Merge remote-tracking branch 'origin/master' into ShootEvent
# Conflicts: # include/Engine/Core/ComponentWrapper.h # include/Game/PlayerSystem.h # include/Game/Systems/HealthSystem.h # resources/Schema/Components.xsd # resources/Schema/Components/Player.xml # resources/Schema/Types/Entity.xsd # src/Game/PlayerSystem.cpp # src/Tests/HealthSystemTest.cpp # src/Tests/OctTreeTestAnders.cpp # src/Tests/OctTreeTestGameClass.cpp # src/Tests/OctTreeTestGameClass.h # src/Tests/OctTreeTestHardCodedTestWorld.h
This commit is contained in:
@@ -0,0 +1,24 @@
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#ifndef CollidableOctreeSystem_h__
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#define CollidableOctreeSystem_h__
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#include "../Core/System.h"
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#include "../Core/Octree.h"
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#include "Collision.h"
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class CollidableOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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CollidableOctreeSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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{ }
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virtual void Update(World* world, double dt) override;
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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};
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#endif
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@@ -6,11 +6,14 @@
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//or you will get "fatal error C1189: #error: gl.h included before glew.h"
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#include <vector>
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#include <boost/optional.hpp>
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#include "Core/Ray.h"
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#include "Core/AABB.h"
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#include "Engine/Rendering/RawModel.h"
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#include "Core/Entity.h"
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#include "../Core/Ray.h"
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#include "../Core/AABB.h"
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#include "../Rendering/RawModel.h"
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#include "../Core/Transform.h"
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#include "../Core/Entity.h"
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#include "../Core/EntityWrapper.h"
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class World;
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struct ComponentWrapper;
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@@ -43,6 +46,12 @@ bool RayVsModel(const Ray& ray,
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float& outUCoord,
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float& outVCoord);
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bool AABBvsTriangles(const AABB& box,
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const std::vector<RawModel::Vertex>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix,
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glm::vec3& outResolutionVector);
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//Return true if the boxes are intersecting.
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bool AABBVsAABB(const AABB& a, const AABB& b);
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//Return true if the boxes are intersecting.
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@@ -50,9 +59,8 @@ bool AABBVsAABB(const AABB& a, const AABB& b);
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
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//Returns true if the entity has a boundingbox. Outputs the aabb in [outBox].
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bool GetEntityBox(World* world, EntityID entity, AABB& outBox, bool forceBoxFromModel = false);
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bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox);
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// Calculates an absolute AABB from an entity AABB component
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boost::optional<AABB> EntityAbsoluteAABB(EntityWrapper& entity);
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}
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@@ -4,26 +4,31 @@
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#include <GLFW/glfw3.h>
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#include <glm/common.hpp>
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#include "Common.h"
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#include "Core/System.h"
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#include "Core/EventBroker.h"
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#include "Core/EKeyUp.h"
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#include "../Common.h"
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#include "../Core/System.h"
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#include "../Core/EventBroker.h"
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#include "../Core/EKeyUp.h"
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#include "../Core/Octree.h"
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class CollisionSystem : public PureSystem
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{
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public:
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CollisionSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "AABB")
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CollisionSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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, zPress(false)
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{
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//TODO: Debug stuff, remove later.
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
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}
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virtual void UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) override;
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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bool zPress;
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EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
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bool OnKeyUp(const Events::KeyUp &event);
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};
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@@ -4,8 +4,9 @@
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#include <glm/common.hpp>
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#include <unordered_set>
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#include "Core/System.h"
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#include "Core/EventBroker.h"
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#include "../Core/System.h"
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#include "../Core/EventBroker.h"
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#include "../Core/Octree.h"
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#include "ETrigger.h"
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class AABB;
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@@ -13,16 +14,31 @@ class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "Trigger")
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{}
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TriggerSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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, PureSystem("Trigger")
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, m_Octree(octree)
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{
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EVENT_SUBSCRIBE_MEMBER(m_ETouch, &TriggerSystem::OnTouch);
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EVENT_SUBSCRIBE_MEMBER(m_EEnter, &TriggerSystem::OnEnter);
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EVENT_SUBSCRIBE_MEMBER(m_ELeave, &TriggerSystem::OnLeave);
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}
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virtual void UpdateComponent(World* world, ComponentWrapper& collision, double dt) override;
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
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//TODO: Only exists for debug purposes, remove later.
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EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
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bool OnEnter(const Events::TriggerEnter &event);
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EventRelay<TriggerSystem, Events::TriggerTouch> m_ETouch;
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bool OnTouch(const Events::TriggerTouch &event);
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EventRelay<TriggerSystem, Events::TriggerLeave> m_ELeave;
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bool OnLeave(const Events::TriggerLeave &event);
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//True if leave event was thrown.
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bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
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template<typename Event>
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@@ -1,5 +1,6 @@
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#include <memory>
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#include <string>
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#include <sstream>
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#include <vector>
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#include <map>
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#include <unordered_map>
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@@ -11,18 +11,18 @@ public:
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AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
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AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
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//No checks are made. Size must consist of non-negative numbers.
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virtual void CreateFromCenter(const glm::vec3& center, const glm::vec3& size);
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static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
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virtual ~AABB();
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const glm::vec3& MinCorner() const { return m_MinCorner; }
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const glm::vec3& MaxCorner() const { return m_MaxCorner; }
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const glm::vec3& Center() const { return m_Center; }
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const glm::vec3& Origin() const { return m_Origin; }
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const glm::vec3 Size() const { return 2.0f * m_HalfSize; }
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const glm::vec3& HalfSize() const { return m_HalfSize; }
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private:
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glm::vec3 m_MinCorner;
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glm::vec3 m_MaxCorner;
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glm::vec3 m_Center;
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glm::vec3 m_Origin;
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glm::vec3 m_HalfSize;
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};
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@@ -9,11 +9,13 @@ struct ComponentInfo
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{
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std::string Annotation;
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unsigned int Allocation = 0;
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unsigned int Stride = 0;
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std::map<std::string, std::string> FieldAnnotations;
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std::map<std::string, std::map<std::string, int>> FieldEnumDefinitions;
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};
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struct Field_t
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{
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std::string Name;
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std::string Type;
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unsigned int Offset;
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unsigned int Stride;
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@@ -21,9 +23,10 @@ struct ComponentInfo
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std::string Name;
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std::unordered_map<std::string, Field_t> Fields;
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std::vector<const Field_t*> FieldsInOrder;
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Meta_t Meta;
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std::vector<std::string> FieldsInOrder;
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unsigned int Stride = 0;
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std::shared_ptr<char> Defaults = nullptr;
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std::shared_ptr<Meta_t> Meta = nullptr;
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};
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template<>
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@@ -43,7 +43,7 @@ public:
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ComponentPool(const ::ComponentInfo& ci)
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: m_ComponentInfo(ci)
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, m_Pool(ci.Meta.Allocation, sizeof(EntityID) + ci.Meta.Stride)
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, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
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{ }
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ComponentPool(const ComponentPool& other) = delete;
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ComponentPool(const ComponentPool&& other) = delete;
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@@ -61,6 +61,7 @@ public:
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iterator begin() const;
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iterator end() const;
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size_t size() const;
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//Dumps information about what the pool memory looks like right now
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//into an output stream (e.g. file/std::cout, anything that has an operator<<)
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@@ -18,22 +18,32 @@ struct ComponentWrapper
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const ::EntityID EntityID;
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char* Data;
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template <typename T>
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T& Property(std::string name)
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int Enum(const char* fieldName, const char* enumKey)
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{
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unsigned int offset = Info.Fields.at(name).Offset;
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return *reinterpret_cast<T*>(&Data[offset]);
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return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
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}
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template <typename T>
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void SetProperty(std::string name, const T value) { Property<T>(name) = value; }
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T& Field(std::string name)
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{
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const ComponentInfo::Field_t& field = Info.Fields.at(name);
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if (sizeof(T) > field.Stride) {
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std::stringstream message;
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message << "Type size of \"" << typeid(T).name() << "\" doesn't match size of component field \"" << Info.Name << "." << name << "\"!";
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throw new std::runtime_error(message.str().c_str());
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}
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return *reinterpret_cast<T*>(&Data[field.Offset]);
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}
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template <typename T>
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void SetField(std::string name, const T value) { Field<T>(name) = value; }
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//template <typename T>
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//void SetProperty(std::string name, T& value) { Property<T>(name) = value; }
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//void SetField(std::string name, T& value) { Field<T>(name) = value; }
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// Specialization for string literals
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template <std::size_t N>
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void SetProperty(std::string name, const char(&value)[N]) { Property<std::string>(name) = std::string(value); }
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void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
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struct SubscriptProxy
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{
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friend struct ComponentWrapper;
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@@ -47,18 +57,21 @@ struct ComponentWrapper
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std::string m_PropertyName;
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public:
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template <typename T>
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operator T&() { return m_Component->Property<T>(m_PropertyName); }
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// Return the integer value of an enum type key for this field
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int Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
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template <typename T>
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void operator=(const T val) { m_Component->SetProperty<T>(m_PropertyName, val); }
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operator T&() { return m_Component->Field<T>(m_PropertyName); }
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template <typename T>
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void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
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// TODO: Pass by reference and rvalue (universal reference?)
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//template <typename T>
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//void operator=(T& val) { m_Component->SetProperty<T>(m_PropertyName, val); }
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//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
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|
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// Specialization for string literals
|
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template<std::size_t N>
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void operator=(const char(&val)[N]) { m_Component->SetProperty<N>(m_PropertyName, val); }
|
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template <std::size_t N>
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void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
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};
|
||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
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};
|
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@@ -71,7 +84,7 @@ public:
|
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ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0)
|
||||
{
|
||||
m_ComponentInfo.Name = componentTypeName;
|
||||
m_ComponentInfo.Meta.Allocation = allocation;
|
||||
m_ComponentInfo.Meta->Allocation = allocation;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
@@ -79,14 +92,14 @@ public:
|
||||
{
|
||||
m_DefaultValues.push_back(defaultValue);
|
||||
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
|
||||
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Meta.Stride;
|
||||
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
|
||||
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
|
||||
m_ComponentInfo.Meta.Stride += sizeof(T);
|
||||
m_ComponentInfo.Stride += sizeof(T);
|
||||
}
|
||||
|
||||
ComponentInfo& Finalize()
|
||||
{
|
||||
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Meta.Stride]);
|
||||
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
|
||||
std::size_t offset = 0;
|
||||
for (auto& val : m_DefaultValues) {
|
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memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
||||
|
||||
@@ -0,0 +1,20 @@
|
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#ifndef ECaptured_h__
|
||||
#define ECaptured_h__
|
||||
|
||||
#include "EventBroker.h"
|
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#include "../Core/Entity.h"
|
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#include "Engine/GLM.h"
|
||||
|
||||
namespace Events
|
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{
|
||||
|
||||
//triggers when a capturePoint has been taken over
|
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struct Captured : Event
|
||||
{
|
||||
int TeamNumberThatCapturedCapturePoint;
|
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EntityID CapturePointID;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef EComponentAttached_h__
|
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#define EComponentAttached_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "World.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ComponentAttached : Event
|
||||
{
|
||||
EntityWrapper Entity;
|
||||
ComponentWrapper Component;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef EWin_h__
|
||||
#define EWin_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Engine/GLM.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//triggers when a team has captured all capturePoints
|
||||
struct Win : Event
|
||||
{
|
||||
//can be 0 = none, 1,2
|
||||
int TeamThatWon;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -4,4 +4,5 @@
|
||||
typedef unsigned int EntityID;
|
||||
const static unsigned int EntityID_Invalid = -1;
|
||||
|
||||
|
||||
#endif
|
||||
@@ -285,7 +285,7 @@ private:
|
||||
|
||||
XSValue::Status status;
|
||||
XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
|
||||
compInfo.Meta.Allocation += val->fData.fValue.f_int;
|
||||
compInfo.Meta->Allocation += val->fData.fValue.f_int;
|
||||
}
|
||||
|
||||
// Save documentation string
|
||||
@@ -293,11 +293,11 @@ private:
|
||||
if (documentationTags->getLength() != 0) {
|
||||
auto child = documentationTags->item(0)->getFirstChild();
|
||||
if (child != nullptr) {
|
||||
compInfo.Meta.Annotation = XSTR(child->getNodeValue());
|
||||
compInfo.Meta->Annotation = XSTR(child->getNodeValue());
|
||||
}
|
||||
}
|
||||
// TODO: Parse annotation string XML
|
||||
// compInfo.Meta.Allocation = ...
|
||||
// compInfo.Meta->Allocation = ...
|
||||
} else {
|
||||
std::cout << "Warning: Component is missing an annotation!" << std::endl;
|
||||
}
|
||||
@@ -344,7 +344,7 @@ private:
|
||||
fieldOffset += getTypeStride(type);
|
||||
}
|
||||
|
||||
compInfo.Meta.Stride = fieldOffset;
|
||||
compInfo.Stride = fieldOffset;
|
||||
m_ComponentInfo[compInfo.Name] = compInfo;
|
||||
}
|
||||
}
|
||||
@@ -367,14 +367,14 @@ private:
|
||||
|
||||
std::string componentName = XSTR(component->getLocalName());
|
||||
auto& compInfo = m_ComponentInfo.at(componentName);
|
||||
compInfo.Meta.Allocation += 1;
|
||||
compInfo.Meta->Allocation += 1;
|
||||
}
|
||||
|
||||
std::cout << "COMPONENT INFO" << std::endl;
|
||||
for (auto& pair : m_ComponentInfo) {
|
||||
ComponentInfo& ci = pair.second;
|
||||
std::cout << "Component: " << ci.Name << " (" << ci.Meta.Annotation << ")" << std::endl;
|
||||
std::cout << " Allocation: " << ci.Meta.Allocation << std::endl;
|
||||
std::cout << "Component: " << ci.Name << " (" << ci.Meta->Annotation << ")" << std::endl;
|
||||
std::cout << " Allocation: " << ci.Meta->Allocation << std::endl;
|
||||
std::cout << " Fields:" << std::endl;
|
||||
|
||||
// Calculate component size
|
||||
@@ -393,7 +393,7 @@ private:
|
||||
cs.ComponentName = ci.Name;
|
||||
cs.Stride = stride;
|
||||
cs.Info = ci;
|
||||
cs.Data = new char[stride*ci.Meta.Allocation];
|
||||
cs.Data = new char[stride*ci.Meta->Allocation];
|
||||
m_ComponentStore[cs.ComponentName] = cs;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,88 +73,15 @@ public:
|
||||
ComponentField
|
||||
};
|
||||
|
||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader)
|
||||
: m_Handler(handler)
|
||||
, m_Reader(reader)
|
||||
{
|
||||
// 0 is imaginary world entity
|
||||
m_EntityStack.push(0);
|
||||
m_StateStack.push(State::Unknown);
|
||||
}
|
||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||
|
||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override
|
||||
{
|
||||
std::string name = XS::ToString(_localName);
|
||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||
|
||||
if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity) {
|
||||
if (name == "Entity") {
|
||||
m_StateStack.push(State::Entity);
|
||||
onStartEntity(attrs);
|
||||
return;
|
||||
}
|
||||
if (name == "EntityRef") {
|
||||
onStartEntityRef(attrs);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::string uri = XS::ToString(_uri);
|
||||
if (m_StateStack.top() == State::Entity) {
|
||||
if (uri == "components") {
|
||||
m_StateStack.push(State::Component);
|
||||
onStartComponent(name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_StateStack.top() == State::Component) {
|
||||
m_StateStack.push(State::ComponentField);
|
||||
onStartComponentField(name, attrs);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void characters(const XMLCh* const chars, const XMLSize_t length) override
|
||||
{
|
||||
if (m_StateStack.top() == State::ComponentField) {
|
||||
char* transcoded = xercesc::XMLString::transcode(chars);
|
||||
onFieldData(transcoded);
|
||||
}
|
||||
}
|
||||
|
||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override
|
||||
{
|
||||
std::string name = XS::ToString(_localName);
|
||||
if (m_StateStack.top() == State::Entity) {
|
||||
if (name == "Entity") {
|
||||
m_StateStack.pop();
|
||||
onEndEntity();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::string uri = XS::ToString(_uri);
|
||||
if (m_StateStack.top() == State::Component) {
|
||||
//if (uri == "components") {
|
||||
m_StateStack.pop();
|
||||
onEndComponent(name);
|
||||
return;
|
||||
//}
|
||||
}
|
||||
|
||||
if (m_StateStack.top() == State::ComponentField) {
|
||||
m_StateStack.pop();
|
||||
onEndComponentField(name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void fatalError(const xercesc::SAXParseException& e)
|
||||
{
|
||||
XS::ToString s(e.getMessage());
|
||||
LOG_ERROR("SAXParseException: %s", ((std::string)s).c_str());
|
||||
//throw e;
|
||||
}
|
||||
void warning(const xercesc::SAXParseException& e);
|
||||
void error(const xercesc::SAXParseException& e);
|
||||
void fatalError(const xercesc::SAXParseException& e);
|
||||
|
||||
private:
|
||||
const EntityFileHandler* m_Handler;
|
||||
@@ -168,73 +95,14 @@ private:
|
||||
std::string m_CurrentField;
|
||||
std::map<std::string, std::string> m_CurrentAttributes;
|
||||
|
||||
void onStartEntity(const xercesc::Attributes& attrs)
|
||||
{
|
||||
EntityID parent = m_EntityStack.top();
|
||||
|
||||
if (m_Handler->m_OnStartEntityCallback) {
|
||||
std::string name;
|
||||
auto xName = attrs.getValue(XS::ToXMLCh("name"));
|
||||
if (xName != nullptr) {
|
||||
name = XS::ToString(xName);
|
||||
}
|
||||
m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name);
|
||||
}
|
||||
|
||||
m_EntityStack.push(m_NextEntityID);
|
||||
m_NextEntityID++;
|
||||
}
|
||||
void onEndEntity()
|
||||
{
|
||||
m_EntityStack.pop();
|
||||
}
|
||||
void onStartEntityRef(const xercesc::Attributes& attrs)
|
||||
{
|
||||
std::string path = XS::ToString(attrs.getValue(XS::ToXMLCh("file")));
|
||||
|
||||
xercesc::SAX2XMLReader* parser = xercesc::XMLReaderFactory::createXMLReader();
|
||||
parser->setContentHandler(this);
|
||||
parser->setErrorHandler(this);
|
||||
parser->parse(path.c_str());
|
||||
delete parser;
|
||||
}
|
||||
void onStartComponent(const std::string& name)
|
||||
{
|
||||
//LOG_DEBUG(" Component: %s", name.c_str());
|
||||
m_CurrentComponent = name;
|
||||
if (m_Handler->m_OnStartComponentCallback) {
|
||||
m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name);
|
||||
}
|
||||
}
|
||||
void onEndComponent(const std::string& name) { }
|
||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs)
|
||||
{
|
||||
//LOG_DEBUG(" Field: %s", field.c_str());
|
||||
m_CurrentField = field;
|
||||
m_CurrentAttributes.clear();
|
||||
for (int i = 0; i < attrs.getLength(); i++) {
|
||||
auto name = attrs.getQName(i);
|
||||
auto value = attrs.getValue(name);
|
||||
//LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value));
|
||||
m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string();
|
||||
}
|
||||
|
||||
if (m_Handler->m_OnStartFieldCallback) {
|
||||
m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes);
|
||||
}
|
||||
}
|
||||
void onEndComponentField(const std::string& field) { }
|
||||
|
||||
void onFieldData(char* data)
|
||||
{
|
||||
//LOG_DEBUG(" Data: %s", data);
|
||||
|
||||
if (m_Handler->m_OnStartFieldDataCallback) {
|
||||
m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data);
|
||||
}
|
||||
|
||||
xercesc::XMLString::release(&data);
|
||||
}
|
||||
void onStartEntity(const xercesc::Attributes& attrs);
|
||||
void onEndEntity();
|
||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||
void onStartComponent(const std::string& name);
|
||||
void onEndComponent(const std::string& name);
|
||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||
void onEndComponentField(const std::string& field);
|
||||
void onFieldData(char* data);
|
||||
};
|
||||
|
||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||
@@ -269,6 +137,7 @@ private:
|
||||
class EntityFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
friend class EntityFileSAXHandler;
|
||||
private:
|
||||
EntityFile(boost::filesystem::path path);
|
||||
~EntityFile();
|
||||
@@ -288,6 +157,8 @@ private:
|
||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||
//std::vector<std::string> m_EntityReferences;
|
||||
|
||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -9,12 +9,13 @@ class EntityFileParser
|
||||
public:
|
||||
EntityFileParser(const EntityFile* entityFile);
|
||||
|
||||
void MergeEntities(World* world);
|
||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
||||
|
||||
private:
|
||||
const EntityFile* m_EntityFile;
|
||||
EntityFileHandler m_Handler;
|
||||
World* m_World = nullptr;
|
||||
EntityID m_FirstEntity = EntityID_Invalid;
|
||||
// Maps EntityIDs local to the file to real IDs in the world after they've been
|
||||
// created in order to resolve parent-child relationships.
|
||||
std::map<EntityID, EntityID> m_EntityIDMapper;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/MemBufFormatTarget.hpp>
|
||||
@@ -31,6 +32,7 @@ private:
|
||||
void onStartComponent(EntityID entity, std::string type);
|
||||
void parseComponentInfo();
|
||||
void parseDefaults();
|
||||
std::string parseAnnotationXML(const XMLCh* xml);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,32 @@
|
||||
#ifndef EntityWrapper_h__
|
||||
#define EntityWrapper_h__
|
||||
|
||||
#include <boost/optional.hpp>
|
||||
#include "ComponentWrapper.h"
|
||||
|
||||
class World;
|
||||
struct EntityWrapper
|
||||
{
|
||||
EntityWrapper()
|
||||
: World(nullptr)
|
||||
, ID(EntityID_Invalid)
|
||||
{ }
|
||||
|
||||
EntityWrapper(::World* world, EntityID id)
|
||||
: World(world)
|
||||
, ID(id)
|
||||
{ }
|
||||
|
||||
::World* World;
|
||||
EntityID ID;
|
||||
|
||||
static const EntityWrapper Invalid;
|
||||
|
||||
bool HasComponent(const std::string& componentName);
|
||||
|
||||
ComponentWrapper operator[](const std::string& componentName);
|
||||
bool operator==(const EntityWrapper& e);
|
||||
explicit operator EntityID();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -43,7 +43,7 @@ template <typename ContextType, typename EventType>
|
||||
class EventRelay : public BaseEventRelay
|
||||
{
|
||||
public:
|
||||
typedef std::function<bool(const EventType&)> CallbackType;
|
||||
typedef std::function<bool(EventType&)> CallbackType;
|
||||
|
||||
EventRelay()
|
||||
: m_Callback(nullptr)
|
||||
@@ -65,7 +65,7 @@ template <typename ContextType, typename EventType>
|
||||
bool EventRelay<ContextType, EventType>::Receive(const std::shared_ptr<Event> event)
|
||||
{
|
||||
if (m_Callback != nullptr) {
|
||||
return m_Callback(*static_cast<const EventType*>(event.get()));
|
||||
return m_Callback(*static_cast<EventType*>(event.get()));
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -5,6 +5,14 @@
|
||||
template <typename T>
|
||||
class MemoryPoolForwardIterator;
|
||||
|
||||
namespace DisableMemoryPool
|
||||
{
|
||||
//if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
||||
//if false -> Use pool allocation.
|
||||
//Should default to false, unless the DisableMemoryPool is true in the Config.ini files.
|
||||
extern bool Value;
|
||||
}
|
||||
|
||||
//This is the class to use if you want to allocate blocks (slots) of raw memory, with a fixed maximum size (stride).
|
||||
//Additionally, if you know that every memory-block will contain one object of a specific type, (i.e. the stride for the slot
|
||||
//will the size of the object type) you should use ObjectPool<T> instead, your life will become easier.
|
||||
@@ -80,8 +88,8 @@ public:
|
||||
//If element cannot be allocated in the pool, because the memory ran out, memory is allocated dynamically with malloc() "outside the pool".
|
||||
char* Allocate()
|
||||
{
|
||||
for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot]; ++m_CurrentAllocSlot);
|
||||
if (m_CurrentAllocSlot < m_NumSlots) {
|
||||
for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot] && !DisableMemoryPool::Value; ++m_CurrentAllocSlot);
|
||||
if (m_CurrentAllocSlot < m_NumSlots && !DisableMemoryPool::Value) {
|
||||
if (m_LowestAllocatedSlot > m_CurrentAllocSlot)
|
||||
m_LowestAllocatedSlot = m_CurrentAllocSlot;
|
||||
//Mark the slot as allocated.
|
||||
@@ -93,7 +101,9 @@ public:
|
||||
else {
|
||||
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
||||
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
||||
LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
||||
if (!DisableMemoryPool::Value) {
|
||||
LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
||||
}
|
||||
return m_ExtraMemory.back();
|
||||
}
|
||||
}
|
||||
@@ -108,7 +118,7 @@ public:
|
||||
//(i.e. IsAllocatedInPool may give false positives)
|
||||
//if it was malloc():ed
|
||||
//so, we may enter here even if we shouldn't.
|
||||
if (IsAllocatedInPool(obj)) {
|
||||
if (!DisableMemoryPool::Value && IsAllocatedInPool(obj)) {
|
||||
--m_NumAllocatedSlots;
|
||||
const size_t freeSlot = (obj - m_StartAddress) / m_Stride;
|
||||
m_SlotIsAllocated[freeSlot] = false;
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
#ifndef OctTree_h__
|
||||
#define OctTree_h__
|
||||
#ifndef Octree_h__
|
||||
#define Octree_h__
|
||||
|
||||
#include "Core/AABB.h"
|
||||
#include "../Common.h"
|
||||
#include "AABB.h"
|
||||
|
||||
class Ray;
|
||||
|
||||
class OctTree
|
||||
class Octree
|
||||
{
|
||||
public:
|
||||
struct Output
|
||||
@@ -13,16 +14,16 @@ public:
|
||||
float CollideDistance;
|
||||
};
|
||||
|
||||
OctTree();
|
||||
~OctTree();
|
||||
//For the root OctTree, [octTreeBounds] should be a box containing the entire level.
|
||||
OctTree(const AABB& octTreeBounds, int subDivisions);
|
||||
Octree() = delete;
|
||||
~Octree();
|
||||
//For the root Octree, [octreeBounds] should be a box containing the entire level.
|
||||
Octree(const AABB& octreeBounds, int subDivisions);
|
||||
|
||||
//We cannot copy the OctTree as of now, because of the recursive dynamic allocation.
|
||||
//Define these if the OctTree suddenly needs to be copied, think of the children OctChild* ptrs.
|
||||
OctTree(const OctTree& other) = delete;
|
||||
OctTree(const OctTree&& other) = delete;
|
||||
OctTree& operator= (const OctTree& other) = delete;
|
||||
//We cannot copy the Octree as of now, because of the recursive dynamic allocation.
|
||||
//Define these if the Octree suddenly needs to be copied, think of the children Child* ptrs.
|
||||
Octree(const Octree& other) = delete;
|
||||
Octree(const Octree&& other) = delete;
|
||||
Octree& operator= (const Octree& other) = delete;
|
||||
//Add a dynamic object (one that moves around) into the tree.
|
||||
void AddDynamicObject(const AABB& box);
|
||||
//Add a static object (that does not move) into the tree.
|
||||
@@ -42,7 +43,7 @@ public:
|
||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
|
||||
|
||||
private:
|
||||
struct OctChild; //Fwd declaration;
|
||||
struct Child; //Fwd declaration;
|
||||
struct ContainedObject
|
||||
{
|
||||
ContainedObject()
|
||||
@@ -56,7 +57,7 @@ private:
|
||||
AABB Box;
|
||||
bool Checked;
|
||||
};
|
||||
OctChild* m_Root;
|
||||
Child* m_Root;
|
||||
std::vector<ContainedObject> m_StaticObjects;
|
||||
std::vector<ContainedObject> m_DynamicObjects;
|
||||
|
||||
@@ -67,16 +68,16 @@ private:
|
||||
|
||||
void falsifyObjectChecks();
|
||||
|
||||
struct OctChild
|
||||
struct Child
|
||||
{
|
||||
~OctChild();
|
||||
OctChild(const AABB& octTreeBounds,
|
||||
~Child();
|
||||
Child(const AABB& octTreeBounds,
|
||||
int subDivisions,
|
||||
std::vector<OctTree::ContainedObject>& staticObjects,
|
||||
std::vector<OctTree::ContainedObject>& dynamicObjects);
|
||||
OctChild(const OctChild& other) = delete;
|
||||
OctChild(const OctChild&& other) = delete;
|
||||
OctChild& operator= (const OctChild& other) = delete;
|
||||
std::vector<Octree::ContainedObject>& staticObjects,
|
||||
std::vector<Octree::ContainedObject>& dynamicObjects);
|
||||
Child(const Child& other) = delete;
|
||||
Child(const Child&& other) = delete;
|
||||
Child& operator= (const Child& other) = delete;
|
||||
void AddDynamicObject(const AABB& box);
|
||||
void AddStaticObject(const AABB& box);
|
||||
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
|
||||
@@ -85,14 +86,14 @@ private:
|
||||
bool RayCollides(const Ray& ray, Output& data) const;
|
||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
|
||||
|
||||
OctChild* m_Children[8];
|
||||
//Indices into the lists in OctTree.
|
||||
Child* m_Children[8];
|
||||
//Indices into the lists in Octree.
|
||||
std::vector<int> m_StaticObjIndices;
|
||||
std::vector<int> m_DynamicObjIndices;
|
||||
AABB m_Box;
|
||||
//Reference to the lists in OctTree.
|
||||
std::vector<OctTree::ContainedObject>& m_StaticObjectsRef;
|
||||
std::vector<OctTree::ContainedObject>& m_DynamicObjectsRef;
|
||||
//Reference to the lists in Octree.
|
||||
std::vector<Octree::ContainedObject>& m_StaticObjectsRef;
|
||||
std::vector<Octree::ContainedObject>& m_DynamicObjectsRef;
|
||||
|
||||
inline bool hasChildren() const;
|
||||
int childIndexContainingPoint(const glm::vec3& point) const;
|
||||
@@ -2,7 +2,7 @@
|
||||
#define Ray_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "Common.h"
|
||||
#include "../Common.h"
|
||||
|
||||
class Ray
|
||||
{
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
/** Base Resource class.
|
||||
|
||||
Implement this class for every resource to be handled by the resource manager.
|
||||
Implement Create() to return a new object of that type.
|
||||
*/
|
||||
class Resource
|
||||
{
|
||||
@@ -22,6 +21,23 @@ protected:
|
||||
Resource() { }
|
||||
|
||||
public:
|
||||
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
||||
//Not actually an error, just a message to the ResourceManager.
|
||||
struct StillLoadingException : public std::exception
|
||||
{
|
||||
virtual const char* what() const throw()
|
||||
{
|
||||
return "Resource is still loading.";
|
||||
}
|
||||
};
|
||||
struct FailedLoadingException : public std::exception
|
||||
{
|
||||
virtual const char* what() const throw()
|
||||
{
|
||||
return "Resource is failed to load.";
|
||||
}
|
||||
};
|
||||
|
||||
// Pretend that this is a pure virtual function that you have to implement
|
||||
// FIXME: Why did we do this again instead of just using the constructor?
|
||||
// static Resource* Create(std::string resourceName);
|
||||
@@ -33,6 +49,15 @@ public:
|
||||
unsigned int ResourceID;
|
||||
};
|
||||
|
||||
//Any class inheriting from this class will always be loaded on the master thread, not on a parallel worker thread.
|
||||
//This is important in case some instructions must be executed on the main thread, e.g. OpenGL commands, like glBindBuffer.
|
||||
//This resource can still be loaded asyncronously, but it will not be loaded in a thread, instead it's constructor will
|
||||
//be called once on every ResourceManager::Load, just throw StillLoadingException in the constructor if it is not done yet.
|
||||
class ThreadUnsafeResource : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
};
|
||||
|
||||
/** Singleton resource manager to keep track of and cache any external engine assets */
|
||||
class ResourceManager
|
||||
{
|
||||
@@ -40,6 +65,7 @@ private:
|
||||
ResourceManager();
|
||||
|
||||
public:
|
||||
static bool UseThreading;
|
||||
/*static ResourceManager& Instance()
|
||||
{
|
||||
static ResourceManager s;
|
||||
@@ -49,15 +75,6 @@ public:
|
||||
template <typename T>
|
||||
static void RegisterType(std::string typeName);
|
||||
|
||||
/** Preloads a resource and caches it for future use
|
||||
|
||||
@tparam T Resource type.
|
||||
@param resourceName Fully qualified name of the resource to preload.
|
||||
*/
|
||||
template <typename T>
|
||||
static void Preload(std::string resourceName);
|
||||
static void Preload(std::string resourceType, std::string resourceName);
|
||||
|
||||
/** Checks if a resource is in cache
|
||||
|
||||
@param resourceType Resource type as string.
|
||||
@@ -65,15 +82,20 @@ public:
|
||||
*/
|
||||
// TODO: Templateify
|
||||
static bool IsResourceLoaded(std::string resourceType, std::string resourceName);
|
||||
|
||||
/** Return value should always be a valid pointer, will throw an exception on error.
|
||||
If the resource has been loaded already, returns a pointer to it.
|
||||
|
||||
/** Hot-loads a resource and caches it for future use
|
||||
If Async is false: Hot-loads a resource, caches it for future use, and returns a pointer to it.
|
||||
If Async is true: If the resource is not loaded yet, starts loading the resource
|
||||
in the background and throws Resource::StillLoadingException immediately.
|
||||
|
||||
@tparam T Resource type.
|
||||
@tparam async Set this to true if the resource should be loaded asyncronously.
|
||||
@param resourceName Fully qualified name of the resource to load.
|
||||
*/
|
||||
template <typename T>
|
||||
static T* Load(std::string resourceName, Resource* parent = nullptr);
|
||||
static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
|
||||
template <typename T, bool async = false>
|
||||
static T* Load(const std::string& resourceName, Resource* parent = nullptr);
|
||||
|
||||
/** Reloads an already loaded resource, keeping its resource ID intact.
|
||||
|
||||
@@ -87,19 +109,31 @@ public:
|
||||
static void Update();
|
||||
|
||||
private:
|
||||
//This is a haxy way to make sure that IsMainThread is run when the program starts, so the master thread id is set.
|
||||
struct MasterThreadChecker
|
||||
{
|
||||
MasterThreadChecker()
|
||||
{
|
||||
ResourceManager::IsMainThread();
|
||||
}
|
||||
};
|
||||
const static MasterThreadChecker m_Checker;
|
||||
|
||||
static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
|
||||
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
|
||||
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
|
||||
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
|
||||
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
|
||||
|
||||
static std::unordered_map<std::pair<std::string, std::string>, boost::thread> m_LoadingThreads; // (type, name) -> loading thread
|
||||
static std::unordered_map<std::pair<std::string, std::string>, std::exception_ptr> m_LoadingThreadExceptions; // (type, name) -> exceptions
|
||||
static boost::recursive_mutex m_Mutex;
|
||||
|
||||
// TODO: Getters for IDs
|
||||
static unsigned int m_CurrentResourceTypeID;
|
||||
static std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
|
||||
// Number of resources of a type. Doubles as local ID.
|
||||
static std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
|
||||
// Flag to suppress hot-load warnings when a preloading resource chain loads another resource
|
||||
static bool m_Preloading;
|
||||
|
||||
static FileWatcher m_FileWatcher;
|
||||
static void fileWatcherCallback(std::string path, FileWatcher::FileEventFlags flags);
|
||||
@@ -108,22 +142,13 @@ private:
|
||||
static unsigned int GetNewResourceID(unsigned int typeID);
|
||||
|
||||
// Internal: Create a resource and cache it
|
||||
static Resource* CreateResource(std::string resourceType, std::string resourceName, Resource* parent);
|
||||
static Resource* createResourceThrowing(const std::string& resourceType, const std::string& resourceName, Resource* parent);
|
||||
static Resource* createResource(const std::string& resourceType, const std::string& resourceName, Resource* parent, std::exception_ptr& exception);
|
||||
static Resource* cacheResource(Resource* resource, const std::string& resourceType, const std::string& resourceName, Resource* parent);
|
||||
|
||||
static bool IsMainThread();
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
|
||||
{
|
||||
auto resourceTypename = typeid(T).name();
|
||||
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||
if (it == m_CompilerTypenameToResourceType.end()) {
|
||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return static_cast<T*>(Load(it->second, resourceName, parent));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void ResourceManager::RegisterType(std::string typeName)
|
||||
{
|
||||
@@ -131,17 +156,85 @@ void ResourceManager::RegisterType(std::string typeName)
|
||||
m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void ResourceManager::Preload(std::string resourceName)
|
||||
template <typename T, bool async>
|
||||
static T* ResourceManager::Load(const std::string& resourceName, Resource* parent /* = nullptr */)
|
||||
{
|
||||
auto resourceTypename = typeid(T).name();
|
||||
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||
if (it == m_CompilerTypenameToResourceType.end()) {
|
||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||
return;
|
||||
}
|
||||
auto resourceTypename = typeid(T).name();
|
||||
auto iter = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||
if (iter == m_CompilerTypenameToResourceType.end()) {
|
||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||
throw Resource::FailedLoadingException();
|
||||
}
|
||||
|
||||
Preload(it->second, resourceName);
|
||||
std::string resourceType = iter->second;
|
||||
constexpr bool mustNotLoadInThread = std::is_base_of<ThreadUnsafeResource, T>::value;
|
||||
if (mustNotLoadInThread && !IsMainThread()) {
|
||||
LOG_ERROR("Failed to Load \"%s\": ThreadUnsafeResource type \"%s\" load in the constructor of another resource that is loaded asyncronously.", resourceName.c_str(), iter->second.c_str());
|
||||
throw Resource::FailedLoadingException();
|
||||
}
|
||||
|
||||
auto cacheKey = std::make_pair(resourceType, resourceName);
|
||||
decltype(m_ResourceCache)::iterator it;
|
||||
//If a thread has already been launched to load this resource.
|
||||
auto tIt = m_LoadingThreads.find(cacheKey);
|
||||
if (UseThreading && tIt != m_LoadingThreads.end()) {
|
||||
if (async) {
|
||||
//Throw StillLoadingException if the thread is still working.
|
||||
if (!tIt->second.try_join_for(boost::chrono::nanoseconds(1))) {
|
||||
throw Resource::StillLoadingException();
|
||||
}
|
||||
//Else we know the thread has completed.
|
||||
} else {
|
||||
//Wait for the thread to finish loading.
|
||||
tIt->second.join();
|
||||
}
|
||||
//When the thread is done, delete the thread.
|
||||
m_LoadingThreads.erase(tIt);
|
||||
//Rethrow the thread exception if it threw any.
|
||||
auto excIt = m_LoadingThreadExceptions.find(cacheKey);
|
||||
std::exception_ptr exception = excIt->second;
|
||||
m_LoadingThreadExceptions.erase(excIt);
|
||||
if (exception) {
|
||||
std::rethrow_exception(exception);
|
||||
}
|
||||
}
|
||||
|
||||
//If resource has already been cached and completely loaded.
|
||||
it = m_ResourceCache.find(cacheKey);
|
||||
if (it != m_ResourceCache.end()) {
|
||||
if (it->second != nullptr) {
|
||||
return static_cast<T*>(it->second);
|
||||
} else {
|
||||
//Don't return null on failure, exception instead.
|
||||
throw Resource::FailedLoadingException();
|
||||
}
|
||||
}
|
||||
|
||||
//If resource is not cached..
|
||||
if (UseThreading && async) {
|
||||
if (mustNotLoadInThread) {
|
||||
try {
|
||||
return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
|
||||
} catch (const Resource::StillLoadingException&) {
|
||||
throw;
|
||||
}
|
||||
} else {
|
||||
//Create a thread that loads the resource into cache.
|
||||
m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent, m_LoadingThreadExceptions[cacheKey]);
|
||||
throw Resource::StillLoadingException();
|
||||
}
|
||||
} else {
|
||||
//load and return the resource.
|
||||
while (true) {
|
||||
try {
|
||||
return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
|
||||
} catch (const Resource::StillLoadingException&) {
|
||||
continue;
|
||||
} catch (const std::exception&) {
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "World.h"
|
||||
#include "EntityWrapper.h"
|
||||
#include "ComponentWrapper.h"
|
||||
|
||||
class System
|
||||
@@ -10,6 +11,9 @@ class System
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
System()
|
||||
: m_EventBroker(nullptr)
|
||||
{ }
|
||||
System(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
@@ -18,30 +22,27 @@ protected:
|
||||
EventBroker* m_EventBroker;
|
||||
};
|
||||
|
||||
class PureSystem : public System
|
||||
class PureSystem : public virtual System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
PureSystem(EventBroker* eventBroker, std::string componentType)
|
||||
: System(eventBroker)
|
||||
, m_ComponentType(componentType)
|
||||
PureSystem(std::string componentType)
|
||||
: m_ComponentType(componentType)
|
||||
{ }
|
||||
virtual ~PureSystem() = default;
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) = 0;
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public System
|
||||
class ImpureSystem : public virtual System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
ImpureSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker)
|
||||
{ }
|
||||
ImpureSystem() = default;
|
||||
virtual ~ImpureSystem() = default;
|
||||
|
||||
virtual void Update(World* world, double dt) = 0;
|
||||
|
||||
@@ -32,8 +32,8 @@ public:
|
||||
System* system = new T(m_EventBroker, args...);
|
||||
group.Systems[typeid(T).name()] = system;
|
||||
|
||||
if (std::is_base_of<PureSystem, T>::value) {
|
||||
PureSystem* pureSystem = static_cast<PureSystem*>(system);
|
||||
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
|
||||
if (pureSystem != nullptr) {
|
||||
if (!pureSystem->m_ComponentType.empty()) {
|
||||
group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
|
||||
} else {
|
||||
@@ -41,8 +41,8 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
if (std::is_base_of<ImpureSystem, T>::value) {
|
||||
ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system);
|
||||
ImpureSystem* impureSystem = dynamic_cast<ImpureSystem*>(system);
|
||||
if (impureSystem != nullptr) {
|
||||
group.ImpureSystems.push_back(impureSystem);
|
||||
}
|
||||
}
|
||||
@@ -56,6 +56,9 @@ public:
|
||||
}
|
||||
|
||||
// Update
|
||||
for (auto& system : group.ImpureSystems) {
|
||||
system->Update(world, dt);
|
||||
}
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
@@ -65,13 +68,10 @@ public:
|
||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
|
||||
system->UpdateComponent(world, component, dt);
|
||||
system->UpdateComponent(world, EntityWrapper(world, component.EntityID), component, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto& system : group.ImpureSystems) {
|
||||
system->Update(world, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Transform_h__
|
||||
#define Transform_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "World.h"
|
||||
|
||||
namespace Transform
|
||||
{
|
||||
|
||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -21,19 +21,21 @@ public:
|
||||
// Register a component type and allocate space for it
|
||||
void RegisterComponent(ComponentInfo& ci);
|
||||
// Attach a component to an entity and fill it with default values
|
||||
ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
|
||||
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
||||
// Check if an entity has a component
|
||||
bool HasComponent(EntityID entity, std::string componentType) const;
|
||||
bool HasComponent(EntityID entity, const std::string& componentType) const;
|
||||
// Get a component of an entity
|
||||
ComponentWrapper GetComponent(EntityID entity, std::string componentType);
|
||||
ComponentWrapper GetComponent(EntityID entity, const std::string& componentType);
|
||||
// Delete a component off an entity
|
||||
void DeleteComponent(EntityID entity, std::string componentType);
|
||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||
// Get all components of the specified type
|
||||
const ComponentPool* GetComponents(std::string componentType);
|
||||
const ComponentPool* GetComponents(const std::string& componentType);
|
||||
// Get entity parent
|
||||
EntityID GetParent(EntityID entity);
|
||||
// Change the parent of an entity
|
||||
void SetParent(EntityID entity, EntityID parent);
|
||||
// Get children of an entity
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
|
||||
// Get all component pools
|
||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||
// Get the entity children map
|
||||
|
||||
@@ -9,9 +9,8 @@
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/EPicking.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Rendering/RenderQueueFactory.h"
|
||||
#include "../Core/EntityFilePreprocessor.h"
|
||||
#include "../Core/EntityFileParser.h"
|
||||
#include "../Core/EntityFileWriter.h"
|
||||
@@ -26,6 +25,7 @@ public:
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
World* m_World = nullptr;
|
||||
Camera* m_Camera = nullptr;
|
||||
|
||||
bool m_Enabled;
|
||||
bool m_Visible;
|
||||
@@ -57,6 +57,7 @@ private:
|
||||
EntityID m_WidgetOrigin = EntityID_Invalid;
|
||||
glm::vec3 m_WidgetCurrentAxis;
|
||||
float m_WidgetPickingDepth = 0.f;
|
||||
glm::vec3 m_WidgetPickingPosition = glm::vec3(0);
|
||||
|
||||
EntityID m_Selection = EntityID_Invalid;
|
||||
EntityID m_LastSelection = EntityID_Invalid;
|
||||
@@ -75,11 +76,10 @@ private:
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
EventRelay<EditorSystem, Events::Picking> m_EPicking;
|
||||
bool OnPicking(const Events::Picking& e);
|
||||
EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
|
||||
bool OnFileDropped(const Events::FileDropped& e);
|
||||
|
||||
|
||||
void Picking();
|
||||
void createWidget();
|
||||
void updateWidget();
|
||||
void setWidgetMode(WidgetMode newMode);
|
||||
|
||||
@@ -40,7 +40,7 @@ public:
|
||||
m_TexturePressed = resourceName;
|
||||
}
|
||||
|
||||
void Draw(RenderQueueCollection& rq) override
|
||||
void Draw(RenderScene& rq) override
|
||||
{
|
||||
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
|
||||
@@ -212,7 +212,7 @@ public:
|
||||
|
||||
virtual void Update(double dt) { }
|
||||
|
||||
void DrawLayered(RenderQueueCollection& rq)
|
||||
void DrawLayered(RenderScene& rq)
|
||||
{
|
||||
if (this->Hidden())
|
||||
return;
|
||||
@@ -232,7 +232,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Draw(RenderQueueCollection& rq) { }
|
||||
virtual void Draw(RenderScene& rq) { }
|
||||
|
||||
protected:
|
||||
::EventBroker* m_EventBroker;
|
||||
|
||||
@@ -16,7 +16,7 @@ public:
|
||||
void EnableScissor() { m_ScissorEnabled = true; }
|
||||
void DisableScissor() { m_ScissorEnabled = false; }
|
||||
|
||||
void Draw(RenderQueueCollection& rq) override
|
||||
void Draw(RenderScene& rq) override
|
||||
{
|
||||
if (m_Texture == nullptr)
|
||||
return;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef InputProxy_h__
|
||||
#define InputProxy_h__
|
||||
|
||||
#include <boost/tokenizer.hpp>
|
||||
#include "../Common.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
|
||||
@@ -23,7 +23,6 @@ public:
|
||||
~Client();
|
||||
void Start(World* world, EventBroker* eventBroker) override;
|
||||
void Update() override;
|
||||
void Close();
|
||||
private:
|
||||
// Assio UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
@@ -32,7 +31,7 @@ private:
|
||||
|
||||
// Sending message to server logic
|
||||
int bytesRead = -1;
|
||||
char readBuf[1024] = { 0 };
|
||||
char readBuf[INPUTSIZE] = { 0 };
|
||||
int snapshotInterval = 33;
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
|
||||
@@ -49,7 +48,6 @@ private:
|
||||
// Network logic
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
SnapshotDefinitions m_NextSnapshot;
|
||||
bool m_ThreadIsRunning = true;
|
||||
double m_DurationOfPingTime;
|
||||
std::clock_t m_StartPingTime;
|
||||
// Use to check if we should send disconnect message
|
||||
@@ -59,7 +57,7 @@ private:
|
||||
// Private member functions
|
||||
void readFromServer();
|
||||
void sendSnapshotToServer();
|
||||
int receive(char* data, size_t length);
|
||||
int receive(char* data, size_t length);
|
||||
void send(Packet& packet);
|
||||
void connect();
|
||||
void disconnect();
|
||||
@@ -67,6 +65,7 @@ private:
|
||||
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseEventMessage(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
|
||||
void parseConnect(Packet& packet);
|
||||
void parsePing();
|
||||
void parseServerPing();
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "Network/Packet.h"
|
||||
|
||||
#define MAXCONNECTIONS 8
|
||||
#define INPUTSIZE 128
|
||||
#define INPUTSIZE 4097
|
||||
|
||||
class Network
|
||||
{
|
||||
|
||||
@@ -14,15 +14,17 @@ public:
|
||||
Packet(MessageType type, unsigned int& packetID);
|
||||
// Used to create packet from already existing data buffer.
|
||||
Packet(char* data, const int sizeOfPacket);
|
||||
|
||||
~Packet();
|
||||
void Init(MessageType type, unsigned int& packetID);
|
||||
|
||||
// Add primitive types like int, float, char...
|
||||
template<typename T>
|
||||
void WritePrimitive(T val)
|
||||
{
|
||||
// Check if we are trying to add more than the package can fit.
|
||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for!");
|
||||
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
|
||||
resizeData();
|
||||
}
|
||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||
m_Offset += sizeof(T);
|
||||
@@ -41,7 +43,7 @@ public:
|
||||
return returnValue;
|
||||
}
|
||||
// Add a string to the message
|
||||
void WriteString(std::string str);
|
||||
void WriteString(const std::string& str);
|
||||
// Add data to the message
|
||||
void WriteData(char* data, int sizeOfData);
|
||||
// Pops the first element as if it was a string.
|
||||
@@ -50,12 +52,15 @@ public:
|
||||
|
||||
int Size() { return m_Offset; };
|
||||
char* Data() { return m_Data; };
|
||||
unsigned int DataReadSize() { return m_ReturnDataOffset; }
|
||||
unsigned int MaxSize() { return m_MaxPacketSize; }
|
||||
|
||||
private:
|
||||
char* m_Data;
|
||||
unsigned int m_ReturnDataOffset = 0;
|
||||
int m_Offset = 0;
|
||||
unsigned int m_MaxPacketSize = 128;
|
||||
unsigned int m_MaxPacketSize = 512;
|
||||
void resizeData();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -20,8 +20,6 @@ public:
|
||||
~Server();
|
||||
void Start(World* m_world, EventBroker *eventBroker) override;
|
||||
void Update() override;
|
||||
void Close();
|
||||
|
||||
private:
|
||||
// UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
@@ -30,7 +28,7 @@ private:
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
|
||||
// Sending messages to client logic
|
||||
char readBuffer[1024] = { 0 };
|
||||
char readBuffer[INPUTSIZE] = { 0 };
|
||||
int bytesRead = 0;
|
||||
// time for previouse message
|
||||
std::clock_t previousePingMessage = std::clock();
|
||||
@@ -55,9 +53,6 @@ private:
|
||||
unsigned int m_PacketID;
|
||||
unsigned int m_PreviousPacketID;
|
||||
unsigned int m_SendPacketID;
|
||||
|
||||
// Close logic
|
||||
bool m_ThreadIsRunning = true;
|
||||
|
||||
// Private member functions
|
||||
int receive(char* data, size_t length);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include "../Core/ResourceManager.h"
|
||||
|
||||
class BaseTexture : public Resource
|
||||
class BaseTexture : public ThreadUnsafeResource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
|
||||
@@ -26,13 +26,12 @@ public:
|
||||
glm::quat Orientation() const { return m_Orientation; }
|
||||
void SetOrientation(glm::quat val);
|
||||
|
||||
/*float Pitch() const { return m_Pitch; }
|
||||
void Pitch(float val);
|
||||
float Yaw() const { return m_Yaw; }
|
||||
void Yaw(float val);*/
|
||||
|
||||
glm::mat4 ProjectionMatrix() const { return m_ProjectionMatrix; }
|
||||
void SetProjectionMatrix(glm::mat4 val);
|
||||
|
||||
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
||||
void SetViewMatrix(glm::mat4 val);
|
||||
|
||||
|
||||
float AspectRatio() const { return m_AspectRatio; }
|
||||
void SetAspectRatio(float val);
|
||||
@@ -46,11 +45,10 @@ public:
|
||||
float FarClip() const { return m_FarClip; }
|
||||
void SetFarClip(float val);
|
||||
|
||||
|
||||
void UpdateViewMatrix();
|
||||
void UpdateProjectionMatrix();
|
||||
|
||||
private:
|
||||
void UpdateViewMatrix();
|
||||
void UpdateProjectionMatrix();
|
||||
|
||||
glm::vec3 m_Position;
|
||||
glm::quat m_Orientation;
|
||||
|
||||
@@ -9,6 +9,9 @@ public:
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
{ }
|
||||
|
||||
void SetPosition(const glm::vec3 position) { m_Position = position; }
|
||||
void SetOrientation(const glm::quat orientation) { m_Orientation = orientation; }
|
||||
|
||||
const glm::vec3 Position() const { return m_Position; }
|
||||
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
|
||||
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
#ifndef DirectionalLightJob_h__
|
||||
#define DirectionalLightJob_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
struct DirectionalLightJob : RenderJob
|
||||
{
|
||||
DirectionalLightJob(ComponentWrapper transformComponent, ComponentWrapper directionalLightComponent, World* m_World)
|
||||
: RenderJob()
|
||||
{
|
||||
|
||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||
Intensity = (double)directionalLightComponent["Intensity"];
|
||||
};
|
||||
|
||||
glm::vec4 Direction;
|
||||
glm::vec4 Color;
|
||||
float Intensity;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = 0;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,38 @@
|
||||
#ifndef DrawFinalPass_h__
|
||||
#define DrawFinalPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawFinalPassState.h"
|
||||
#include "LightCullingPass.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawFinalPass
|
||||
{
|
||||
public:
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
|
||||
~DrawFinalPass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(RenderScene& scene);
|
||||
|
||||
//Getters
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef DrawFinalPassState_h__
|
||||
#define DrawFinalPassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class DrawFinalPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawFinalPassState();
|
||||
~DrawFinalPassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -17,7 +17,7 @@ public:
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(RenderQueueCollection& rq);
|
||||
void Draw(RenderScene& scene);
|
||||
|
||||
//Getters
|
||||
|
||||
@@ -25,12 +25,18 @@ public:
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j)
|
||||
{
|
||||
return (i->Depth < j->Depth);
|
||||
};
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -9,7 +9,7 @@ class DummyRenderer : public IRenderer
|
||||
{
|
||||
public:
|
||||
virtual void Initialize() override;
|
||||
virtual void Draw(RenderQueueCollection& rq) override;
|
||||
virtual void Draw(RenderFrame& rq) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,74 +0,0 @@
|
||||
#ifndef Events_Picking_h__
|
||||
#define Events_Picking_h__
|
||||
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "Util/ScreenCoords.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown Every frame, use functions to pick*/
|
||||
struct Picking : Event
|
||||
{
|
||||
public:
|
||||
Picking(FrameBuffer* pickingBuffer, GLuint* depthBuffer, glm::mat4 projectionMatrix, glm::mat4 viewMatrix, Rectangle resolution, const std::unordered_map<glm::vec2, EntityID>* pickingColorsToEntity)
|
||||
: PickingBuffer(pickingBuffer)
|
||||
, DepthBuffer(depthBuffer)
|
||||
, ProjectionMatrix(projectionMatrix)
|
||||
, ViewMatrix(viewMatrix)
|
||||
, Resolution(resolution)
|
||||
, PickingColorsToEntity(pickingColorsToEntity)
|
||||
{ }
|
||||
|
||||
|
||||
|
||||
struct PickData
|
||||
{
|
||||
//Picked Entity
|
||||
EntityID Entity;
|
||||
//World position of the "pick"
|
||||
glm::vec3 Position;
|
||||
// Depth
|
||||
float Depth;
|
||||
};
|
||||
|
||||
PickData Pick(glm::vec2 screenCoord) const
|
||||
{
|
||||
PickData pickData;
|
||||
|
||||
// Invert screen y coordinate
|
||||
screenCoord.y = Resolution.Height - screenCoord.y;
|
||||
ScreenCoords::PixelData data = ScreenCoords::ToPixelData(screenCoord, PickingBuffer, *DepthBuffer);
|
||||
pickData.Depth = data.Depth;
|
||||
|
||||
auto it = PickingColorsToEntity->find(glm::vec2(data.Color[0], data.Color[1]));
|
||||
if (it != PickingColorsToEntity->end()) {
|
||||
pickData.Entity = it->second;
|
||||
} else {
|
||||
pickData.Entity = EntityID_Invalid;
|
||||
}
|
||||
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
|
||||
|
||||
return pickData;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
FrameBuffer* PickingBuffer;
|
||||
GLuint* DepthBuffer;
|
||||
const glm::mat4 ProjectionMatrix;
|
||||
const glm::mat4 ViewMatrix;
|
||||
const Rectangle Resolution;
|
||||
const std::unordered_map<glm::vec2, EntityID>* PickingColorsToEntity;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef Events_SetCamera_h__
|
||||
#define Events_SetCamera_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include <string.h>
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct SetCamera : Event
|
||||
{
|
||||
public:
|
||||
SetCamera() { };
|
||||
std::string Name;
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -9,6 +9,17 @@
|
||||
#include "Camera.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "Model.h"
|
||||
#include "../Core/World.h" //So temp
|
||||
|
||||
|
||||
struct PickData
|
||||
{
|
||||
EntityID Entity;
|
||||
glm::vec3 Position; //World position
|
||||
float Depth;
|
||||
::Camera* Camera;
|
||||
const ::World* World;
|
||||
};
|
||||
|
||||
class IRenderer
|
||||
{
|
||||
@@ -20,19 +31,21 @@ public:
|
||||
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
bool VSYNC() const { return m_VSYNC; }
|
||||
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
::Camera* Camera() const { return m_Camera; }
|
||||
void SetCamera(::Camera* camera)
|
||||
{
|
||||
if (camera == nullptr) {
|
||||
m_Camera = m_DefaultCamera;
|
||||
} else {
|
||||
m_Camera = camera;
|
||||
}
|
||||
}
|
||||
|
||||
::Camera* Camera() const { return m_Camera; }
|
||||
void SetCamera(::Camera* camera)
|
||||
{
|
||||
if (camera == nullptr) {
|
||||
m_Camera = m_DefaultCamera;
|
||||
} else {
|
||||
m_Camera = camera;
|
||||
}
|
||||
}
|
||||
virtual void Initialize() = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
virtual void Draw(RenderQueueCollection& rq) = 0;
|
||||
virtual void Draw(RenderFrame& rq) = 0;
|
||||
virtual PickData Pick(glm::vec2 screenCord) = 0;
|
||||
|
||||
World* m_World; //Temp world, untill viktor merge.
|
||||
|
||||
protected:
|
||||
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
|
||||
@@ -40,9 +53,9 @@ protected:
|
||||
bool m_VSYNC = false;
|
||||
int m_GLVersion[2];
|
||||
std::string m_GLVendor;
|
||||
::Camera* m_DefaultCamera;
|
||||
::Camera* m_Camera = nullptr;
|
||||
GLFWwindow* m_Window = nullptr;
|
||||
::Camera* m_DefaultCamera;
|
||||
::Camera* m_Camera = nullptr;
|
||||
};
|
||||
|
||||
#endif // Renderer_h__
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
#ifndef LightCullingPass_h__
|
||||
#define LightCullingPass_h__
|
||||
|
||||
#define TILE_SIZE 16
|
||||
#define MAX_LIGHTS_PER_TILE 200
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "LightCullingPassState.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "RenderQueue.h"
|
||||
|
||||
|
||||
class LightCullingPass
|
||||
{
|
||||
public:
|
||||
LightCullingPass(IRenderer* renderer);
|
||||
~LightCullingPass();
|
||||
|
||||
void GenerateNewFrustum(RenderScene& scene);
|
||||
void OnResolutionChange();
|
||||
void SetSSBOSizes();
|
||||
void CullLights(RenderScene& scene);
|
||||
void FillLightList(RenderScene& scene);
|
||||
|
||||
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
|
||||
GLuint LightSSBO() const { return m_LightSSBO; }
|
||||
GLuint LightGridSSBO() const { return m_LightGridSSBO; }
|
||||
GLuint LightOffsetSSBO() const { return m_LightOffsetSSBO; }
|
||||
GLuint LightIndexSSBO() const { return m_LightIndexSSBO; }
|
||||
private:
|
||||
|
||||
void InitializeSSBOs();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
GLuint m_FrustumSSBO = 0;
|
||||
GLuint m_LightSSBO = 0;
|
||||
GLuint m_LightGridSSBO = 0;
|
||||
GLuint m_LightOffsetSSBO = 0;
|
||||
GLuint m_LightIndexSSBO = 0;
|
||||
|
||||
ShaderProgram* m_CalculateFrustumProgram;
|
||||
ShaderProgram* m_LightCullProgram;
|
||||
|
||||
int m_NumberOfTiles = 0;
|
||||
|
||||
struct Plane {
|
||||
glm::vec3 Normal = glm::vec3(0.f);
|
||||
float d = 0;
|
||||
};
|
||||
|
||||
struct Frustum {
|
||||
Plane Planes[4];
|
||||
};
|
||||
Frustum* m_Frustums;
|
||||
|
||||
//This should be a component
|
||||
struct LightSource {
|
||||
glm::vec4 Position = glm::vec4(0.f);
|
||||
glm::vec4 Direction = glm::vec4(10.f);
|
||||
glm::vec4 Color = glm::vec4(1.f);
|
||||
float Radius = 5.f;
|
||||
float Intensity = 0.8f;
|
||||
float Falloff = 0.3f;
|
||||
enum Type_t { Zero, Point, Directional, Spot } Type;
|
||||
};
|
||||
std::vector<LightSource> m_LightSources;
|
||||
|
||||
struct LightGrid {
|
||||
float Start = 0;
|
||||
float Amount = 0;
|
||||
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
||||
};
|
||||
|
||||
LightGrid* m_LightGrid;
|
||||
|
||||
int m_LightOffset = 0;
|
||||
|
||||
float* m_LightIndex;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "RawModel.h"
|
||||
#include "../OpenGL.h"
|
||||
|
||||
class Model : public RawModel
|
||||
class Model : public ThreadUnsafeResource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
@@ -13,11 +13,15 @@ private:
|
||||
|
||||
public:
|
||||
~Model();
|
||||
const std::vector<RawModel::MaterialGroup>& MaterialGroups() const { return m_RawModel->MaterialGroups; }
|
||||
const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
|
||||
const std::vector<RawModel::Vertex>& Vertices() const { return m_RawModel->m_Vertices; }
|
||||
|
||||
GLuint VAO;
|
||||
GLuint ElementBuffer;
|
||||
|
||||
private:
|
||||
RawModel* m_RawModel;
|
||||
GLuint VertexBuffer;
|
||||
GLuint DiffuseVertexColorBuffer;
|
||||
GLuint SpecularVertexColorBuffer;
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
#ifndef ModelJob_h__
|
||||
#define ModelJob_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "Texture.h"
|
||||
#include "Model.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/Transform.h"
|
||||
|
||||
struct ModelJob : RenderJob
|
||||
{
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = model;
|
||||
TextureID = (matGroup.Texture) ? matGroup.Texture->ResourceID : 0;
|
||||
DiffuseTexture = matGroup.Texture.get();
|
||||
NormalTexture = matGroup.NormalMap.get();
|
||||
SpecularTexture = matGroup.SpecularMap.get();
|
||||
StartIndex = matGroup.StartIndex;
|
||||
EndIndex = matGroup.EndIndex;
|
||||
Matrix = matrix;
|
||||
Color = modelComponent["Color"];
|
||||
Entity = modelComponent.EntityID;
|
||||
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||
Depth = worldpos.z;
|
||||
World = world;
|
||||
};
|
||||
|
||||
unsigned int TextureID;
|
||||
unsigned int ShaderID;
|
||||
|
||||
EntityID Entity;
|
||||
glm::mat4 Matrix;
|
||||
const Texture* DiffuseTexture;
|
||||
const Texture* NormalTexture;
|
||||
const Texture* SpecularTexture;
|
||||
float Shininess = 0.f;
|
||||
glm::vec4 Color;
|
||||
const ::Model* Model = nullptr;
|
||||
unsigned int StartIndex = 0;
|
||||
unsigned int EndIndex = 0;
|
||||
World* World;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,13 +1,17 @@
|
||||
#ifndef PickingPass_h__
|
||||
#define PickingPass_h__
|
||||
|
||||
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "PickingPassState.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Util/UnorderedMapiVec2.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "EPicking.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
|
||||
|
||||
class PickingPass
|
||||
{
|
||||
@@ -18,16 +22,18 @@ public:
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(RenderQueueCollection& rq);
|
||||
|
||||
void Draw(RenderScene& scene);
|
||||
void ClearPicking();
|
||||
|
||||
//Getters
|
||||
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
||||
const std::unordered_map<glm::vec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||
GLuint PickingTexture() const { return m_PickingTexture; }
|
||||
GLuint DepthBuffer() const { return m_DepthBuffer; }
|
||||
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
|
||||
|
||||
|
||||
PickData Pick(glm::vec2 screenCoord);
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
@@ -37,13 +43,24 @@ private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_PickingProgram;
|
||||
Camera* m_Camera;
|
||||
|
||||
std::unordered_map<glm::vec2, EntityID> m_PickingColorsToEntity;
|
||||
struct PickingInfo
|
||||
{
|
||||
EntityID Entity;
|
||||
const ::World* World;
|
||||
::Camera* Camera;
|
||||
};
|
||||
|
||||
std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity;
|
||||
|
||||
GLuint m_PickingTexture;
|
||||
GLuint m_DepthBuffer;
|
||||
|
||||
FrameBuffer m_PickingBuffer;
|
||||
|
||||
int m_ColorCounter[2];
|
||||
std::map<std::tuple<EntityID, const World*, Camera*>, glm::ivec2> m_EntityColors;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,39 @@
|
||||
#ifndef PointLightJob_h__
|
||||
#define PointLightJob_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
struct PointLightJob : RenderJob
|
||||
{
|
||||
PointLightJob(ComponentWrapper transformComponent, ComponentWrapper pointLightComponent, World* m_World)
|
||||
: RenderJob()
|
||||
{
|
||||
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
||||
Position = glm::vec4(Transform::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
||||
Color = (glm::vec4)pointLightComponent["Color"];
|
||||
Radius = (double)pointLightComponent["Radius"];
|
||||
Intensity = (double)pointLightComponent["Intensity"];
|
||||
Falloff = (double)pointLightComponent["Falloff"];
|
||||
};
|
||||
|
||||
glm::vec4 Position;
|
||||
glm::vec4 Color;
|
||||
float Radius;
|
||||
float Intensity;
|
||||
float Falloff;
|
||||
float padding = 123;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = 0;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -46,14 +46,18 @@ public:
|
||||
struct MaterialGroup
|
||||
{
|
||||
float Shininess;
|
||||
float Transparency;
|
||||
std::string TexturePath;
|
||||
std::shared_ptr<::Texture> Texture;
|
||||
std::string NormalMapPath;
|
||||
std::shared_ptr<::Texture> NormalMap;
|
||||
std::string SpecularMapPath;
|
||||
std::shared_ptr<::Texture> SpecularMap;
|
||||
unsigned int StartIndex;
|
||||
unsigned int EndIndex;
|
||||
};
|
||||
|
||||
std::vector<MaterialGroup> TextureGroups;
|
||||
std::vector<MaterialGroup> MaterialGroups;
|
||||
|
||||
std::vector<Vertex> m_Vertices;
|
||||
std::vector<unsigned int> m_Indices;
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
#ifndef RenderJob_h__
|
||||
#define RenderJob_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "RenderQueue.h"
|
||||
|
||||
|
||||
struct RenderJob
|
||||
{
|
||||
friend class RenderQueue;
|
||||
|
||||
public:
|
||||
|
||||
float Depth;
|
||||
|
||||
protected:
|
||||
uint64_t Hash;
|
||||
|
||||
virtual void CalculateHash() = 0;
|
||||
|
||||
bool operator<(const RenderJob& rhs)
|
||||
{
|
||||
return this->Hash < rhs.Hash;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -8,61 +8,14 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Camera.h"
|
||||
#include "RenderJob.h"
|
||||
#include "ModelJob.h"
|
||||
#include "PointLightJob.h"
|
||||
#include "DirectionalLightJob.h"
|
||||
|
||||
class Model;
|
||||
class Skeleton;
|
||||
class Texture;
|
||||
class RenderQueue;
|
||||
|
||||
//TODO: Render: Remove obsolete RenderJobs and fix standard values on variables.
|
||||
|
||||
struct RenderJob
|
||||
{
|
||||
friend class RenderQueue;
|
||||
|
||||
float Depth;
|
||||
|
||||
protected:
|
||||
uint64_t Hash;
|
||||
|
||||
virtual void CalculateHash() = 0;
|
||||
|
||||
bool operator<(const RenderJob& rhs)
|
||||
{
|
||||
return this->Hash < rhs.Hash;
|
||||
}
|
||||
};
|
||||
|
||||
struct ModelJob : RenderJob
|
||||
{
|
||||
unsigned int ShaderID = 0;
|
||||
unsigned int TextureID = 0;
|
||||
|
||||
//TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this
|
||||
EntityID Entity;
|
||||
|
||||
glm::mat4 ModelMatrix;
|
||||
const Texture* DiffuseTexture;
|
||||
const Texture* NormalTexture;
|
||||
const Texture* SpecularTexture;
|
||||
float Shininess = 0.f;
|
||||
glm::vec4 Color;
|
||||
const Model* Model = nullptr;
|
||||
unsigned int StartIndex = 0;
|
||||
unsigned int EndIndex = 0;
|
||||
|
||||
// Animation
|
||||
Skeleton* Skeleton = nullptr;
|
||||
bool NoRootMotion = true;
|
||||
std::string AnimationName;
|
||||
double AnimationTime = 0;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID;
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
struct SpriteJob : RenderJob
|
||||
{
|
||||
unsigned int ShaderID = 0;
|
||||
@@ -82,73 +35,67 @@ struct SpriteJob : RenderJob
|
||||
|
||||
struct PointLightJob : RenderJob
|
||||
{
|
||||
glm::vec3 Position;
|
||||
glm::vec3 SpecularColor = glm::vec3(1, 1, 1);
|
||||
glm::vec3 DiffuseColor = glm::vec3(1, 1, 1);
|
||||
float Radius = 1.f;
|
||||
float Intensity = 0.8f;
|
||||
glm::vec4 Position;
|
||||
glm::vec4 Color;
|
||||
float Radius;
|
||||
float Intensity;
|
||||
float Falloff;
|
||||
float padding = 123;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = 0;
|
||||
}
|
||||
};
|
||||
*/
|
||||
|
||||
class RenderQueue
|
||||
struct RenderScene
|
||||
{
|
||||
public:
|
||||
template <typename T>
|
||||
void Add(T &job)
|
||||
{
|
||||
job.CalculateHash();
|
||||
Jobs.push_back(std::shared_ptr<T>(new T(job)));
|
||||
m_Size++;
|
||||
}
|
||||
|
||||
void Sort()
|
||||
{
|
||||
Jobs.sort();
|
||||
}
|
||||
::Camera* Camera;
|
||||
std::list<std::shared_ptr<RenderJob>> ForwardJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> PointLightJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> DirectionalLightJobs;
|
||||
Rectangle Viewport;
|
||||
|
||||
void Clear()
|
||||
{
|
||||
Jobs.clear();
|
||||
m_Size = 0;
|
||||
ForwardJobs.clear();
|
||||
PointLightJobs.clear();
|
||||
DirectionalLightJobs.clear();
|
||||
}
|
||||
|
||||
int Size() const { return m_Size; }
|
||||
std::list<std::shared_ptr<RenderJob>>::const_iterator begin()
|
||||
{
|
||||
return Jobs.begin();
|
||||
}
|
||||
|
||||
std::list<std::shared_ptr<RenderJob>>::const_iterator end()
|
||||
{
|
||||
return Jobs.end();
|
||||
}
|
||||
|
||||
std::list<std::shared_ptr<RenderJob>> Jobs;
|
||||
|
||||
private:
|
||||
int m_Size = 0;
|
||||
};
|
||||
|
||||
struct RenderQueueCollection
|
||||
struct RenderFrame
|
||||
{
|
||||
RenderQueue Forward;
|
||||
RenderQueue Lights;
|
||||
public:
|
||||
|
||||
void Clear()
|
||||
{
|
||||
Forward.Clear();
|
||||
Lights.Clear();
|
||||
}
|
||||
void Add(RenderScene &scene)
|
||||
{
|
||||
RenderScenes.push_back(std::shared_ptr<RenderScene>(new RenderScene(scene)));
|
||||
m_Size++;
|
||||
}
|
||||
|
||||
void Sort()
|
||||
{
|
||||
Forward.Sort();
|
||||
Lights.Sort();
|
||||
}
|
||||
void Clear()
|
||||
{
|
||||
RenderScenes.clear();
|
||||
m_Size = 0;
|
||||
}
|
||||
|
||||
int Size() const { return m_Size; }
|
||||
std::list<std::shared_ptr<RenderScene>>::const_iterator begin()
|
||||
{
|
||||
return RenderScenes.begin();
|
||||
}
|
||||
|
||||
std::list<std::shared_ptr<RenderScene>>::const_iterator end()
|
||||
{
|
||||
return RenderScenes.end();
|
||||
}
|
||||
|
||||
std::list<std::shared_ptr<RenderScene>> RenderScenes;
|
||||
|
||||
private:
|
||||
int m_Size = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,31 +0,0 @@
|
||||
#ifndef RenderQueueFactory_h__
|
||||
#define RenderQueueFactory_h__
|
||||
|
||||
#include "../Core/World.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Model.h"
|
||||
#include "../GLM.h"
|
||||
|
||||
class RenderQueueFactory
|
||||
{
|
||||
public:
|
||||
RenderQueueFactory();
|
||||
void Update(World* world);
|
||||
|
||||
RenderQueueCollection RenderQueues() const { return m_RenderQueues; }
|
||||
|
||||
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
|
||||
private:
|
||||
RenderQueueCollection m_RenderQueues;
|
||||
|
||||
void FillModels(World* world, RenderQueue* renderQueue);
|
||||
void FillLights(World* world, RenderQueue* renderQueue);
|
||||
|
||||
glm::mat4 ModelMatrix(World* world, EntityID entity);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,56 @@
|
||||
#ifndef RenderSystem_h__
|
||||
#define RenderSystem_h__
|
||||
|
||||
#include "../Core/System.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "../GLM.h"
|
||||
#include "../OpenGL.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "ESetCamera.h"
|
||||
#include "Model.h"
|
||||
#include "../Core/EKeyDown.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "Camera.h"
|
||||
#include "ModelJob.h"
|
||||
#include "Renderer.h"
|
||||
#include "PointLightJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "DebugCameraInputController.h"
|
||||
|
||||
class RenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
|
||||
~RenderSystem();
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
|
||||
private:
|
||||
World* m_World = nullptr;
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
RenderFrame* m_RenderFrame;
|
||||
bool m_SwitchCamera = false;
|
||||
Camera* m_Camera;
|
||||
DebugCameraInputController<RenderSystem>* m_DebugCameraInputController;
|
||||
|
||||
std::list<ComponentWrapper> m_CameraComponents;
|
||||
|
||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera &event);
|
||||
EntityID m_CurrentCamera = EntityID_Invalid;
|
||||
|
||||
void switchCamera(EntityID entity);
|
||||
|
||||
void updateCamera(World* world, double dt);
|
||||
void updateProjectionMatrix(ComponentWrapper& cameraComponent);
|
||||
|
||||
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
|
||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -12,24 +12,12 @@
|
||||
#include "../Core/World.h"
|
||||
#include "PickingPass.h"
|
||||
#include "DrawScenePass.h"
|
||||
#include "DebugCameraInputController.h"
|
||||
|
||||
|
||||
#define TILE_SIZE 16
|
||||
#define NUM_LIGHTS 3
|
||||
|
||||
|
||||
enum lightType
|
||||
{
|
||||
Point,
|
||||
Spot,
|
||||
Directional,
|
||||
Area
|
||||
};
|
||||
|
||||
#include "LightCullingPass.h"
|
||||
#include "DrawFinalPass.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "EPicking.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/Transform.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
@@ -40,17 +28,16 @@ public:
|
||||
|
||||
virtual void Initialize() override;
|
||||
virtual void Update(double dt) override;
|
||||
virtual void Draw(RenderQueueCollection& rq) override;
|
||||
virtual void Draw(RenderFrame& frame) override;
|
||||
|
||||
virtual PickData Pick(glm::vec2 screenCoord) override;
|
||||
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
std::shared_ptr<DebugCameraInputController<Renderer>> m_DebugCameraInputController;
|
||||
|
||||
Texture* m_ErrorTexture;
|
||||
Texture* m_WhiteTexture;
|
||||
float m_CameraMoveSpeed;
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
Model* m_UnitQuad;
|
||||
@@ -58,70 +45,26 @@ private:
|
||||
|
||||
DrawScenePass* m_DrawScenePass;
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
ImGuiRenderPass* m_ImGuiRenderPass;
|
||||
DrawFinalPass* m_DrawFinalPass;
|
||||
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
void InitializeShaders();
|
||||
void InitializeTextures();
|
||||
void InitializeSSBOs();
|
||||
void InitializeRenderPasses();
|
||||
//TODO: Renderer: Get InputUpdate out of renderer
|
||||
void InputUpdate(double dt);
|
||||
//void PickingPass(RenderQueueCollection& rq);
|
||||
void DrawScreenQuad(GLuint textureToDraw);
|
||||
|
||||
//----------------------Forward+-----------------------//
|
||||
void CalculateFrustum();
|
||||
void CullLights();
|
||||
//Frustum
|
||||
struct Plane {
|
||||
glm::vec3 Normal;
|
||||
float d;
|
||||
};
|
||||
struct Frustum {
|
||||
Plane Planes[4];
|
||||
};
|
||||
Frustum m_Frustums[80*45]; //TODO: Renderer: Make this change with resolution
|
||||
|
||||
//Lights
|
||||
void TEMPCreateLights();
|
||||
//TODO: Renderer: Add Directionllights, spotlights and area lights to this as type.
|
||||
struct PointLight {
|
||||
glm::vec4 Position = glm::vec4(0.f);
|
||||
glm::vec4 Color = glm::vec4(1.f);
|
||||
float Radius = 5.f;
|
||||
float Intensity = 0.8f;
|
||||
float Falloff = 0.3f;
|
||||
float Padding = 1337;
|
||||
};
|
||||
PointLight m_PointLights[NUM_LIGHTS];
|
||||
|
||||
struct LightGrid {
|
||||
int Amount;
|
||||
int Start;
|
||||
glm::vec2 Padding;
|
||||
};
|
||||
LightGrid m_LightGrid[80*45];
|
||||
|
||||
int m_LightOffset = 0;
|
||||
|
||||
int m_LightIndex[80*45*200];
|
||||
|
||||
//-------------------------SSBO------------------------//
|
||||
GLuint m_FrustumSSBO = 0;
|
||||
GLuint m_LightSSBO = 1;
|
||||
GLuint m_LightGridSSBO = 2;
|
||||
GLuint m_LightOffsetSSBO = 3;
|
||||
GLuint m_LightIndexSSBO = 4;
|
||||
|
||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
||||
void SortRenderJobsByDepth(RenderScene &scene);
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
ShaderProgram* m_DrawScreenQuadProgram;
|
||||
ShaderProgram* m_CalculateFrustumProgram;
|
||||
ShaderProgram* m_LightCullProgram;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#ifndef UnorderedMapiVec2_h__
|
||||
#define UnorderedMapiVec2_h__
|
||||
|
||||
#include <functional>
|
||||
#include <boost/functional/hash.hpp>
|
||||
#include <glm/vec2.hpp>
|
||||
|
||||
template<>
|
||||
struct std::hash<glm::ivec2>
|
||||
{
|
||||
inline std::size_t operator()(const glm::ivec2 &v) const
|
||||
{
|
||||
return boost::hash<float>()(v.x) ^ boost::hash<float>()(v.y);
|
||||
}
|
||||
|
||||
inline bool operator()(const glm::ivec2& a, const glm::ivec2& b)const
|
||||
{
|
||||
return a.x == b.x && a.y == b.y;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_ContinueSound_h__
|
||||
#define Events_ContinueSound_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
// Continues to play a sound from where it was paused.
|
||||
struct ContinueSound : Event
|
||||
{
|
||||
EntityID EmitterID;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_PauseSound_h__
|
||||
#define Events_PauseSound_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
// Pauses a playing sound
|
||||
struct PauseSound : Event
|
||||
{
|
||||
EntityID EmitterID;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef Events_PlayBackgroundMusic_h__
|
||||
#define Events_PlayBackgroundMusic_h__
|
||||
|
||||
#include <string>
|
||||
#include "Core/Entity.h"
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
// Play a sound that will be heared the same anywhere
|
||||
struct PlayBackgroundMusic : public Event
|
||||
{
|
||||
std::string FilePath = "";
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef Events_PlaySoundOnEntity_h__
|
||||
#define Events_PlaySoundOnEntity_h__
|
||||
|
||||
#include <string>
|
||||
#include "Core/Entity.h"
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
// Plays a sound on an entity with a SoundEmitter component attached.
|
||||
// Sound behavior is thereby specified in the SoundEmitter component.
|
||||
struct PlaySoundOnEntity : public Event
|
||||
{
|
||||
EntityID EmitterID = 0;
|
||||
std::string FilePath = "";
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,26 @@
|
||||
#ifndef Events_PlaySoundOnPosition_h__
|
||||
#define Events_PlaySoundOnPosition_h__
|
||||
|
||||
#include <string>
|
||||
#include <glm/common.hpp>
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
// Plays a sound on a given position. Idk if this would be useful.
|
||||
struct PlaySoundOnPosition : public Event
|
||||
{
|
||||
glm::vec3 Position = glm::vec3(0);
|
||||
std::string FilePath = "";
|
||||
float Gain = 1;
|
||||
float Pitch = 1;
|
||||
bool Loop = false;
|
||||
float MaxDistance = 20;
|
||||
float RollOffFactor = 1;
|
||||
float ReferenceDistance = 1;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_SetBGMGain_h__
|
||||
#define Events_SetBGMGain_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
// Set the "volume" for all background sounds
|
||||
struct SetBGMGain : public Event
|
||||
{
|
||||
float Gain;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_SetSFXGain_h__
|
||||
#define Events_SetSFXGain_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
// Set the "volume" for all effect sounds
|
||||
struct SetSFXGain : public Event
|
||||
{
|
||||
float Gain;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_StopSound_h__
|
||||
#define Events_StopSound_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
// Stops a sound emitter, and will also delete it.
|
||||
struct StopSound : Event
|
||||
{
|
||||
EntityID EmitterID;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,113 @@
|
||||
#ifndef Sound_h__
|
||||
#define Sound_h__
|
||||
|
||||
#include "Core/ResourceManager.h"
|
||||
|
||||
class Sound : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
public:
|
||||
Sound(std::string path) { m_Buffer = LoadFile(path); m_Path = path; }
|
||||
~Sound() { ClearBuffer(); }
|
||||
ALuint Buffer() { return m_Buffer; }
|
||||
std::string Path() { return m_Path; }
|
||||
float Gain() { return m_Gain; }
|
||||
void SetGain(float value) { m_Gain = value; }
|
||||
void ClearBuffer() { alDeleteBuffers(1, &m_Buffer); m_BufferCache.clear(); };
|
||||
|
||||
private:
|
||||
float m_Gain = 1;
|
||||
ALuint m_Buffer;
|
||||
std::string m_Path;
|
||||
|
||||
// File info
|
||||
char m_Type[4];
|
||||
unsigned long m_Size, m_ChunkSize;
|
||||
short m_FormatType, m_Channels;
|
||||
unsigned long m_SampleRate, m_AvgBytesPerSec;
|
||||
short m_BytesPerSample, m_BitsPerSample;
|
||||
unsigned int m_DataSize;
|
||||
std::map<std::string, ALuint> m_BufferCache;
|
||||
|
||||
ALuint LoadFile(std::string path)
|
||||
{
|
||||
if (m_BufferCache.find(path) != m_BufferCache.end()) {
|
||||
return m_BufferCache[path];
|
||||
}
|
||||
|
||||
// Open file
|
||||
FILE *fp = fopen(path.c_str(), "rb");
|
||||
if (!fp) {
|
||||
printf("Sound: Failed to open file %s, no such file exists", path.c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
//CHECK FOR VALID WAVE-FILE
|
||||
fread(m_Type, sizeof(char), 4, fp);
|
||||
if (m_Type[0] != 'R' || m_Type[1] != 'I' || m_Type[2] != 'F' || m_Type[3] != 'F') {
|
||||
printf("ERROR: No RIFF in WAVE-file");
|
||||
return 0;
|
||||
}
|
||||
|
||||
fread(&m_Size, 4 * sizeof(char), 1, fp);
|
||||
fread(m_Type, sizeof(char), 4, fp);
|
||||
if (m_Type[0] != 'W' || m_Type[1] != 'A' || m_Type[2] != 'V' || m_Type[3] != 'E') {
|
||||
printf("ERROR: Not WAVE-file");
|
||||
return 0;
|
||||
}
|
||||
|
||||
fread(m_Type, sizeof(char), 4, fp);
|
||||
if (m_Type[0] != 'f' || m_Type[1] != 'm' || m_Type[2] != 't' || m_Type[3] != ' ') {
|
||||
printf("ERROR: No fmt in WAVE-file");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// READ THE DATA FROM WAVE-FILE
|
||||
fread(&m_ChunkSize, 4 * sizeof(char), 1, fp);
|
||||
fread(&m_FormatType, 2 * sizeof(char), 1, fp);
|
||||
fread(&m_Channels, 2 * sizeof(char), 1, fp);
|
||||
fread(&m_SampleRate, 4 * sizeof(char), 1, fp);
|
||||
fread(&m_AvgBytesPerSec, 4 * sizeof(char), 1, fp);
|
||||
fread(&m_BytesPerSample, 2 * sizeof(char), 1, fp);
|
||||
fread(&m_BitsPerSample, 2 * sizeof(char), 1, fp);
|
||||
|
||||
fread(m_Type, sizeof(char), 4, fp);
|
||||
if (m_Type[0] != 'd' || m_Type[1] != 'a' || m_Type[2] != 't' || m_Type[3] != 'a') {
|
||||
printf("ERROR: WAVE-file Missing data");
|
||||
return 0;
|
||||
}
|
||||
|
||||
fread(&m_DataSize, 4 * sizeof(char), 1, fp);
|
||||
|
||||
unsigned char* buf = new unsigned char[m_DataSize];
|
||||
fread(buf, sizeof(char), m_DataSize, fp);
|
||||
fclose(fp);
|
||||
|
||||
// Create buffer
|
||||
ALuint format = 0;
|
||||
if (m_BitsPerSample == 8) {
|
||||
if (m_Channels == 1) {
|
||||
format = AL_FORMAT_MONO8;
|
||||
} else if (m_Channels == 2) {
|
||||
format = AL_FORMAT_STEREO8;
|
||||
}
|
||||
}
|
||||
if (m_BitsPerSample == 16) {
|
||||
if (m_Channels == 1) {
|
||||
format = AL_FORMAT_MONO16;
|
||||
} else if (m_Channels == 2) {
|
||||
format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
}
|
||||
|
||||
ALuint buffer;
|
||||
alGenBuffers(1, &buffer);
|
||||
alBufferData(buffer, format, buf, m_DataSize, m_SampleRate);
|
||||
delete[] buf;
|
||||
|
||||
m_BufferCache[path] = buffer;
|
||||
return buffer;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,101 @@
|
||||
#ifndef SoundSystem_h__
|
||||
#define SoundSystem_h__
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include "glm/common.hpp"
|
||||
#include "glm/gtx/rotate_vector.hpp" // Calculate Up vector
|
||||
#include "OpenAL/al.h"
|
||||
#include "OpenAL/alc.h"
|
||||
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Transform.h" // Absolute transform
|
||||
#include "Sound/Sound.h"
|
||||
#include "Sound/EPlaySoundOnEntity.h"
|
||||
#include "Sound/EPlaySoundOnPosition.h"
|
||||
#include "Sound/EPlayBackgroundMusic.h"
|
||||
#include "Sound/EPauseSound.h"
|
||||
#include "Sound/EContinueSound.h"
|
||||
#include "Sound/EStopSound.h"
|
||||
#include "Sound/ESetBGMGain.h"
|
||||
#include "Sound/ESetSFXGain.h"
|
||||
|
||||
enum class SoundType {
|
||||
SFX,
|
||||
BGM
|
||||
};
|
||||
|
||||
struct Source
|
||||
{
|
||||
Source() { }
|
||||
Sound* SoundResource = nullptr;
|
||||
ALuint ALsource;
|
||||
SoundType Type;
|
||||
};
|
||||
|
||||
class SoundSystem
|
||||
{
|
||||
public:
|
||||
SoundSystem() { }
|
||||
SoundSystem(World* world, EventBroker* eventBroker, bool editorMode);
|
||||
~SoundSystem();
|
||||
// Update emitters / listener
|
||||
void Update(double dt);
|
||||
private:
|
||||
// Help functions for working with OpenaAL
|
||||
void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); };
|
||||
void setListenerVel(glm::vec3 vel) { alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z); };
|
||||
void setListenerOri(glm::vec3 ori);
|
||||
glm::vec3 listnerPos() { glm::vec3 pos; alGetListener3f(AL_POSITION, &pos.x, &pos.y, &pos.z); return pos; };
|
||||
glm::vec3 listenerVel() { glm::vec3 vel; alGetListener3f(AL_VELOCITY, &vel.x, &vel.y, &vel.z); return vel; };
|
||||
glm::vec3 listenerOri() { glm::vec3 ori; alGetListener3f(AL_ORIENTATION, &ori.x, &ori.y, &ori.z); return ori; };
|
||||
void setSourcePos(ALuint source, glm::vec3 pos) { ALfloat spos[3] = { pos.x, pos.y, pos.z }; alSourcefv(source, AL_POSITION, spos); };
|
||||
void setSourceVel(ALuint source, glm::vec3 vel) { ALfloat svel[3] = { vel.x, vel.y, vel.z }; alSourcefv(source, AL_VELOCITY, svel); };
|
||||
|
||||
// Logic
|
||||
void initOpenAL();
|
||||
void updateEmitters(double dt);
|
||||
void updateListener(double dt);
|
||||
void deleteInactiveEmitters();
|
||||
void addNewEmitters(double dt);
|
||||
Source* createSource(std::string filePath);
|
||||
void playSound(Source* source);
|
||||
void stopSound(Source* source);
|
||||
void stopEmitters();
|
||||
ALenum getSourceState(ALuint source);
|
||||
void setGain(Source* source, float gain);
|
||||
void setSoundProperties(ALuint source, ComponentWrapper* soundComponent);
|
||||
|
||||
// OpenAL system variables
|
||||
ALCdevice* m_ALCdevice = nullptr;
|
||||
ALCcontext* m_ALCcontext = nullptr;
|
||||
|
||||
// Logic
|
||||
World* m_World = nullptr;
|
||||
EventBroker* m_EventBroker = nullptr;
|
||||
std::unordered_map<EntityID, Source*> m_Sources;
|
||||
float m_BGMVolumeChannel = 1.0f;
|
||||
float m_SFXVolumeChannel = 1.f;
|
||||
bool m_EditorEnabled = false;
|
||||
|
||||
// Events
|
||||
EventRelay<SoundSystem, Events::PlaySoundOnEntity> m_EPlaySoundOnEntity;
|
||||
bool OnPlaySoundOnEntity(const Events::PlaySoundOnEntity &e);
|
||||
EventRelay<SoundSystem, Events::PlaySoundOnPosition> m_EPlaySoundOnPosition;
|
||||
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
||||
EventRelay<SoundSystem, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
||||
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
|
||||
EventRelay<SoundSystem, Events::PauseSound> m_EPauseSound;
|
||||
bool OnPauseSound(const Events::PauseSound &e);
|
||||
EventRelay<SoundSystem, Events::StopSound> m_EStopSound;
|
||||
bool OnStopSound(const Events::StopSound &e);
|
||||
EventRelay<SoundSystem, Events::ContinueSound> m_EContinueSound;
|
||||
bool OnContinueSound(const Events::ContinueSound &e);
|
||||
EventRelay<SoundSystem, Events::SetBGMGain> m_ESetBGMGain;
|
||||
bool OnSetBGMGain(const Events::SetBGMGain &e); // Not tested
|
||||
EventRelay<SoundSystem, Events::SetSFXGain> m_ESetSFXGain;
|
||||
bool OnSetSFXGain(const Events::SetSFXGain &e); // Not tested
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user