Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts: # include/Engine/Collision/Collision.h # include/Engine/Collision/CollisionSystem.h # include/Engine/Collision/TriggerSystem.h # resources/Schema/Components.xsd # resources/Schema/Entities/CollisionTestLevel.xml # resources/Schema/Types/Entity.xsd # src/Engine/Collision/Collision.cpp # src/Game/Game.cpp
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+12
-1
@@ -13,12 +13,15 @@
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Game::Game(int argc, char* argv[])
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{
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ResourceManager::RegisterType<ConfigFile>("ConfigFile");
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ResourceManager::RegisterType<Sound>("Sound");
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ResourceManager::RegisterType<Model>("Model");
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ResourceManager::RegisterType<RawModel>("RawModel");
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ResourceManager::RegisterType<Texture>("Texture");
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ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
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ResourceManager::RegisterType<EntityFile>("EntityFile");
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m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
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ResourceManager::UseThreading = m_Config->Get<bool>("Multithreading.ResourceLoading", true);
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LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
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// Create the core event broker
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@@ -61,6 +64,8 @@ Game::Game(int argc, char* argv[])
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EntityFileParser fp(file);
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fp.MergeEntities(m_World);
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}
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//SO MUCH TEMP PLEASE REMOVE ME OMFG VIKTOR HELP
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m_Renderer->m_World = m_World;
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// Create Octrees
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m_OctreeCollision = new Octree(AABB(glm::vec3(-100), glm::vec3(100)), 4);
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@@ -92,12 +97,17 @@ Game::Game(int argc, char* argv[])
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//boost::thread workerThread(&Game::networkFunction, this);
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networkFunction();
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}
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// Invoke sound system
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m_SoundSystem = new SoundSystem(m_World, m_EventBroker, m_Config->Get<bool>("Debug.EditorEnabled", false));
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m_LastTime = glfwGetTime();
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}
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Game::~Game()
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{
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delete m_SystemPipeline;
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delete m_SoundSystem;
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delete m_OctreeFrustrumCulling;
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delete m_OctreeCollision;
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delete m_World;
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@@ -133,9 +143,10 @@ void Game::Tick()
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}
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// Iterate through systems and update world!
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m_SystemPipeline->Update(m_World, dt);
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debugTick(dt);
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m_Renderer->Update(dt);
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m_EventBroker->Process<Client>();
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m_SoundSystem->Update(dt);
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GLERROR("Game::Tick m_RenderQueueFactory->Update");
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m_Renderer->Draw(*m_RenderFrame);
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GLERROR("Game::Tick m_Renderer->Draw");
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