Working AssaultWeapon

This commit is contained in:
2016-03-03 20:00:42 +01:00
parent 1210c91535
commit b2371f4a43
21 changed files with 1061 additions and 194 deletions
+2
View File
@@ -18,6 +18,7 @@
#include "Game/Systems/PickupSpawnSystem.h"
#include "Game/Systems/AmmoPickupSystem.h"
#include "Game/Systems/DamageIndicatorSystem.h"
#include "Game/Systems/Weapon/AssaultWeaponBehaviour.h"
#include "Game/Systems/Weapon/DefenderWeaponBehaviour.h"
#include "Game/Systems/Weapon/SidearmWeaponBehaviour.h"
#include "Rendering/AnimationSystem.h"
@@ -128,6 +129,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<AssaultWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
m_SystemPipeline->AddSystem<DefenderWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
m_SystemPipeline->AddSystem<SidearmWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);