Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.

This commit is contained in:
stiffly
2016-02-12 08:05:35 +01:00
parent 1da432ba23
commit af39b892cd
4 changed files with 25 additions and 6 deletions
@@ -34,7 +34,8 @@ private:
void fireRound();
void spawnTracer();
float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
void playSound();
void playFireSound();
void playEmptySound();
void viewPunch();
void finishReload();
void playShootAnimation();