Components for CapturePoint arrow HUD element and a system skeleton

This commit is contained in:
Tleety
2016-03-01 16:19:59 +01:00
parent 7ba5e01560
commit b0a66f9e83
9 changed files with 59 additions and 29 deletions
+2
View File
@@ -25,6 +25,7 @@
#include "Rendering/AnimationSystem.h"
#include "Network/MultiplayerSnapshotFilter.h"
#include "Game/Systems/AmmunitionHUDSystem.h"
#include "Game/Systems/CapturePointArrowHUDSystem.h"
#include "Game/Systems/KillFeedSystem.h"
#include "GUI/ButtonSystem.h"
#include "GUI/MainMenuSystem.h"
@@ -131,6 +132,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<CapturePointArrowHUDSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);