Merge remote-tracking branch 'origin/master' into ShootEvent
# Conflicts: # include/Engine/Core/ComponentWrapper.h # include/Game/PlayerSystem.h # include/Game/Systems/HealthSystem.h # resources/Schema/Components.xsd # resources/Schema/Components/Player.xml # resources/Schema/Types/Entity.xsd # src/Game/PlayerSystem.cpp # src/Tests/HealthSystemTest.cpp # src/Tests/OctTreeTestAnders.cpp # src/Tests/OctTreeTestGameClass.cpp # src/Tests/OctTreeTestGameClass.h # src/Tests/OctTreeTestHardCodedTestWorld.h
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@@ -2,14 +2,25 @@
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="components" elementFormDefault="qualified">
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<xs:include schemaLocation="Components/Transform.xsd"/>
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<xs:include schemaLocation="Components/Physics.xsd"/>
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<xs:include schemaLocation="Components/Model.xsd"/>
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<xs:include schemaLocation="Components/Test.xsd"/>
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<xs:include schemaLocation="Components/RaptorCopter.xsd"/>
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<xs:include schemaLocation="Components/Player.xsd"/>
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<xs:include schemaLocation="Components/Camera.xsd"/>
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<xs:include schemaLocation="Components/AABB.xsd"/>
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<xs:include schemaLocation="Components/PointLight.xsd"/>
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<xs:include schemaLocation="Components/DirectionalLight.xsd"/>
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<xs:include schemaLocation="Components/Trigger.xsd"/>
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<xs:include schemaLocation="Components/Health.xsd"/>
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<xs:include schemaLocation="Components/PrimaryItem.xsd"/>
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<xs:include schemaLocation="Components/SecondaryItem.xsd"/>
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<xs:include schemaLocation="Components/CapturePoint.xsd"/>
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<xs:include schemaLocation="Components/Listener.xsd"/>
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<xs:include schemaLocation="Components/SoundEmitter.xsd"/>
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<xs:include schemaLocation="Components/Collidable.xsd"/>
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<xs:include schemaLocation="Components/Spawner.xsd"/>
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<xs:include schemaLocation="Components/SpawnPoint.xsd"/>
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<xs:include schemaLocation="Components/PlayerSpawn.xsd"/>
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<xs:include schemaLocation="Components/Team.xsd"/>
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</xs:schema>
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