Working AssaultWeapon
This commit is contained in:
@@ -1,3 +1,6 @@
|
||||
#ifndef SidearmWeaponBehaviour_h__
|
||||
#define SidearmWeaponBehaviour_h__
|
||||
|
||||
#include "WeaponBehaviour.h"
|
||||
#include "Collision/Collision.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
@@ -30,4 +33,6 @@ private:
|
||||
bool canFire(ComponentWrapper cWeapon);
|
||||
bool playerInFirstPerson(EntityWrapper player);
|
||||
//float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user