Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts: # include/Engine/Collision/Collision.h # include/Engine/Collision/CollisionSystem.h # include/Engine/Collision/TriggerSystem.h # resources/Schema/Components.xsd # resources/Schema/Entities/CollisionTestLevel.xml # resources/Schema/Types/Entity.xsd # src/Engine/Collision/Collision.cpp # src/Game/Game.cpp
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<c:Listener>
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</c:Listener>
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Listener">
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</xs:element>
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</xs:schema>
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<c:PointLight>
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<Color R="1" G="1" B="1" A="1"/>
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<Radius>1.0</Radius>
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<Intensity>0.8</Intensity>
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<Falloff>0.3</Falloff>
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<Visible>true</Visible>
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</c:PointLight>
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="PointLight">
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<xs:annotation>
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<xs:documentation>A pointlight that lights up geometry in a radius.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Color" type="t:Color" minOccurs="0"/>
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<xs:element name="Radius" type="t:double" minOccurs="0"/>
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<xs:element name="Intensity" type="t:double" minOccurs="0"/>
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<xs:element name="Falloff" type="t:double" minOccurs="0" minInclusive="0" maxInclusive="1"/>
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<xs:element name="Visible" type="t:bool" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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<c:SoundEmitter>
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<FilePath></FilePath>
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<Gain>1.0</Gain>
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<Pitch>1.0</Pitch>
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<Loop>false</Loop>
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<MaxDistance>20.0</MaxDistance>
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<RollOffFactor>1.0</RollOffFactor>
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<ReferenceDistance>1.0</ReferenceDistance>
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</c:SoundEmitter>
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@@ -0,0 +1,25 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="SoundEmitter">
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<xs:complexType>
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<xs:all>
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<xs:element name="FilePath" type="t:string" minOccurs="0"/>
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<xs:element name="Gain" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The "volume" of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
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<xs:element name="Pitch" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The pitch of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
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<xs:element name="Loop" type="t:bool" minOccurs="0"/>
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<xs:annotation><xs:documentation>If the sound should loop or not.</xs:documentation></xs:annotation>
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<xs:element name="MaxDistance" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The distance where there will no longer be any attenuation.</xs:documentation></xs:annotation>
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<xs:element name="RollOffFactor" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The rolloff rate of the source.</xs:documentation></xs:annotation>
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<xs:element name="ReferenceDistance" type="t:double" minOccurs="0"/>
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<xs:annotation><xs:documentation>The distance that the source will be the loudest.</xs:documentation></xs:annotation>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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