Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.
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@@ -34,7 +34,8 @@ private:
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void fireRound();
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void spawnTracer();
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float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
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void playSound();
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void playFireSound();
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void playEmptySound();
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void viewPunch();
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void finishReload();
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void playShootAnimation();
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