Merge remote-tracking branch 'origin/master' into PlayerMovement

# Conflicts:
#	include/Engine/Collision/Collision.h
#	include/Engine/Collision/CollisionSystem.h
#	include/Engine/Collision/TriggerSystem.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CollisionTestLevel.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Collision/Collision.cpp
#	src/Game/Game.cpp
This commit is contained in:
2016-01-15 20:28:43 +01:00
64 changed files with 2719 additions and 365 deletions
+7 -2
View File
@@ -26,6 +26,8 @@
#include "Network/Server.h"
#include "Network/Client.h"
// Sound
#include "Sound/SoundSystem.h"
class Game
{
@@ -57,8 +59,11 @@ private:
Network* m_ClientOrServer;
bool m_IsClientOrServer = false;
EventRelay<Game, Events::InputCommand> m_EInputCommand;
bool debugOnInputCommand(const Events::InputCommand& e);
// Sound
SoundSystem* m_SoundSystem;
//EventRelay<Game, Events::InputCommand> m_EInputCommand;
//bool debugOnInputCommand(const Events::InputCommand& e);
void debugInitialize();
void debugTick(double dt);