer for a ammo pickup</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="AmmoGain" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>How much percent ammo gain the player will get</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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