Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.

This commit is contained in:
verysecrethero
2016-02-11 23:56:40 +01:00
parent 06f614b3bb
commit af30e51564
9 changed files with 470 additions and 1 deletions
+18
View File
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:AABB/>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="1" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>