Merge remote-tracking branch 'origin/master' into ShootEvent
# Conflicts: # include/Engine/Core/ComponentWrapper.h # include/Game/PlayerSystem.h # include/Game/Systems/HealthSystem.h # resources/Schema/Components.xsd # resources/Schema/Components/Player.xml # resources/Schema/Types/Entity.xsd # src/Game/PlayerSystem.cpp # src/Tests/HealthSystemTest.cpp # src/Tests/OctTreeTestAnders.cpp # src/Tests/OctTreeTestGameClass.cpp # src/Tests/OctTreeTestGameClass.h # src/Tests/OctTreeTestHardCodedTestWorld.h
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@@ -1,8 +1,9 @@
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<c:Player>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
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<EquippedItem>0</EquippedItem>
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<Velocity X="0" Y="0" Z="0"/>
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<Forward>false</Forward>
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<Left>false</Left>
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<Back>false</Back>
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<Right>false</Right>
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</c:Player>
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</Player>
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